[Request] The Legend of Heroes: Kuro no kiseki
[Request] The Legend of Heroes: Kuro no kiseki
Game Name: The Legend of Heroes: Kuro no kiseki
Game Engine: I don't know the engine name because it was made by the manufacturer.
Game Version: v1.0.0
Options Required: inf health, inf exp, inf money, one hit kill , Multipliers
Steam Website:
Other Info: This is a request for the version of the game released by NISA on march 1st. I've tried trainers made for the CLE release but none of them are compatible with this new version.
Game Engine: I don't know the engine name because it was made by the manufacturer.
Game Version: v1.0.0
Options Required: inf health, inf exp, inf money, one hit kill , Multipliers
Steam Website:
Other Info: This is a request for the version of the game released by NISA on march 1st. I've tried trainers made for the CLE release but none of them are compatible with this new version.
- DhaosCollider
- Table Makers
- Posts: 106
- Joined: Sat Mar 23, 2019 6:59 pm
- Reputation: 946
Re: [Request] The Legend of Heroes: Kuro no kiseki
Notes:
Reply:
- Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
- I probably won't update this table anymore.
Cheers
View current options
<colors>
<scripts>
<pointers>
- GroupHeader
- AddressGroupHeader
- Script or Useless
- Variable
<scripts>
- CE: Compact Mode
- CE: Add Hotkeys Menu
- CT: Save Checkbox States
- Notes:
- Saves all memory records that are currently "enabled".
- If they are variables, the values are also saved.
- Notes:
- CT: Load Checkbox States
- CT: Expand All
- Note: Enable all headers.
- Battle:
- Command:
- Infinite HP
- Infinite EP
- Infinite CP
- Must Be Hit
- Must Be Evasion/Arts Evade
- Must Be Critical
- Infinite Charge Attack
- Infinite S-Boost
- Character EXP Gained Multiplier
- times
- Character EXP Gained Negative-correction Canceller
- Hollow Core EXP Gained Multiplier
- times
- Command:
- Items:
- Get All Tools
- Get All Food
- Get All Weapons
- Get All Armor
- Get All Accessories
- Get All Quartz
- Get All Materials
- Key Items:
- Get All Gifts
- Get All Costumes
- Get All Hollow Cores
- Get All Arts Drivers
- Get All Arts Plug-Ins
- Get All Covers
- Get All Hollow Core Voices
- Misc:
- Move Speed Multiplier
- times
- Equip Multiple Same Quartz
- Note: Allows you to equip already equipped quartz.
- Active Party Members Modifier
- REQ: Show MAIN MENU in the game.
- Pointer->Party Members
- [0]
- [1]
- [2]
- [3]
- [4]
- Move Speed Multiplier
<pointers>
- Pointer->ed9::savedata::Manager
- Item
- Sepith
- earth
- water
- fire
- wind
- time
- space
- mirage
- lump
- money
- Pointer->ed9::fieldmap::Manager
- P->ed9::fieldmap::Player
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- physical: atk
- physical: def
- arts: atk
- arts: def
- hit rate +
- evasion +
- arts evade +
- crit rate +
- charge attack gauge
- P->ed9::chara::Actor
- P->ed9::fieldmap::Follower[1]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::chara::Actor
- P->ed9::fieldmap::Follower[2]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::chara::Actor
- P->ed9::fieldmap::Follower[3]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::chara::Actor
- P->ed9::fieldmap::CameraController
- zoom
- pitch
- yaw1
- yaw2
- P->ed9::fieldmap::Player
- Pointer->ed9::battle::Manager
- P->ed9::battle::SBoostButton
- max s-boost
- now s-boost
- P->ed9::battle::SBoostButton
- Pointer->ed9::script::Manager
- L.G.C. Alignment
- low
- gray
- chaos
- stock time
- L.G.C. Alignment
- Pointer->ed9;;camera;;Manager
- P->fdk::Camera
- x coordinate
- y-up coordinate
- z coordinate
- target x coordinate
- target y-up coordinate
- target z coordinate
- active
- P->fdk::Camera
- Pointer->fdk::ui::Manager
- P->fdk::ui::NullItem
View update history
- Each variable already exists under L.G.C. Alignment.
Rienfleche wrote: ↑Sun Jul 07, 2024 3:37 pmcan we have infinite items instead of have all items
bond point multiplier
and edit SP (Sprigan Point) Value?
- Just updated the table, I'm not thinking about adding any options.
Because I finished the game a long time ago and don't remember many details.
Enjoy what you have now.
Last edited by DhaosCollider on Mon Jul 08, 2024 12:48 am, edited 4 times in total.
