Hogwarts Legacy [Engine:Unreal 4.27.2]

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FruitLoops69
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by FruitLoops69 »

Anyone know the unlock all brooms or upgrades for them

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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AdenFly
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by AdenFly »

Serenity42 wrote:
Wed Feb 15, 2023 11:21 pm
Could this go the otherway around and a command be used to unlock specific clothing items. I was hoping to unlock just the shopkeeper items.
Unfortunately, doing so would mean testing every pieces of equipments until you find the specific item ID for that equipment.
Last edited by AdenFly on Thu Feb 16, 2023 2:01 am, edited 2 times in total.

Serenity42
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Serenity42 »

AdenFly wrote:
Thu Feb 16, 2023 1:47 am
Serenity42 wrote:
Wed Feb 15, 2023 11:21 pm
Could this go the otherway around and a command be used to unlock specific clothing items. I was hoping to unlock just the shopkeeper items.
Unfortunately, doing so would mean testing every pieces of equipments until you find the specific item ID for that equipment.
Ah so there's no list or anything. I thought maybe there was since you knew what items those 5 were. Well honestly I wouldn't mind giving it a shot. back_xxx is robes, do you know what head/outfit is? And I guess the command would be the same but I believe 0 for the lockid? if I remember correctly 0 was unlock.

AdenFly
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by AdenFly »

Serenity42 wrote:
Thu Feb 16, 2023 1:53 am
Ah so there's no list or anything. I thought maybe there was since you knew what items those 5 were. Well honestly I wouldn't mind giving it a shot. back_xxx is robes, do you know what head/outfit is? And I guess the command would be the same but I believe 0 for the lockid? if I remember correctly 0 was unlock.
You can try going from
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "Head_01%" or "Back_01%" or "Outfit_01% or "Hand_01%" or "Face_01%" or "Neck_01%" ;

and changing the numbers from 01 to higher number as you go, it'll be time consuming with saving and loading on top of that. Maybe wait until someone makes a compilation for the IDs.

Tiffany
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Tiffany »

Changing the hotkey doesn't appear to work for me. I've tried "Hyphen", "Minus", "-", "F5" and none of them seem to work. And if I don't set Input.ini to read only it yeets the line out of existence entirely.

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

^ Learn to install EN language to your keyboard (internet is flooded with such tutorials), then change layout to EN while playing the game and use Tilde key like normal.

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SandNiBBa
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SandNiBBa »

Serenity42 wrote:
Wed Feb 15, 2023 10:59 pm
SandNiBBa wrote:
Wed Feb 15, 2023 9:02 pm
Is there a way to unlock doors without doing the lockpick minigame? Also can you bypass the Alohomora level requirement?
I haven't seen any, but if you lower the difficulty to story there an auto solve option.
What about increasing Alohomora to lvl3 with a console command?

Tiffany
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Tiffany »

SunBeam wrote:
Thu Feb 16, 2023 7:42 am
^ Learn to install EN language to your keyboard (internet is flooded with such tutorials), then change layout to EN while playing the game and use Tilde key like normal.
Bruh... please. I already use an EN layout. Hell, I literally made my own custom one eons ago:
Image

The issue isn't not having a tilde key. It's not wanting to use the tilde key for the console. I use it for the close all windows command (normally backspace by default). It's so much more convenient than spamming Esc.

ChineseLizzard666
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by ChineseLizzard666 »

Haven't been on here in an age however...

Looking at this game with cheat engine and awesome plugin for unreal engine 4 I have discovered the perk points reside in the class PerksTree, my knowledge on unreal engine 4 is not great enough to figure out how to get these perk points from the functions listed below, All I know is you load the objects and then pop the address you find there into cheat engines data dissector with the plugin for data dissector enabled - this gives you the class names for all the objects?

Anyway Talent points or skill points you can modify them yourself by search text in cheat engine for the number of points you have, ensure that you have about 5 change one of the address and you will see these are your talent points. Sadly the game stores a whole lot of things in VCRuntime.

I don't know why the developers and developers in general treat single player games like they are online games, the single player element of Farcry 5 comes to mind then this game. Why does it seem like they protected some of the elements like the characters money/Knut/Galleon or whatever its called along with talent points.

AtomicFarts
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by AtomicFarts »

Is there a steam version for the table or specifically for the item generator?

FLAskur
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by FLAskur »

AtomicFarts wrote:
Thu Feb 16, 2023 3:57 pm
Is there a steam version for the table or specifically for the item generator?
This item generator also works for Steam version

AtomicFarts
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by AtomicFarts »

FLAskur wrote:
Thu Feb 16, 2023 4:34 pm
AtomicFarts wrote:
Thu Feb 16, 2023 3:57 pm
Is there a steam version for the table or specifically for the item generator?
This item generator also works for Steam version
The problem is that I can't even enable the table.
I get the error ">> 'aob_to_Commit_OnUnequip2' not found. << "
I thought it was because I have the steam version of the game.

FruitLoops69
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by FruitLoops69 »

AtomicFarts wrote:
Thu Feb 16, 2023 6:57 pm
FLAskur wrote:
Thu Feb 16, 2023 4:34 pm
AtomicFarts wrote:
Thu Feb 16, 2023 3:57 pm
Is there a steam version for the table or specifically for the item generator?
This item generator also works for Steam version
The problem is that I can't even enable the table.
I get the error ">> 'aob_to_Commit_OnUnequip2' not found. << "
I thought it was because I have the steam version of the game.
Goto Page 20 Sunbeam explains how to fix it.

Atarugolan
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Atarugolan »

Hello, anyone have found how to summon enemys? troll, goblin etc?

matuxlogan
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by matuxlogan »

Gc43 wrote:
Sat Feb 11, 2023 11:55 am
Wand handles for days, not really only 42 of them all unlocked

Code: Select all

UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "WandStyle";
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "h0%_m%";
Save and reload for it to take effect

also extra edit, Talent points sql code

Code: Select all

UPDATE MiscDataDynamic SET DataValue = 12 Where DataOwner = "Player0" and DataName = "PerkPoints"
Hi! that talent points sql code, mess up the save ? I saw somebody say that, but I don't know, 'cause nobody else says nothing else. I need like 10 points, will it work? Thank you !

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