I've compiled some of the jeweled essences I've collected so far, these are the ones that are not available immediately at the blacksmith and needed to be extracted.
Most of these are action-based buff/debuff. In-game, these special effect perks appear with a jewel icon (it looks like a five-armed pinwheel) before the text and either a blue or red square.
Special Effects, disclaimers, notes, and array of bytes
Edit: Proofread, formatting for readability, some explanation. Changed the action trigger to follow the game description, cause I was confused when adding/editing the addresses and their corresponding effects myself.
There are four fixed buffs and debuffs present in all types of action available :
Power Gain ----------------- Blue
Power Drop ----------------- Red
Damage Reduction -------- Blue
Damage Amplification ---- Red
Spirit Fervor ---------------- Blue
Spirit Vulnerability -------- Red
Haste ------------------------ Blue
Slow ------------------------- Red
*Blue=buff (on player), Red=Debuff (on enemy)
**If you notice any one of those missing from the groups below, then I just haven't gotten my hands on one.
Unless specifically mentioned, for most of these addresses the value is 1. Think of it like a switch, 1=true/on 0=false/off.
-Melee Weapon-
01 00 00 00 7F 99 4C 64 | Power Gain -------------- on Martial Arts hit
01 00 00 00 FF 94 2F 41 | Power Drop -------------- on Martial Arts hit
01 00 00 00 80 A2 D4 02 | DMG Reduction --------- on Martial Arts hit
01 00 00 00 FF 79 FB 6C | DMG Amplification ----- on Martial Arts hit
01 00 00 00 7F F3 44 79 | Spirit Vulnerability ----- on Martial Arts hit
01 00 00 00 7F CC 1F 64 | Slow ---------------------- on Martial Arts hit
01 00 00 00 FF 86 2E 6C | Haste --------------------- on Martial Arts hit
*Applying all five elements to a weapon will only trigger one. So use just one.
**These ones above require an actual number in the value section. So, for HP Recovery, put the amount of hp healed, and for Enchant/Atk Power the default is 15 so change it however you like.
*These ones appear in the game as scaling values (similar to weapon scaling). It ranges from [E-] to [A+]. In the cheat table the value for these addresses is between 0 to 14, anything above 14 will be considered [A+].
**Also, there should be both variations of Spirit DMG Bonus & DMG Bonus, these are what I've collected so far.
-Ranged Weapon-
01 00 00 00 00 E0 7A 29 | Power Drop ------------- on Ranged Atk
01 00 00 00 80 80 A7 11 | Power Gain ------------- on Ranged Atk
01 00 00 00 7F C1 DE 68 | DMG Reduction -------- on Ranged Atk
01 00 00 00 00 1D 19 0E | DMG Amplification ---- on Ranged Atk
01 00 00 00 80 0A 38 0C | Spirit Vulnerability ---- on Ranged Atk
01 00 00 00 80 9B 03 30 | Slow --------------------- on Ranged Atk
01 00 00 00 00 42 71 00 | Haste -------------------- on Ranged Atk
-Armor Piece- (these are all found on the head and/or arm piece, but putting it on the chest or leg is A-okay)
01 00 00 00 FF A4 9C 60 | Power Drop -------------- on Fatal Strike
01 00 00 00 7F E9 92 43 | Power Gain -------------- on Fatal Strike
01 00 00 00 7F 72 CD 6C | DMG Reduction --------- on Fatal Strike
01 00 00 00 7F 68 B4 4D | DMG Amplification ----- on Fatal Strike
01 00 00 00 FF 09 51 56 | Spirit Fervor ------------- on Fatal Strike
01 00 00 00 FF 52 62 68 | Ammo Replenish -------- on Fatal Strike
*Includes backstabs, air assassinations, and posture breaks.
01 00 00 00 7F 9C D9 5C | Power Gain -------------- on Deflecting a Critical Blow
01 00 00 00 FF 8B 54 43 | Power Drop -------------- on Deflecting a Critical Blow
01 00 00 00 7F BD 01 69 | DMG Reduction ---------- on Deflecting a Critical Blow
01 00 00 00 FF 28 A0 64 | DMG Amplification ------ on Deflecting a Critical Blow
01 00 00 00 7F E6 D2 43 | Spirit Vulnerability ----- on Deflecting a Critical Blow
01 00 00 00 FF AD 10 68 | Haste --------------------- on Deflecting a Critical Blow
01 00 00 00 80 57 D5 0D | Slow ---------------------- on Deflecting a Critical Blow
*Critical Blow is the red glowing attack from enemies.
