Thanks so much. Would it be possible to use a multiplier value for the battle stat rewards instead of setting them to a fixed value?BabyGroot wrote: ↑Tue Feb 28, 2023 11:49 amAdded :
- Stats After Battle
App Info
Guide how to move the code into the cheat engine.
- 1. Copy code (SELECT ALL) - [CTRL+C].
2. Open the cheat engine [open my cheat table]
3. Paste [CTRL+V] into the cheat engine.
4. after that a "paste table entries" box will appear, press the word PASTE.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>106203</ID> <Description>"Stats After Battle - [ Chance In Script ]"</Description> <LastState/> <Color>404080</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Digimon World Next Order.exe Version: Date : 2023-02-28 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscanmodule(pBase_Int32a,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique alloc(newmema,$100,pBase_Int32a) label(codea) label(returna) aobscanmodule(pBase_Int32b,GameAssembly.dll,44 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83) // should be unique alloc(newmemb,$100,pBase_Int32b) label(codeb) label(returnb) aobscanmodule(pBase_Int32c,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique alloc(newmemc,$100,pBase_Int32c) label(codec) label(returnc) newmema: mov [rdi+20],#110 //Hp mov [rdi+24],#110 //Mp mov [rdi+28],#110 //Str mov [rdi+34],#110 //Spd codea: mov ecx,[rdi+34] cmp eax,06 jmp returna pBase_Int32a: jmp newmema nop returna: registersymbol(pBase_Int32a) newmemb: mov [rdi+2C],#110 //Sta codeb: mov r8d,[rdi+2C] cmp eax,04 jmp returnb pBase_Int32b: jmp newmemb nop 2 returnb: registersymbol(pBase_Int32b) newmemc: mov [rdi+30],#110 //Wis codec: mov edx,[rdi+30] cmp eax,05 jmp returnc pBase_Int32c: jmp newmemc nop returnc: registersymbol(pBase_Int32c) [DISABLE] pBase_Int32a: db 8B 4F 34 83 F8 06 pBase_Int32b: db 44 8B 47 2C 83 F8 04 pBase_Int32c: db 8B 57 30 83 F8 05 unregistersymbol(*) dealloc(*) </AssemblerScript> </CheatEntry> <CheatEntry> <ID>106204</ID> <Description>"App Info"</Description> <LastState/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Digimon World Next Order.exe Version: Date : 2023-02-28 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscanmodule(pBase_AppInfo,GameAssembly.dll,48 8B ?? ?? ?? ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 8B ?? ?? 48 8B ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 45 33) // should be unique alloc(newmem,$1000,pBase_AppInfo) alloc(pData_AppInfo,8) registersymbol(pData_AppInfo) label(code) label(return) pData_AppInfo: dq newmem: code: mov [pData_AppInfo],rax mov rax,[rax+00000258] jmp return pBase_AppInfo: jmp newmem nop 2 return: registersymbol(pBase_AppInfo pData_AppInfo) [DISABLE] pBase_AppInfo: db 48 8B 80 58 02 00 00 unregistersymbol(*) dealloc(*) </AssemblerScript> </CheatEntry> <CheatEntry> <ID>106205</ID> <Description>"App Info - [ Active, After Battle ]"</Description> <Options moHideChildren="1" moManualExpandCollapse="1"/> <LastState Value="" RealAddress="00000000"/> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>106206</ID> <Description>"Cheer Cool Time"</Description> <LastState Value="5" RealAddress="189E4F5FCB8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+38</Address> </CheatEntry> <CheatEntry> <ID>106207</ID> <Description>"Cheer High Point"</Description> <LastState Value="30" RealAddress="189E4F5FCBC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+3C</Address> </CheatEntry> <CheatEntry> <ID>106208</ID> <Description>"Cheer Mid Point"</Description> <LastState Value="20" RealAddress="189E4F5FCC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+40</Address> </CheatEntry> <CheatEntry> <ID>106209</ID> <Description>"Cheer Low Point"</Description> <LastState Value="10" RealAddress="189E4F5FCC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+44</Address> </CheatEntry> <CheatEntry> <ID>106210</ID> <Description>"Use Immediately Point"</Description> <LastState Value="50" RealAddress="189E4F5FCC8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+48</Address> </CheatEntry> <CheatEntry> <ID>106211</ID> <Description>"Use Tension Point"</Description> <LastState