Re: [Request] The Legend of Heroes: Kuro no kiseki
I appreciate your response, thank you for giving this some attention. I tried the table you posted but once I use the "check the box" option I get an error that looks like this:DhaosCollider wrote: ↑Mon Mar 06, 2023 3:02 pmMy friend reported that my CLE's table work to some extent on the NIS version. (Get Item Scripts etc)
If there seems to be demand, I will rework it for NIS version when I have more time.
- ed9.CT
Once that happens i'm unable to use the table and the game and have to close both.
Re: [Request] The Legend of Heroes: Kuro no kiseki
Nevermind, after updating cheat engine the table seems to be working properly. Some of the options seem to be grayed out so i can't use them but otherwise it works. Thank you.Al-Azif wrote: ↑Mon Mar 06, 2023 11:01 pmI appreciate your response, thank you for giving this some attention. I tried the table you posted but once I use the "check the box" option I get an error that looks like this:DhaosCollider wrote: ↑Mon Mar 06, 2023 3:02 pmMy friend reported that my CLE's table work to some extent on the NIS version. (Get Item Scripts etc)
If there seems to be demand, I will rework it for NIS version when I have more time.
- ed9.CT
Once that happens i'm unable to use the table and the game and have to close both.
Re: [Request] The Legend of Heroes: Kuro no kiseki
Hey DhaosCollider, if you could update the Alignment pointer on your table I would be very grateful, been having some trouble finding the values for it, no pressure tho.
Re: [Request] The Legend of Heroes: Kuro no kiseki
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000AC96B30
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = kuro.exe
Assign: _G['CELUATHREAD_0D640EA8'] = thread: 000000000D640EA8
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 0000000007D627F8
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_0D640EA8'] = thread: 000000000D640EA8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 0000000007D6E3F8
The table has 520 options.
Activate table settings.
Region MD5: 7bc5d99f3728a516c1b5451185c294df
Assign: Register.allocateNTA = 140699300073472
-------------------------------------------------------------------------------
Error: read_fieldmap::Manager AOB not found
Unavailable: Must Be Evasion/Arts Evade
-------------------------------------------------------------------------------
Error: read_fieldmap::Manager AOB not found
Unavailable: Infinite CP
-------------------------------------------------------------------------------
Available: Get All Food
-------------------------------------------------------------------------------
Available: No Sepith Loss
-------------------------------------------------------------------------------
Available: Get All Arts Plug-Ins
-------------------------------------------------------------------------------
Available: Get All Accessories
-------------------------------------------------------------------------------
Error: read_fieldmap::Manager AOB not found
Unavailable: Infinite EP
-------------------------------------------------------------------------------
Error: read_fieldmap::Player AOB not found
Unavailable: Infinite Charge Attack
-------------------------------------------------------------------------------
Available: Get All Gifts
-------------------------------------------------------------------------------
Error: trace_camera_coords AOB not found
Error: write_yaw AOB not found
Unavailable: Required.freezeCameraMovement
-------------------------------------------------------------------------------
Error: trace_fieldmap::Player AOB not found
Unavailable: Active Party Members Modifier
-------------------------------------------------------------------------------
Available: Get All Hollow Core Voices
-------------------------------------------------------------------------------
Available: No Money Loss
-------------------------------------------------------------------------------
Available: Get All Quartz
-------------------------------------------------------------------------------
Error: read_fieldmap::Manager AOB not found
Unavailable: Infinite HP
-------------------------------------------------------------------------------
Available: Get All Materials
-------------------------------------------------------------------------------
Available: Repuired.getSaveDataManagerMembers
-------------------------------------------------------------------------------
Available: Get All Covers
-------------------------------------------------------------------------------
Error: trace_level AOB not found
Unavailable: Character EXP Gained Negative-correction Canceller
-------------------------------------------------------------------------------
Available: Infinite S-Boost
-------------------------------------------------------------------------------
Error: read_fieldmap::Manager AOB not found
Unavailable: Must Be Critical
-------------------------------------------------------------------------------
Available: Equip Multiple Same Quartz
-------------------------------------------------------------------------------
Available: Get All Arts Drivers
-------------------------------------------------------------------------------
Error: read_fieldmap::Manager AOB not found
Error: read_fieldmap::Player AOB not found
Error: read_script::Manager AOB not found
Unavailable: Required.pointerUpdate
-------------------------------------------------------------------------------
Available: Get All Hollow Cores
-------------------------------------------------------------------------------
Available: Get All Costumes
-------------------------------------------------------------------------------
Error: read_fieldmap::Manager AOB not found
Unavailable: Must Be Hit
-------------------------------------------------------------------------------
Available: Get All Armor
-------------------------------------------------------------------------------
Available: Get All Weapons
-------------------------------------------------------------------------------
Available: Get All Tools
-------------------------------------------------------------------------------
Available: Move Speed Multiplier
-------------------------------------------------------------------------------
Error: trace_core_gain AOB not found
Unavailable: Hollow Core EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Character EXP Gained Multiplier
-------------------------------------------------------------------------------
Error: read_lgc AOB not found
Error: read_stock_time AOB not found
Unavailable: Required.getScriptManagerMembers
-------------------------------------------------------------------------------
Error: trace_scene_coords AOB not found
Unavailable: Required.getCameraManagerMembers
-------------------------------------------------------------------------------
Error: func_player_movement AOB not found
Unavailable: Required.freezePlayerMovement
-------------------------------------------------------------------------------
Enabled: Required.allocation
Assign: Recorder.SBoostButton = table: 0000000016BC9340
Enabled: Required.pointerUpdate
Enabled: Repuired.getSaveDataManagerMembers
Enabled: Required.getScriptManagerMembers
Assign: Recorder.scene = ??
