[Request] The Legend of Heroes: Kuro no kiseki

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Al-Azif
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[Request] The Legend of Heroes: Kuro no kiseki

Post by Al-Azif »

Game Name: The Legend of Heroes: Kuro no kiseki

Game Engine: I don't know the engine name because it was made by the manufacturer.

Game Version: v1.0.0

Options Required: inf health, inf exp, inf money, one hit kill , Multipliers

Steam Website:

Other Info: This is a request for the version of the game released by NISA on march 1st. I've tried trainers made for the CLE release but none of them are compatible with this new version.

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DhaosCollider
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by DhaosCollider »

Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • I probably won't update this table anymore.

    Cheers ;)
    kuro.CT
    The Legend of Heroes: Trails through Daybreak
    (304.43 KiB) Downloaded 949 times
View current options
<colors>
  • GroupHeader
  • AddressGroupHeader
  • Script or Useless
  • Variable

<scripts>
  • CE: Compact Mode
  • CE: Add Hotkeys Menu
  • CT: Save Checkbox States
    • Notes:
      • Saves all memory records that are currently "enabled".
      • If they are variables, the values are also saved.
  • CT: Load Checkbox States
  • CT: Expand All
    • Note: Enable all headers.
  • Battle:
    • Command:
      • Infinite HP
      • Infinite EP
      • Infinite CP
      • Must Be Hit
      • Must Be Evasion/Arts Evade
      • Must Be Critical
    • Infinite Charge Attack
    • Infinite S-Boost
    • Character EXP Gained Multiplier
      • times
    • Character EXP Gained Negative-correction Canceller
    • Hollow Core EXP Gained Multiplier
      • times
  • Items:
    • Get All Tools
    • Get All Food
    • Get All Weapons
    • Get All Armor
    • Get All Accessories
    • Get All Quartz
    • Get All Materials
    • Key Items:
      • Get All Gifts
      • Get All Costumes
      • Get All Hollow Cores
      • Get All Arts Drivers
      • Get All Arts Plug-Ins
      • Get All Covers
      • Get All Hollow Core Voices
  • Misc:
    • Move Speed Multiplier
      • times
    • Equip Multiple Same Quartz
      • Note: Allows you to equip already equipped quartz.
    • Active Party Members Modifier
      • REQ: Show MAIN MENU in the game.
      • Pointer->Party Members
        • [0]
        • [1]
        • [2]
        • [3]
        • [4]

<pointers>
  • Pointer->ed9::savedata::Manager
    • Item
    • Sepith
      • earth
      • water
      • fire
      • wind
      • time
      • space
      • mirage
      • lump
    • money
  • Pointer->ed9::fieldmap::Manager
    • P->ed9::fieldmap::Player
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • physical: atk
          • physical: def
          • arts: atk
          • arts: def
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
      • charge attack gauge
    • P->ed9::fieldmap::Follower[1]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[2]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[3]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::CameraController
      • zoom
      • pitch
      • yaw1
      • yaw2
  • Pointer->ed9::battle::Manager
    • P->ed9::battle::SBoostButton
      • max s-boost
      • now s-boost
  • Pointer->ed9::script::Manager
    • L.G.C. Alignment
      • low
      • gray
      • chaos
    • stock time
  • Pointer->ed9;;camera;;Manager
    • P->fdk::Camera
      • x coordinate
      • y-up coordinate
      • z coordinate
      • target x coordinate
      • target y-up coordinate
      • target z coordinate
    • active
  • Pointer->fdk::ui::Manager
    • P->fdk::ui::NullItem
View update history
  • kuro.CT
    PUBLISHER: NIS America, Inc.
    (293.77 KiB) Downloaded 2151 times
  • ed9.CT
    PUBLISHER: Clouded Leopard Entertainment
    (305.19 KiB) Downloaded 325 times
Reply:
Kionaru wrote:
Sun Jul 07, 2024 10:25 am
Hello @DhaosCollider i appriciate your work thank you for the cheat but i have one request, can you add max alligment scripts for law, gray and chaos for recuiment at chapter 5 to get all unit thank you i really need it
  • Each variable already exists under L.G.C. Alignment.
Rienfleche wrote:
Sun Jul 07, 2024 3:37 pm
can we have infinite items instead of have all items
bond point multiplier
and edit SP (Sprigan Point) Value?
  • Just updated the table, I'm not thinking about adding any options.
    Because I finished the game a long time ago and don't remember many details.
    Enjoy what you have now.
Last edited by DhaosCollider on Mon Jul 08, 2024 12:48 am, edited 4 times in total.