Value="10" RealAddress="189E4F5FCCC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+4C</Address> </CheatEntry> <CheatEntry> <ID>106212</ID> <Description>"Battle Wait Min"</Description> <LastState Value="1" RealAddress="189E4F5FCE0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+60</Address> </CheatEntry> <CheatEntry> <ID>106213</ID> <Description>"Battle Wait Max"</Description> <LastState Value="3" RealAddress="189E4F5FCE4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+64</Address> </CheatEntry> <CheatEntry> <ID>106214</ID> <Description>"Battle Wait Min Low"</Description> <LastState Value="1" RealAddress="189E4F5FCE8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+68</Address> </CheatEntry> <CheatEntry> <ID>106215</ID> <Description>"Battle Wait Min High"</Description> <LastState Value="3" RealAddress="189E4F5FCEC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+6C</Address> </CheatEntry> <CheatEntry> <ID>106216</ID> <Description>"Battle Wait Max Low"</Description> <LastState Value="6" RealAddress="189E4F5FCF0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+70</Address> </CheatEntry> <CheatEntry> <ID>106217</ID> <Description>"Battle Wait Max High"</Description> <LastState Value="8" RealAddress="189E4F5FCF4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+74</Address> </CheatEntry> <CheatEntry> <ID>106218</ID> <Description>"Skill Range Base"</Description> <LastState Value="90" RealAddress="189E4F5FCF8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+78</Address> </CheatEntry> <CheatEntry> <ID>106219</ID> <Description>"Battle Break Time"</Description> <LastState Value="0" RealAddress="189E4F5FD0C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+8C</Address> </CheatEntry> <CheatEntry> <ID>106220</ID> <Description>"Battle Move Speed Rate"</Description> <LastState Value="100" RealAddress="189E4F5FD10"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+90</Address> </CheatEntry> <CheatEntry> <ID>106221</ID> <Description>"Step Power"</Description> <LastState Value="2.400000095" RealAddress="189E4F5FD14"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+94</Address> </CheatEntry> <CheatEntry> <ID>106222</ID> <Description>"Step lr Power"</Description> <LastState Value="2.670000076" RealAddress="189E4F5FD18"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+98</Address> </CheatEntry> <CheatEntry> <ID>106223</ID> <Description>"Step Gravity"</Description> <LastState Value="9.800000191" RealAddress="189E4F5FD1C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+9C</Address> </CheatEntry> <CheatEntry> <ID>106224</ID> <Description>"Step fb Power"</Description> <LastState Value="2.670000076" RealAddress="189E4F5FD20"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A0</Address> </CheatEntry> <CheatEntry> <ID>106225</ID> <Description>"Float Step lr Power"</Description> <LastState Value="30" RealAddress="189E4F5FD24"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A4</Address> </CheatEntry> <CheatEntry> <ID>106226</ID> <Description>"Float Step fb Power"</Description> <LastState Value="30" RealAddress="189E4F5FD28"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A8</Address> </CheatEntry> <CheatEntry> <ID>106227</ID> <Description>"Float Step fb Time"</Description> <LastState Value="0.5500000119" RealAddress="189E4F5FD2C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+AC</Address> </CheatEntry> <CheatEntry> <ID>106228</ID> <Description>"Float Step lr Time"</Description> <LastState Value="0.5500000119" RealAddress="189E4F5FD30"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B0</Address> </CheatEntry> <CheatEntry> <ID>106229</ID> <Description>"Wait Range Min"</Description> <LastState Value="1" RealAddress="189E4F5FD34"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B4</Address> </CheatEntry> <CheatEntry> <ID>106230</ID> <Description>"Wait Range Max"</Description> <LastState Value="3" RealAddress="189E4F5FD38"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B8</Address> </CheatEntry> <CheatEntry> <ID>106231</ID> <Description>"Move Range Min"</Description> <LastState Value="2" RealAddress="189E4F5FD3C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+BC</Address> </CheatEntry> <CheatEntry> <ID>106232</ID> <Description>"Move