Atomic Heart [Engine:Unreal 4.27.2]

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SunBeam
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Atomic Heart [Engine:Unreal 4.27.2]

Post by SunBeam »

[ 24 Feb 23 - Hit #2 ]

Kindly DO NOT POST this DLL and/or cheat table on other websites/forums/communities (e.g.: Nexus, OCD, etc.). Same as you prefer those places, I prefer FRF, having created these tools specifically for this community. If you want to spread the news and let others enjoy all of this, then please link them to join FRF. Thank you for respecting my choice!



[+] Updated the DLL to expose several UObject pointers you can use in your work, granted the DLL is used alongside:
  • LocalPlayer
  • GameViewportClient
  • Console
  • PlayerController
  • CheatManager
  • Pawn
[+] Fixed several UE4 offsets, as the last game update shifted them a bit.

dxgi.zip
1.2
(68.36 KiB) Downloaded 2739 times

How to use:

Extract the DLL into your game folder, the \Atomic Heart\AtomicHeart\Binaries\Win64 folder:
  • EXAMPLE for Steam: G:\SteamLibrary\steamapps\common\Atomic Heart\AtomicHeart\Binaries\Win64
Note that the above is an example. Obviously your game won't be on G drive like in my case T_T.

[+] Below is a cheat table that has to be used together with the DLL. If you don't place the DLL in Win64 folder, the scripts in the table that need data from the DLL will fail to activate. You've been warned!

Image

Notes:
  • [ Engine ] > Change ConsoleKey (inspect script for key names!) script
    Lets you change the ConsoleKey. This is an alternative to editing Input.ini described in the section below (Hit #1). Run the script, change key to your liking (you can open the script to find out key names). Go back in-game, press the key you set and the console should open.
  • [ Engine ] > MoveForward, MoveRight, MoveUp Handler script
    This script will add extra movement when you press WASD/Space/Ctrl keys, including letting you move up/down, in the direction the mouse is facing. To be used together with the fly console command, so you can reach those places you wanted to get to with ease! Regarding collisions and moving through walls: I did specify that the game behaves abnormally if you use ghost command, so don't bother asking.
  • [ Game ] > Unlimited Energy script
    The script will hook RageComponent::Update function and constantly refresh your Current and Max values of Energy. Once activated, you will see an instant refill, then bar won't decrease anymore when you shoot.

AtomicHeart-Win64-Shipping.CT
v1
(25.32 KiB) Downloaded 1288 times

I will rarely add more options to the table, as I want to enjoy the game. For tables that contain the options your heart desires, please check the topics of other table makers.

Video of it in action:



BR,
Sun

[ 21 Feb 23 - Hit #1 ]

This post contains solely a DLL (dxgi.dll). If you want standard cheat tables, I suggest checking other topics in this section.

If you skip all the text below and go straight to downloading the DLL, I will not reply to any questions that clearly denote that you've not read my observations/instructions!

That being said, the DLL will automatically perform several UE4-internal tasks when the game is initialized:
  • Hooks UGameViewportClient::SetupInitialLocalPlayer to construct the Console UObject, member of GameViewportClient. You may then use Tilde (~) key to open up the console.

    To change the key:

    - click Start at the bottom left of your taskbar, then type in 'Run' -or- press WinKey+R keys
    - copy-paste this to the input field: %LocalAppData%\AtomicHeart\Saved\Config\WindowsNoEditor

    Image

    - hit Enter key
    - open Input.ini file
    - copy and paste the text below at the top of the file:

    Code: Select all

    [/Script/Engine.InputSettings]
    ConsoleKey=Tilde
    
    Like this:

