[COMPLETED] [REQUEST] Digimon World: Next Order
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
Wondering if someone can mix the updated(latest) scripts with Groot newer table with all the most recend id's as well on dropdown options, i'm kinda away from pc for now to do this(the functional training, material spots, etc).
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
BabyGroot wrote: ↑Tue Feb 28, 2023 3:53 amIt's useless, after you exit and re-enter the game, the numbers in the inventory will return to normal.
Example:
your standard inventory is 60, if you set inventory to 100,000 you can still take items past the standard inventory (60) up to 100,000. but before exiting the game, try to move the items in your inventory as soon as possible.
I don't think it's very useful either.
ah ok sir tysm anyway do you have material id for :
DigiGodwood
DigoHolyWater
DigiDiamond
thx before
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
how to do a time skip? Many quest require to go back 24hr later to trigger next cutscene
-
- Cheater
- Posts: 35
- Joined: Wed Sep 20, 2017 2:31 pm
- Reputation: 1
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
Thought I'd give a warning to people who were wanting to use time skip cheat to complete buildings faster: This cheat also causes your digimons to age. If they are old enough, they can die because if this. Be very careful if you wish to use this cheat!
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
Therefore, you must activate the script (No Use Fatique / Meal / Toilet / Sleep). because in this script there is a lifetime.
Re: [REQUEST] Digimon World: Next Order
I forgot you could set a hotkey to toggle speedhack in CE. Now I can toggle it whenever the training roulette starts to pop up. Problems solved!
I guess with this new cheat, you can move forward/backward by any second of the day. deym u dont know how much I love this cheat!
also i notice 'weak' instead of week LOL BabyGroot you're hilarious
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
Added :
Guide how to move the code into the cheat engine.
- Stats After Battle
App Info
Guide how to move the code into the cheat engine.
- 1. Copy code (SELECT ALL) - [CTRL+C].
2. Open the cheat engine [open my cheat table]
3. Paste [CTRL+V] into the cheat engine.
4. after that a "paste table entries" box will appear, press the word PASTE.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>106203</ID>
<Description>"Stats After Battle - [ Chance In Script ]"</Description>
<LastState/>
<Color>404080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-28
Author : BabyGroot
This script does blah blah blah
}
[ENABLE]
aobscanmodule(pBase_Int32a,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique
alloc(newmema,$100,pBase_Int32a)
label(codea)
label(returna)
aobscanmodule(pBase_Int32b,GameAssembly.dll,44 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83) // should be unique
alloc(newmemb,$100,pBase_Int32b)
label(codeb)
label(returnb)
aobscanmodule(pBase_Int32c,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique
alloc(newmemc,$100,pBase_Int32c)
label(codec)
label(returnc)
newmema:
mov [rdi+20],#110 //Hp
mov [rdi+24],#110 //Mp
mov [rdi+28],#110 //Str
mov [rdi+34],#110 //Spd
codea:
mov ecx,[rdi+34]
cmp eax,06
jmp returna
pBase_Int32a:
jmp newmema
nop
returna:
registersymbol(pBase_Int32a)
newmemb:
mov [rdi+2C],#110 //Sta
codeb:
mov r8d,[rdi+2C]
cmp eax,04
jmp returnb
pBase_Int32b:
jmp newmemb
nop 2
returnb:
registersymbol(pBase_Int32b)
newmemc:
mov [rdi+30],#110 //Wis
codec:
mov edx,[rdi+30]
cmp eax,05
jmp returnc
pBase_Int32c:
jmp newmemc
nop
returnc:
registersymbol(pBase_Int32c)
[DISABLE]
pBase_Int32a:
db 8B 4F 34 83 F8 06
pBase_Int32b:
db 44 8B 47 2C 83 F8 04
pBase_Int32c:
db 8B 57 30 83 F8 05
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>106204</ID>
<Description>"App Info"</Description>
<LastState/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-28
Author : BabyGroot
This script does blah blah blah
}
[ENABLE]
aobscanmodule(pBase_AppInfo,GameAssembly.dll,48 8B ?? ?? ?? ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 8B ?? ?? 48 8B ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 45 33) // should be unique
alloc(newmem,$1000,pBase_AppInfo)
alloc(pData_AppInfo,8)
registersymbol(pData_AppInfo)
label(code)
label(return)
pData_AppInfo:
dq
newmem:
code:
mov [pData_AppInfo],rax
mov rax,[rax+00000258]
jmp return
pBase_AppInfo:
jmp newmem
nop 2
return:
registersymbol(pBase_AppInfo pData_AppInfo)
[DISABLE]
pBase_AppInfo:
db 48 8B 80 58 02 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>106205</ID>
<Description>"App Info - [ Active, After Battle ]"</Description>
<Options moHideChildren="1" moManualExpandCollapse="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>FF8000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>106206</ID>
<Description>"Cheer Cool Time"</Description>
<LastState Value="5" RealAddress="189E4F5FCB8"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+38</Address>
</CheatEntry>
<CheatEntry>
<ID>106207</ID>
<Description>"Cheer High Point"</Description>
<LastState Value="30" RealAddress="189E4F5FCBC"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+3C</Address>
</CheatEntry>
<CheatEntry>
<ID>106208</ID>
<Description>"Cheer Mid Point"</Description>
<LastState Value="20" RealAddress="189E4F5FCC0"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+40</Address>
</CheatEntry>
<CheatEntry>
<ID>106209</ID>
<Description>"Cheer Low Point"</Description>
<LastState Value="10" RealAddress="189E4F5FCC4"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+44</Address>
</CheatEntry>
<CheatEntry>
<ID>106210</ID>
<Description>"Use Immediately Point"</Description>
<LastState Value="50" RealAddress="189E4F5FCC8"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+48</Address>
</CheatEntry>
<CheatEntry>
<ID>106211</ID>
<Description>"Use Tension Point"</Description>
<LastState Value="10" RealAddress="189E4F5FCCC"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+4C</Address>
</CheatEntry>
<CheatEntry>
<ID>106212</ID>
<Description>"Battle Wait Min"</Description>
<LastState Value="1" RealAddress="189E4F5FCE0"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+60</Address>
</CheatEntry>
<CheatEntry>
<ID>106213</ID>
<Description>"Battle Wait Max"</Description>
<LastState Value="3" RealAddress="189E4F5FCE4"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+64</Address>
</CheatEntry>
<CheatEntry>
<ID>106214</ID>
<Description>"Battle Wait Min Low"</Description>
<LastState Value="1" RealAddress="189E4F5FCE8"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+68</Address>
</CheatEntry>
<CheatEntry>
<ID>106215</ID>
<Description>"Battle Wait Min High"</Description>
<LastState Value="3" RealAddress="189E4F5FCEC"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+6C</Address>
</CheatEntry>
<CheatEntry>
<ID>106216</ID>
<Description>"Battle Wait Max Low"</Description>
<LastState Value="6" RealAddress="189E4F5FCF0"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+70</Address>
</CheatEntry>
<CheatEntry>
<ID>106217</ID>
<Description>"Battle Wait Max High"</Description>
<LastState Value="8" RealAddress="189E4F5FCF4"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+74</Address>
</CheatEntry>
<CheatEntry>
<ID>106218</ID>
<Description>"Skill Range Base"</Description>
<LastState Value="90" RealAddress="189E4F5FCF8"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+78</Address>
</CheatEntry>
<CheatEntry>
<ID>106219</ID>
<Description>"Battle Break Time"</Description>
<LastState Value="0" RealAddress="189E4F5FD0C"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+8C</Address>
</CheatEntry>
<CheatEntry>
<ID>106220</ID>
<Description>"Battle Move Speed Rate"</Description>
<LastState Value="100" RealAddress="189E4F5FD10"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+90</Address>
</CheatEntry>
<CheatEntry>
<ID>106221</ID>
<Description>"Step Power"</Description>
<LastState Value="2.400000095" RealAddress="189E4F5FD14"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+94</Address>
</CheatEntry>
<CheatEntry>
<ID>106222</ID>
<Description>"Step lr Power"</Description>
<LastState Value="2.670000076" RealAddress="189E4F5FD18"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+98</Address>
</CheatEntry>
<CheatEntry>
<ID>106223</ID>
<Description>"Step Gravity"</Description>
<LastState Value="9.800000191" RealAddress="189E4F5FD1C"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+9C</Address>
</CheatEntry>
<CheatEntry>
<ID>106224</ID>
<Description>"Step fb Power"</Description>
<LastState Value="2.670000076" RealAddress="189E4F5FD20"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+A0</Address>
</CheatEntry>
<CheatEntry>
<ID>106225</ID>
<Description>"Float Step lr Power"</Description>
<LastState Value="30" RealAddress="189E4F5FD24"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+A4</Address>
</CheatEntry>
<CheatEntry>
<ID>106226</ID>
<Description>"Float Step fb Power"</Description>
<LastState Value="30" RealAddress="189E4F5FD28"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+A8</Address>
</CheatEntry>
<CheatEntry>
<ID>106227</ID>
<Description>"Float Step fb Time"</Description>
<LastState Value="0.5500000119" RealAddress="189E4F5FD2C"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+AC</Address>
</CheatEntry>
<CheatEntry>
<ID>106228</ID>