Range Max"</Description> <LastState Value="6" RealAddress="189E4F5FD40"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+C0</Address> </CheatEntry> <CheatEntry> <ID>106233</ID> <Description>"Guard Order Point"</Description> <LastState Value="10" RealAddress="189E4F5FD44"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+C4</Address> </CheatEntry> <CheatEntry> <ID>106234</ID> <Description>"Exe Order Point"</Description> <LastState Value="150" RealAddress="189E4F5FD48"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+C8</Address> </CheatEntry> <CheatEntry> <ID>106235</ID> <Description>"Learn Attack Rate"</Description> <LastState Value="5" RealAddress="189E4F5FD4C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+CC</Address> </CheatEntry> <CheatEntry> <ID>106236</ID> <Description>"Learn Used Attack Rate"</Description> <LastState Value="10" RealAddress="189E4F5FD50"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+D0</Address> </CheatEntry> <CheatEntry> <ID>106237</ID> <Description>"Order Bonus Count Time"</Description> <LastState Value="4.014894485" RealAddress="189E4F5FD54"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+D4</Address> </CheatEntry> <CheatEntry> <ID>106238</ID> <Description>"Order Bonus Count"</Description> <LastState Value="7" RealAddress="189E4F5FD58"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+D8</Address> </CheatEntry> <CheatEntry> <ID>106239</ID> <Description>"Order Bonus Max"</Description> <LastState Value="10" RealAddress="189E4F5FD5C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+DC</Address> </CheatEntry> <CheatEntry> <ID>106240</ID> <Description>"Order Bonus Timer"</Description> <LastState Value="10" RealAddress="189E4F5FD60"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+E0</Address> </CheatEntry> <CheatEntry> <ID>106241</ID> <Description>"Order Bonus Point"</Description> <LastState Value="5" RealAddress="189E4F5FD64"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+E4</Address> </CheatEntry> <CheatEntry> <ID>106242</ID> <Description>"Stick Min"</Description> <LastState Value="0.1899999976" RealAddress="189E4F5FDC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+140</Address> </CheatEntry> <CheatEntry> <ID>106243</ID> <Description>"Enemy Out Range"</Description> <LastState Value="150" RealAddress="189E4F5FDC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+144</Address> </CheatEntry> <CheatEntry> <ID>106244</ID> <Description>"Encounter Radius"</Description> <LastState Value="0.25" RealAddress="189E4F5FDC8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+148</Address> </CheatEntry> <CheatEntry> <ID>106245</ID> <Description>"Battle Enemy Num"</Description> <LastState Value="5" RealAddress="189E4F5FDCC"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+14C</Address> </CheatEntry> <CheatEntry> <ID>106246</ID> <Description>"Battle Range Radius"</Description> <LastState Value="8.5" RealAddress="189E4F5FDD0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+150</Address> </CheatEntry> <CheatEntry> <ID>106247</ID> <Description>"Encount Wait Time"</Description> <LastState Value="3" RealAddress="189E4F5FDD4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+154</Address> </CheatEntry> <CheatEntry> <ID>106248</ID> <Description>"Vigilance Distance"</Description> <LastState Value="20" RealAddress="189E4F5FDD8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+158</Address> </CheatEntry> <CheatEntry> <ID>106249</ID> <Description>"Vigilance Time"</Description> <LastState Value="3" RealAddress="189E4F5FDDC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+15C</Address> </CheatEntry> <CheatEntry> <ID>106250</ID> <Description>"Chase Distance"</Description> <LastState Value="10" RealAddress="189E4F5FDE0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+160</Address> </CheatEntry> <CheatEntry> <ID>106251</ID> <Description>"Chase Escape Time"</Description> <LastState Value="8" RealAddress="189E4F5FDE4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+164</Address> </CheatEntry> <CheatEntry> <ID>106252</ID> <Description>"Stealth Vigilance Range Rate"</Description> <LastState