Al-Azif
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by Al-Azif »

DhaosCollider wrote:
Mon Mar 06, 2023 3:02 pm
My friend reported that my CLE's table work to some extent on the NIS version. (Get Item Scripts etc)
If there seems to be demand, I will rework it for NIS version when I have more time.
  • ed9.CT
I appreciate your response, thank you for giving this some attention. I tried the table you posted but once I use the "check the box" option I get an error that looks like this:

Once that happens i'm unable to use the table and the game and have to close both.

Al-Azif
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by Al-Azif »

Al-Azif wrote:
Mon Mar 06, 2023 11:01 pm
DhaosCollider wrote:
Mon Mar 06, 2023 3:02 pm
My friend reported that my CLE's table work to some extent on the NIS version. (Get Item Scripts etc)
If there seems to be demand, I will rework it for NIS version when I have more time.
  • ed9.CT
I appreciate your response, thank you for giving this some attention. I tried the table you posted but once I use the "check the box" option I get an error that looks like this:

Once that happens i'm unable to use the table and the game and have to close both.
Nevermind, after updating cheat engine the table seems to be working properly. Some of the options seem to be grayed out so i can't use them but otherwise it works. Thank you. :D

klais
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Reputation: 6

Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by klais »

Hey DhaosCollider, if you could update the Alignment pointer on your table I would be very grateful, been having some trouble finding the values for it, no pressure tho.

klais
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Posts: 42
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Reputation: 6

Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by klais »

Code: Select all

Enabled: Debug Mode with CE 7.5/Lua 5.3
 
Assign: Starter.onClose = function: 000000000AC96B30 
Assign: Starter.enabledColor = 25800 
Assign: Starter.disabledColor = 200 
Assign: Register.enabledColor = 13995776 
Assign: Register.disabledColor = 8421504 
Ready to CheatTableLibrary.
 
Assign: _G['process'] = kuro.exe 
Assign: _G['CELUATHREAD_0D640EA8'] = thread: 000000000D640EA8 
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 0000000007D627F8 
Assign: _G['java_classlist'] = nil 
Assign: _G['CELUATHREAD_0D640EA8'] = thread: 000000000D640EA8 
Assign: _G['mono_OpenProcessMTThread'] = userdata: 0000000007D6E3F8 
The table has 520 options. 
Activate table settings.
 