01 00 00 00 FF 5A 0D 5D | Power Gain -------------- on Deflect Counterattack
01 00 00 00 7F 50 D3 45 | Power Drop -------------- on Deflect Counterattack
01 00 00 00 80 A2 D4 02 | DMG Reduction ---------- on Deflect Counterattack
01 00 00 00 80 11 E9 0A | DMG Amplification ------ on Deflect Counterattack
01 00 00 00 FF 2C 3A 75 | Spirit Vulnerability ----- on Deflect Counterattack
01 00 00 00 00 D2 1A 0F | Slow ---------------------- on Deflect Counterattack
01 00 00 00 7F DA 14 6F | Haste --------------------- on Deflect Counterattack
01 00 00 00 FF 5A 0D 5D | Power Gain -------------- on Deflecting Counterattack
01 00 00 00 7F 50 D3 45 | Power Drop -------------- on Deflecting Counterattack
01 00 00 00 FF 6F 37 40 | DMG Reduction ---------- on Deflecting Counterattack
01 00 00 00 80 11 E9 0A | DMG Amplification ------ on Deflecting Counterattack
01 00 00 00 FF 2C 3A 75 | Spirit Vulnerability ----- on Deflecting Counterattack
01 00 00 00 7F DA 14 6F | Haste --------------------- on Deflecting Counterattack
01 00 00 00 00 D2 1A 0F | Slow ---------------------- on Deflecting Counterattack
*For Deflect Counterattack I highly recommend trying the basic training area to learn about it.
**Deflecting Counterattack should be what it says, it's not in the basic training tutorial and I haven't encountered it just yet, PVP maybe?
01 00 00 00 00 44 06 31 | DMG Reduction ---------- on Wizardy Spell hit
01 00 00 00 80 95 CC 2C | DMG Amplification ----- on Wizardy Spell hit
01 00 00 00 FF 8E 92 74 | Power Gain -------------- on Wizardy Spell hit
01 00 00 00 7F B4 13 45 | Power Drop -------------- on Wizardy Spell hit
01 00 00 00 FF A0 9F 72 | Spirit Vulnerability ----- on Wizardy Spell hit
01 00 00 00 80 7E B4 0D | Haste --------------------- on Wizardy Spell hit
01 00 00 00 00 E6 CB 2E | Slow ---------------------- on Wizardy Spell hit
*Doesn't work on self-buffing spells (I think) only spells that hit/affect enemies, I don't use these so idk.
-Accessory-
01 00 00 00 80 98 2C 0F | Haste ------------------- on HP Recovery
01 00 00 00 FF 97 4B 43 | Spirit Fervor ----------- on HP Recovery
01 00 00 00 FF 42 7A 56 | DMG Reduction -------- on HP Recovery
01 00 00 00 00 B2 6F 1B | HP Restoration from Wizardy Spell (portion) DMG
01 00 00 00 80 3A 23 26 | HP Restoration from Melee Attack (portion DMG
*I don't know whether these only work on using Dragon's Pot or other kinds of healing such as life leech from Absorb Vitality spell.
Note: If you're looking for generic non-jeweled perks/special effects Raynard has already provided them with a drop-down list in the table, or you can always embed it from the blacksmith since they are readily available once you unlocked embedment.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by donloder1 on Tue Mar 14, 2023 7:24 am, edited 22 times in total.
Hey, so every time I go to run the table I get the following error, "Failure loading the trainer. Reason: This is not a valid cheat table (Error reading CETrainer.ActiveControl: Uknown property: "ActiveControl") if anyone has any idea of how to resolve this error it'd be greatly appreciated!!
You need an update Cheat Engine to handle the table. Just grab latest version.
If anyone is interested, I compiled some of the jeweled essences I've collected so far, which needed to be extracted and are not available immediately at the blacksmith. Most of these are action-based buff/debuff, kinda OP when you stack 'em all ngl.
Edit: Proofread, and separated 'Deflect+Counter' in two, they revolve around counterattacks. It's just one from the player doing it, the other from the player successfully parrying enemies doing it.
