Afterimage

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Cyber
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Afterimage

Post by Cyber »

Just a simple table for Afterimage

Features:
  • Modify DebugSetPlayerSPropValue Param1
  • SProp Scanner
  • NoClip and Fly
Notes:
  • After constructing console and activating it (Tilde), you can use following debug commands
    debug commands
    [00009302] 000001BA95B6CFE0 Function /Script/Afterimage.PlayerCharacter:DebugClearMinimapExplorationInfo
    [00009303] 000001BA95B6CF00 Function /Script/Afterimage.PlayerCharacter:DebugEditLS
    [00009304] 000001BA95B6CE20 Function /Script/Afterimage.PlayerCharacter:DebugExcuteCommandsByGroupID
    [ 0] 000001BA95B80F00 IntProperty /Script/Afterimage.PlayerCharacter:DebugExcuteCommandsByGroupID.GroupID
    [00009305] 000001BA95B6CD40 Function /Script/Afterimage.PlayerCharacter:DebugGiveAbilityByGroupID
    [ 0] 000001BA95B80E80 IntProperty /Script/Afterimage.PlayerCharacter:DebugGiveAbilityByGroupID.GroupID
    [00009306] 000001BA95B6CC60 Function /Script/Afterimage.PlayerCharacter:DebugGiveAbilityToPlayer
    [ 0] 000001BA95B80E00 NameProperty /Script/Afterimage.PlayerCharacter:DebugGiveAbilityToPlayer.AbilityName
    [00009307] 000001BA95B6CB80 Function /Script/Afterimage.PlayerCharacter:DebugGiveAfterimage
    [ 0] 000001BA95B80D80 StrProperty /Script/Afterimage.PlayerCharacter:DebugGiveAfterimage.GroupID
    [00009308] 000001BA95B6CAA0 Function /Script/Afterimage.PlayerCharacter:DebugHiddenHUD
    [00009309] 000001BA95B6FF20 Function /Script/Afterimage.PlayerCharacter:DebugRemoveAbilityByGroupID
    [ 0] 000001BA95B80D00 IntProperty /Script/Afterimage.PlayerCharacter:DebugRemoveAbilityByGroupID.GroupID
    [00009310] 000001BA95B6FE40 Function /Script/Afterimage.PlayerCharacter:DebugRemoveAbilityFromPlayer
    [ 0] 000001BA95B80C80 NameProperty /Script/Afterimage.PlayerCharacter:DebugRemoveAbilityFromPlayer.AbilityName
    [00009311] 000001BA95B6FD60 Function /Script/Afterimage.PlayerCharacter:DebugSetLoadingLevelType
    [ 0] 000001BA95B80C00 IntProperty /Script/Afterimage.PlayerCharacter:DebugSetLoadingLevelType.NewType
    [00009312] 000001BA95B6FC80 Function /Script/Afterimage.PlayerCharacter:DebugSetLocationTimer
    [00009313] 000001BA95B6FBA0 Function /Script/Afterimage.PlayerCharacter:DebugSetMapEnabled
    [ 0] 000001BA95B80A80 NameProperty /Script/Afterimage.PlayerCharacter:DebugSetMapEnabled.MapName
    [00009314] 000001BA95B6FAC0 Function /Script/Afterimage.PlayerCharacter:DebugSetPlayerLocation
    [ 0] 000001BA95B80980 FloatProperty /Script/Afterimage.PlayerCharacter:DebugSetPlayerLocation.TargetX
    [ 4] 000001BA95B80A00 FloatProperty /Script/Afterimage.PlayerCharacter:DebugSetPlayerLocation.TargetZ
    [00009315] 000001BA95B6F9E0 Function /Script/Afterimage.PlayerCharacter:DebugSetPlayerSPropValue
    [ 0] 000001BA95B80880 StrProperty /Script/Afterimage.PlayerCharacter:DebugSetPlayerSPropValue.SPropID
    [ 10] 000001BA95B80900 StrProperty /Script/Afterimage.PlayerCharacter:DebugSetPlayerSPropValue.NewValue
    [00009316] 000001BA95B6F900 Function /Script/Afterimage.PlayerCharacter:DebugToggleMinimapExplorationInfo
    [00009317] 000001BA95B6F820 Function /Script/Afterimage.PlayerCharacter:DebugTogglePlayerAbilities
    [ 0] 000001BA95B80800 BoolProperty /Script/Afterimage.PlayerCharacter:DebugTogglePlayerAbilities.NewState
  • Use DebugSetPlayerSPropValue <SPropID(string)> <NewValue> to set various player stats in game.
  • When you activate Modify DebugSetPlayerSPropValue Param1, instead of entering SPropID, you can just select SPropID on the table and edit NewValue in-game. E.g. from DebugSetPlayerSPropValue status_hp 50 to DebugSetPlayerSPropValue . 50 .
  • List of SPropID
    SPropID
    status_name
    status_hp
    status_hp_max
    status_mp
    status_mp_max
    status_atk
    status_def
    status_lose_control
    status_player_start_tag
    status_stagger_end_time
    status_object_triggered
    status_object_open
    status_spawnPoint_triggered
    status_superarmor
    status_diefromsceneobj
    combat_templs_skill
    combat_team_id
    combat_state_stun
    item_templs
    item_bag
    item_coin
    shop_templ_name
    shop_data
    move_gravity_scale
    move_max_falling_z_velocity
    move_nav_fly_speed
    move_braking_deceleration_falling
    move_falling_lateral_friction
    move_use_controller_desired_rotation
    dlg_save_data
    quest_active
    quest_completed
    camera_lagspeed
    camera_lagupspeed
    camera_lagdownspeed
    move_jump_max_count
    move_max_walk_speed
    move_max_dash_count
    move_current_remain_dash_count
    move_permit_wall_slide_now