Region MD5: 7bc5d99f3728a516c1b5451185c294df 
Assign: Register.allocateNTA = 140699300073472 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Manager AOB not found 
Unavailable: Must Be Evasion/Arts Evade 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Manager AOB not found 
Unavailable: Infinite CP 
------------------------------------------------------------------------------- 
Available: Get All Food 
------------------------------------------------------------------------------- 
Available: No Sepith Loss 
------------------------------------------------------------------------------- 
Available: Get All Arts Plug-Ins 
------------------------------------------------------------------------------- 
Available: Get All Accessories 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Manager AOB not found 
Unavailable: Infinite EP 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Player AOB not found 
Unavailable: Infinite Charge Attack 
------------------------------------------------------------------------------- 
Available: Get All Gifts 
------------------------------------------------------------------------------- 
Error: trace_camera_coords AOB not found 
Error: write_yaw AOB not found 
Unavailable: Required.freezeCameraMovement 
------------------------------------------------------------------------------- 
Error: trace_fieldmap::Player AOB not found 
Unavailable: Active Party Members Modifier 
------------------------------------------------------------------------------- 
Available: Get All Hollow Core Voices 
------------------------------------------------------------------------------- 
Available: No Money Loss 
------------------------------------------------------------------------------- 
Available: Get All Quartz 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Manager AOB not found 
Unavailable: Infinite HP 
------------------------------------------------------------------------------- 
Available: Get All Materials 
------------------------------------------------------------------------------- 
Available: Repuired.getSaveDataManagerMembers 
------------------------------------------------------------------------------- 
Available: Get All Covers 
------------------------------------------------------------------------------- 
Error: trace_level AOB not found 
Unavailable: Character EXP Gained Negative-correction Canceller 
------------------------------------------------------------------------------- 
Available: Infinite S-Boost 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Manager AOB not found 
Unavailable: Must Be Critical 
------------------------------------------------------------------------------- 
Available: Equip Multiple Same Quartz 
------------------------------------------------------------------------------- 
Available: Get All Arts Drivers 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Manager AOB not found 
Error: read_fieldmap::Player AOB not found 
Error: read_script::Manager AOB not found 
Unavailable: Required.pointerUpdate 
------------------------------------------------------------------------------- 
Available: Get All Hollow Cores 
------------------------------------------------------------------------------- 
Available: Get All Costumes 
------------------------------------------------------------------------------- 
Error: read_fieldmap::Manager AOB not found 
Unavailable: Must Be Hit 
------------------------------------------------------------------------------- 
Available: Get All Armor 
------------------------------------------------------------------------------- 
Available: Get All Weapons 
------------------------------------------------------------------------------- 
Available: Get All Tools 
------------------------------------------------------------------------------- 
Available: Move Speed Multiplier 
------------------------------------------------------------------------------- 
Error: trace_core_gain AOB not found 
Unavailable: Hollow Core EXP Gained Multiplier 
------------------------------------------------------------------------------- 
Available: Character EXP Gained Multiplier 
------------------------------------------------------------------------------- 
Error: read_lgc AOB not found 
Error: read_stock_time AOB not found 
Unavailable: Required.getScriptManagerMembers 
------------------------------------------------------------------------------- 
Error: trace_scene_coords AOB not found 
Unavailable: Required.getCameraManagerMembers 
------------------------------------------------------------------------------- 
Error: func_player_movement AOB not found 
Unavailable: Required.freezePlayerMovement 
------------------------------------------------------------------------------- 
Enabled: Required.allocation 
Assign: Recorder.SBoostButton = table: 0000000016BC9340 
Enabled: Required.pointerUpdate 
Enabled: Repuired.getSaveDataManagerMembers 
Enabled: Required.getScriptManagerMembers 
Assign: Recorder.scene = ?? 
Assign: Recorder.camera = 690 
Assign: Recorder.active = 734 
Enabled: Required.getCameraManagerMembers 
 
The Legend of Heroes: Kuro no Kiseki Setup completed. (2.32s)
 
Here it is the debug log, I can wait until the weekend no problem, just started the game and I most of the time play on the weekends anyway.

xinelopunk
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by xinelopunk »

The CT shared above has a lot of gray points, I've tried to check on them, but I'm still a newbie on this CE scripts. I wonder if someone will be able to correct them

klais
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by klais »

Ty for the update DhaosCollider, everything works great! :D

Atmogenic
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by Atmogenic »

wish there was an item editor for the table instead of a "unlock everything" type of cheat, I just want to put some items to 99 that u can't buy such as U-materials :/

feitan76
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Posts: 8
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by feitan76 »

is there any way to make the Alignment pointer work for the CLE version??

edit: nvm i didn't notice that the older version was for CLE :cry: the cheats work for both versions and i noticed that you can transfer CLE save files to the NISA version but the opposite doesn't work for some reason

seekerofpower
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by seekerofpower »

Hello!

I was just wondering if you were planning to update this following today's patch. It looks like most of the options have stopped working. Unfortunately, Steam forced the patch to apply before I could launch the game or I wouldn't have updated.

