Super Rude Bear Resurrection (2017-05-07)

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Super Rude Bear Resurrection (2017-05-07)

Post by Shinkansen » Sun May 07, 2017 7:00 am

Simple table for Super Rude Bear Resurrection, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. InputManager_static.
"Godmode Set to Godmode?" sets Godmode to Godmode.

2. RudeBear.
"Jump Set to Massive?" sets Jump to massive.
Shinkansen Super Rude Bear Resurrection V1000.CT
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