[COMPLETED] [REQUEST] Digimon World: Next Order

Ask about cheats/tables for single player games here
pkek
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Re: [REQUEST] Digimon World: Next Order

Post by pkek »

BabyGroot wrote:
Sun Feb 26, 2023 11:29 pm
What point does ExE use?

Freeze Timer Command Skill Battle

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105858</ID>
      <Description>"Freeze Timer Command Skill Battle"</Description>
      <LastState/>
      <Color>404080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Digimon World Next Order.exe
  Version: 
  Date   : 2023-02-25
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(pBase_TimerBattle,GameAssembly.dll,F3 0F 10 74 86 20 33) // should be unique
alloc(newmem,$1000,pBase_TimerBattle)

label(code)
label(return)

newmem:

code:
  //movss xmm6,[rsi+rax*4+20]
  jmp return

pBase_TimerBattle:
  jmp newmem
  nop
return:
registersymbol(pBase_TimerBattle)

[DISABLE]

pBase_TimerBattle:
  db F3 0F 10 74 86 20

unregistersymbol(pBase_TimerBattle)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+50C5BE

GameAssembly.dll+50C589: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+50C58C: E8 6F F7 FF FF        - call uBattlePanelCommand.UpdateOrderPower
GameAssembly.dll+50C591: 80 BF 64 01 00 00 00  - cmp byte ptr [rdi+00000164],00
GameAssembly.dll+50C598: 0F 85 64 02 00 00     - jne GameAssembly.dll+50C802
GameAssembly.dll+50C59E: 48 8B B7 E0 00 00 00  - mov rsi,[rdi+000000E0]
GameAssembly.dll+50C5A5: 48 85 F6              - test rsi,rsi
GameAssembly.dll+50C5A8: 0F 84 E5 03 00 00     - je GameAssembly.dll+50C993
GameAssembly.dll+50C5AE: 48 63 87 4C 01 00 00  - movsxd  rax,dword ptr [rdi+0000014C]
GameAssembly.dll+50C5B5: 3B 46 18              - cmp eax,[rsi+18]
GameAssembly.dll+50C5B8: 0F 83 E1 03 00 00     - jae GameAssembly.dll+50C99F
// ---------- INJECTING HERE ----------
GameAssembly.dll+50C5BE: F3 0F 10 74 86 20     - movss xmm6,[rsi+rax*4+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+50C5C4: 33 C9                 - xor ecx,ecx
GameAssembly.dll+50C5C6: 48 8B D8              - mov rbx,rax
GameAssembly.dll+50C5C9: E8 22 D6 B6 00        - call UnityEngine.Time.get_unscaledDeltaTime
GameAssembly.dll+50C5CE: F3 0F 58 C6           - addss xmm0,xmm6
GameAssembly.dll+50C5D2: F3 0F 11 44 9E 20     - movss [rsi+rbx*4+20],xmm0
GameAssembly.dll+50C5D8: 48 8B 8F E0 00 00 00  - mov rcx,[rdi+000000E0]
GameAssembly.dll+50C5DF: 48 85 C9              - test rcx,rcx
GameAssembly.dll+50C5E2: 0F 84 AB 03 00 00     - je GameAssembly.dll+50C993
GameAssembly.dll+50C5E8: 48 63 87 4C 01 00 00  - movsxd  rax,dword ptr [rdi+0000014C]
GameAssembly.dll+50C5EF: 3B 41 18              - cmp eax,[rcx+18]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Havent tested but theres an option for "Extra Jogless Wait Time" under player data, set that to 0

Should be Jogress instead of Jogless, term used for fusion in the digivice games(?)

lucaviend
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Re: [REQUEST] Digimon World: Next Order

Post by lucaviend »

can i request "upgrade building without material cost" ?

gondracorn
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Re: [REQUEST] Digimon World: Next Order

Post by gondracorn »

BabyGroot, can you use other's saves in this game? If so, I can lend you my future saves to test and do more cheats and research.

By skills, what I meant was unlocking a specific digimon's skill to use any and all skills, not just the ones the game allows you to.

