[COMPLETED] [REQUEST] Digimon World: Next Order

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Cissa90
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Re: [REQUEST] Digimon World: Next Order

Post by Cissa90 »

Fixed the script so it won't crash. Only need to change Speed Multiplier:
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105800</ID>
<Description>"Multiply Speed Gain"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscanmodule(SpeMultiplier,GameAssembly.dll,E8 E5 7C 82 00 41 89 46 34) // should be unique
alloc(newmem,$1000,SpeMultiplier)
alloc(SpeMulti,4)
registersymbol(SpeMulti)
label(code)
label(return)

SpeMulti:
dd 1

newmem:
imul eax,[SpeMulti]

code:
call GameAssembly.dll+B502B0
mov [r14+34],eax
jmp return

SpeMultiplier:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(SpeMultiplier)

[DISABLE]

SpeMultiplier:
db E8 E5 7C 82 00 41 89 46 34

unregistersymbol(SpeMultiplier)
unregistersymbol(SpeMulti)
dealloc(newmem)
dealloc(SpeMulti)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3285C6

GameAssembly.dll+32859E: F6 82 2F 01 00 00 02 - test byte ptr [rdx+0000012F],02
GameAssembly.dll+3285A5: 74 11 - je GameAssembly.dll+3285B8
GameAssembly.dll+3285A7: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+3285AE: 75 08 - jne GameAssembly.dll+3285B8
GameAssembly.dll+3285B0: 48 8B CA - mov rcx,rdx
GameAssembly.dll+3285B3: E8 08 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3285B8: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+3285BD: 33 D2 - xor edx,edx
GameAssembly.dll+3285BF: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+3285C3: 0F 28 C6 - movaps xmm0,xmm6
// ---------- INJECTING HERE ----------
GameAssembly.dll+3285C6: E8 E5 7C 82 00 - call GameAssembly.dll+B502B0
// ---------- DONE INJECTING ----------
GameAssembly.dll+3285CB: 41 89 46 34 - mov [r14+34],eax
GameAssembly.dll+3285CF: 48 8B 15 F2 C5 72 01 - mov rdx,[GameAssembly.dll+1A54BC8]
GameAssembly.dll+3285D6: F3 44 0F 10 84 24 28 01 00 00 - movss xmm8,[rsp+00000128]
GameAssembly.dll+3285E0: F3 0F 10 B4 24 20 01 00 00 - movss xmm6,[rsp+00000120]
GameAssembly.dll+3285E9: F3 0F 10 7C 24 20 - movss xmm7,[rsp+20]
GameAssembly.dll+3285EF: 4C 8D 0D 0A 7A CD FF - lea r9,[GameAssembly.dll]
GameAssembly.dll+3285F6: FF C7 - inc edi
GameAssembly.dll+3285F8: 41 BA 24 00 00 00 - mov r10d,00000024
GameAssembly.dll+3285FE: E9 1D FD FF FF - jmp GameAssembly.dll+328320
GameAssembly.dll+328603: FF C6 - inc esi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105801</ID>
<Description>"Speed Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>SpeMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

enigmazabuza
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Re: [REQUEST] Digimon World: Next Order

Post by enigmazabuza »

Hi May I know where the Discipline located at ?
I can't seem to find it .

Cissa90
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Re: [REQUEST] Digimon World: Next Order

Post by Cissa90 »

Blob55 wrote:
Thu Feb 23, 2023 7:34 pm
Can someone please add a cheat that gets rid of XX Battle Victories or set it to 99? That is the WORST stat to grind for because it's the only one you can't use TP to increase. I don't want to go through the spaghetti code that someone else made a Cheat Engine table for, since I don't know how to simplify it to get what I want.
It's in the pointers.

Partner Ctrl L/R -> Datas -> Partnet Data -> battle Win
enigmazabuza wrote:
Fri Feb 24, 2023 6:41 am
Hi May I know where the Discipline located at ?
I can't seem to find it .
Discipline is called "Breeding" in this table from what I found.

Satiety being how full the digimon is from food (100 cap).

enigmazabuza
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Re: [REQUEST] Digimon World: Next Order

Post by enigmazabuza »

Cissa90 wrote:
Fri Feb 24, 2023 6:41 am
Blob55 wrote:
Thu Feb 23, 2023 7:34 pm
Can someone please add a cheat that gets rid of XX Battle Victories or set it to 99? That is the WORST stat to grind for because it's the only one you can't use TP to increase. I don't want to go through the spaghetti code that someone else made a Cheat Engine table for, since I don't know how to simplify it to get what I want.
It's in the pointers.

Partner Ctrl L/R -> Datas -> Partnet Data -> battle Win
enigmazabuza wrote:
Fri Feb 24, 2023 6:41 am
Hi May I know where the Discipline located at ?
I can't seem to find it .
Discipline is called "Breeding" in this table from what I found.

Satiety being how full the digimon is from food (100 cap).
Thank You so much!!!