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Foomy
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by Foomy »

DhaosCollider wrote:
Mon Mar 06, 2023 3:02 pm
Options:
Spoiler
<colors>
  • GroupHeader
  • AddressGroupHeader
  • Script or Useless
  • Variable

<scripts>
  • CE: Compact Mode
  • CE: Add Hotkeys Menu
  • CT: Save Checkbox States
    • Notes:
      • Saves all memory records that are currently "enabled".
      • If they are variables, the values are also saved.
  • CT: Load Checkbox States
  • CT: Expand All
    • Note: Enable all headers.
  • Battle:
    • Command:
      • Infinite HP
      • Infinite EP
      • Infinite CP
      • Must Be Hit
      • Must Be Evasion/Arts Evade
      • Must Be Critical
    • Infinite Charge Attack
    • Infinite S-Boost
    • Character EXP Gained Multiplier
      • times
    • Character EXP Gained Negative-correction Canceller
    • Hollow Core EXP Gained Multiplier
      • times
  • Items:
    • Get All Tools
    • Get All Food
    • Get All Weapons
    • Get All Armor
    • Get All Accessories
    • Get All Quartz
    • Get All Materials
    • Key Items:
      • Get All Gifts
      • Get All Costumes
      • Get All Hollow Cores
      • Get All Arts Drivers
      • Get All Arts Plug-Ins
      • Get All Covers
      • Get All Hollow Core Voices
  • Misc:
    • Move Speed Multiplier
      • times
    • Equip Multiple Same Quartz
      • Note: Allows you to equip already equipped quartz.
    • Active Party Members Modifier
      • REQ: Show MAIN MENU in the game.
      • Pointer->Party Members
        • [0]
        • [1]
        • [2]
        • [3]
        • [4]

<pointers>
  • Pointer->ed9::savedata::Manager
    • Item
    • Sepith
      • earth
      • water
      • fire
      • wind
      • time
      • space
      • mirage
      • lump
    • money
  • Pointer->ed9::fieldmap::Manager
    • P->ed9::fieldmap::Player
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • physical: atk
          • physical: def
          • arts: atk
          • arts: def
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
      • charge attack gauge
    • P->ed9::fieldmap::Follower[1]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[2]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[3]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::CameraController
      • zoom
      • pitch
      • yaw1
      • yaw2
  • Pointer->ed9::battle::Manager
    • P->ed9::battle::SBoostButton
      • max s-boost
      • now s-boost
  • Pointer->ed9::script::Manager
    • L.G.C. Alignment
      • low
      • gray
      • chaos
    • stock time
  • Pointer->ed9;;camera;;Manager
    • P->fdk::Camera
      • x coordinate
      • y-up coordinate
      • z coordinate
      • target x coordinate
      • target y-up coordinate
      • target z coordinate
    • active
  • Pointer->fdk::ui::Manager
    • P->fdk::ui::NullItem
      • hud state
Notes:
  • I shared Cheats/Mods on this community (FRF).
    If you want to spread the news and let others enjoy all this, please link to this thread without redistributing.
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • I probably won't update this table anymore.
  • kuro.CT
    Old:
    • ed9.CT
Reply:
klais wrote:
Wed Mar 08, 2023 7:28 pm
Here it is the debug log, I can wait until the weekend no problem, just started the game and I most of the time play on the weekends anyway.
  • Your log have reduced my parse time so able to fix most of the AOBs.
    Also, the pointer you wanted should work perfectly.

    Cheers.
    Old:
    klais wrote:
    Tue Mar 07, 2023 8:20 pm
    Hey DhaosCollider, if you could update the Alignment pointer on your table I would be very grateful, been having some trouble finding the values for it, no pressure tho.
    • Going to visit my friend over the weekend to analyze the NISA ver so I'll let you know when I can improve that pointer.
    • I want you to submit the debug log to me.
      The steps are:
      1. Restart the table if it has already been started
      2. Press ALT+X after starting the table
      3. Select a process (kuro.exe?)
      4. Copy the Debug log
      That log will clearly let me know what’s going on with you.
Is it possible to update this? Seems like the latest patch broke it..