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BabyGroot
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Re: [REQUEST] Digimon World: Next Order

Post by BabyGroot »

lucaviend wrote:
Mon Feb 27, 2023 1:52 am
...
I want to do it but I haven't gone further in the game so I don't have any buildings yet.

gondracorn wrote:
Mon Feb 27, 2023 1:52 am
...
Some people have given their save file, but it can't be used. i don't know what happened.
if you want to try it, try this save file :

Made by Guyverd : Here
Made by mcrayzenx : Here

NOTE: Don't forget to backup the original data file
Last edited by BabyGroot on Mon Feb 27, 2023 3:36 am, edited 1 time in total.

dyry92
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Re: [REQUEST] Digimon World: Next Order

Post by dyry92 »

any cheat for exp multi tamer X2 or X3

Guyverd
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Re: [REQUEST] Digimon World: Next Order

Post by Guyverd »

dyry92 wrote:
Mon Feb 27, 2023 2:34 am
any cheat for exp multi tamer X2 or X3
You could get max exp for tamer.
Check Player Data or Player Menu pointer.

Guyverd
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Re: [REQUEST] Digimon World: Next Order

Post by Guyverd »

pkek wrote:
Mon Feb 27, 2023 1:19 am
BabyGroot wrote:
Sun Feb 26, 2023 11:29 pm
What point does ExE use?

Freeze Timer Command Skill Battle

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105858</ID>
      <Description>"Freeze Timer Command Skill Battle"</Description>
      <LastState/>
      <Color>404080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Digimon World Next Order.exe
  Version: 
  Date   : 2023-02-25
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(pBase_TimerBattle,GameAssembly.dll,F3 0F 10 74 86 20 33) // should be unique
alloc(newmem,$1000,pBase_TimerBattle)

label(code)
label(return)

newmem:

code:
  //movss xmm6,[rsi+rax*4+20]
  jmp return

pBase_TimerBattle:
  jmp newmem
  nop
return:
registersymbol(pBase_TimerBattle)

[DISABLE]

pBase_TimerBattle:
  db F3 0F 10 74 86 20

unregistersymbol(pBase_TimerBattle)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+50C5BE

GameAssembly.dll+50C589: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+50C58C: E8 6F F7 FF FF        - call uBattlePanelCommand.UpdateOrderPower
GameAssembly.dll+50C591: 80 BF 64 01 00 00 00  - cmp byte ptr [rdi+00000164],00
GameAssembly.dll+50C598: 0F 85 64 02 00 00     - jne GameAssembly.dll+50C802
GameAssembly.dll+50C59E: 48 8B B7 E0 00 00 00  - mov rsi,[rdi+000000E0]
GameAssembly.dll+50C5A5: 48 85 F6              - test rsi,rsi
GameAssembly.dll+50C5A8: 0F 84 E5 03 00 00     - je GameAssembly.dll+50C993
GameAssembly.dll+50C5AE: 48 63 87 4C 01 00 00  - movsxd  rax,dword ptr [rdi+0000014C]
GameAssembly.dll+50C5B5: 3B 46 18              - cmp eax,[rsi+18]
GameAssembly.dll+50C5B8: 0F 83 E1 03 00 00     - jae GameAssembly.dll+50C99F
// ---------- INJECTING HERE ----------
GameAssembly.dll+50C5BE: F3 0F 10 74 86 20     - movss xmm6,[rsi+rax*4+20]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+50C5C4: 33 C9                 - xor ecx,ecx
GameAssembly.dll+50C5C6: 48 8B D8              - mov rbx,rax
GameAssembly.dll+50C5C9: E8 22 D6 B6 00        - call UnityEngine.Time.get_unscaledDeltaTime
GameAssembly.dll+50C5CE: F3 0F 58 C6           - addss xmm0,xmm6
GameAssembly.dll+50C5D2: F3 0F 11 44 9E 20     - movss [rsi+rbx*4+20],xmm0
GameAssembly.dll+50C5D8: 48 8B 8F E0 00 00 00  - mov rcx,[rdi+000000E0]
GameAssembly.dll+50C5DF: 48 85 C9              - test rcx,rcx
GameAssembly.dll+50C5E2: 0F 84 AB 03 00 00     - je GameAssembly.dll+50C993
GameAssembly.dll+50C5E8: 48 63 87 4C 01 00 00  - movsxd  rax,dword ptr [rdi+0000014C]
GameAssembly.dll+50C5EF: 3B 41 18              - cmp eax,[rcx+18]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Havent tested but theres an option for "Extra Jogless Wait Time" under player data, set that to 0

Should be Jogress instead of Jogless, term used for fusion in the digivice games(?)
Looks like this game used the English term, DNA Digivolution.