<Description>"Float Step lr Time"</Description>
<LastState Value="0.5500000119" RealAddress="189E4F5FD30"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+B0</Address>
</CheatEntry>
<CheatEntry>
<ID>106229</ID>
<Description>"Wait Range Min"</Description>
<LastState Value="1" RealAddress="189E4F5FD34"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+B4</Address>
</CheatEntry>
<CheatEntry>
<ID>106230</ID>
<Description>"Wait Range Max"</Description>
<LastState Value="3" RealAddress="189E4F5FD38"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+B8</Address>
</CheatEntry>
<CheatEntry>
<ID>106231</ID>
<Description>"Move Range Min"</Description>
<LastState Value="2" RealAddress="189E4F5FD3C"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+BC</Address>
</CheatEntry>
<CheatEntry>
<ID>106232</ID>
<Description>"Move Range Max"</Description>
<LastState Value="6" RealAddress="189E4F5FD40"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+C0</Address>
</CheatEntry>
<CheatEntry>
<ID>106233</ID>
<Description>"Guard Order Point"</Description>
<LastState Value="10" RealAddress="189E4F5FD44"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+C4</Address>
</CheatEntry>
<CheatEntry>
<ID>106234</ID>
<Description>"Exe Order Point"</Description>
<LastState Value="150" RealAddress="189E4F5FD48"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+C8</Address>
</CheatEntry>
<CheatEntry>
<ID>106235</ID>
<Description>"Learn Attack Rate"</Description>
<LastState Value="5" RealAddress="189E4F5FD4C"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+CC</Address>
</CheatEntry>
<CheatEntry>
<ID>106236</ID>
<Description>"Learn Used Attack Rate"</Description>
<LastState Value="10" RealAddress="189E4F5FD50"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+D0</Address>
</CheatEntry>
<CheatEntry>
<ID>106237</ID>
<Description>"Order Bonus Count Time"</Description>
<LastState Value="4.014894485" RealAddress="189E4F5FD54"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+D4</Address>
</CheatEntry>
<CheatEntry>
<ID>106238</ID>
<Description>"Order Bonus Count"</Description>
<LastState Value="7" RealAddress="189E4F5FD58"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+D8</Address>
</CheatEntry>
<CheatEntry>
<ID>106239</ID>
<Description>"Order Bonus Max"</Description>
<LastState Value="10" RealAddress="189E4F5FD5C"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+DC</Address>
</CheatEntry>
<CheatEntry>
<ID>106240</ID>
<Description>"Order Bonus Timer"</Description>
<LastState Value="10" RealAddress="189E4F5FD60"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+E0</Address>
</CheatEntry>
<CheatEntry>
<ID>106241</ID>
<Description>"Order Bonus Point"</Description>
<LastState Value="5" RealAddress="189E4F5FD64"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+E4</Address>
</CheatEntry>
<CheatEntry>
<ID>106242</ID>
<Description>"Stick Min"</Description>
<LastState Value="0.1899999976" RealAddress="189E4F5FDC0"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+140</Address>
</CheatEntry>
<CheatEntry>
<ID>106243</ID>
<Description>"Enemy Out Range"</Description>
<LastState Value="150" RealAddress="189E4F5FDC4"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+144</Address>
</CheatEntry>
<CheatEntry>
<ID>106244</ID>
<Description>"Encounter Radius"</Description>
<LastState Value="0.25" RealAddress="189E4F5FDC8"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+148</Address>
</CheatEntry>
<CheatEntry>
<ID>106245</ID>
<Description>"Battle Enemy Num"</Description>
<LastState Value="5" RealAddress="189E4F5FDCC"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+14C</Address>
</CheatEntry>
<CheatEntry>
<ID>106246</ID>
<Description>"Battle Range Radius"</Description>
<LastState Value="8.5" RealAddress="189E4F5FDD0"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+150</Address>
</CheatEntry>
<CheatEntry>
<ID>106247</ID>
<Description>"Encount Wait Time"</Description>
<LastState Value="3" RealAddress="189E4F5FDD4"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+154</Address>
</CheatEntry>
<CheatEntry>
<ID>106248</ID>
<Description>"Vigilance Distance"</Description>
<LastState Value="20" RealAddress="189E4F5FDD8"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+158</Address>
</CheatEntry>
<CheatEntry>
<ID>106249</ID>
<Description>"Vigilance Time"</Description>
<LastState Value="3" RealAddress="189E4F5FDDC"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+15C</Address>
</CheatEntry>
<CheatEntry>
<ID>106250</ID>
<Description>"Chase Distance"</Description>
<LastState Value="10" RealAddress="189E4F5FDE0"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+160</Address>
</CheatEntry>
<CheatEntry>
<ID>106251</ID>
<Description>"Chase Escape Time"</Description>
<LastState Value="8" RealAddress="189E4F5FDE4"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+164</Address>
</CheatEntry>
<CheatEntry>
<ID>106252</ID>
<Description>"Stealth Vigilance Range Rate"</Description>
<LastState Value="0.3000000119" RealAddress="189E4F5FE48"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1C8</Address>
</CheatEntry>
<CheatEntry>
<ID>106253</ID>
<Description>"Time Limit Tool 2 Hide"</Description>
<LastState Value="3" RealAddress="189E4F5FE4C"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+1CC</Address>
</CheatEntry>
<CheatEntry>
<ID>106254</ID>
<Description>"Escape Mode Distance"</Description>
<LastState Value="125" RealAddress="189E4F5FE50"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1D0</Address>
</CheatEntry>
<CheatEntry>
<ID>106255</ID>
<Description>"Escape Damage Rate"</Description>
<LastState Value="0.150000006" RealAddress="189E4F5FE54"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1D4</Address>
</CheatEntry>
<CheatEntry>
<ID>106256</ID>
<Description>"Escape Speed Max"</Description>
<LastState Value="3" RealAddress="189E4F5FE58"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1D8</Address>
</CheatEntry>
<CheatEntry>
<ID>106257</ID>
<Description>"Escape Speed Min"</Description>
<LastState Value="1.200000048" RealAddress="189E4F5FE5C"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1DC</Address>
</CheatEntry>
<CheatEntry>
<ID>106258</ID>
<Description>"Escape Up Speed"</Description>
<LastState Value="0.05999999866" RealAddress="189E4F5FE60"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1E0</Address>
</CheatEntry>
<CheatEntry>
<ID>106259</ID>
<Description>"Escape Down Speed"</Description>
<LastState Value="0.01999999955" RealAddress="189E4F5FE64"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1E4</Address>
</CheatEntry>
<CheatEntry>
<ID>106260</ID>
<Description>"Escape Down Speed Time"</Description>
<LastState Value="0.05000000075" RealAddress="189E4F5FE68"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1E8</Address>
</CheatEntry>
<CheatEntry>
<ID>106261</ID>
<Description>"Escape Switching Range"</Description>
<LastState Value="20" RealAddress="189E4F5FE6C"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1EC</Address>
</CheatEntry>
<CheatEntry>
<ID>106262</ID>
<Description>"Escape Move Rate"</Description>
<LastState Value="2.349999905" RealAddress="189E4F5FE70"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1F0</Address>
</CheatEntry>
<CheatEntry>
<ID>106263</ID>
<Description>"Escape Attack Time"</Description>
<LastState Value="2" RealAddress="189E4F5FE74"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1F4</Address>
</CheatEntry>
<CheatEntry>
<ID>106264</ID>
<Description>"Escape Attack Range"</Description>
<LastState Value="1.25" RealAddress="189E4F5FE78"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1F8</Address>
</CheatEntry>
<CheatEntry>
<ID>106265</ID>
<Description>"Escape Partner Angle"</Description>
<LastState Value="40" RealAddress="189E4F5FE7C"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+1FC</Address>
</CheatEntry>
<CheatEntry>
<ID>106266</ID>
<Description>"Escape Partner Distance"</Description>
<LastState Value="0.5" RealAddress="189E4F5FE80"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+200</Address>
</CheatEntry>
<CheatEntry>
<ID>106267</ID>
<Description>"Original Digimon If Fog Density"</Description>
<LastState Value="0.004999999888" RealAddress="189E4F5FEB8"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+238</Address>
</CheatEntry>
<CheatEntry>
<ID>106268</ID>
<Description>"Game Prog"</Description>
<LastState Value="2" RealAddress="189E4F5FEBC"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>[pData_AppInfo]+23C</Address>
</CheatEntry>
<CheatEntry>
<ID>106269</ID>
<Description>"Delta Time"</Description>
<LastState Value="0.03333409876" RealAddress="189E4F5FEC0"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+240</Address>
</CheatEntry>
<CheatEntry>
<ID>106270</ID>
<Description>"Delta Frame"</Description>
<LastState Value="1.000023007" RealAddress="189E4F5FEC4"/>
<Color>0000FF</Color>
<VariableType>Float</VariableType>
<Address>[pData_AppInfo]+244</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by BabyGroot on Tue Feb 28, 2023 3:22 pm, edited 1 time in total.
Re: [REQUEST] Digimon World: Next Order
Idk about others but my game keeps crashing if I have food bonuses with training multipliers. I found a workaround by changing the multiplier number from integer to a float number.Cissa90 wrote: ↑Thu Feb 23, 2023 12:07 pmMade some more scripts for training and various others.
Just copy paste everything into the table.
