@Akira. thanks for the 1.3 update. The new [Inf. Held Items] seems to have a weird/serious bug. If you pickup a log, and then open nventory, you hear and it starts dropping multiple logs real fast. When you press nventory again to get out, you see all the logs that piled up.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
@Akira. thanks for the 1.3 update. The new [Inf. Held Items] seems to have a weird/serious bug. If you pickup a log, and then open nventory, you hear and it starts dropping multiple logs real fast. When you press nventory again to get out, you see all the logs that piled up.
It's a feature, not a bug
My script prevents losing the item you're holding which also allows you to throw it as often as you want and still have it.
Now when you open the inventory you normally drop the log by default but since my script is preventing you from losing it it will drop logs as long as you stay in the inventory.
Just disable the script before opening the inventory.
@Akira. thanks for the 1.3 update. The new [Inf. Held Items] seems to have a weird/serious bug. If you pickup a log, and then open nventory, you hear and it starts dropping multiple logs real fast. When you press nventory again to get out, you see all the logs that piled up.
It's a feature, not a bug
My script prevents losing the item you're holding which also allows you to throw it as often as you want and still have it.
Now when you open the inventory you normally drop the log by default but since my script is preventing you from losing it it will drop logs as long as you stay in the inventory.
Just disable the script before opening the inventory.
This seems horribly inconvenient to do. Instead, why not add an activation key? Meaning, you have to press and hold a key for the script to take effect. You can call GetKeyAsync to determine the key state, although Cheat Engine Lua might have something cleaner, that's how I used to do it.
This seems horribly inconvenient to do. Instead, why not add an activation key? Meaning, you have to press and hold a key for the script to take effect. You can call GetKeyAsync to determine the key state, although Cheat Engine Lua might have something cleaner, that's how I used to do it.
If you want a activation key just add a hotkey with CE.
Or maybe just use the console command loghack on instead.
I wanted to be able to throw as many logs as I want which is why I made this script.
Hi,Can it use this to play games with others online?
As in any other game, cheating online puts you at risk.
There's currently no anti-cheat system so as long as you only play with ppl which are fine with you using cheats it should be fine.
Some things will work as client and some won't but I don't keep track of that so you gotta find that out yourself.
I keep getting the popup
"There is an inconsistency with the monodatacollector dll and monoscript.lua . Unexpected behaviour and crashes are to be expected"
Idk, many items can be spawned with spawnitem <ID/NameID>.
Ofc they could also use the console themselfs and see if additem <ID/NameID> works as client.
May be possible that it is something happening with my CE since I compiled it using Lazarus to avoid bloatware?
Had lately another guy having issues with a different table made by me who had CE compiled himself as well.
So I guess that there's some kind of issue caused by that.
You can also just install CE by using the official installer, just hit "no thanks" for any other thing it might want to install.
As an alternative you could also become a patron of CE and download a clean CE installer. Or see if you can find a person you can trust who has CE installed to send you the CE folder.
im having the same issue and didnt compile myself, just used the default installer.
Same issue of 'DLL Injection failed or invalid DLL version' message, on both compiled from GitHub and default installer with the adware. Haven't tried the Patreon version, yet.
Had lately another guy having issues with a different table made by me who had CE compiled himself as well.
So I guess that there's some kind of issue caused by that.
You can also just install CE by using the official installer, just hit "no thanks" for any other thing it might want to install.
As an alternative you could also become a patron of CE and download a clean CE installer. Or see if you can find a person you can trust who has CE installed to send you the CE folder.
im having the same issue and didnt compile myself, just used the default installer.
Same issue of 'DLL Injection failed or invalid DLL version' message, on both compiled from GitHub and default installer with the adware. Haven't tried the Patreon version, yet.
Which version are you using? I've tested with 7.0 - 0.4 (all of them below the recommended 7.5 but I cant install at least until next week) and all of them works.
Btw, I thought there were no console for this one, so I am just using the table to enable the console, didn't try any option at all.
thx @Akira !!
Which version are you using? I've tested with 7.0 - 0.4 (all of them below the recommended 7.5 but I cant install at least until next week) and all of them works.
Btw, I thought there were no console for this one, so I am just using the table to enable the console, didn't try any option at all.
thx @Akira !!
I tested on 7.4 and 7.5. The error is the same about this missing DLL. Of course, the game is unmoded, and it's directly downloaded from steam. I even tried verifying game files just in case.
I tested on 7.4 and 7.5. The error is the same about this missing DLL. Of course, the game is unmoded, and it's directly downloaded from steam. I even tried verifying game files just in case.
When you attach CE to the game process do you see "Mono" in the top bar of CE?