Assign: Recorder.camera = 690
Assign: Recorder.active = 734
Enabled: Required.getCameraManagerMembers
The Legend of Heroes: Kuro no Kiseki Setup completed. (2.32s)
-
- What is cheating?
- Posts: 1
- Joined: Thu Mar 09, 2023 7:20 pm
- Reputation: 0
Re: [Request] The Legend of Heroes: Kuro no kiseki
The CT shared above has a lot of gray points, I've tried to check on them, but I'm still a newbie on this CE scripts. I wonder if someone will be able to correct them
Re: [Request] The Legend of Heroes: Kuro no kiseki
Ty for the update DhaosCollider, everything works great!
Re: [Request] The Legend of Heroes: Kuro no kiseki
wish there was an item editor for the table instead of a "unlock everything" type of cheat, I just want to put some items to 99 that u can't buy such as U-materials :/
Re: [Request] The Legend of Heroes: Kuro no kiseki
is there any way to make the Alignment pointer work for the CLE version??
edit: nvm i didn't notice that the older version was for CLE the cheats work for both versions and i noticed that you can transfer CLE save files to the NISA version but the opposite doesn't work for some reason
edit: nvm i didn't notice that the older version was for CLE the cheats work for both versions and i noticed that you can transfer CLE save files to the NISA version but the opposite doesn't work for some reason
-
- What is cheating?
- Posts: 2
- Joined: Fri Jul 05, 2024 7:56 pm
- Reputation: 0
Re: [Request] The Legend of Heroes: Kuro no kiseki
Hello!
I was just wondering if you were planning to update this following today's patch. It looks like most of the options have stopped working. Unfortunately, Steam forced the patch to apply before I could launch the game or I wouldn't have updated.
I was just wondering if you were planning to update this following today's patch. It looks like most of the options have stopped working. Unfortunately, Steam forced the patch to apply before I could launch the game or I wouldn't have updated.
Re: [Request] The Legend of Heroes: Kuro no kiseki
Is it possible to update this? Seems like the latest patch broke it..DhaosCollider wrote: ↑Mon Mar 06, 2023 3:02 pmOptions:Notes:Spoiler
<colors>
- GroupHeader
- AddressGroupHeader
- Script or Useless
- Variable
<scripts>
- CE: Compact Mode
- CE: Add Hotkeys Menu
- CT: Save Checkbox States
- Notes:
- Saves all memory records that are currently "enabled".
- If they are variables, the values are also saved.
- CT: Load Checkbox States
- CT: Expand All
- Note: Enable all headers.
- Battle:
- Command:
- Infinite HP
- Infinite EP
- Infinite CP
- Must Be Hit
- Must Be Evasion/Arts Evade
- Must Be Critical
- Infinite Charge Attack
- Infinite S-Boost
- Character EXP Gained Multiplier
- times
- Character EXP Gained Negative-correction Canceller
- Hollow Core EXP Gained Multiplier
- times
- Items:
- Get All Tools
- Get All Food
- Get All Weapons
- Get All Armor
- Get All Accessories
- Get All Quartz
- Get All Materials
- Key Items:
- Get All Gifts
- Get All Costumes
- Get All Hollow Cores
- Get All Arts Drivers
- Get All Arts Plug-Ins
- Get All Covers
- Get All Hollow Core Voices
- Misc:
- Move Speed Multiplier
- times
- Equip Multiple Same Quartz
- Note: Allows you to equip already equipped quartz.
- Active Party Members Modifier
- REQ: Show MAIN MENU in the game.