Spoiler
Unless specifically mentioned the value for most of these addresses is 1
-Melee Weapon-
01 00 00 00 7F 99 4C 64 | Power Gain ------------- on Martial Arts hit
01 00 00 00 FF 94 2F 41 | Power Drop ------------- on Martial Arts hit
01 00 00 00 80 A2 D4 02 | DMG Reduction -------- on Martial Arts hit
01 00 00 00 FF 79 FB 6C | DMG Amplification ---- on Martial Arts hit
01 00 00 00 7F F3 44 79 | Spirit Vulnerability ---- on Martial Arts hit
01 00 00 00 7F CC 1F 64 | Slow --------------------- on Martial Arts hit
01 00 00 00 7F AF 83 4C | HP Recovery ------------ on Fatal Strike
01 00 00 00 FF 96 B0 62 | HP Recovery ------------ on Crit Deflect
01 00 00 00 7F 43 84 47 | Debuff remove (self) -- on Fatal Strike
*Turns out that applying all five elements to a weapon will only trigger one. So, just put one enchantment.
**These ones above require an actual number in the value section. So, for hp recovery, put the amount of hp healed, and for enchant/Atk power the default is 15 so change it however you like.
*These ones use scaling in-game. It ranges from E- to A+ with its value from 0 to 14. Default at B+ (value=11)
**Also, There are both variations of Spirit DMG Bonus/DMG Bonus, these are what I've collected so far.
-Ranged Weapon-
01 00 00 00 00 E0 7A 29 | Power Drop ---- on Ramged Atk
01 00 00 00 80 80 A7 11 | Power Gain ---- on Ranged Atk
01 00 00 00 00 42 71 00 | Haste ----------- on Ranged Atk
-Armor Piece- (these are all found on the head and/or arm piece, but putting it on the chest or leg is A-okay)
01 00 00 00 FF 09 51 56 | Spirit DMG -------------- on Fatal Strike
01 00 00 00 7F 72 CD 6C | DMG Reduction -------- on Fatal Strike
01 00 00 00 7F 68 B4 4D | DMG Amplification ---- on Fatal Strike
01 00 00 00 FF A4 9C 60 | Power Drop ------------- on Fatal Strike
01 00 00 00 7F E9 92 43 | Powr Gain --------------- on Fatal Strike
01 00 00 00 FF 52 62 68 | Ammo Replenish ------- on Fatal Strike
01 00 00 00 FF 8B 54 43 | Power Gain-------------- on Crit Deflect
01 00 00 00 7F BD 01 69 | DMG Reduction -------- on Crit Deflect
01 00 00 00 FF 28 A0 64 | DMG Amplification ---- on Crit Deflect
01 00 00 00 7F E6 D2 43 | Spirit Vulnerability ---- on Crit Deflect
01 00 00 00 FF AD 10 68 | Haste -------------------- on Crit Deflect
01 00 00 00 80 57 D5 0D | Slow --------------------- on Crit Deflect
*Crit Deflect is when you successfully parry a red attack
01 00 00 00 7F 50 D3 45 | Power Drop -------------- on Deflect + Counter
01 00 00 00 80 11 E9 0A | DMG Amplification ----- on Deflect + Counter
01 00 00 00 FF 2C 3A 75 | Spirit Vulnerability ----- on Deflect + Counter
01 00 00 00 00 D2 1A 0F | Slow ---------------------- on Deflect + Counter
01 00 00 00 FF 5A 0D 5D | Power Gain ------------- on Deflecting Counterattack
01 00 00 00 FF 6F 37 40 | DMG Reduction --------- on Deflecting Counterattack
01 00 00 00 7F DA 14 6F | Haste --------------------- on Deflecting Counterattack
*Deflect + Counter is when you normal attack after any successful parry
**Deflecting Counterattack should be what it says, but I haven't encountered it just yet or simply didn't realize it.
01 00 00 00 00 44 06 31 | DMG Reduction --------- on Wizardy Spell hit
01 00 00 00 80 95 CC 2C | DMG Amplification ---- on Wizardy Spell hit
01 00 00 00 FF 8E 92 74 | Power Gain -------------- on Wizardy Spell hit
01 00 00 00 7F B4 13 45 | Power Drop -------------- on Wizardy Spell hit
01 00 00 00 FF A0 9F 72 | Spirit Vulnerability ----- on Wizardy Spell hit
01 00 00 00 80 7E B4 0D | Haste -------------------- on Wizardy Spell hit
01 00 00 00 00 E6 CB 2E | Slow ---------------------- on Wizardy Spell hit
*Doesn't work on self-buffing spells (I think) only spells that hit/affect enemies, I don't use these so idk.