    Image

    - change key to whatever you want (e.g.: F10)
    - accepted key names:
    Spoiler
    BackSpace
    Tab
    Enter
    Pause
    CapsLock
    Escape
    SpaceBar
    PageUp
    PageDown
    End
    Home
    Left
    Up
    Right
    Down
    Insert
    Delete
    Zero
    One
    Two
    Three
    Four
    Five
    Six
    Seven
    Eight
    Nine
    A
    B
    C
    D
    E
    F
    G
    H
    I
    J
    K
    L
    M
    N
    O
    P
    Q
    R
    S
    T
    U
    V
    W
    X
    Y
    Z
    NumPadZero
    NumPadOne
    NumPadTwo
    NumPadThree
    NumPadFour
    NumPadFive
    NumPadSix
    NumPadSeven
    NumPadEight
    NumPadNine
    Multiply
    Add
    Subtract
    Decimal
    Divide
    F1
    F2
    F3
    F4
    F5
    F6
    F7
    F8
    F9
    F10
    F11
    F12
    NumLock
    ScrollLock
    LeftShift
    RightShift
    LeftControl
    RightControl
    LeftAlt
    RightAlt
    LeftCommand
    RightCommand
    Semicolon
    Equals
    Comma
    Underscore
    Hyphen
    Period
    Slash
    Tilde
    LeftBracket
    LeftParantheses
    Backslash
    RightBracket
    RightParantheses
    Apostrophe
    Quote
    Asterix
    Ampersand
    Caret
    Dollar
    Exclamation
    Colon
    A_AccentGrave
    E_AccentGrave
    E_AccentAigu
    C_Cedille
    - save file
    - restart the game if you had it open (this won't work till you reboot the game, so it can read the file)
    - IF the key is not working, then please either make Input.ini read-only (after pasting back what I mentioned above) -OR- consider enabling EN language for your keyboard and switch to it (Alt+Shift is the default switching key combination) while playing the game, so you can use Tilde key: [Link]
  • Enables the use of set command in the console (e.g.: set Engine.Actor bCanBeDamaged False) through a patch.
  • Makes any command you run in the console -IF THE COMMAND EXISTS- not return "Command not recognized". It basically hooks CallFunctionByNameWithArguments and sets the UFUNC_Exec flag for anything running through this internal function.
  • Restores the core functionality of fly, ghost and walk commands.
    BIG NOTE: DO NOT USE GHOST command, as the game is behaving abnormally when disabling collisions. It teleports the player way under the map and the only way you'd get back up is by reloading a save game. You've been warned!
  • Restores and replaces stock god with the DEVELOPER GOD MODE. Just open the console with Tilde key (or your key), type in god and then hit Enter key. You'll see a message in the console that it was enabled. You do not need to enable it with every map transition or game load. It will stay enabled till you disable it by typing the same command, then Enter. It's a toggle.
How to use:

Extract the DLL into your game folder, the \Atomic Heart\AtomicHeart\Binaries\Win64 folder:
  • EXAMPLE for Steam: G:\SteamLibrary\steamapps\common\Atomic Heart\AtomicHeart\Binaries\Win64
Note that the above is an example. Obviously your game won't be on G drive like in my case T_T.


dxgi.zip
1.1 (fixed 'god'); password: sunbeam
(66.51 KiB) Downloaded 1442 times


I'll reserve second post for console commands (if I find any that are useful/interesting).

BR,
Sun

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by SunBeam »

< reserved >

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by SunBeam »

Please re-download. I forgot to make a change before uploading. god should now work properly.

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by cclovexjy123 »

excurse me,can it be used on xgp version,tks..

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by SunBeam »

cclovexjy123 wrote:
Tue Feb 21, 2023 4:15 am
excurse me,can it be used on xgp version,tks..
your ixcursed, nem se pgx ver wat iz

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by Rhark »

SunBeam wrote:
Tue Feb 21, 2023 5:15 am
your ixcursed, nem se pgx ver wat iz
Thought I was having a stroke trying to read this :lol:

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by unREAL »

Thanks for the console and the god mode, it works fine!
cclovexjy123 wrote:
Tue Feb 21, 2023 4:15 am
excurse me,can it be used on xgp version,tks..
Yes it works for the windows store version, this game allows to open the game-folder.
BUT you can't change the console key cuz you can't access the savegame INI ( its encrytped )

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by SunBeam »

Rhark wrote:
Tue Feb 21, 2023 9:34 am
Thought I was having a stroke trying to read this :lol:
Imagine how I felt reading the original :) But hey, sometimes you have to respond in the same language, maybe you end-up getting along...
unREAL wrote:
Tue Feb 21, 2023 10:57 am
BUT you can't change the console key cuz you can't access the savegame INI ( its encrytped )
You can't change it, but they can read the last big IF in my post ('To change the key' section). I wrote how to change keyboard language to EN so then Tilde can be used. Again.. this is for people who don't have a QWERTY keyboard, not for people who just want to change console to F1 cuz they don't like Tilde key..

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by cclovexjy123 »

..thanks for answering..

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by yuanzuixie »

thx~~~~~~~~~~~~~~~

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by vue556 »

So what can i do with this can i change my skill points?

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by rambler »

I tried to use fly or ghost with the gamepass version to bypass some of the platforming but either just crashes my game.
God and fov seems to work fine though so thanks a lot for this.

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by Csimbi »

Someone's been busy! Great job, as always!
Thanks!

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by Kalinag »

SunBeam, After following your instructions and inserting the "dxgi.dll" in the "\Atomic Heart\AtomicHeart\Binaries\Win64" folder, I receive a message at the beginning of each game as follows: "Some prerequisites were not found, please check with SunBeam for a new build."
I only report it here because it may be of some import to you.
Thank you for your work here.

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Re: Atomic Heart [Engine:Unreal 4.27.2]

Post by unREAL »

Kalinag wrote:
Thu Feb 23, 2023 5:34 pm
SunBeam, After following your instructions and inserting the "dxgi.dll" in the "\Atomic Heart\AtomicHeart\Binaries\Win64" folder, I receive a message at the beginning of each game as follows: "Some prerequisites were not found, please check with SunBeam for a new build."
I only report it here because it may be of some import to you.
Thank you for your work here.
Im sure the problem is on your end.
Yes the game had an update today but still the proxy DLL works fine!

I would suggest deactivate your AntiVirus :)

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