Guyverd
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Re: [REQUEST] Digimon World: Next Order

Post by Guyverd »

lonewolf2500 wrote:
Sun Feb 26, 2023 10:28 pm
some material codes
3729216889 DigiQuarts
3729216888 DigiOnyx
3729216895 BlueChrome
3745994458 BlackChrome
3745994459 RedChrome
3745994455 DigiWhiteGold
3745994452 Mithril
3712439179 DigiFireWood
3712439176 DigiSnowWoow
3712439178 DigiBamboo
3712439173 DigiStarWood
3712439172 DigiFelWood
3729216888 DigiHolyWood
3729216887 DigiEmerald
3729216886 DigiRuby
Have tried them on Item Modifier cheat?

lonewolf2500
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Re: [REQUEST] Digimon World: Next Order

Post by lonewolf2500 »

Guyverd wrote:
Mon Feb 27, 2023 3:00 am
lonewolf2500 wrote:
Sun Feb 26, 2023 10:28 pm
some material codes
3729216889 DigiQuarts
3729216888 DigiOnyx
3729216895 BlueChrome
3745994458 BlackChrome
3745994459 RedChrome
3745994455 DigiWhiteGold
3745994452 Mithril
3712439179 DigiFireWood
3712439176 DigiSnowWoow
3712439178 DigiBamboo
3712439173 DigiStarWood
3712439172 DigiFelWood
3729216888 DigiHolyWood
3729216887 DigiEmerald
3729216886 DigiRuby
Have tried them on Item Modifier cheat?
yes.
they need to be converted if you use HEX but I found them in-game.
you set and lock the item then go get any material and if you change the number of items they count as that number

kenjaws6
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Re: [REQUEST] Digimon World: Next Order

Post by kenjaws6 »

BabyGroot wrote:
Mon Feb 27, 2023 2:27 am

Some people have given their save file, but it can't be used. i don't know what happened.
if you want to try it, try this save file :

Made by Guyverd : Here
Made by mcrayzenx : Here

NOTE: Don't forget to backup the original data file
I think the SystemSaveData.byte file found in save game folder for Steam version(C:\Users\[Username]\AppData\LocalLow\Bandai Namco Entertainment\Digimon World Next Order\[SteamID]) has some sort of codes that only works for specific steam ID. So it will only read SaveDataXX.byte files based on your current SteamID. I hope I don't breach the forum rules but I'm using pirated version of this game and I can use the save files from anyone if I can make the game thinks that I am that person playing the game. So if I know Guyverd and mcrayzenx SteamID, I can change it in a Steam emulator and supposedly the game will be able to read the save file in the game.

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BabyGroot
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Re: [REQUEST] Digimon World: Next Order

Post by BabyGroot »

kenjaws6 wrote:
Mon Feb 27, 2023 10:16 am
BabyGroot wrote:
Mon Feb 27, 2023 2:27 am
...
...
So data files from Guyverd & mcrayzenx you can use?

kenjaws6
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Re: [REQUEST] Digimon World: Next Order

Post by kenjaws6 »

BabyGroot wrote:
Mon Feb 27, 2023 10:35 am
kenjaws6 wrote:
Mon Feb 27, 2023 10:16 am
BabyGroot wrote:
Mon Feb 27, 2023 2:27 am
...
...
So data files from Guyverd & mcrayzenx you can use?
Yes, I have tried it and it works!
Image
save file from Guyverd(SteamID: 76561199493503482)

mcrayzenx
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Re: [REQUEST] Digimon World: Next Order

Post by mcrayzenx »

Here are the things that would be really useful as an additional cheat to the already amazing table by @BabyGroot
1. Ignore Building Upgrade Requirement
2. Instant Building Upgrade
3. Infinite Camp Durability (Found it on Player Data, you can just edit the value and freeze it.)

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BabyGroot
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Re: [REQUEST] Digimon World: Next Order

Post by BabyGroot »

kenjaws6 wrote:
Mon Feb 27, 2023 10:38 am
BabyGroot wrote:
Mon Feb 27, 2023 10:35 am
kenjaws6 wrote:
Mon Feb 27, 2023 10:16 am

...
...
...
Thanks for the info bro, now i can use file save
Spoiler
Image

mcrayzenx
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Re: [REQUEST] Digimon World: Next Order

Post by mcrayzenx »

BabyGroot wrote:
Mon Feb 27, 2023 10:59 am
kenjaws6 wrote:
Mon Feb 27, 2023 10:38 am
BabyGroot wrote:
Mon Feb 27, 2023 10:35 am

...
...
Thanks for the info bro, now i can use file save
Spoiler
Image
Your next post will be a BOMB! :D

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