Could this go the otherway around and a command be used to unlock specific clothing items. I was hoping to unlock just the shopkeeper items.
Unfortunately, doing so would mean testing every pieces of equipments until you find the specific item ID for that equipment.
Ah so there's no list or anything. I thought maybe there was since you knew what items those 5 were. Well honestly I wouldn't mind giving it a shot. back_xxx is robes, do you know what head/outfit is? And I guess the command would be the same but I believe 0 for the lockid? if I remember correctly 0 was unlock.
Ah so there's no list or anything. I thought maybe there was since you knew what items those 5 were. Well honestly I wouldn't mind giving it a shot. back_xxx is robes, do you know what head/outfit is? And I guess the command would be the same but I believe 0 for the lockid? if I remember correctly 0 was unlock.
You can try going from INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "Head_01%" or "Back_01%" or "Outfit_01% or "Hand_01%" or "Face_01%" or "Neck_01%" ;
and changing the numbers from 01 to higher number as you go, it'll be time consuming with saving and loading on top of that. Maybe wait until someone makes a compilation for the IDs.
Changing the hotkey doesn't appear to work for me. I've tried "Hyphen", "Minus", "-", "F5" and none of them seem to work. And if I don't set Input.ini to read only it yeets the line out of existence entirely.
^ Learn to install EN language to your keyboard (internet is flooded with such tutorials), then change layout to EN while playing the game and use Tilde key like normal.
^ Learn to install EN language to your keyboard (internet is flooded with such tutorials), then change layout to EN while playing the game and use Tilde key like normal.
Bruh... please. I already use an EN layout. Hell, I literally made my own custom one eons ago:
The issue isn't not having a tilde key. It's not wanting to use the tilde key for the console. I use it for the close all windows command (normally backspace by default). It's so much more convenient than spamming Esc.
Looking at this game with cheat engine and awesome plugin for unreal engine 4 I have discovered the perk points reside in the class PerksTree, my knowledge on unreal engine 4 is not great enough to figure out how to get these perk points from the functions listed below, All I know is you load the objects and then pop the address you find there into cheat engines data dissector with the plugin for data dissector enabled - this gives you the class names for all the objects?
Anyway Talent points or skill points you can modify them yourself by search text in cheat engine for the number of points you have, ensure that you have about 5 change one of the address and you will see these are your talent points. Sadly the game stores a whole lot of things in VCRuntime.
I don't know why the developers and developers in general treat single player games like they are online games, the single player element of Farcry 5 comes to mind then this game. Why does it seem like they protected some of the elements like the characters money/Knut/Galleon or whatever its called along with talent points.
Is there a steam version for the table or specifically for the item generator?
This item generator also works for Steam version
The problem is that I can't even enable the table.
I get the error ">> 'aob_to_Commit_OnUnequip2' not found. << "
I thought it was because I have the steam version of the game.
Is there a steam version for the table or specifically for the item generator?
This item generator also works for Steam version
The problem is that I can't even enable the table.
I get the error ">> 'aob_to_Commit_OnUnequip2' not found. << "
I thought it was because I have the steam version of the game.
UPDATE CollectionDynamic SET ItemState = "Obtained", UpdateTime = 596359858070379192 WHERE CategoryID = "WandStyle";
INSERT OR REPLACE INTO LocksDynamic (LockID, ELockState) SELECT LockID, 0 FROM LockDefinition WHERE LockID like "h0%_m%";
UPDATE MiscDataDynamic SET DataValue = 12 Where DataOwner = "Player0" and DataName = "PerkPoints"
Hi! that talent points sql code, mess up the save ? I saw somebody say that, but I don't know, 'cause nobody else says nothing else. I need like 10 points, will it work? Thank you !