    move_air_control
    camera_lagmaxdistance
    camera_chasemaxdistance
    move_max_wallslide_zvelocity
    move_wallslide_init_zvelocity
    move_jump_z_velocity
    move_jump_max_hold_time
    treasure_coin_hit_count
    status_invincible
    status_actor_visibility
    status_defilade_overlap
    status_actor_dead
    item_drop_calc_times
    status_level_trans_loc
    status_in_water
    status_riding
    diary_monsterbook
    acquired_abilities
    diary_music
    move_findfloor_adjust
    status_level
    status_exp
    status_playerinfo
    status_shortcuts
    equipmentsystem_data
    move_movement_enabled
    status_kp
    status_kp_max
    status_hp_tutorial
    diary_tutorials
    status_damage_amp
    status_damage_res
    status_damage_normal_amp
    status_damage_skill_amp
    status_damage_magic_amp
    status_atk_critical_chance
    status_atk_critical_damage
    status_damage_element_physical_amp
    status_damage_element_fire_amp
    status_damage_element_water_amp
    status_damage_element_wind_amp
    status_damage_element_earth_amp
    status_damage_element_physical_res
    status_damage_element_fire_res
    status_damage_element_water_res
    status_damage_element_wind_res
    status_damage_element_earth_res
    status_magatk
    status_atk_sword
    status_atk_scythe
    camera_chaseupspeed
    camera_chasedownspeed
    camera_chasespeed
    cooking_templ_name
    cooking_data
    diary_cooking
    status_playtime
    status_save_playtime
    chip_hp
    chip_mp
    item_bag_order
    status_map_discovered
    item_drop_record
    status_hp_recovery_kill
    status_mp_recovery_kill
    status_hp_recovery_time
    status_mp_recovery_time
    exp_param1
    status_actor_firsttime_dead
    status_actor_is_dying
    status_turnround
    status_last_run_time
    item_storage
    event_onhit
    status_mapname
    event_blinkend
    acquired_afterimage
    afterimage_points
    afterimage_max_count
    event_perfectcounter
    status_atk_gsword
    status_atk_dsword
    status_atk_whip
    status_atk_katana
    status_atk_book
    status_atk_scroll
    status_atk_longstaff
    status_atk_shortstaff
    status_weapon_statrec
    status_loading_level_type
    status_sailing_enabled
    status_teleport_enabled
    status_anti_petrifact
    status_soul_invade
    status_soul_dash
    status_activated_playerstart
    menu_unlock_monsterbook
    item_usedcount_record
    status_swimming_enabled
    status_actor_is_need_deadshow
    status_coin_factor
    status_normal_attack_speed_up
    status_lock_damage_to_one
    status_ghp
    status_ghp_max
    status_bodyhit_damage_res
    status_max_walk_speed
    status_hp_heal_amp
    status_pray_heal_amp
    status_mp_heal_amp
    status_mp_cost
    status_drop_rate_amp
    status_rare_drop_rate_amp
    status_buff_effect
    status_buff_duration
    status_debuff_effect
    status_debuff_duration
    status_dash_distance_amp
    status_perfect_time_amp
    status_atk_crystallball
    event_explode
    event_behit
    status_debuff_fire
    event_buff_conmmand
    event_onhit_critical
    ending_gohome
    ending_cradle
    ending_holyson
    ending_fourthwall
    ending_hope
    ending_withered
    ending_travel
    ending_dream
    ending_wait
    ending_flowerofworld
    chapter_count
    diary_achievement
    move_nav_fly_speed_inc
    move_nav_fly_speed_dec
    num_se_coin
    item_rune_order
    status_musicdoodad_finish
    talent_point_sum
    talent_point_used
    event_onapplyhiteffect
    status_num_pattsweapon
    status_door_voyage
    status_num_activte_warterheart
    status_damage_element_light_amp
    status_damage_element_soul_amp
    status_damage_element_light_res
    status_damage_element_soul_res
    status_whip_damage_amp
    status_num_puresoul_inlevinequest
    status_lv26_boat_light
    status_boat_curr_station
    status_boat_target_station
    status_fmodevt_override
    status_num_maskhas
    status_42_fightforyxs
    status_renee_fightforwindgod
    status_42_entertower
    status_metlv15stone
    status_isinspectlv23doodad
  • Use SProp Scanner to scan SPropID that has been generated by game. Just edit Select SProp and press Num 0 (Execute) to start the process. It takes around 2 - 7 seconds to grab the correct address. If after sometime it does not grab the correct address, then that SPropID is not generated yet. You have to re-activate Execute every time you want to scan SPropID.
  • Remember to backup your save game because some changes in player stats with DebugSetPlayerSPropValue are permanent.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Afterimage-Win64-Shipping.CT
demo
(20.28 KiB) Downloaded 2946 times

