Hi Rhark, QA here.
I'm testing currently this trainer for the game version v.1.4.2.21612 (Denuvoless build afaik, I attached below sample exe), it finds game process and activates trainer just fine but I'm trying to figure out why sometimes runtime memory mods doesn't work and sometimes it works (e.g during in a battle AI, skirmishes, Italian Campaign). I'm aware that the trainer is meant for v1.4.1 but which should be a problem as long game code didn't break but I'm suspecting that it tries to find AOB for these mods but actually returns false-positive no effect gain? Would be awesome if I could provide some kind of log in finding better tackle issue.
[Link removed for warez rules or whatever that means; I'm sure OP can find his source from somewhere else
]
Thank you kindly, invaluable feedback would be much appreciated to ensure trainer functionality for the game
Cheers,
Edit: just double-checked, seems like you have to restart match in order to get mod effect and not in-game though. Some suggestion recommendation if you would take in consideration, I'd love to see some progression data such as skill pointer for the units I feel not having access to my favorite vehicles and such purely based on a skill point system in an RTS and no damage mod for them (inf. health doesn't negate this) so I won't have to keep requisition to keep within front lines.
Edit2: It seems like Mega Movement affects AI too in some ways, particularly noticeable for Commandos/Airborne deployment. I would suggest to make a reminder to disable at each turn otherwise you get game breaking bug being unable to click turn next.