thank you so so much for the table, but it failed to load when I open it. It came up with a window saying "This is not a valid cheat table.(Error reading CEtrainer. ActiveControl:Unknown property:"ActiveControl")" Is there any way to fix it?
thank you so so much for the table, but it failed to load when I open it. It came up with a window saying "This is not a valid cheat table.(Error reading CEtrainer. ActiveControl:Unknown property:"ActiveControl")" Is there any way to fix it?
Are you using the most recent version of cheat engine? Not sure if that would fix it.
Thank you for adding new things to this your table has made it easier to rush n get all the people without dealing with battles. ♥ and I LOVE the infinite summons!
If you leave Path 100% clicked on and go fight battles you always fight Caits or those Slime things and you can 100% hit them and break their shields. LOL Pretty wild.
If you leave Path 100% clicked on and go fight battles you always fight Caits or those Slime things and you can 100% hit them and break their shields. LOL Pretty wild.
Because it done incorrectly.
Use the table i've uploaded a few posts above (OT2 Field Command Always Success.CT), it does not affect anything except path actions like Steal and Scrutinize.
Man you should seriously add that as an option, I kept the old table because it's great for leveling your crew up quickly. LOL
I don't see an option to always fight Caits / Slimes and have 100% hit rate against them... it's actually incredible... if you figure out how to add it as an actual option, DO IT man! It's a case of accidental genius.
Genre: RPG/Turn-Based/Square Enix
Release: 24,Feb 2023
Process: Octopath_Traveler2-Win64-Shipping.exe
SaveLocation: %USERPROFILE%\Documents\My Games\Octopath_Traveler2\Steam\<user-id>\SaveGames\
Build: Initial/Build.10493019
CheatEngine: 7.50/Open to public for free
Save and back up frequently.
Item and stats/Money/Stats/Battle/Play Time/Summonable Character and Monster/Learned skill
Play Time 0
No Cost in Shop
Automatically win
Equip stats Editor
Set Extend Status
Extend EXP Bonus
Enemy can't move
Set Character's level
Infinite Item/Summonable
Field Command 100% success
Max Money/HP/SP/BP/JP/Latent
Save current monsters and restore
Overwriting to above rare 8 monsters
OHK/No SP/No BP/Shield 1 for Enemies
Always Max in Field/HP/SP/Potentiality
Doesn't change Time zone with over time
JP/EXP/Money/Sell Price/Move Multiplier
No Encount/Force Encount/Set Frequency
Enemy HP1/SP0 after start battle/Test Phase
Preempt/Flee/Capture/Steal/Enemy Drop 100%
Output Strong Skills/Strong Persons/Useful Items
Overwriting skills to For Boss Battle/Normal Battle
Start the battle with maximum HP/SP/Potentiality
Save current skills temporarily/Restore saved skills
Set JP EXP Extend Status/Align with member's greatest value
Max quantity what you already have/Consumable/Equip/Generic/All
Add new:
FOV/RGB/Luminance
I found it by chance and added it.
It's fun because it changes the impression quite a bit.
However, be careful not to change it too big or it will change drastically.
If something doesn't work, look at the Q&A
If Path 100% isn't available, Q&A will solve, but applying another 100% script also will give 100%.
There're in Basic_Author is~_DropdownList_ ID Lists.
And right click then "Set/Change dropdown selection options"
Or you can open the CT with a text editor (Notepad++, etc.) to check it.
About unavailability of some scripts
If you can't use some scripts, you may not have checked ScanSettings_Mem in Cheat Engine settings.
If this doesn't work, you may want to check Use VEH debugger as well, but it probably doesn't related.
Or make sure you have the latest version of Cheat Engine, my version is identical to the officially public free of charge.
About JP/EXP/Money not being zero even if multiplier is set to zero.
Turn off associated support abilities.
The original multiplier is 0, but the calculation is different for what you get in addition.
How can I use this table on a different console,like Ryujinx or yuzu,etc?
Quite difficult,they're completely different games.
The data structure itself is probably the same, but the coding and processing is very different.