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Re: [REQUEST] Digimon World: Next Order

Post by EXOAnonymous »

JorgeFFC wrote:
Thu Feb 23, 2023 1:14 pm
Do make sure to change the item 100 code for item 90 or something... if items are on cap/overcap some of the story characters refuses to give u the items/join ur side saying u're too greed to keep 99 of the item(Tentomon on map or the baby digimons who could give medicine to avoid sickness or something).

For those on Tentomon or whatever, u can manually change by opening the script and modifying the mov, #100 into #90. It's plain on text/face anyway and u will be able to clear the quests/get the items before digimons complaining u're overcap/don't have storage to receive their item. 90 seems like the safe value to be using it seems as none gives more than 9 items anyway(normally 1~5 items as rewards).

Code: Select all

This line though
newmem:
  mov [rcx+14],#100         //Count
  
  Into:
  newmem:
  mov [rcx+14],#90         //Count
  
For the lazy ones like most/or me, i've merged groot and cissa scripts in the table and added the dropdown item in the item info from 1~5 and the one above(kinda missclicked on the wrong line before checking with Hex earlier but made sure it's working so people don't need to re-do).

I guess i should also note information because groot table may be kinda confusing for newbies with Cheat Engine.
- Groot Scripts above are required so it can mine the data in-game.
- The pointers will change once u do specific actions(they are in code descriptions). For example, for pointers to show Trainer Data u need to first activate the Trainer/Player Script above and then open "TRAINER MENU/STATUS" while within the game, doing this will reflect the information on the pointer list then(It's the same to all other data). Steps are literally, activate script above related to the info -> go to game open the menus around(items/stats/unit details/tamer details), return to Cheat Engine and press on the "Pointers" and the information will be mined/displayed there as numbers, too many will lack description then u gotta compare with in-game numbers to get an idea of what is what anyway.
- Groot pointers got literally everything in-game, from base status to hungry, toilet, etc, the issue is that it doesn't have description on the info, just the numbers and most gotta guess what is what(i changed my digimon age for example to 5 so it don't die randomlly while i explore).

I believe the tables for now only kinda lack the "materials" or quest related items u get while walking around, such as the materials to boost the city/construct and the items required as missions for some units/characters to recruit them(such as palmon that asks for 3 different items before joining).
Hi! Could you update your CE? Cissa has fixed the speed multiplier, and she also added the quest-related & construction materials. Thank you for your work :)

Blob55
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Re: [REQUEST] Digimon World: Next Order

Post by Blob55 »

pkek wrote:
Fri Feb 24, 2023 3:49 am
Blob55 wrote:
Thu Feb 23, 2023 7:34 pm
Can someone please add a cheat that gets rid of XX Battle Victories or set it to 99? That is the WORST stat to grind for because it's the only one you can't use TP to increase. I don't want to go through the spaghetti code that someone else made a Cheat Engine table for, since I don't know how to simplify it to get what I want.
its under "partner data" for each L/R digimon
I know it is, I just don't know if deleting some things will cause it not to work. Also I tried to just copy SOME of the code, but it always copies ALL of it, making the table unusable because it won't let me change the pointer.

junhaoxim
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Re: [REQUEST] Digimon World: Next Order

Post by junhaoxim »

Do we just click on "Change Script" on Multiply Speed Gain and overwrite with your fixed script?
Cissa90 wrote:
Fri Feb 24, 2023 6:39 am
Fixed the script so it won't crash. Only need to change Speed Multiplier:
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105800</ID>
<Description>"Multiply Speed Gain"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscanmodule(SpeMultiplier,GameAssembly.dll,E8 E5 7C 82 00 41 89 46 34) // should be unique
alloc(newmem,$1000,SpeMultiplier)
alloc(SpeMulti,4)
registersymbol(SpeMulti)
label(code)
label(return)

SpeMulti:
dd 1

newmem:
imul eax,[SpeMulti]

code:
call GameAssembly.dll+B502B0
mov [r14+34],eax
jmp return

SpeMultiplier:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(SpeMultiplier)

[DISABLE]

SpeMultiplier:
db E8 E5 7C 82 00 41 89 46 34

unregistersymbol(SpeMultiplier)
unregistersymbol(SpeMulti)
dealloc(newmem)
dealloc(SpeMulti)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3285C6