Spoiler
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105795</ID>
<Description>"Various Scripts"</Description>
<Options moHideChildren="1"/>
<LastState Value="" Activated="1" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>105777</ID>
<Description>"Add 10,000 Exp To Training Level"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-23
Author : cfl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(TrainingLevelExp,GameAssembly.dll,01 6F 14 33 D2) // should be unique
alloc(newmem,$1000,TrainingLevelExp)
label(code)
label(return)
newmem:
code:
add [rdi+14],#10000
// add [rdi+14],ebp
xor edx,edx
jmp return
TrainingLevelExp:
jmp newmem
return:
registersymbol(TrainingLevelExp)
[DISABLE]
TrainingLevelExp:
db 01 6F 14 33 D2
unregistersymbol(TrainingLevelExp)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+47F96F
GameAssembly.dll+47F950: 48 63 CB - movsxd rcx,ebx
GameAssembly.dll+47F953: 48 8B 7C CF 20 - mov rdi,[rdi+rcx*8+20]
GameAssembly.dll+47F958: 48 85 FF - test rdi,rdi
GameAssembly.dll+47F95B: 74 5F - je GameAssembly.dll+47F9BC
GameAssembly.dll+47F95D: 39 77 10 - cmp [rdi+10],esi
GameAssembly.dll+47F960: 74 07 - je GameAssembly.dll+47F969
GameAssembly.dll+47F962: FF C3 - inc ebx
GameAssembly.dll+47F964: E9 57 FF FF FF - jmp GameAssembly.dll+47F8C0
GameAssembly.dll+47F969: 83 7F 18 03 - cmp dword ptr [rdi+18],03
GameAssembly.dll+47F96D: 7D 38 - jnl GameAssembly.dll+47F9A7
// ---------- INJECTING HERE ----------
GameAssembly.dll+47F96F: 01 6F 14 - add [rdi+14],ebp
// ---------- DONE INJECTING ----------
GameAssembly.dll+47F972: 33 D2 - xor edx,edx
GameAssembly.dll+47F974: 8B CE - mov ecx,esi
GameAssembly.dll+47F976: E8 45 07 00 00 - call uTrainingBase.GetParameterTrainingGradeUpData
GameAssembly.dll+47F97B: 48 85 C0 - test rax,rax
GameAssembly.dll+47F97E: 74 3C - je GameAssembly.dll+47F9BC
GameAssembly.dll+47F980: 4C 8B 08 - mov r9,[rax]
GameAssembly.dll+47F983: 48 8B C8 - mov rcx,rax
GameAssembly.dll+47F986: 8B 57 18 - mov edx,[rdi+18]
GameAssembly.dll+47F989: 4D 8B 81 C8 01 00 00 - mov r8,[r9+000001C8]
GameAssembly.dll+47F990: 41 FF 91 C0 01 00 00 - call qword ptr [r9+000001C0]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>105779</ID>
<Description>"Always 100 Mood"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(Mood,GameAssembly.dll,D8 89 5F 64 48 8B 5C 24 30) // should be unique
alloc(newmem,$1000,Mood)
label(code)
label(return)
newmem:
code:
mov ebx,#100
mov [rdi+64],ebx
mov rbx,[rsp+30]
jmp return
Mood+01:
jmp newmem
nop 3
return:
registersymbol(Mood)
[DISABLE]
Mood+01:
db 89 5F 64 48 8B 5C 24 30
unregistersymbol(Mood)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+5959B1
GameAssembly.dll+595992: 7E 13 - jle GameAssembly.dll+5959A7
GameAssembly.dll+595994: BB 64 00 00 00 - mov ebx,00000064
GameAssembly.dll+595999: 89 5F 64 - mov [rdi+64],ebx
GameAssembly.dll+59599C: 48 8B 5C 24 30 - mov rbx,[rsp+30]
GameAssembly.dll+5959A1: 48 83 C4 20 - add rsp,20
GameAssembly.dll+5959A5: 5F - pop rdi
GameAssembly.dll+5959A6: C3 - ret
GameAssembly.dll+5959A7: B8 01 00 00 00 - mov eax,00000001
GameAssembly.dll+5959AC: 3B D8 - cmp ebx,eax
GameAssembly.dll+5959AE: 0F 4C D8 - cmovl ebx,eax
// ---------- INJECTING HERE ----------
GameAssembly.dll+5959B1: 89 5F 64 - mov [rdi+64],ebx
// ---------- DONE INJECTING ----------
GameAssembly.dll+5959B4: 48 8B 5C 24 30 - mov rbx,[rsp+30]
GameAssembly.dll+5959B9: 48 83 C4 20 - add rsp,20
GameAssembly.dll+5959BD: 5F - pop rdi
GameAssembly.dll+5959BE: C3 - ret
GameAssembly.dll+5959BF: E8 9C 44 C4 FF - call GameAssembly.dll+1D9E60
GameAssembly.dll+5959C4: CC - int 3
GameAssembly.dll+5959C5: CC - int 3
GameAssembly.dll+5959C6: CC - int 3
GameAssembly.dll+5959C7: CC - int 3
GameAssembly.dll+5959C8: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>105780</ID>
<Description>"0 Fatigue"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(Fatigue,GameAssembly.dll,44 0F 48 C0 44 89 41 6C) // should be unique
alloc(newmem,$1000,Fatigue)
label(code)
label(return)
newmem:
code:
cmovs r8d,eax
mov [rcx+6C],#0
jmp return
Fatigue:
jmp newmem
nop 3
return:
registersymbol(Fatigue)
[DISABLE]
Fatigue:
db 44 0F 48 C0 44 89 41 6C
unregistersymbol(Fatigue)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+59327A
GameAssembly.dll+59325E: CC - int 3
GameAssembly.dll+59325F: CC - int 3
PartnerData.AddFatigue: 44 8B 41 6C - mov r8d,[rcx+6C]
GameAssembly.dll+593264: 44 03 C2 - add r8d,edx
GameAssembly.dll+593267: 41 83 F8 64 - cmp r8d,64
GameAssembly.dll+59326B: 7E 08 - jle GameAssembly.dll+593275
GameAssembly.dll+59326D: C7 41 6C 64 00 00 00 - mov [rcx+6C],00000064
GameAssembly.dll+593274: C3 - ret
GameAssembly.dll+593275: 33 C0 - xor eax,eax
GameAssembly.dll+593277: 45 85 C0 - test r8d,r8d
// ---------- INJECTING HERE ----------
GameAssembly.dll+59327A: 44 0F 48 C0 - cmovs r8d,eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+59327E: 44 89 41 6C - mov [rcx+6C],r8d
GameAssembly.dll+593282: C3 - ret
GameAssembly.dll+593283: CC - int 3
GameAssembly.dll+593284: CC - int 3
GameAssembly.dll+593285: CC - int 3
GameAssembly.dll+593286: CC - int 3
GameAssembly.dll+593287: CC - int 3
GameAssembly.dll+593288: CC - int 3
GameAssembly.dll+593289: CC - int 3
GameAssembly.dll+59328A: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>105803</ID>
<Description>"Remove Hunger/Toilet/Sleep"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(RemoveNeeds,GameAssembly.dll,0F B6 83 89 00 00 00) // should be unique
alloc(newmem,$1000,RemoveNeeds)
label(code)
label(return)
newmem:
mov [rbx+00000088],#0
mov [rbx+00000089],#0
mov [rbx+0000008A],#0
code:
movzx eax,byte ptr [rbx+00000089]
jmp return
RemoveNeeds:
jmp newmem
nop 2
return:
registersymbol(RemoveNeeds)
[DISABLE]
RemoveNeeds:
db 0F B6 83 89 00 00 00
unregistersymbol(RemoveNeeds)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+593C9D
GameAssembly.dll+593C7B: 74 0E - je GameAssembly.dll+593C8B
GameAssembly.dll+593C7D: 83 B9 E0 00 00 00 00 - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+593C84: 75 05 - jne GameAssembly.dll+593C8B
GameAssembly.dll+593C86: E8 35 10 BD FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+593C8B: 33 D2 - xor edx,edx
GameAssembly.dll+593C8D: 8B CF - mov ecx,edi
GameAssembly.dll+593C8F: E8 0C DC F8 FF - call AppInfo.IsExDungeonMap
GameAssembly.dll+593C94: 48 8B 7C 24 30 - mov rdi,[rsp+30]
GameAssembly.dll+593C99: 84 C0 - test al,al
GameAssembly.dll+593C9B: 75 0D - jne GameAssembly.dll+593CAA
// ---------- INJECTING HERE ----------
GameAssembly.dll+593C9D: 0F B6 83 89 00 00 00 - movzx eax,byte ptr [rbx+00000089]
// ---------- DONE INJECTING ----------
GameAssembly.dll+593CA4: 48 83 C4 20 - add rsp,20
GameAssembly.dll+593CA8: 5B - pop rbx
GameAssembly.dll+593CA9: C3 - ret
GameAssembly.dll+593CAA: 32 C0 - xor al,al
GameAssembly.dll+593CAC: 48 83 C4 20 - add rsp,20
GameAssembly.dll+593CB0: 5B - pop rbx
GameAssembly.dll+593CB1: C3 - ret
GameAssembly.dll+593CB2: E8 A9 61 C4 FF - call GameAssembly.dll+1D9E60
GameAssembly.dll+593CB7: CC - int 3
GameAssembly.dll+593CB8: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>105804</ID>
<Description>"Disable Timer For Food/Sleep/Toilet Check"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(TimerNeeds,GameAssembly.dll,F3 0F 10 41 7C 0F) // should be unique
alloc(newmem,$1000,TimerNeeds)
label(code)
label(return)
newmem:
mov [rcx+7C],(float)-1
mov [rcx+80],(float)-1
mov [rcx+84],(float)-1
code:
movss xmm0,[rcx+7C]
jmp return
TimerNeeds:
jmp newmem
return:
registersymbol(TimerNeeds)
[DISABLE]
TimerNeeds:
db F3 0F 10 41 7C
unregistersymbol(TimerNeeds)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+23BDD4
GameAssembly.dll+23BDA4: E8 87 27 00 00 - call GameAssembly.dll+23E530
GameAssembly.dll+23BDA9: 48 85 C0 - test rax,rax
GameAssembly.dll+23BDAC: 0F 84 47 01 00 00 - je GameAssembly.dll+23BEF9
GameAssembly.dll+23BDB2: F3 0F 10 70 10 - movss xmm6,[rax+10]
GameAssembly.dll+23BDB7: 48 8B 87 D8 02 00 00 - mov rax,[rdi+000002D8]
GameAssembly.dll+23BDBE: 48 85 C0 - test rax,rax
GameAssembly.dll+23BDC1: 0F 84 32 01 00 00 - je GameAssembly.dll+23BEF9
GameAssembly.dll+23BDC7: 48 8B 48 38 - mov rcx,[rax+38]
GameAssembly.dll+23BDCB: 48 85 C9 - test rcx,rcx
GameAssembly.dll+23BDCE: 0F 84 25 01 00 00 - je GameAssembly.dll+23BEF9
// ---------- INJECTING HERE ----------
GameAssembly.dll+23BDD4: F3 0F 10 41 7C - movss xmm0,[rcx+7C]
// ---------- DONE INJECTING ----------
GameAssembly.dll+23BDD9: 0F 29 7C 24 50 - movaps [rsp+50],xmm7
GameAssembly.dll+23BDDE: F3 0F 10 3D BE 16 20 01 - movss xmm7,[GameAssembly.dll+143D4A4]
GameAssembly.dll+23BDE6: 44 0F 29 4C 24 30 - movaps [rsp+30],xmm9
GameAssembly.dll+23BDEC: F3 44 0F 10 0D 9B 16 20 01 - movss xmm9,[GameAssembly.dll+143D490]
GameAssembly.dll+23BDF5: F3 41 0F 58 C1 - addss xmm0,xmm9
GameAssembly.dll+23BDFA: 0F 2F C7 - comiss xmm0,xmm7
GameAssembly.dll+23BDFD: 76 08 - jna GameAssembly.dll+23BE07
GameAssembly.dll+23BDFF: 0F 28 CF - movaps xmm1,xmm7
GameAssembly.dll+23BE02: E8 D5 5A FA FF - call GameAssembly.dll+1E18DC
GameAssembly.dll+23BE07: F3 0F 10 15 89 16 20 01 - movss xmm2,[GameAssembly.dll+143D498]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>105802</ID>
<Description>"Training Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState Value="" Activated="1" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>105790</ID>
<Description>"Multiply HP Gain"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-23
Author : cfl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(HPMultiplier,GameAssembly.dll,41 89 46 20 E9 08 01 00 00) // should be unique
alloc(newmem,$1000,HPMultiplier)
alloc(HPMulti,4)
registersymbol(HPMulti)
label(code)
label(return)
HPMulti:
dd 1
newmem:
imul eax,[HPMulti]
code:
mov [r14+20],eax
jmp GameAssembly.dll+3285CF
jmp return
HPMultiplier:
jmp newmem
nop 4
return:
registersymbol(HPMultiplier)
[DISABLE]
HPMultiplier:
db 41 89 46 20 E9 08 01 00 00
unregistersymbol(HPMultiplier)
unregistersymbol(HPMulti)
dealloc(newmem)
dealloc(HPMulti)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3284BE
