Has anyone played with the "LootDropRareChanceModifier"? I've tried poking it before looting chests and can't really notice a difference in the end result
for talent points just use negative numbers, like if ur missins 15 points get urself down to level 25 then start using positive numbers to level urself up.
Pointer > PlayerController> Pawn> Under BP_Biped_Player_C > Seach for whatever u want most of multipler is in it
change the value of modifier to negative and you will gain allot of gold
I hope images are allowed if not i will remove [Link] [Link]
It's ok I got like 500k in total from eye ball chest already much quicker your methods can be a backup for ppl that already open all the eyeball chest
I'm confused with how many different options there are, before I open an eyeball chest do I change LootDropCountModifier current, base, min or max? And what did you change it too?
Edit: For anyone wondering... you edit the value of LootDropCountModifier.Current. Changed mine to 1000 and a single eyeball chest gave me 500k. Not sure why nobody else has posted that
for talent points just use negative numbers, like if ur missins 15 points get urself down to level 25 then start using positive numbers to level urself up.
i tried setting experience gain to negative numbers and im not losing any levels. Just stuck at 40
for talent points just use negative numbers, like if ur missins 15 points get urself down to level 25 then start using positive numbers to level urself up.
May I ask you what to set to negative values? Someone said its a string value but I couldn't find it..
Talents seem to be difficult to change, to me
for talent points just use negative numbers, like if ur missins 15 points get urself down to level 25 then start using positive numbers to level urself up.
Ok i don't know how to do that, i got myself to lvl 40 but can't get back to lvl 18.
Hey Akira. I appreciate the table, but I did come across something that confuses me. I am using CE 7.4.3 from DarkByte's Patreon. When I try to activate this I get an error message that I need to be using CE 7.4. I commented out the CE version checking part of the script to bypass this, but I wanted to let you know that this occurred in case there's something that you can or need to do to fix this.
for talent points just use negative numbers, like if ur missins 15 points get urself down to level 25 then start using positive numbers to level urself up.
ok, i put a negative number in the experience multiplier pointers current,max and min and went and killed things for exp, my level didn't decrease at all. can you elaborate on your process?
for talent points just use negative numbers, like if ur missins 15 points get urself down to level 25 then start using positive numbers to level urself up.
ok, i put a negative number in the experience multiplier pointers current,max and min and went and killed things for exp, my level didn't decrease at all. can you elaborate on your process?
i did the same. even tried on an earlier save where i was level 10. Put in -20000 and it just jumped me to level 40 even with it being a negative number.