GameAssembly.dll+32859E: F6 82 2F 01 00 00 02 - test byte ptr [rdx+0000012F],02
GameAssembly.dll+3285A5: 74 11 - je GameAssembly.dll+3285B8
GameAssembly.dll+3285A7: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+3285AE: 75 08 - jne GameAssembly.dll+3285B8
GameAssembly.dll+3285B0: 48 8B CA - mov rcx,rdx
GameAssembly.dll+3285B3: E8 08 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3285B8: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+3285BD: 33 D2 - xor edx,edx
GameAssembly.dll+3285BF: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+3285C3: 0F 28 C6 - movaps xmm0,xmm6
// ---------- INJECTING HERE ----------
GameAssembly.dll+3285C6: E8 E5 7C 82 00 - call GameAssembly.dll+B502B0
// ---------- DONE INJECTING ----------
GameAssembly.dll+3285CB: 41 89 46 34 - mov [r14+34],eax
GameAssembly.dll+3285CF: 48 8B 15 F2 C5 72 01 - mov rdx,[GameAssembly.dll+1A54BC8]
GameAssembly.dll+3285D6: F3 44 0F 10 84 24 28 01 00 00 - movss xmm8,[rsp+00000128]
GameAssembly.dll+3285E0: F3 0F 10 B4 24 20 01 00 00 - movss xmm6,[rsp+00000120]
GameAssembly.dll+3285E9: F3 0F 10 7C 24 20 - movss xmm7,[rsp+20]
GameAssembly.dll+3285EF: 4C 8D 0D 0A 7A CD FF - lea r9,[GameAssembly.dll]
GameAssembly.dll+3285F6: FF C7 - inc edi
GameAssembly.dll+3285F8: 41 BA 24 00 00 00 - mov r10d,00000024
GameAssembly.dll+3285FE: E9 1D FD FF FF - jmp GameAssembly.dll+328320
GameAssembly.dll+328603: FF C6 - inc esi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105801</ID>
<Description>"Speed Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>SpeMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

rooxon
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Re: [REQUEST] Digimon World: Next Order

Post by rooxon »

Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn

Cissa90
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Re: [REQUEST] Digimon World: Next Order

Post by Cissa90 »

rooxon wrote:
Fri Feb 24, 2023 2:55 pm
Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.

Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.

EDIT:
Added In Battle HP/MP cheats, as well as Max Discipline. Do note that the battle HP/MP might be a bit buggy, please let me know if it causes issues or seems not functional.

EDIT2: Added Partner Lifetime scripts for infinite timer or insta-death.
Attachments
Digimon World Next Order.CT
Added Lifetime Partner scripts (Never Die, Instant Death)
(488.79 KiB) Downloaded 1012 times
Digimon World Next Order.CT
Fixed Speed, added HP,MP,Discipline -OLD
(485.08 KiB) Downloaded 197 times
Last edited by Cissa90 on Fri Feb 24, 2023 9:40 pm, edited 8 times in total.

enigmazabuza
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Re: [REQUEST] Digimon World: Next Order

Post by enigmazabuza »

Hi sorry to bother again ,which tab should I tick to prevent my Digimon from dying (Rebirth) ?

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Re: [REQUEST] Digimon World: Next Order

Post by acapashraff »

Cissa90 wrote:
Fri Feb 24, 2023 5:46 pm
rooxon wrote:
Fri Feb 24, 2023 2:55 pm
Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.

Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
I think the speed multiplier still doesnt work. :mellow:

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Re: [REQUEST] Digimon World: Next Order

Post by EXOAnonymous »

enigmazabuza wrote:
Fri Feb 24, 2023 6:08 pm
Hi sorry to bother again ,which tab should I tick to prevent my Digimon from dying (Rebirth) ?
Partner Ctrl L/R > Datas > Partner Data > Lifetime (Just freeze this)

Cissa90
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Re: [REQUEST] Digimon World: Next Order

Post by Cissa90 »

acapashraff wrote:
Fri Feb 24, 2023 6:09 pm
Cissa90 wrote:
Fri Feb 24, 2023 5:46 pm
rooxon wrote:
Fri Feb 24, 2023 2:55 pm
Can someone please mash together these additions for materials and speed multiplier? I tried it myself but I broke smthn
Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.

Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
I think the speed multiplier still doesnt work. :mellow:
I found the error. Was a simple line misplacement. Should be working now. Also added some extra stuff. Just download the table again.

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Re: [REQUEST] Digimon World: Next Order

Post by EXOAnonymous »

Cissa90 wrote:
Fri Feb 24, 2023 6:53 pm
acapashraff wrote:
Fri Feb 24, 2023 6:09 pm
Cissa90 wrote:
Fri Feb 24, 2023 5:46 pm


Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.

Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
I think the speed multiplier still doesnt work. :mellow:
I found the error. Was a simple line misplacement. Should be working now. Also added some extra stuff. Just download the table again.
IT'S FINALLY WORKING! Thank you for your amazing dedication!

junhaoxim
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Re: [REQUEST] Digimon World: Next Order

Post by junhaoxim »

Cissa90 wrote:
Fri Feb 24, 2023 6:53 pm
acapashraff wrote:
Fri Feb 24, 2023 6:09 pm
Cissa90 wrote:
Fri Feb 24, 2023 5:46 pm


Here. With the extras stuff added thats been posted. Also contains item slots up to 100 as the warehouse holds that.
Also changed some names to mimick the game better, and added the nature and personality traits list on each partner.

Still give credits to BabyGroot's original post for creating all these pointers that is mostly used here.
I think the speed multiplier still doesnt work. :mellow:
I found the error. Was a simple line misplacement. Should be working now. Also added some extra stuff. Just download the table again.
Verified it is fixed as well. Thank you so much for doing this!

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