GameAssembly.dll+328495: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+32849C: 75 08 - jne GameAssembly.dll+3284A6
GameAssembly.dll+32849E: 48 8B CA - mov rcx,rdx
GameAssembly.dll+3284A1: E8 1A C8 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3284A6: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+3284AB: 33 D2 - xor edx,edx
GameAssembly.dll+3284AD: F3 41 0F 59 F6 - mulss xmm6,xmm14
GameAssembly.dll+3284B2: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+3284B6: 0F 28 C6 - movaps xmm0,xmm6
GameAssembly.dll+3284B9: E8 F2 7D 82 00 - call UnityEngine.Mathf.CeilToInt
// ---------- INJECTING HERE ----------
GameAssembly.dll+3284BE: 41 89 46 20 - mov [r14+20],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+3284C2: E9 08 01 00 00 - jmp GameAssembly.dll+3285CF
GameAssembly.dll+3284C7: F6 82 2F 01 00 00 02 - test byte ptr [rdx+0000012F],02
GameAssembly.dll+3284CE: 74 11 - je GameAssembly.dll+3284E1
GameAssembly.dll+3284D0: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+3284D7: 75 08 - jne GameAssembly.dll+3284E1
GameAssembly.dll+3284D9: 48 8B CA - mov rcx,rdx
GameAssembly.dll+3284DC: E8 DF C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3284E1: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+3284E6: 33 D2 - xor edx,edx
GameAssembly.dll+3284E8: F3 41 0F 59 F6 - mulss xmm6,xmm14
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105791</ID>
<Description>"HP Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>HPMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>105784</ID>
<Description>"Multiply MP Gain"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-23
Author : cfl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(MPMultiplier,GameAssembly.dll,41 89 46 24 E9 CD 00 00 00) // should be unique
alloc(newmem,$1000,MPMultiplier)
alloc(MPMulti,4)
registersymbol(MPMulti)
label(code)
label(return)
MPMulti:
dd 1
newmem:
imul eax,[MPMulti]
code:
mov [r14+24],eax
jmp GameAssembly.dll+3285CF
jmp return
MPMultiplier:
jmp newmem
nop 4
return:
registersymbol(MPMultiplier)
[DISABLE]
MPMultiplier:
db 41 89 46 24 E9 CD 00 00 00
unregistersymbol(MPMultiplier)
unregistersymbol(MPMulti)
dealloc(newmem)
dealloc(MPMulti)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3284F9
GameAssembly.dll+3284D0: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+3284D7: 75 08 - jne GameAssembly.dll+3284E1
GameAssembly.dll+3284D9: 48 8B CA - mov rcx,rdx
GameAssembly.dll+3284DC: E8 DF C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3284E1: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+3284E6: 33 D2 - xor edx,edx
GameAssembly.dll+3284E8: F3 41 0F 59 F6 - mulss xmm6,xmm14
GameAssembly.dll+3284ED: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+3284F1: 0F 28 C6 - movaps xmm0,xmm6
GameAssembly.dll+3284F4: E8 B7 7D 82 00 - call UnityEngine.Mathf.CeilToInt
// ---------- INJECTING HERE ----------
GameAssembly.dll+3284F9: 41 89 46 24 - mov [r14+24],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+3284FD: E9 CD 00 00 00 - jmp GameAssembly.dll+3285CF
GameAssembly.dll+328502: F6 82 2F 01 00 00 02 - test byte ptr [rdx+0000012F],02
GameAssembly.dll+328509: 74 11 - je GameAssembly.dll+32851C
GameAssembly.dll+32850B: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+328512: 75 08 - jne GameAssembly.dll+32851C
GameAssembly.dll+328514: 48 8B CA - mov rcx,rdx
GameAssembly.dll+328517: E8 A4 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+32851C: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+328521: 33 D2 - xor edx,edx
GameAssembly.dll+328523: F3 0F 5C F7 - subss xmm6,xmm7
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105783</ID>
<Description>"MP Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>MPMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>105793</ID>
<Description>"Multiply Strength Gain"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-23
Author : cfl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(StrMultiplier,GameAssembly.dll,41 89 46 28 E9 97 00 00 00) // should be unique
alloc(newmem,$1000,StrMultiplier)
alloc(StrMulti,4)
registersymbol(StrMulti)
label(code)
label(return)
StrMulti:
dd 1
newmem:
imul eax,[StrMulti]
code:
mov [r14+28],eax
jmp GameAssembly.dll+3285CF
jmp return
StrMultiplier:
jmp newmem
nop 4
return:
registersymbol(StrMultiplier)
[DISABLE]
StrMultiplier:
db 41 89 46 28 E9 97 00 00 00
unregistersymbol(StrMultiplier)
unregistersymbol(StrMulti)
dealloc(newmem)
dealloc(StrMulti)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+32852F
GameAssembly.dll+328509: 74 11 - je GameAssembly.dll+32851C
GameAssembly.dll+32850B: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+328512: 75 08 - jne GameAssembly.dll+32851C
GameAssembly.dll+328514: 48 8B CA - mov rcx,rdx
GameAssembly.dll+328517: E8 A4 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+32851C: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+328521: 33 D2 - xor edx,edx
GameAssembly.dll+328523: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+328527: 0F 28 C6 - movaps xmm0,xmm6
GameAssembly.dll+32852A: E8 81 7D 82 00 - call UnityEngine.Mathf.CeilToInt
// ---------- INJECTING HERE ----------
GameAssembly.dll+32852F: 41 89 46 28 - mov [r14+28],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+328533: E9 97 00 00 00 - jmp GameAssembly.dll+3285CF
GameAssembly.dll+328538: F6 82 2F 01 00 00 02 - test byte ptr [rdx+0000012F],02
GameAssembly.dll+32853F: 74 11 - je GameAssembly.dll+328552
GameAssembly.dll+328541: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+328548: 75 08 - jne GameAssembly.dll+328552
GameAssembly.dll+32854A: 48 8B CA - mov rcx,rdx
GameAssembly.dll+32854D: E8 6E C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+328552: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+328557: 33 D2 - xor edx,edx
GameAssembly.dll+328559: F3 0F 5C F7 - subss xmm6,xmm7
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105794</ID>
<Description>"Strength Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>StrMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>105796</ID>
<Description>"Multiply Stamina Gain"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-23
Author : cfl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(StaMultiply,GameAssembly.dll,41 89 46 2C EB 64) // should be unique
alloc(newmem,$1000,StaMultiply)
alloc(StaMulti,4)
registersymbol(StaMulti)
label(code)
label(return)
StaMulti:
dd 1
newmem:
imul eax,[StaMulti]
code:
mov [r14+2C],eax
jmp GameAssembly.dll+3285CF
jmp return
StaMultiply:
jmp newmem
nop
return:
registersymbol(StaMultiply)
[DISABLE]
StaMultiply:
db 41 89 46 2C EB 64
unregistersymbol(StaMultiply)
unregistersymbol(StaMulti)
dealloc(newmem)
dealloc(StaMulti)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+328565
GameAssembly.dll+32853F: 74 11 - je GameAssembly.dll+328552
GameAssembly.dll+328541: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+328548: 75 08 - jne GameAssembly.dll+328552
GameAssembly.dll+32854A: 48 8B CA - mov rcx,rdx
GameAssembly.dll+32854D: E8 6E C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+328552: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+328557: 33 D2 - xor edx,edx
GameAssembly.dll+328559: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+32855D: 0F 28 C6 - movaps xmm0,xmm6
GameAssembly.dll+328560: E8 4B 7D 82 00 - call UnityEngine.Mathf.CeilToInt
// ---------- INJECTING HERE ----------
GameAssembly.dll+328565: 41 89 46 2C - mov [r14+2C],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+328569: EB 64 - jmp GameAssembly.dll+3285CF
GameAssembly.dll+32856B: F6 82 2F 01 00 00 02 - test byte ptr [rdx+0000012F],02
GameAssembly.dll+328572: 74 11 - je GameAssembly.dll+328585
GameAssembly.dll+328574: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+32857B: 75 08 - jne GameAssembly.dll+328585
GameAssembly.dll+32857D: 48 8B CA - mov rcx,rdx
GameAssembly.dll+328580: E8 3B C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+328585: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+32858A: 33 D2 - xor edx,edx
GameAssembly.dll+32858C: F3 0F 5C F7 - subss xmm6,xmm7
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105797</ID>
<Description>"Stamina Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>StaMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>105798</ID>
<Description>"Multiply Wisdom Gain"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-23
Author : cfl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(WisMultiply,GameAssembly.dll,41 89 46 30 EB 31) // should be unique
alloc(newmem,$1000,WisMultiply)
alloc(WisMulti,4)
registersymbol(WisMulti)
label(code)
label(return)
WisMulti:
dd 1
newmem:
imul eax,[WisMulti]
code:
mov [r14+30],eax
jmp GameAssembly.dll+3285CF
jmp return
WisMultiply:
jmp newmem
nop
return:
registersymbol(WisMultiply)
[DISABLE]
WisMultiply:
db 41 89 46 30 EB 31
unregistersymbol(WisMultiply)
unregistersymbol(WisMulti)
dealloc(newmem)
dealloc(WisMulti)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+328598
GameAssembly.dll+328572: 74 11 - je GameAssembly.dll+328585
GameAssembly.dll+328574: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+32857B: 75 08 - jne GameAssembly.dll+328585
GameAssembly.dll+32857D: 48 8B CA - mov rcx,rdx
GameAssembly.dll+328580: E8 3B C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+328585: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+32858A: 33 D2 - xor edx,edx
GameAssembly.dll+32858C: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+328590: 0F 28 C6 - movaps xmm0,xmm6
GameAssembly.dll+328593: E8 18 7D 82 00 - call UnityEngine.Mathf.CeilToInt
// ---------- INJECTING HERE ----------
GameAssembly.dll+328598: 41 89 46 30 - mov [r14+30],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+32859C: EB 31 - jmp GameAssembly.dll+3285CF
GameAssembly.dll+32859E: F6 82 2F 01 00 00 02 - test byte ptr [rdx+0000012F],02
GameAssembly.dll+3285A5: 74 11 - je GameAssembly.dll+3285B8
GameAssembly.dll+3285A7: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+3285AE: 75 08 - jne GameAssembly.dll+3285B8