Kionaru
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Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by Kionaru »

DhaosCollider wrote:
Mon Mar 06, 2023 3:02 pm
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • I probably won't update this table anymore.

    Cheers ;)
    kuro.CT
View current options
<colors>
  • GroupHeader
  • AddressGroupHeader
  • Script or Useless
  • Variable

<scripts>
  • CE: Compact Mode
  • CE: Add Hotkeys Menu
  • CT: Save Checkbox States
    • Notes:
      • Saves all memory records that are currently "enabled".
      • If they are variables, the values are also saved.
  • CT: Load Checkbox States
  • CT: Expand All
    • Note: Enable all headers.
  • Battle:
    • Command:
      • Infinite HP
      • Infinite EP
      • Infinite CP
      • Must Be Hit
      • Must Be Evasion/Arts Evade
      • Must Be Critical
    • Infinite Charge Attack
    • Infinite S-Boost
    • Character EXP Gained Multiplier
      • times
    • Character EXP Gained Negative-correction Canceller
    • Hollow Core EXP Gained Multiplier
      • times
  • Items:
    • Get All Tools
    • Get All Food
    • Get All Weapons
    • Get All Armor
    • Get All Accessories
    • Get All Quartz
    • Get All Materials
    • Key Items:
      • Get All Gifts
      • Get All Costumes
      • Get All Hollow Cores
      • Get All Arts Drivers
      • Get All Arts Plug-Ins
      • Get All Covers
      • Get All Hollow Core Voices
  • Misc:
    • Move Speed Multiplier
      • times
    • Equip Multiple Same Quartz
      • Note: Allows you to equip already equipped quartz.
    • Active Party Members Modifier
      • REQ: Show MAIN MENU in the game.
      • Pointer->Party Members
        • [0]
        • [1]
        • [2]
        • [3]
        • [4]

<pointers>
  • Pointer->ed9::savedata::Manager
    • Item
    • Sepith
      • earth
      • water
      • fire
      • wind
      • time
      • space
      • mirage
      • lump
    • money
  • Pointer->ed9::fieldmap::Manager
    • P->ed9::fieldmap::Player
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • physical: atk
          • physical: def
          • arts: atk
          • arts: def
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
      • charge attack gauge
    • P->ed9::fieldmap::Follower[1]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[2]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[3]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::CameraController
      • zoom
      • pitch
      • yaw1
      • yaw2
  • Pointer->ed9::battle::Manager
    • P->ed9::battle::SBoostButton
      • max s-boost
      • now s-boost
  • Pointer->ed9::script::Manager
    • L.G.C. Alignment
      • low
      • gray
      • chaos
    • stock time
  • Pointer->ed9;;camera;;Manager
    • P->fdk::Camera
      • x coordinate
      • y-up coordinate
      • z coordinate
      • target x coordinate
      • target y-up coordinate
      • target z coordinate
    • active
  • Pointer->fdk::ui::Manager
    • P->fdk::ui::NullItem
View update history
  • kuro.CT
  • ed9.CT
Reply:
seekerofpower wrote:
Fri Jul 05, 2024 7:57 pm
Hello!

I was just wondering if you were planning to update this following today's patch. It looks like most of the options have stopped working. Unfortunately, Steam forced the patch to apply before I could launch the game or I wouldn't have updated.
Foomy wrote:
Sat Jul 06, 2024 3:25 am
Is it possible to update this? Seems like the latest patch broke it..
  • Now supports The Legend of Heroes: Trails through Daybreak.
    Let me know if I've missed anything.
Hello @DhaosCollider i appriciate your work thank you for the cheat but i have one request, can you add max alligment scripts for law, gray and chaos for recuiment at chapter 5 to get all unit thank you i really need it

User avatar
Rienfleche
Expert Cheater
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Posts: 147
Joined: Sun May 15, 2022 6:50 am
Reputation: 55

Re: [Request] The Legend of Heroes: Kuro no kiseki

Post by Rienfleche »

DhaosCollider wrote:
Mon Mar 06, 2023 3:02 pm
Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • I probably won't update this table anymore.

