Assassin's Creed 4 ~ Black Flag ~ Jackdaw Edition ~ v1.07 ~ Uplay & Steam (incl DLCs)
* Player Status:
- Full Breath Underwater
* Inventory Supplies: for Edward/Connor, Jackdaw ammo and cargo
* Teleport & Coordinates... (incl Free Cam & Cam distance)
* Ship Status:
- Ship Battle...
* Freeze Mission Timer... (allows you to re/set/lock most timers)
* Abstergo Challenges... (allowing to edit/complete/reset most/any challenge)
* Time of day: set/lock time of day
* Tools: Build icon lists...
* Full/Compact View mode
* Window mode (incl "true" window featuring ~ see batchfile)
* added features from DLCs Aveline & Freedom Cry
* fixed godmode conflict...
* added Teleport function (see also Help & Readme)
* completed Inventory Supplies
* all routines now "pick up" values (almost) immediately (espec Inventory has been "cleaned up" nicely now)
* added 'Invisible' for player (see note below)
* Ship Status: health & invisible (see note below)
some minor updates, espec. in the Teleport part...
now supports also more recent exe v107
now supports also CN localised v107. Did test extensively, but never played longer then 1hr...
Note: some major changes have been introduced, so you'll need to pre-select your version first...
(and please consult the Readme file)
ps: #DeadCraft forwarded the steam exe, which appeared to be exactly the same as the CN exe. Iow when using Steam v107, select for 'CN loc support'. Note though that he reported frequent crashing between missions/saving/loading. Which I can not currently reproduce as I replayed 3 sequences (6~8) without a single crash, and all sub/cheats enabled.
pm me if you get the same problems and please try to reproduce the situation; and determine which 'main' cheat script is causing it...
* Abstergo Challenges: you can set the 5 online Challenges as 'completed'
(credits to #Jed513 (cs.rin) for his research)
Besides some minor corrections, this version now implements the Exception routine introduced in CE v6.8+. Basically, the likely chance of getting the game crashing is considerably reduced! I've also improved the Teleport function; better testing AND introducing the lua exception fn here... Bottomline: to take advantage of these features, run CE v6.8 (or higher).
Ps: I'm keeping error counters for specific cheats; any non-zero counter would have crashed the game. Request to Win10 users: if you do have 2+ value counters, make a printscreen and pm. The routines work, but Win10 is kinda special case. thx in advance.
Ps2: not every cheat is wrapped with that error routine. If you still crash, kindly report back...
Added [Free Cam] option (see [Teleport & Coordinates...]), based on my research as explained here: [ viewtopic.php?f=4&t=11855
]. Just wanted to see myself how easy it would be to implement; in particular for a x32 game... The implementation here is also a good exemple on how to integrate it in an existing table.
ps: not really 'touched' anything else, so that should work fine...
* Added [FreeCam - option 2]: you now control the camera, not the player (not the result I hoped for btw)
(also routine updated to be more "flexible")
* Window Mode: dis/enables Windowed mode. However, you will always get a 'fixed' upper_left window. To obtain full window featuring, use [AC4 BF_WinGame] batchfile. This batchfile makes use of Swiss File Knife; you'll need to download a version yourself... Tip: just patch a copy of the game's exe, and rename it distinctively.
(the Window Mode flag will continue to work with the 'patched' version)
For more info/discussion, see here: [ viewtopic.php?f=23&t=11869
(updated batchfile; made more sense this way. and also takes care of names with spaces)
What I forgot to mention: the patch does not seem to work for 'steam' version...?
- UPDATE 10 - (v3.4)
Major overhaul (no longer DRM selection for any option); and should support most (all/recent) versions... Did test with 5 different EXEs Uplay & Steam (incl cracked ~ latest CN support). Again: did not play game in full; just basic testing/Fasttravel stuff. (also tested both DLCs and working)
- UPDATE 11 - (v3.6)
Noticed during recent research that some scripts were not picked up in the pre/start_sequence; should now be solved...
Added: Build Icon Lists. Based on my ACU/ACS experience, added this feature here too (see Readme for more info).
Note: AC BF does not make use of a 'show on map' flag (it seems to be based on the presence of a "content" pointer)
PS: I've done thorough testing of the Teleport/FreeCam scripts; but hardly checked out the other scripts (as I haven't touched them anyway). Just to be save: currently keeping the prev version for the time being.
Also: tested will all game EXEs at my disposal; meaning if my prev vs worked out for you, this one should too...
- UPDATE 11 - (v3.8)
Added: Freeze Timers...
Based on my experience in ACU: for more info see here [ viewtopic.php?p=138872#p138872
Note: there is no real logic in when/where which timer is used (even in combo)?! Also, I'm pretty sure these are not the only ones: did not check out the naval missions f.e.
REQ: if you are replaying the game, keep a list of Seq/Missions where which script is used. And let me know which timers are not yet tackled/covered...!
(ps: timers without visual counters are very difficult to find, so...)
- UPDATE 12 - (v3.9)
Added: * Ship Status ~ Ship Battles...: gets a list of ships in vicinity (both enemy & friendly)
Note: upon quiting, CE will ask you to save. you do not need to do that (is "caused" by this script)
* Time of Day: set/lock the actual hour...
* Full/Compact View Mode: allows you to hide most of CE's GUI (see menubar).
also note: the Window Mode option has been moved to the menubar as well; not really a cheat as such.
- UPDATE 13 - (v4.1)
Added: edit/complete any challenge (based on ACU experience)
Minor updates (related to CE pre-v7.x)
Major update GUI (special thx to CE members in helping/guiding me here ~ see scripts/readme for details)
- UPDATE 14 - (v4.4)
Important update related to GUI and 'auto-attach': have been working on this spanning 2-3 weeks (see also readme)
(now also includes 'Select & launch game' and 'Show Tablename')
As some of you will know (?), #Sunbeam has been posting his 'DebugMenu' tables for several AC titles already. This weekend, I was trying to pinpoint the ship's health value; but it seemed harder then I expected... (approaching it the same way as player's health, which turned out to be the wrong tactic)
Since I recalled that table, I figured it could help me out... as one of the cheats is called 'NavalInvisible'. Basically: I dis/enabled the cheat, and scanned for any 1-byte change value (0 1). Couldn't find anything at first, until I tried the reverse ('off' being '1')...
And if I can do that for the ship, I could obviously also do that for the player... (so yeah, definitely credits to #Sunbeam for that amazing "Cheat Console" find)