GameAssembly.dll+3285B0: 48 8B CA - mov rcx,rdx
GameAssembly.dll+3285B3: E8 08 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3285B8: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+3285BD: 33 D2 - xor edx,edx
GameAssembly.dll+3285BF: F3 0F 5C F7 - subss xmm6,xmm7
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105799</ID>
<Description>"Wisdom Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>WisMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>105800</ID>
<Description>"Multiply Speed Gain"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Digimon World Next Order.exe
Version:
Date : 2023-02-23
Author : cfl
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SpeMultiplier,GameAssembly.dll,41 89 46 34 48 8B 15 F2 C5 72 01) // should be unique
alloc(newmem,$1000,SpeMultiplier)
alloc(SpeMulti,4)
registersymbol(SpeMulti)
label(code)
label(return)
SpeMulti:
dd 1
newmem:
imul eax,[SpeMulti]
code:
mov [r14+34],eax
mov rdx,[GameAssembly.dll+1A54BC8]
jmp return
SpeMultiplier:
jmp newmem
nop 6
return:
registersymbol(SpeMultiplier)
[DISABLE]
SpeMultiplier:
db 41 89 46 34 48 8B 15 F2 C5 72 01
unregistersymbol(SpeMultiplier)
unregistersymbol(SpeMulti)
dealloc(newmem)
dealloc(SpeMulti)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3285CB
GameAssembly.dll+3285A5: 74 11 - je GameAssembly.dll+3285B8
GameAssembly.dll+3285A7: 83 BA E0 00 00 00 00 - cmp dword ptr [rdx+000000E0],00
GameAssembly.dll+3285AE: 75 08 - jne GameAssembly.dll+3285B8
GameAssembly.dll+3285B0: 48 8B CA - mov rcx,rdx
GameAssembly.dll+3285B3: E8 08 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+3285B8: F3 41 0F 59 F0 - mulss xmm6,xmm8
GameAssembly.dll+3285BD: 33 D2 - xor edx,edx
GameAssembly.dll+3285BF: F3 0F 5C F7 - subss xmm6,xmm7
GameAssembly.dll+3285C3: 0F 28 C6 - movaps xmm0,xmm6
GameAssembly.dll+3285C6: E8 E5 7C 82 00 - call UnityEngine.Mathf.CeilToInt
// ---------- INJECTING HERE ----------
GameAssembly.dll+3285CB: 41 89 46 34 - mov [r14+34],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll+3285CF: 48 8B 15 F2 C5 72 01 - mov rdx,[GameAssembly.dll+1A54BC8]
GameAssembly.dll+3285D6: F3 44 0F 10 84 24 28 01 00 00 - movss xmm8,[rsp+00000128]
GameAssembly.dll+3285E0: F3 0F 10 B4 24 20 01 00 00 - movss xmm6,[rsp+00000120]
GameAssembly.dll+3285E9: F3 0F 10 7C 24 20 - movss xmm7,[rsp+20]
GameAssembly.dll+3285EF: 4C 8D 0D 0A 7A CD FF - lea r9,[GameAssembly.dll]
GameAssembly.dll+3285F6: FF C7 - inc edi
GameAssembly.dll+3285F8: 41 BA 24 00 00 00 - mov r10d,00000024
GameAssembly.dll+3285FE: E9 1D FD FF FF - jmp GameAssembly.dll+328320
GameAssembly.dll+328603: FF C6 - inc esi
GameAssembly.dll+328605: 8B C6 - mov eax,esi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105801</ID>
<Description>"Speed Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>SpeMulti</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Edit: Sorry, i thought I that would fix it but it turns out that speed multiplier is the one which causing the crashes.
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
NVM already gotLovetada wrote: ↑Tue Feb 28, 2023 5:36 amBabyGroot wrote: ↑Tue Feb 28, 2023 3:53 amIt's useless, after you exit and re-enter the game, the numbers in the inventory will return to normal.
Example:
your standard inventory is 60, if you set inventory to 100,000 you can still take items past the standard inventory (60) up to 100,000. but before exiting the game, try to move the items in your inventory as soon as possible.
I don't think it's very useful either.
ah ok sir tysm anyway do you have material id for :
DigiGodwood
DigoHolyWater
DigiDiamond
thx before
-
- Novice Cheater
- Posts: 24
- Joined: Wed Oct 06, 2021 11:39 am
- Reputation: 0
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
I can't seem to get it working.. I've never copy/paste any scripts my whole life lol sad. Could you make the table?BabyGroot wrote: ↑Tue Feb 28, 2023 11:49 amAdded :
- Stats After Battle
App Info
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>106203</ID> <Description>"Stats After Battle - [ Chance In Script ]"</Description> <LastState/> <Color>404080</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Digimon World Next Order.exe Version: Date : 2023-02-28 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscanmodule(pBase_Int32a,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique alloc(newmema,$100,pBase_Int32a) label(codea) label(returna) aobscanmodule(pBase_Int32b,GameAssembly.dll,44 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83) // should be unique alloc(newmemb,$100,pBase_Int32b) label(codeb) label(returnb) aobscanmodule(pBase_Int32c,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique alloc(newmemc,$100,pBase_Int32c) label(codec) label(returnc) newmema: mov [rdi+20],#110 //Hp mov [rdi+24],#110 //Mp mov [rdi+28],#110 //Str mov [rdi+34],#110 //Spd codea: mov ecx,[rdi+34] cmp eax,06 jmp returna pBase_Int32a: jmp newmema nop returna: registersymbol(pBase_Int32a) newmemb: mov [rdi+2C],#110 //Sta codeb: mov r8d,[rdi+2C] cmp eax,04 jmp returnb pBase_Int32b: jmp newmemb nop 2 returnb: registersymbol(pBase_Int32b) newmemc: mov [rdi+30],#110 //Wis codec: mov edx,[rdi+30] cmp eax,05 jmp returnc pBase_Int32c: jmp newmemc nop returnc: registersymbol(pBase_Int32c) [DISABLE] pBase_Int32a: db 8B 4F 34 83 F8 06 pBase_Int32b: db 44 8B 47 2C 83 F8 04 pBase_Int32c: db 8B 57 30 83 F8 05 unregistersymbol(*) dealloc(*) </AssemblerScript> </CheatEntry> <CheatEntry> <ID>106204</ID> <Description>"App Info"</Description> <LastState/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Digimon World Next Order.exe Version: Date : 2023-02-28 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscanmodule(pBase_AppInfo,GameAssembly.dll,48 8B ?? ?? ?? ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 8B ?? ?? 48 8B ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 45 33) // should be unique alloc(newmem,$1000,pBase_AppInfo) alloc(pData_AppInfo,8) registersymbol(pData_AppInfo) label(code) label(return) pData_AppInfo: dq newmem: code: mov [pData_AppInfo],rax mov rax,[rax+00000258] jmp return pBase_AppInfo: jmp newmem nop 2 return: registersymbol(pBase_AppInfo pData_AppInfo) [DISABLE] pBase_AppInfo: db 48 8B 80 58 02 00 00 unregistersymbol(*) dealloc(*) </AssemblerScript> </CheatEntry> <CheatEntry> <ID>106205</ID> <Description>"App Info - [ Active, After Battle ]"</Description> <Options moHideChildren="1" moManualExpandCollapse="1"/> <LastState Value="" RealAddress="00000000"/> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>106206</ID> <Description>"Cheer Cool Time"</Description> <LastState Value="5" RealAddress="189E4F5FCB8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+38</Address> </CheatEntry> <CheatEntry> <ID>106207</ID> <Description>"Cheer High Point"</Description> <LastState Value="30" RealAddress="189E4F5FCBC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+3C</Address> </CheatEntry> <CheatEntry> <ID>106208</ID> <Description>"Cheer Mid Point"</Description> <LastState Value="20" RealAddress="189E4F5FCC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+40</Address> </CheatEntry> <CheatEntry> <ID>106209</ID> <Description>"Cheer Low Point"</Description> <LastState Value="10" RealAddress="189E4F5FCC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+44</Address> </CheatEntry> <CheatEntry> <ID>106210</ID> <Description>"Use Immediately Point"</Description> <LastState Value="50" RealAddress="189E4F5FCC8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+48</Address> </CheatEntry> <CheatEntry> <ID>106211</ID> <Description>"Use Tension Point"</Description> <LastState Value="10" RealAddress="189E4F5FCCC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+4C</Address> </CheatEntry> <CheatEntry> <ID>106212</ID> <Description>"Battle Wait Min"</Description> <LastState Value="1" RealAddress="189E4F5FCE0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+60</Address> </CheatEntry> <CheatEntry> <ID>106213</ID> <Description>"Battle Wait Max"</Description> <LastState Value="3" RealAddress="189E4F5FCE4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+64</Address> </CheatEntry> <CheatEntry> <ID>106214</ID> <Description>"Battle Wait Min Low"</Description> <LastState Value="1" RealAddress="189E4F5FCE8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+68</Address> </CheatEntry> <CheatEntry> <ID>106215</ID> <Description>"Battle Wait Min High"</Description> <LastState Value="3" RealAddress="189E4F5FCEC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+6C</Address> </CheatEntry> <CheatEntry> <ID>106216</ID> <Description>"Battle Wait Max Low"</Description> <LastState Value="6" RealAddress="189E4F5FCF0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+70</Address> </CheatEntry> <CheatEntry> <ID>106217</ID> <Description>"Battle Wait Max High"</Description> <LastState Value="8" RealAddress="189E4F5FCF4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+74</Address> </CheatEntry> <CheatEntry> <ID>106218</ID> <Description>"Skill Range Base"</Description> <LastState Value="90" RealAddress="189E4F5FCF8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+78</Address> </CheatEntry> <CheatEntry> <ID>106219</ID> <Description>"Battle Break Time"</Description> <LastState Value="0" RealAddress="189E4F5FD0C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+8C</Address> </CheatEntry> <CheatEntry> <ID>106220</ID> <Description>"Battle Move Speed Rate"</Description> <LastState Value="100" RealAddress="189E4F5FD10"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+90</Address> </CheatEntry> <CheatEntry> <ID>106221</ID> <Description>"Step Power"</Description> <LastState Value="2.400000095" RealAddress="189E4F5FD14"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+94</Address> </CheatEntry> <CheatEntry> <ID>106222</ID> <Description>"Step lr Power"</Description> <LastState Value="2.670000076" RealAddress="189E4F5FD18"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+98</Address> </CheatEntry> <CheatEntry> <ID>106223</ID> <Description>"Step