    Cheers ;)
    kuro.CT
View current options
<colors>
  • GroupHeader
  • AddressGroupHeader
  • Script or Useless
  • Variable

<scripts>
  • CE: Compact Mode
  • CE: Add Hotkeys Menu
  • CT: Save Checkbox States
    • Notes:
      • Saves all memory records that are currently "enabled".
      • If they are variables, the values are also saved.
  • CT: Load Checkbox States
  • CT: Expand All
    • Note: Enable all headers.
  • Battle:
    • Command:
      • Infinite HP
      • Infinite EP
      • Infinite CP
      • Must Be Hit
      • Must Be Evasion/Arts Evade
      • Must Be Critical
    • Infinite Charge Attack
    • Infinite S-Boost
    • Character EXP Gained Multiplier
      • times
    • Character EXP Gained Negative-correction Canceller
    • Hollow Core EXP Gained Multiplier
      • times
  • Items:
    • Get All Tools
    • Get All Food
    • Get All Weapons
    • Get All Armor
    • Get All Accessories
    • Get All Quartz
    • Get All Materials
    • Key Items:
      • Get All Gifts
      • Get All Costumes
      • Get All Hollow Cores
      • Get All Arts Drivers
      • Get All Arts Plug-Ins
      • Get All Covers
      • Get All Hollow Core Voices
  • Misc:
    • Move Speed Multiplier
      • times
    • Equip Multiple Same Quartz
      • Note: Allows you to equip already equipped quartz.
    • Active Party Members Modifier
      • REQ: Show MAIN MENU in the game.
      • Pointer->Party Members
        • [0]
        • [1]
        • [2]
        • [3]
        • [4]

<pointers>
  • Pointer->ed9::savedata::Manager
    • Item
    • Sepith
      • earth
      • water
      • fire
      • wind
      • time
      • space
      • mirage
      • lump
    • money
  • Pointer->ed9::fieldmap::Manager
    • P->ed9::fieldmap::Player
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • physical: atk
          • physical: def
          • arts: atk
          • arts: def
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
      • charge attack gauge
    • P->ed9::fieldmap::Follower[1]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[2]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::Follower[3]
      • P->ed9::chara::Actor
        • x coordinate
        • y-up coordinate
        • z coordinate
        • P->Status
          • id
          • level
          • exp
          • now hp
          • max hp
          • now ep
          • max ep
          • now cp
          • max cp
          • atk
          • def
          • ats
          • adf
          • spd
          • agl
          • dex
          • mov
          • rng
          • attack: atk
          • attack: def
          • arts: atk
          • hit rate +
          • evasion +
          • arts evade +
          • crit rate +
    • P->ed9::fieldmap::CameraController
      • zoom
      • pitch
      • yaw1
      • yaw2
  • Pointer->ed9::battle::Manager
    • P->ed9::battle::SBoostButton
      • max s-boost
      • now s-boost
  • Pointer->ed9::script::Manager
    • L.G.C. Alignment
      • low
      • gray
      • chaos
    • stock time
  • Pointer->ed9;;camera;;Manager
    • P->fdk::Camera
      • x coordinate
      • y-up coordinate
      • z coordinate
      • target x coordinate
      • target y-up coordinate
      • target z coordinate
    • active
  • Pointer->fdk::ui::Manager
    • P->fdk::ui::NullItem
View update history
  • kuro.CT
  • ed9.CT
Reply:
seekerofpower wrote:
Fri Jul 05, 2024 7:57 pm
Hello!

I was just wondering if you were planning to update this following today's patch. It looks like most of the options have stopped working. Unfortunately, Steam forced the patch to apply before I could launch the game or I wouldn't have updated.
Foomy wrote:
Sat Jul 06, 2024 3:25 am
Is it possible to update this? Seems like the latest patch broke it..
  • Now supports The Legend of Heroes: Trails through Daybreak.
    Let me know if I've missed anything.
can we have infinite items instead of have all items
bond point multiplier
and edit SP (Sprigan Point) Value?

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