Value="0.3000000119" RealAddress="189E4F5FE48"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1C8</Address> </CheatEntry> <CheatEntry> <ID>106253</ID> <Description>"Time Limit Tool 2 Hide"</Description> <LastState Value="3" RealAddress="189E4F5FE4C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+1CC</Address> </CheatEntry> <CheatEntry> <ID>106254</ID> <Description>"Escape Mode Distance"</Description> <LastState Value="125" RealAddress="189E4F5FE50"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D0</Address> </CheatEntry> <CheatEntry> <ID>106255</ID> <Description>"Escape Damage Rate"</Description> <LastState Value="0.150000006" RealAddress="189E4F5FE54"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D4</Address> </CheatEntry> <CheatEntry> <ID>106256</ID> <Description>"Escape Speed Max"</Description> <LastState Value="3" RealAddress="189E4F5FE58"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D8</Address> </CheatEntry> <CheatEntry> <ID>106257</ID> <Description>"Escape Speed Min"</Description> <LastState Value="1.200000048" RealAddress="189E4F5FE5C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1DC</Address> </CheatEntry> <CheatEntry> <ID>106258</ID> <Description>"Escape Up Speed"</Description> <LastState Value="0.05999999866" RealAddress="189E4F5FE60"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E0</Address> </CheatEntry> <CheatEntry> <ID>106259</ID> <Description>"Escape Down Speed"</Description> <LastState Value="0.01999999955" RealAddress="189E4F5FE64"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E4</Address> </CheatEntry> <CheatEntry> <ID>106260</ID> <Description>"Escape Down Speed Time"</Description> <LastState Value="0.05000000075" RealAddress="189E4F5FE68"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E8</Address> </CheatEntry> <CheatEntry> <ID>106261</ID> <Description>"Escape Switching Range"</Description> <LastState Value="20" RealAddress="189E4F5FE6C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1EC</Address> </CheatEntry> <CheatEntry> <ID>106262</ID> <Description>"Escape Move Rate"</Description> <LastState Value="2.349999905" RealAddress="189E4F5FE70"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F0</Address> </CheatEntry> <CheatEntry> <ID>106263</ID> <Description>"Escape Attack Time"</Description> <LastState Value="2" RealAddress="189E4F5FE74"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F4</Address> </CheatEntry> <CheatEntry> <ID>106264</ID> <Description>"Escape Attack Range"</Description> <LastState Value="1.25" RealAddress="189E4F5FE78"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F8</Address> </CheatEntry> <CheatEntry> <ID>106265</ID> <Description>"Escape Partner Angle"</Description> <LastState Value="40" RealAddress="189E4F5FE7C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1FC</Address> </CheatEntry> <CheatEntry> <ID>106266</ID> <Description>"Escape Partner Distance"</Description> <LastState Value="0.5" RealAddress="189E4F5FE80"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+200</Address> </CheatEntry> <CheatEntry> <ID>106267</ID> <Description>"Original Digimon If Fog Density"</Description> <LastState Value="0.004999999888" RealAddress="189E4F5FEB8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+238</Address> </CheatEntry> <CheatEntry> <ID>106268</ID> <Description>"Game Prog"</Description> <LastState Value="2" RealAddress="189E4F5FEBC"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+23C</Address> </CheatEntry> <CheatEntry> <ID>106269</ID> <Description>"Delta Time"</Description> <LastState Value="0.03333409876" RealAddress="189E4F5FEC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+240</Address> </CheatEntry> <CheatEntry> <ID>106270</ID> <Description>"Delta Frame"</Description> <LastState Value="1.000023007" RealAddress="189E4F5FEC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+244</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
For example: Instead of setting a fixed value like "110", I prefer it to be "defaultreward * 3". With this way it would be impossible to farm low level digimon to max stats & at the same time high level digimon will give much more stats than usual.