Gravity"</Description> <LastState Value="9.800000191" RealAddress="189E4F5FD1C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+9C</Address> </CheatEntry> <CheatEntry> <ID>106224</ID> <Description>"Step fb Power"</Description> <LastState Value="2.670000076" RealAddress="189E4F5FD20"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A0</Address> </CheatEntry> <CheatEntry> <ID>106225</ID> <Description>"Float Step lr Power"</Description> <LastState Value="30" RealAddress="189E4F5FD24"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A4</Address> </CheatEntry> <CheatEntry> <ID>106226</ID> <Description>"Float Step fb Power"</Description> <LastState Value="30" RealAddress="189E4F5FD28"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A8</Address> </CheatEntry> <CheatEntry> <ID>106227</ID> <Description>"Float Step fb Time"</Description> <LastState Value="0.5500000119" RealAddress="189E4F5FD2C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+AC</Address> </CheatEntry> <CheatEntry> <ID>106228</ID> <Description>"Float Step lr Time"</Description> <LastState Value="0.5500000119" RealAddress="189E4F5FD30"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B0</Address> </CheatEntry> <CheatEntry> <ID>106229</ID> <Description>"Wait Range Min"</Description> <LastState Value="1" RealAddress="189E4F5FD34"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B4</Address> </CheatEntry> <CheatEntry> <ID>106230</ID> <Description>"Wait Range Max"</Description> <LastState Value="3" RealAddress="189E4F5FD38"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B8</Address> </CheatEntry> <CheatEntry> <ID>106231</ID> <Description>"Move Range Min"</Description> <LastState Value="2" RealAddress="189E4F5FD3C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+BC</Address> </CheatEntry> <CheatEntry> <ID>106232</ID> <Description>"Move Range Max"</Description> <LastState Value="6" RealAddress="189E4F5FD40"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+C0</Address> </CheatEntry> <CheatEntry> <ID>106233</ID> <Description>"Guard Order Point"</Description> <LastState Value="10" RealAddress="189E4F5FD44"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+C4</Address> </CheatEntry> <CheatEntry> <ID>106234</ID> <Description>"Exe Order Point"</Description> <LastState Value="150" RealAddress="189E4F5FD48"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+C8</Address> </CheatEntry> <CheatEntry> <ID>106235</ID> <Description>"Learn Attack Rate"</Description> <LastState Value="5" RealAddress="189E4F5FD4C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+CC</Address> </CheatEntry> <CheatEntry> <ID>106236</ID> <Description>"Learn Used Attack Rate"</Description> <LastState Value="10" RealAddress="189E4F5FD50"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+D0</Address> </CheatEntry> <CheatEntry> <ID>106237</ID> <Description>"Order Bonus Count Time"</Description> <LastState Value="4.014894485" RealAddress="189E4F5FD54"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+D4</Address> </CheatEntry> <CheatEntry> <ID>106238</ID> <Description>"Order Bonus Count"</Description> <LastState Value="7" RealAddress="189E4F5FD58"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+D8</Address> </CheatEntry> <CheatEntry> <ID>106239</ID> <Description>"Order Bonus Max"</Description> <LastState Value="10" RealAddress="189E4F5FD5C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+DC</Address> </CheatEntry> <CheatEntry> <ID>106240</ID> <Description>"Order Bonus Timer"</Description> <LastState Value="10" RealAddress="189E4F5FD60"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+E0</Address> </CheatEntry> <CheatEntry> <ID>106241</ID> <Description>"Order Bonus Point"</Description> <LastState Value="5" RealAddress="189E4F5FD64"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+E4</Address> </CheatEntry> <CheatEntry> <ID>106242</ID> <Description>"Stick Min"</Description> <LastState Value="0.1899999976" RealAddress="189E4F5FDC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+140</Address> </CheatEntry> <CheatEntry> <ID>106243</ID> <Description>"Enemy Out Range"</Description> <LastState Value="150" RealAddress="189E4F5FDC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+144</Address> </CheatEntry> <CheatEntry> <ID>106244</ID> <Description>"Encounter Radius"</Description> <LastState Value="0.25" RealAddress="189E4F5FDC8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+148</Address> </CheatEntry> <CheatEntry> <ID>106245</ID> <Description>"Battle Enemy Num"</Description> <LastState Value="5" RealAddress="189E4F5FDCC"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+14C</Address> </CheatEntry> <CheatEntry> <ID>106246</ID> <Description>"Battle Range Radius"</Description> <LastState Value="8.5" RealAddress="189E4F5FDD0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+150</Address> </CheatEntry> <CheatEntry> <ID>106247</ID> <Description>"Encount Wait Time"</Description> <LastState Value="3" RealAddress="189E4F5FDD4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+154</Address> </CheatEntry> <CheatEntry> <ID>106248</ID> <Description>"Vigilance Distance"</Description> <LastState Value="20" RealAddress="189E4F5FDD8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+158</Address> </CheatEntry> <CheatEntry> <ID>106249</ID> <Description>"Vigilance Time"</Description> <LastState Value="3" RealAddress="189E4F5FDDC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+15C</Address> </CheatEntry> <CheatEntry> <ID>106250</ID> <Description>"Chase Distance"</Description> <LastState Value="10" RealAddress="189E4F5FDE0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+160</Address> </CheatEntry> <CheatEntry> <ID>106251</ID> <Description>"Chase Escape Time"</Description> <LastState Value="8" RealAddress="189E4F5FDE4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+164</Address> </CheatEntry> <CheatEntry> <ID>106252</ID> <Description>"Stealth Vigilance Range Rate"</Description> <LastState Value="0.3000000119" RealAddress="189E4F5FE48"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1C8</Address> </CheatEntry> <CheatEntry> <ID>106253</ID> <Description>"Time Limit Tool 2 Hide"</Description> <LastState Value="3" RealAddress="189E4F5FE4C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+1CC</Address> </CheatEntry> <CheatEntry> <ID>106254</ID> <Description>"Escape Mode Distance"</Description> <LastState Value="125" RealAddress="189E4F5FE50"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D0</Address> </CheatEntry> <CheatEntry> <ID>106255</ID> <Description>"Escape Damage Rate"</Description> <LastState Value="0.150000006" RealAddress="189E4F5FE54"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D4</Address> </CheatEntry> <CheatEntry> <ID>106256</ID> <Description>"Escape Speed Max"</Description> <LastState Value="3" RealAddress="189E4F5FE58"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D8</Address> </CheatEntry> <CheatEntry> <ID>106257</ID> <Description>"Escape Speed Min"</Description> <LastState Value="1.200000048" RealAddress="189E4F5FE5C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1DC</Address> </CheatEntry> <CheatEntry> <ID>106258</ID> <Description>"Escape Up Speed"</Description> <LastState Value="0.05999999866" RealAddress="189E4F5FE60"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E0</Address> </CheatEntry> <CheatEntry> <ID>106259</ID> <Description>"Escape Down Speed"</Description> <LastState Value="0.01999999955" RealAddress="189E4F5FE64"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E4</Address> </CheatEntry> <CheatEntry> <ID>106260</ID> <Description>"Escape Down Speed Time"</Description> <LastState Value="0.05000000075" RealAddress="189E4F5FE68"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E8</Address> </CheatEntry> <CheatEntry> <ID>106261</ID> <Description>"Escape Switching Range"</Description> <LastState Value="20" RealAddress="189E4F5FE6C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1EC</Address> </CheatEntry> <CheatEntry> <ID>106262</ID> <Description>"Escape Move Rate"</Description> <LastState Value="2.349999905" RealAddress="189E4F5FE70"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F0</Address> </CheatEntry> <CheatEntry> <ID>106263</ID> <Description>"Escape Attack Time"</Description> <LastState Value="2" RealAddress="189E4F5FE74"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F4</Address> </CheatEntry> <CheatEntry> <ID>106264</ID> <Description>"Escape Attack Range"</Description> <LastState Value="1.25" RealAddress="189E4F5FE78"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F8</Address> </CheatEntry> <CheatEntry> <ID>106265</ID> <Description>"Escape Partner Angle"</Description> <LastState Value="40" RealAddress="189E4F5FE7C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1FC</Address> </CheatEntry> <CheatEntry> <ID>106266</ID> <Description>"Escape Partner Distance"</Description> <LastState Value="0.5" RealAddress="189E4F5FE80"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+200</Address> </CheatEntry> <CheatEntry> <ID>106267</ID> <Description>"Original Digimon If Fog Density"</Description> <LastState Value="0.004999999888" RealAddress="189E4F5FEB8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+238</Address> </CheatEntry> <CheatEntry> <ID>106268</ID> <Description>"Game Prog"</Description> <LastState Value="2" RealAddress="189E4F5FEBC"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+23C</Address> </CheatEntry> <CheatEntry> <ID>106269</ID> <Description>"Delta Time"</Description> <LastState Value="0.03333409876" RealAddress="189E4F5FEC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+240</Address> </CheatEntry> <CheatEntry> <ID>106270</ID> <Description>"Delta Frame"</Description> <LastState Value="1.000023007" RealAddress="189E4F5FEC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+244</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
Guide how to move the code into the cheat engine.