KS212
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Re: Afterimage

Post by KS212 »

Thanks for this. Still works on the current Steam version and it's actually good that changes are permanent. You can set stuff like status_superarmor 1, maxhp 999 maxmp 999 etc and it will save. status_invincible makes you literally untouchable permanently which can occasionally be bad if there's scripted deaths... Just set your defense to something ridiculous and with superarmor, you can plough through anything.

Luke76bg
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Re: Afterimage

Post by Luke76bg »

This doesn't work for the full game, right ?

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Franito
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Re: Afterimage

Post by Franito »

Work in full game?

790410602
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Re: Afterimage

Post by 790410602 »

Debug Commands still work while SProp Scanner not. It would help me a lot if this can be updated.

Luke76bg
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Re: Afterimage

Post by Luke76bg »

yes we need a real working table for this game, please!

dexade
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Re: Afterimage

Post by dexade »

790410602 wrote:
Wed Apr 26, 2023 6:20 pm
Debug Commands still work while SProp Scanner not. It would help me a lot if this can be updated.
Could you tell me how to input the Debug Commands ? I can't find the input location in the game.

790410602
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Re: Afterimage

Post by 790410602 »

dexade wrote:
Thu Apr 27, 2023 2:50 am
790410602 wrote:
Wed Apr 26, 2023 6:20 pm
Debug Commands still work while SProp Scanner not. It would help me a lot if this can be updated.
Could you tell me how to input the Debug Commands ? I can't find the input location in the game.
just press "~" after Construct Console finished

sento500
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Re: Afterimage

Post by sento500 »

How can I add items through the console? Perhaps due to ignoring obstacles, I skipped the steps of the task and missed a mask fragment, making it impossible to play normally

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Carriva
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Re: Afterimage

Post by Carriva »

Table it work 5/15/2023 2:30 Thanks you Cyber

arcana
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Re: Afterimage

Post by arcana »

I appreciate your effort.

Could you find Bless of Guardian's recovery rate adress?

Because Bless of Guardian's shield removes 'hit stop time' while superarmor is working.

I want to remove 'be hit stop time', not stagger.

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