- Pointer->Party Members
- [0]
- [1]
- [2]
- [3]
- [4]
<pointers>
- Pointer->ed9::savedata::Manager
- Item
- Sepith
- earth
- water
- fire
- wind
- time
- space
- mirage
- lump
- money
- Pointer->ed9::fieldmap::Manager
- P->ed9::fieldmap::Player
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- physical: atk
- physical: def
- arts: atk
- arts: def
- hit rate +
- evasion +
- arts evade +
- crit rate +
- charge attack gauge
- P->ed9::fieldmap::Follower[1]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::Follower[2]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::Follower[3]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::CameraController
- zoom
- pitch
- yaw1
- yaw2
- Pointer->ed9::battle::Manager
- P->ed9::battle::SBoostButton
- max s-boost
- now s-boost
- Pointer->ed9::script::Manager
- L.G.C. Alignment
- low
- gray
- chaos
- stock time
- Pointer->ed9;;camera;;Manager
- P->fdk::Camera
- x coordinate
- y-up coordinate
- z coordinate
- target x coordinate
- target y-up coordinate
- target z coordinate
- active
- Pointer->fdk::ui::Manager
- P->fdk::ui::NullItem
- hud state
Reply:
- I shared Cheats/Mods on this community (FRF).
If you want to spread the news and let others enjoy all this, please link to this thread without redistributing.- Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
- I probably won't update this table anymore.
- kuro.CT
Old:
- ed9.CT
- Your log have reduced my parse time so able to fix most of the AOBs.
Also, the pointer you wanted should work perfectly.
Cheers.Old:
- Going to visit my friend over the weekend to analyze the NISA ver so I'll let you know when I can improve that pointer.
- I want you to submit the debug log to me.
The steps are:That log will clearly let me know what’s going on with you.
- Restart the table if it has already been started
- Press ALT+X after starting the table
- Select a process (kuro.exe?)
- Copy the Debug log
Re: [Request] The Legend of Heroes: Kuro no kiseki
Hello @DhaosCollider i appriciate your work thank you for the cheat but i have one request, can you add max alligment scripts for law, gray and chaos for recuiment at chapter 5 to get all unit thank you i really need itDhaosCollider wrote: ↑Mon Mar 06, 2023 3:02 pmNotes:
- Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
- I probably won't update this table anymore.
Cheers
kuro.CTView current options
<colors>
- GroupHeader
- AddressGroupHeader
- Script or Useless
- Variable
<scripts>
- CE: Compact Mode
- CE: Add Hotkeys Menu
- CT: Save Checkbox States
- Notes:
- Saves all memory records that are currently "enabled".
- If they are variables, the values are also saved.
- CT: Load Checkbox States
- CT: Expand All
- Note: Enable all headers.
- Battle:
- Command:
- Infinite HP
- Infinite EP
- Infinite CP
- Must Be Hit
- Must Be Evasion/Arts Evade
- Must Be Critical
- Infinite Charge Attack
- Infinite S-Boost
- Character EXP Gained Multiplier
- times
- Character EXP Gained Negative-correction Canceller
- Hollow Core EXP Gained Multiplier
- times
- Items:
- Get All Tools
- Get All Food
- Get All Weapons
- Get All Armor
- Get All Accessories
- Get All Quartz
- Get All Materials
- Key Items:
- Get All Gifts
- Get All Costumes
- Get All Hollow Cores
- Get All Arts Drivers
- Get All Arts Plug-Ins
- Get All Covers
- Get All Hollow Core Voices
- Misc:
- Move Speed Multiplier
- times
- Equip Multiple Same Quartz
- Note: Allows you to equip already equipped quartz.
- Active Party Members Modifier
- REQ: Show MAIN MENU in the game.
- Pointer->Party Members
- [0]
- [1]
- [2]
- [3]
- [4]
<pointers>
- Pointer->ed9::savedata::Manager
- Item
- Sepith
- earth
- water
- fire
- wind
- time
- space
- mirage
- lump
- money
- Pointer->ed9::fieldmap::Manager
- P->ed9::fieldmap::Player
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- physical: atk
- physical: def
- arts: atk
- arts: def
- hit rate +
- evasion +
- arts evade +
- crit rate +
- charge attack gauge
- P->ed9::fieldmap::Follower[1]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::Follower[2]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::Follower[3]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::CameraController
- zoom
- pitch
- yaw1
- yaw2
- Pointer->ed9::battle::Manager
- P->ed9::battle::SBoostButton
- max s-boost
- now s-boost
- Pointer->ed9::script::Manager
- L.G.C. Alignment
- low
- gray
- chaos
- stock time
- Pointer->ed9;;camera;;Manager
- P->fdk::Camera
- x coordinate
- y-up coordinate
- z coordinate
- target x coordinate
- target y-up coordinate
- target z coordinate
- active
- Pointer->fdk::ui::Manager
- P->fdk::ui::NullItem
Reply:View update history
- kuro.CT
- ed9.CT
seekerofpower wrote: ↑Fri Jul 05, 2024 7:57 pmHello!