- 1. Copy code (SELECT ALL) - [CTRL+C].
2. Open the cheat engine [open my cheat table]
3. Paste [CTRL+V] into the cheat engine.
4. after that a "paste table entries" box will appear, press the word PASTE.
-
- Novice Cheater
- Posts: 24
- Joined: Wed Oct 06, 2021 11:39 am
- Reputation: 0
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
You're a legend!BabyGroot wrote: ↑Tue Feb 28, 2023 11:49 amAdded :
- Stats After Battle
App Info
Guide how to move the code into the cheat engine.
- 1. Copy code (SELECT ALL) - [CTRL+C].
2. Open the cheat engine [open my cheat table]
3. Paste [CTRL+V] into the cheat engine.
4. after that a "paste table entries" box will appear, press the word PASTE.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>106203</ID> <Description>"Stats After Battle - [ Chance In Script ]"</Description> <LastState/> <Color>404080</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Digimon World Next Order.exe Version: Date : 2023-02-28 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscanmodule(pBase_Int32a,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique alloc(newmema,$100,pBase_Int32a) label(codea) label(returna) aobscanmodule(pBase_Int32b,GameAssembly.dll,44 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83) // should be unique alloc(newmemb,$100,pBase_Int32b) label(codeb) label(returnb) aobscanmodule(pBase_Int32c,GameAssembly.dll,8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 83 ?? ?? 0F 86 ?? ?? ?? ?? 8B ?? ?? 44 8B) // should be unique alloc(newmemc,$100,pBase_Int32c) label(codec) label(returnc) newmema: mov [rdi+20],#110 //Hp mov [rdi+24],#110 //Mp mov [rdi+28],#110 //Str mov [rdi+34],#110 //Spd codea: mov ecx,[rdi+34] cmp eax,06 jmp returna pBase_Int32a: jmp newmema nop returna: registersymbol(pBase_Int32a) newmemb: mov [rdi+2C],#110 //Sta codeb: mov r8d,[rdi+2C] cmp eax,04 jmp returnb pBase_Int32b: jmp newmemb nop 2 returnb: registersymbol(pBase_Int32b) newmemc: mov [rdi+30],#110 //Wis codec: mov edx,[rdi+30] cmp eax,05 jmp returnc pBase_Int32c: jmp newmemc nop returnc: registersymbol(pBase_Int32c) [DISABLE] pBase_Int32a: db 8B 4F 34 83 F8 06 pBase_Int32b: db 44 8B 47 2C 83 F8 04 pBase_Int32c: db 8B 57 30 83 F8 05 unregistersymbol(*) dealloc(*) </AssemblerScript> </CheatEntry> <CheatEntry> <ID>106204</ID> <Description>"App Info"</Description> <LastState/> <Color>FF0000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Digimon World Next Order.exe Version: Date : 2023-02-28 Author : BabyGroot This script does blah blah blah } [ENABLE] aobscanmodule(pBase_AppInfo,GameAssembly.dll,48 8B ?? ?? ?? ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 8B ?? ?? 48 8B ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 45 33) // should be unique alloc(newmem,$1000,pBase_AppInfo) alloc(pData_AppInfo,8) registersymbol(pData_AppInfo) label(code) label(return) pData_AppInfo: dq newmem: code: mov [pData_AppInfo],rax mov rax,[rax+00000258] jmp return pBase_AppInfo: jmp newmem nop 2 return: registersymbol(pBase_AppInfo pData_AppInfo) [DISABLE] pBase_AppInfo: db 48 8B 80 58 02 00 00 unregistersymbol(*) dealloc(*) </AssemblerScript> </CheatEntry> <CheatEntry> <ID>106205</ID> <Description>"App Info - [ Active, After Battle ]"</Description> <Options moHideChildren="1" moManualExpandCollapse="1"/> <LastState Value="" RealAddress="00000000"/> <Color>FF8000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>106206</ID> <Description>"Cheer Cool Time"</Description> <LastState Value="5" RealAddress="189E4F5FCB8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+38</Address> </CheatEntry> <CheatEntry> <ID>106207</ID> <Description>"Cheer High Point"</Description> <LastState Value="30" RealAddress="189E4F5FCBC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+3C</Address> </CheatEntry> <CheatEntry> <ID>106208</ID> <Description>"Cheer Mid Point"</Description> <LastState Value="20" RealAddress="189E4F5FCC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+40</Address> </CheatEntry> <CheatEntry> <ID>106209</ID> <Description>"Cheer Low Point"</Description> <LastState Value="10" RealAddress="189E4F5FCC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+44</Address> </CheatEntry> <CheatEntry> <ID>106210</ID> <Description>"Use Immediately Point"</Description> <LastState Value="50" RealAddress="189E4F5FCC8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+48</Address> </CheatEntry> <CheatEntry> <ID>106211</ID> <Description>"Use Tension Point"</Description> <LastState Value="10" RealAddress="189E4F5FCCC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+4C</Address> </CheatEntry> <CheatEntry> <ID>106212</ID> <Description>"Battle Wait Min"</Description> <LastState Value="1" RealAddress="189E4F5FCE0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+60</Address> </CheatEntry> <CheatEntry> <ID>106213</ID> <Description>"Battle Wait Max"</Description> <LastState Value="3" RealAddress="189E4F5FCE4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+64</Address> </CheatEntry> <CheatEntry> <ID>106214</ID> <Description>"Battle Wait Min Low"</Description> <LastState Value="1" RealAddress="189E4F5FCE8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+68</Address> </CheatEntry> <CheatEntry> <ID>106215</ID> <Description>"Battle Wait Min High"</Description> <LastState Value="3" RealAddress="189E4F5FCEC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+6C</Address> </CheatEntry> <CheatEntry> <ID>106216</ID> <Description>"Battle Wait Max Low"</Description> <LastState Value="6" RealAddress="189E4F5FCF0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+70</Address> </CheatEntry> <CheatEntry> <ID>106217</ID> <Description>"Battle Wait Max High"</Description> <LastState Value="8" RealAddress="189E4F5FCF4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+74</Address> </CheatEntry> <CheatEntry> <ID>106218</ID> <Description>"Skill Range Base"</Description> <LastState Value="90" RealAddress="189E4F5FCF8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+78</Address> </CheatEntry> <CheatEntry> <ID>106219</ID> <Description>"Battle Break Time"</Description> <LastState Value="0" RealAddress="189E4F5FD0C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+8C</Address> </CheatEntry> <CheatEntry> <ID>106220</ID> <Description>"Battle Move Speed Rate"</Description> <LastState Value="100" RealAddress="189E4F5FD10"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+90</Address> </CheatEntry> <CheatEntry> <ID>106221</ID> <Description>"Step Power"</Description> <LastState Value="2.400000095" RealAddress="189E4F5FD14"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+94</Address> </CheatEntry> <CheatEntry> <ID>106222</ID> <Description>"Step lr Power"</Description> <LastState Value="2.670000076" RealAddress="189E4F5FD18"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+98</Address> </CheatEntry> <CheatEntry> <ID>106223</ID> <Description>"Step Gravity"</Description> <LastState Value="9.800000191" RealAddress="189E4F5FD1C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+9C</Address> </CheatEntry> <CheatEntry> <ID>106224</ID> <Description>"Step fb Power"</Description> <LastState Value="2.670000076" RealAddress="189E4F5FD20"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A0</Address> </CheatEntry> <CheatEntry> <ID>106225</ID> <Description>"Float Step lr Power"</Description> <LastState Value="30" RealAddress="189E4F5FD24"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A4</Address> </CheatEntry> <CheatEntry> <ID>106226</ID> <Description>"Float Step fb Power"</Description> <LastState Value="30" RealAddress="189E4F5FD28"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+A8</Address> </CheatEntry> <CheatEntry> <ID>106227</ID> <Description>"Float Step fb Time"</Description> <LastState Value="0.5500000119" RealAddress="189E4F5FD2C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+AC</Address> </CheatEntry> <CheatEntry> <ID>106228</ID> <Description>"Float Step lr Time"</Description> <LastState Value="0.5500000119" RealAddress="189E4F5FD30"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B0</Address> </CheatEntry> <CheatEntry> <ID>106229</ID> <Description>"Wait Range Min"</Description> <LastState Value="1" RealAddress="189E4F5FD34"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B4</Address> </CheatEntry> <CheatEntry> <ID>106230</ID> <Description>"Wait Range Max"</Description> <LastState Value="3" RealAddress="189E4F5FD38"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+B8</Address> </CheatEntry> <CheatEntry> <ID>106231</ID> <Description>"Move Range Min"</Description> <LastState Value="2" RealAddress="189E4F5FD3C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+BC</Address> </CheatEntry> <CheatEntry> <ID>106232</ID> <Description>"Move Range Max"</Description> <LastState