Here's a very miscellaneous CT for this game. I have been trying to allow the player to use the red arts of enemies and to somehow get the red aura some enemies have. Anyhow I failed but these are some of the scripts I managed to make on the way.
Features:
Spoiler
1. Change orb core to red
- Does what it says, when you cast a martial art your character glows red instead of that ugly orange.
2. Remove veins
- Removes the glowing veins inside the character model when casting martial arts. I just made this since I didn't find how to make the character have red veins too.
3.Buff Changer
- Turn on. Cast either Absorb Vitality, Amplify Damage, Enhanced Defense, Elemental Plague, or Cloud Stance in order to receive a lot of buffs then turn off immediately after casting. The buffs include hyper armor, Spirit regen, no spirit costs, a weak regen effect, and probably increased resistance to all elements. Lasts forever unless you go to a flag.
4. Some test scripts
- Only thing that is kinda useful there is the animation and martial arts swaps. Though I haven't made it user friendly yet. Animation swaps changes your martial arts animations (I only changed spear martial arts) to be red like the enemies in order to be used with the change orb core to red option. Martial art swaps allow you to change martial arts on the fly using hotkeys. As it stands it only changes prancing dragon and goshawk's dance. I may update this so you can input what martial arts you have and what martial arts you want to swap with but that depends on interest.
Update 1:
Added an aura script. Activate script, cast any buff in the game, get the red aura, deactivate script immediately. To remove aura, go to any flag. I may update this more when I find more cool auras as there are still a lot of IDs to be checked.
Anyway do with this what you will. I hope more advanced users can expand this into something more (I really just want to use enemy skills now that I found have an aura script).
Here's a very miscellaneous CT for this game. I have been trying to allow the player to use the red arts of enemies and to somehow get the red aura some enemies have. Anyhow I failed but these are some of the scripts I managed to make on the way.
Features:
1. Change orb core to red
- Does what it says, when you cast a martial art your character glows red instead of that ugly orange.
2. Remove veins
- Removes the glowing veins inside the character model when casting martial arts. I just made this since I didn't find how to make the character have red veins too.
3.Buff Changer
- Turn on. Cast either Absorb Vitality, Amplify Damage, Enhanced Defense, Elemental Plague, or Cloud Stance in order to receive a lot of buffs then turn off immediately after casting. The buffs include hyper armor, Spirit regen, no spirit costs, a weak regen effect, and probably increased resistance to all elements. Lasts forever unless you go to a flag.
4. Some test scripts
- Only thing that is kinda useful there is the animation and martial arts swaps. Though I haven't made it user friendly yet. Animation swaps changes your martial arts animations (I only changed spear martial arts) to be red like the enemies in order to be used with the change orb core to red option. Martial art swaps allow you to change martial arts on the fly using hotkeys. As it stands it only changes prancing dragon and goshawk's dance. I may update this so you can input what martial arts you have and what martial arts you want to swap with but that depends on interest.
Anyway do with this what you will. I hope more advanced users can expand this into something more (I really just want to use enemy skills and get that red aura).
Can you make buff last forever on companions ? like cheers or wind's buff
Is it possible to change how delfect work in this game to make it more like sekiro where deflect will inflict spirit damage to the enemy? Maybe a static number or percentage if possible.
I changed the special of my weapon with Lightning Enchant +15 and salvaged it. Typically shouldn't this be available in the options to select from post that? I don't see the Lightning Enchant as an option to add. I have made sure that its not on any existing weapons, both in my inventory and storehouse.
Any idea or suggestions on how i can get it as a roll to select from at the blacksmith?
I changed the special of my weapon with Lightning Enchant +15 and salvaged it. Typically shouldn't this be available in the options to select from post that? I don't see the Lightning Enchant as an option to add. I have made sure that its not on any existing weapons, both in my inventory and storehouse.
Any idea or suggestions on how i can get it as a roll to select from at the blacksmith?
here form the list u cant i had to come form an weapon. on alrighty if that make sense . just re add for them the table 01 00 00 00 7F 2C 84 72 : Lightning Enchant Weapon Only / 1 Works at an time
While using the 4* upgrader script my quick item bar became nothing more than a 4* Ring Pommel Sabre that keeps me from using any item from the quick bar AND inventory, including potions, buff consumables, Qi flakes/crystals. This same Ring Pommel Sabre cannot be discarded or dropped. It can be equipped. It can be salvaged and sold infinitely (or at least enough times that I gave up).
I'd love to know how to fix this as I'm near the end and would prefer not to start over. Thanks
I changed the special of my weapon with Lightning Enchant +15 and salvaged it. Typically shouldn't this be available in the options to select from post that? I don't see the Lightning Enchant as an option to add. I have made sure that its not on any existing weapons, both in my inventory and storehouse.
Any idea or suggestions on how i can get it as a roll to select from at the blacksmith?
From my experience, you have to get a legit Lightning Enchant salvaged from a weapon first. Once you get the initial legit option, it will show up on the list. Then you can give the Lightning Enchant to several weapons thru the table and salvage them to increase the number. But the initial unlock has to be legit. I think it still works in combat....but you can't salvage.
Now, there's also something else you can do with this too. Once you get it legit. Let's say you give a bunch of weapons the enchant and salvage them. You now have, say, 12 Lightning Enchants. Take cheat engine and do a 4 byte search for 12. In game, embed a couple weapons with Lightning Enchant. This should leave you with 10. Plug this into cheat engine and click next. You'll eventually be left with a green static address. Right click it and click "Browse this memory region". You should see something like this pic below.
[Link]
All the digits in the blue columns are your "Weapon" label amounts. I went down each column and put a "2" for the first byte. Continue down each column until you reach zeroes, then stop. Return in game and try to embed something. All the options you had at least 1 of should now have 40 or so. Repeat the process for Armor labels, as they are kept separately. Good luck.
Here's xiaoxing's trainer which can spawn any item in the game i think. I google translated it's .ini since it's in chinese. You can just use this to spawn items or just yoink it's ID list from the .ini.
PW:xiaoxing
For the lazy ones, I made a txt with the translated functionalities.
Have fun
I've translated the .ini list to match the real names from the game.
Attention:
[X] - Could potentially break your savegame, avoid to spawn items with this flag
[?] - Not confirmed as a issue item, but, could break your progress during some quests.
Enjoy