I was just wondering if you were planning to update this following today's patch. It looks like most of the options have stopped working. Unfortunately, Steam forced the patch to apply before I could launch the game or I wouldn't have updated.
- Now supports The Legend of Heroes: Trails through Daybreak.
Let me know if I've missed anything.
- Rienfleche
- Expert Cheater
- Posts: 147
- Joined: Sun May 15, 2022 6:50 am
- Reputation: 55
Re: [Request] The Legend of Heroes: Kuro no kiseki
can we have infinite items instead of have all itemsDhaosCollider wrote: ↑Mon Mar 06, 2023 3:02 pmNotes:
- Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
- I probably won't update this table anymore.
Cheers
kuro.CTView current options
<colors>
- GroupHeader
- AddressGroupHeader
- Script or Useless
- Variable
<scripts>
- CE: Compact Mode
- CE: Add Hotkeys Menu
- CT: Save Checkbox States
- Notes:
- Saves all memory records that are currently "enabled".
- If they are variables, the values are also saved.
- CT: Load Checkbox States
- CT: Expand All
- Note: Enable all headers.
- Battle:
- Command:
- Infinite HP
- Infinite EP
- Infinite CP
- Must Be Hit
- Must Be Evasion/Arts Evade
- Must Be Critical
- Infinite Charge Attack
- Infinite S-Boost
- Character EXP Gained Multiplier
- times
- Character EXP Gained Negative-correction Canceller
- Hollow Core EXP Gained Multiplier
- times
- Items:
- Get All Tools
- Get All Food
- Get All Weapons
- Get All Armor
- Get All Accessories
- Get All Quartz
- Get All Materials
- Key Items:
- Get All Gifts
- Get All Costumes
- Get All Hollow Cores
- Get All Arts Drivers
- Get All Arts Plug-Ins
- Get All Covers
- Get All Hollow Core Voices
- Misc:
- Move Speed Multiplier
- times
- Equip Multiple Same Quartz
- Note: Allows you to equip already equipped quartz.
- Active Party Members Modifier
- REQ: Show MAIN MENU in the game.
- Pointer->Party Members
- [0]
- [1]
- [2]
- [3]
- [4]
<pointers>
- Pointer->ed9::savedata::Manager
- Item
- Sepith
- earth
- water
- fire
- wind
- time
- space
- mirage
- lump
- money
- Pointer->ed9::fieldmap::Manager
- P->ed9::fieldmap::Player
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- physical: atk
- physical: def
- arts: atk
- arts: def
- hit rate +
- evasion +
- arts evade +
- crit rate +
- charge attack gauge
- P->ed9::fieldmap::Follower[1]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::Follower[2]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::Follower[3]
- P->ed9::chara::Actor
- x coordinate
- y-up coordinate
- z coordinate
- P->Status
- id
- level
- exp
- now hp
- max hp
- now ep
- max ep
- now cp
- max cp
- atk
- def
- ats
- adf
- spd
- agl
- dex
- mov
- rng
- attack: atk
- attack: def
- arts: atk
- hit rate +
- evasion +
- arts evade +
- crit rate +
- P->ed9::fieldmap::CameraController
- zoom
- pitch
- yaw1
- yaw2
- Pointer->ed9::battle::Manager
- P->ed9::battle::SBoostButton
- max s-boost
- now s-boost
- Pointer->ed9::script::Manager
- L.G.C. Alignment
- low
- gray
- chaos
- stock time
- Pointer->ed9;;camera;;Manager
- P->fdk::Camera
- x coordinate
- y-up coordinate
- z coordinate
- target x coordinate
- target y-up coordinate
- target z coordinate
- active
- Pointer->fdk::ui::Manager
- P->fdk::ui::NullItem
Reply:View update history
- kuro.CT
- ed9.CT
seekerofpower wrote: ↑Fri Jul 05, 2024 7:57 pmHello!
I was just wondering if you were planning to update this following today's patch. It looks like most of the options have stopped working. Unfortunately, Steam forced the patch to apply before I could launch the game or I wouldn't have updated.
- Now supports The Legend of Heroes: Trails through Daybreak.
Let me know if I've missed anything.
bond point multiplier
and edit SP (Sprigan Point) Value?
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