-Accessory-
01 00 00 00 80 98 2C 0F | Haste --------------------- on Recovery
01 00 00 00 FF 97 4B 43 | Spirit Fervor ------------- on Recovery
01 00 00 00 FF 42 7A 56 | DMG Reduction ---------- on Recovery
*I don't know whether these only work on Estus healing or other kinds of healing such as life leech from Absorb Vitality spell.
not related to this but can you make an auto deflect or deflect accurately everytime we push the button option?
Hi there, afraid you'd have to ask raynard, the table maker, (I'm just a guy cataloging rare perks XD) Look for him on page 1. Though pretty sure he'd be less likely to do that since he has already finished the game and probably just polishing the table.
we should all get together an make an list cause i seen a lot of duplication of same hex id , form all us excel sheet. dm anyone interested msg lets team up
WARNING! THIS TABLE CAN CORRUPT YOUR SAVEDATA FILES AND\OR BAN YOU FROM ONLINE PLAY!
ALWAYS MAKE A BACKUP OF YOUR ORIGINAL SAVEDATA FILES BEFORE MODDING AND DON'T PLAY ONLINE ON MODDED SAVES.
This table can jump over the SaveData encryption method.
DECRYPT SAVEDATA
Open up the cheat table and activate the "[ACTIVATE ME]" script.
A countdown should start and you've 120 seconds to enable the scripts you want and open the game. DON'T ENABLE any extra scripts yet.
Launch the game (Cheat Engine should attach itself to the game process), and load up your character.
Once loaded, minimize the game window and activate the "DISABLE SAVE ENCRYPTION" script from the cheat table.
Now you can touch the flag or die to call the SaveData method.
SystemSettingsSaveData file is still encrypted and in this state, it may cause you problems later when you try to load it on a game with disabled encryption. To keep things simple and smooth let's change any setting from a Game Settings Menu to call the SaveData method for SystemSettingsSaveData.
CONGRATZ! You've successfully decrypted your SaveData files, and you can close the game now.
DECRYPTED SAVEDATA.BIN TOOLS
You can open SaveData Directory by enabling the "Open SaveData Directory" script adequate to your platform [STEAM/XBOX].
You can edit "SAVEDATA.BIN" in hex if you're a PRO, but by doing it this way it's very easy to change the file size or mess up the byte structure.
If you prefer a text editor then you can copy "SAVEDATA.BIN" to your desktop and run the "EXPORT JSON" script that extracts JSON data to a separate JSON file. Mind you can't change the encoding or save JSON as a formatted document (if you made it "pretty" then you have to "minify" it).
You can import your data back to "SAVEDATA.BIN" by using the "IMPORT JSON" script. The only thing left now is to copy your new "SAVEDATA.BIN" to the SaveData Directory.
ENCRYPT SAVEDATA
Reopen the cheat table and activate the "[ACTIVATE ME]" script.
This time, activate the "DISABLE SAVE ENCRYPTION" script before launching the game.
Launch the game (Cheat Engine should attach itself to the game process), and load up your character.
Once loaded, minimize the game window and deactivate the "DISABLE SAVE ENCRYPTION" script from the cheat table.
Now you can touch the flag or die to call the SaveData method.
SystemSettingsSaveData file is still decrypted so change any setting from a Game Settings Menu to call the SaveData method for SystemSettingsSaveData.
CONGRATZ! You've successfully encrypted your SaveData files, and you can play the game now.
DISABLE USER_ID CHECK - Alternative method
When you borrow a SaveData from your friend and would like to load it up, then you can enable the "DISABLE USER_ID CHECK" script.
The game may crash on the first load, if so, then try again. Once loaded it can refuse to overwrite your "SAVEDATA.BIN" file. The simplest way to fix this is to minimize the game window and delete the "SAVEDATA.BIN" that you got from your good friend. The game should save the game with no problems at the nearest opportunity.
UPDATE 17/06/2023:
Recently, devs added a checksum validation to the SaveData system.
You can disable it by enabling the "DISABLE CHECKSUM CHECK" script.