SpongeBob SquarePants: The Cosmic Shake Trainer

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Rhark
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SpongeBob SquarePants: The Cosmic Shake Trainer

Post by Rhark »

Image +20 cheats for game version: Steam build-10402552 Last Updated: 14.02.2023
Options
  • Activate Trainer
  • Cannot Die
  • No Environmental Damage
  • Jetpack
  • Stealth Mode
  • Super Player Speed
  • Slow AI
  • Super Movement Speed
  • Super Jump
  • Save Coordinates
  • Teleport to Saved Coordinates
  • Player Speed Multiplier
  • AI Speed Multipier
  • Movement Speed Multiplier
  • Jump Height Multiplier
  • Edit: Jelly Beans
  • Edit: Doubloons
  • Edit: Player X Coordinate
  • Edit: Player Y Coordinate
  • Edit: Player Z Coordinate
Image

Included in the Cheat Evolution app.
SpongeBob SquarePants: The Cosmic Shake build-10402552 PLUS 20 Trainer

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The_Podstanar
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Re: SpongeBob SquarePants: The Cosmic Shake Trainer

Post by The_Podstanar »

Stealth Mode's hook point/implementation is the same as in my table from here: viewtopic.php?f=4&t=23298
Coincidence?

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Rhark
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Re: SpongeBob SquarePants: The Cosmic Shake Trainer

Post by Rhark »

The_Podstanar wrote:
Fri Feb 17, 2023 11:06 am
...
Coincidence?
I guess so. I just used Cake-san's UE tool, CE's "Enumerate DLL's and Symbols" and then looked around and found this: Image

It is a simple script:

Code: Select all

aobscanmodule(stealthMode_AOB,CosmicShake-Win64-Shipping.exe,0F 84 ?? ?? ?? ?? 80 ?? ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 85 ?? 75 ?? E8) // should be unique

stealthMode_AOB:
  db 90 E9
registersymbol(stealthMode_AOB)

[DISABLE]

stealthMode_AOB:
  db 0F 84

unregistersymbol(stealthMode_AOB)
Perhaps we think alike :D

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The_Podstanar
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Re: SpongeBob SquarePants: The Cosmic Shake Trainer

Post by The_Podstanar »

lol i used code filter, your method is definitely less tedious :D

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