Value="6" RealAddress="189E4F5FD40"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+C0</Address> </CheatEntry> <CheatEntry> <ID>106233</ID> <Description>"Guard Order Point"</Description> <LastState Value="10" RealAddress="189E4F5FD44"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+C4</Address> </CheatEntry> <CheatEntry> <ID>106234</ID> <Description>"Exe Order Point"</Description> <LastState Value="150" RealAddress="189E4F5FD48"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+C8</Address> </CheatEntry> <CheatEntry> <ID>106235</ID> <Description>"Learn Attack Rate"</Description> <LastState Value="5" RealAddress="189E4F5FD4C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+CC</Address> </CheatEntry> <CheatEntry> <ID>106236</ID> <Description>"Learn Used Attack Rate"</Description> <LastState Value="10" RealAddress="189E4F5FD50"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+D0</Address> </CheatEntry> <CheatEntry> <ID>106237</ID> <Description>"Order Bonus Count Time"</Description> <LastState Value="4.014894485" RealAddress="189E4F5FD54"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+D4</Address> </CheatEntry> <CheatEntry> <ID>106238</ID> <Description>"Order Bonus Count"</Description> <LastState Value="7" RealAddress="189E4F5FD58"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+D8</Address> </CheatEntry> <CheatEntry> <ID>106239</ID> <Description>"Order Bonus Max"</Description> <LastState Value="10" RealAddress="189E4F5FD5C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+DC</Address> </CheatEntry> <CheatEntry> <ID>106240</ID> <Description>"Order Bonus Timer"</Description> <LastState Value="10" RealAddress="189E4F5FD60"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+E0</Address> </CheatEntry> <CheatEntry> <ID>106241</ID> <Description>"Order Bonus Point"</Description> <LastState Value="5" RealAddress="189E4F5FD64"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+E4</Address> </CheatEntry> <CheatEntry> <ID>106242</ID> <Description>"Stick Min"</Description> <LastState Value="0.1899999976" RealAddress="189E4F5FDC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+140</Address> </CheatEntry> <CheatEntry> <ID>106243</ID> <Description>"Enemy Out Range"</Description> <LastState Value="150" RealAddress="189E4F5FDC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+144</Address> </CheatEntry> <CheatEntry> <ID>106244</ID> <Description>"Encounter Radius"</Description> <LastState Value="0.25" RealAddress="189E4F5FDC8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+148</Address> </CheatEntry> <CheatEntry> <ID>106245</ID> <Description>"Battle Enemy Num"</Description> <LastState Value="5" RealAddress="189E4F5FDCC"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+14C</Address> </CheatEntry> <CheatEntry> <ID>106246</ID> <Description>"Battle Range Radius"</Description> <LastState Value="8.5" RealAddress="189E4F5FDD0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+150</Address> </CheatEntry> <CheatEntry> <ID>106247</ID> <Description>"Encount Wait Time"</Description> <LastState Value="3" RealAddress="189E4F5FDD4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+154</Address> </CheatEntry> <CheatEntry> <ID>106248</ID> <Description>"Vigilance Distance"</Description> <LastState Value="20" RealAddress="189E4F5FDD8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+158</Address> </CheatEntry> <CheatEntry> <ID>106249</ID> <Description>"Vigilance Time"</Description> <LastState Value="3" RealAddress="189E4F5FDDC"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+15C</Address> </CheatEntry> <CheatEntry> <ID>106250</ID> <Description>"Chase Distance"</Description> <LastState Value="10" RealAddress="189E4F5FDE0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+160</Address> </CheatEntry> <CheatEntry> <ID>106251</ID> <Description>"Chase Escape Time"</Description> <LastState Value="8" RealAddress="189E4F5FDE4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+164</Address> </CheatEntry> <CheatEntry> <ID>106252</ID> <Description>"Stealth Vigilance Range Rate"</Description> <LastState Value="0.3000000119" RealAddress="189E4F5FE48"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1C8</Address> </CheatEntry> <CheatEntry> <ID>106253</ID> <Description>"Time Limit Tool 2 Hide"</Description> <LastState Value="3" RealAddress="189E4F5FE4C"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+1CC</Address> </CheatEntry> <CheatEntry> <ID>106254</ID> <Description>"Escape Mode Distance"</Description> <LastState Value="125" RealAddress="189E4F5FE50"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D0</Address> </CheatEntry> <CheatEntry> <ID>106255</ID> <Description>"Escape Damage Rate"</Description> <LastState Value="0.150000006" RealAddress="189E4F5FE54"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D4</Address> </CheatEntry> <CheatEntry> <ID>106256</ID> <Description>"Escape Speed Max"</Description> <LastState Value="3" RealAddress="189E4F5FE58"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1D8</Address> </CheatEntry> <CheatEntry> <ID>106257</ID> <Description>"Escape Speed Min"</Description> <LastState Value="1.200000048" RealAddress="189E4F5FE5C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1DC</Address> </CheatEntry> <CheatEntry> <ID>106258</ID> <Description>"Escape Up Speed"</Description> <LastState Value="0.05999999866" RealAddress="189E4F5FE60"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E0</Address> </CheatEntry> <CheatEntry> <ID>106259</ID> <Description>"Escape Down Speed"</Description> <LastState Value="0.01999999955" RealAddress="189E4F5FE64"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E4</Address> </CheatEntry> <CheatEntry> <ID>106260</ID> <Description>"Escape Down Speed Time"</Description> <LastState Value="0.05000000075" RealAddress="189E4F5FE68"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1E8</Address> </CheatEntry> <CheatEntry> <ID>106261</ID> <Description>"Escape Switching Range"</Description> <LastState Value="20" RealAddress="189E4F5FE6C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1EC</Address> </CheatEntry> <CheatEntry> <ID>106262</ID> <Description>"Escape Move Rate"</Description> <LastState Value="2.349999905" RealAddress="189E4F5FE70"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F0</Address> </CheatEntry> <CheatEntry> <ID>106263</ID> <Description>"Escape Attack Time"</Description> <LastState Value="2" RealAddress="189E4F5FE74"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F4</Address> </CheatEntry> <CheatEntry> <ID>106264</ID> <Description>"Escape Attack Range"</Description> <LastState Value="1.25" RealAddress="189E4F5FE78"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1F8</Address> </CheatEntry> <CheatEntry> <ID>106265</ID> <Description>"Escape Partner Angle"</Description> <LastState Value="40" RealAddress="189E4F5FE7C"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+1FC</Address> </CheatEntry> <CheatEntry> <ID>106266</ID> <Description>"Escape Partner Distance"</Description> <LastState Value="0.5" RealAddress="189E4F5FE80"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+200</Address> </CheatEntry> <CheatEntry> <ID>106267</ID> <Description>"Original Digimon If Fog Density"</Description> <LastState Value="0.004999999888" RealAddress="189E4F5FEB8"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+238</Address> </CheatEntry> <CheatEntry> <ID>106268</ID> <Description>"Game Prog"</Description> <LastState Value="2" RealAddress="189E4F5FEBC"/> <Color>0000FF</Color> <VariableType>4 Bytes</VariableType> <Address>[pData_AppInfo]+23C</Address> </CheatEntry> <CheatEntry> <ID>106269</ID> <Description>"Delta Time"</Description> <LastState Value="0.03333409876" RealAddress="189E4F5FEC0"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+240</Address> </CheatEntry> <CheatEntry> <ID>106270</ID> <Description>"Delta Frame"</Description> <LastState Value="1.000023007" RealAddress="189E4F5FEC4"/> <Color>0000FF</Color> <VariableType>Float</VariableType> <Address>[pData_AppInfo]+244</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
After using the Fast build method which it worked multiple times, it's stuck now on 0:00 and my digimons keep dying even after deactivating the script
can anyone help me with that?
can anyone help me with that?
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
- 1. It still has 1 day left, meaning you have to set it to 1440 again. (Please read notes)
- 2. So that the digimon don't die, you only need to activate the script (No Use Fatique / Meal / Toilet / Sleep),
because in this script there is a lifetime. or you can check your digimon lifetime at
+++ POINTER +++ >> Main Game Manager >> Patner Ctrl L / Patner Ctrl R >> Datas >> Partner Data.
Who is online
Users browsing this forum: Aly Niichi, jvalston, Laurie