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ColonelRVH
Expert Cheater
Posts: 358 Joined: Mon Mar 06, 2017 3:27 am
Reputation: 327
Post
by ColonelRVH » Fri May 05, 2017 5:32 pm
Dawn of Andromeda v1.00 | CE TABLE V2.1, [2017-5-6] COLONELRVH | May not work on other version.
--- This cheat table is a request accepted from ---
- Single Player Cheat Requests.
--------------------------------------------------------------
- Features -
[Stats]
Get Player Stats Base Address
Funds Always Max
Influence Always Max
200+ Pointers
Get Planet Base Address [Update: View Planet]
Multiply Governor EXP Gain [Default: 2]
[Battle]
Get Battle Stats Addresses
[Extra]
Instant Research Technology
Instant Research Project
Instant Build ShipYard
Instant Build Ship
Set Ship Speed Bonus [Default: 2]
- Future Plan -
Instant Build Infrastructures
Ship Design Cheats
Diplomacy Cheats
- Notes -
[Fix List]
Set Ship Speed Bonus [Default: 2]
Now only applies to player
Instant Research Project & Instant Research Technology fixed
- Other's works -
=======================================
- Changes History -
Changes History wrote: Dawn of Andromeda v1.00 | CE TABLE V1.0, [2017-5-6] COLONELRVH | May not work on other version.
- Features -
[Stats]
Get Funds Base Address
Funds Always Max
100+ Pointers
Instant Research Technology
============================================================================================
If you want to support, Please consider becoming my patron
It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.
fearlessrevolution.com | Thanks in advance
============================================================================================
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
1FR1FRDawn of Andromeda [Tv2.1][ColonelRVH].CT
[2017-5-10] (181.87 KiB) Downloaded 149 times
1FR1FRDawn of Andromeda [Tv2.0][ColonelRVH].CT
[2017-5-6] (157.7 KiB) Downloaded 102 times
1FR1FRDawn of Andromeda [Tv1.0][ColonelRVH].CT
[2017-5-6] (351.11 KiB) Downloaded 117 times
Rudo
Expert Cheater
Posts: 121 Joined: Thu Apr 06, 2017 4:59 pm
Reputation: 77
Post
by Rudo » Fri May 05, 2017 5:38 pm
That's a lot of pointers.
CaesarCzech
Expert Cheater
Posts: 371 Joined: Fri Mar 03, 2017 2:00 pm
Reputation: 38
Post
by CaesarCzech » Fri May 05, 2017 8:22 pm
Rudo wrote: ↑ Fri May 05, 2017 5:38 pm
That's a lot of pointers.
And you just had to point it out
Rudo
Expert Cheater
Posts: 121 Joined: Thu Apr 06, 2017 4:59 pm
Reputation: 77
Post
by Rudo » Fri May 05, 2017 8:29 pm
CaesarCzech wrote: ↑ Fri May 05, 2017 8:22 pm
And you just had to point it out
I just wanted to show my impression on the effort ColonelRVH put in to make the table, didn't have any intention to spam or anything. Sorry.
Kalas
Expert Cheater
Posts: 548 Joined: Fri Mar 03, 2017 9:49 am
Reputation: 134
Post
by Kalas » Fri May 05, 2017 9:08 pm
[ENABLE]
aobscan(aobTimeLeftToBuild,F3 0F 11 AE E0 01 00 00 48 63 86 28)
alloc(newmem,$100,aobTimeLeftToBuild)
label(code)
label(return)
newmem:
code:
movss [rsi+000001E0],xmm5
mov [rsi+000001E0],(float)0
jmp return
aobTimeLeftToBuild:
jmp newmem
nop
nop
nop
return:
registersymbol(aobTimeLeftToBuild)
[DISABLE]
aobTimeLeftToBuild:
db F3 0F 11 AE E0 01 00 00
unregistersymbol(aobTimeLeftToBuild)
dealloc(newmem)
This is a Script for Instant Unit Build.
CaesarCzech
Expert Cheater
Posts: 371 Joined: Fri Mar 03, 2017 2:00 pm
Reputation: 38
Post
by CaesarCzech » Sat May 06, 2017 8:13 am
Rudo wrote: ↑ Fri May 05, 2017 8:29 pm
CaesarCzech wrote: ↑ Fri May 05, 2017 8:22 pm
And you just had to point it out
I just wanted to show my impression on the effort ColonelRVH put in to make the table, didn't have any intention to spam or anything. Sorry.
It was joke i wasnt accusing you of spamming or anzthing. Not like i like you Sudo.
(yes that is another joke
)
Kalas
Expert Cheater
Posts: 548 Joined: Fri Mar 03, 2017 9:49 am
Reputation: 134
Post
by Kalas » Sat May 06, 2017 8:51 am
Quick Note, you need to cmp between you and all the rest in Investment Points, there you go:
newmem:
cmp [rsi+140],1
jne code
movsxd rax,dword ptr [rsi+0000024C]
mov [rsi+0000024C],5
jmp return
Also for Shipyard Build Time:
newmem:
cmp [rsi+140],1
jne code
mov [rsi+0000022C],(float)0
jmp return
ColonelRVH
Expert Cheater
Posts: 358 Joined: Mon Mar 06, 2017 3:27 am
Reputation: 327
Post
by ColonelRVH » Sat May 06, 2017 10:28 am
Kalas wrote: ↑ Sat May 06, 2017 8:51 am
Quick Note, you need to cmp between you and all the rest in Investment Points, there you go:
AFAIK that's just unnecessary
Kalas
Expert Cheater
Posts: 548 Joined: Fri Mar 03, 2017 9:49 am
Reputation: 134
Post
by Kalas » Sat May 06, 2017 11:05 am
ColonelRVH wrote: ↑ Sat May 06, 2017 10:28 am
Kalas wrote: ↑ Sat May 06, 2017 8:51 am
Quick Note, you need to cmp between you and all the rest in Investment Points, there you go:
AFAIK that's just unnecessary
Oh, well just wanted to throw that out, also I managed to find UnitStats, BaseHP, shield, speed etc..
I'll post it here when It's finished
PS: I'm not positive about all of them because some just using for example "unity", some using Single, Int32 which is float and 4 byte, so I'm not sure about the rest.
doa.CT
(30.24 KiB) Downloaded 78 times
CaesarCzech
Expert Cheater
Posts: 371 Joined: Fri Mar 03, 2017 2:00 pm
Reputation: 38
Post
by CaesarCzech » Sat May 06, 2017 12:37 pm
Instant Research technology refuses to activate. the rest works
Kalas
Expert Cheater
Posts: 548 Joined: Fri Mar 03, 2017 9:49 am
Reputation: 134
Post
by Kalas » Sat May 06, 2017 12:54 pm
CaesarCzech wrote: ↑ Sat May 06, 2017 12:37 pm
Instant Research technology refuses to activate. the rest works
Try that:
Code: Select all
[ENABLE]
aobscan(aobTechnologyResearch,F3 0F 11 AE D4 05 00 00 48 63 86 44 05 00 00 83 F8 02)
alloc(newmem,$100,aobTechnologyResearch)
label(code)
label(return)
newmem:
code:
movss [rsi+000005D4],xmm5
mov [rsi+000005D4],(float)0
jmp return
aobTechnologyResearch:
jmp newmem
nop
nop
nop
return:
registersymbol(aobTechnologyResearch)
[DISABLE]
aobTechnologyResearch:
db F3 0F 11 AE D4 05 00 00
unregistersymbol(aobTechnologyResearch)
dealloc(newmem)
ColonelRVH
Expert Cheater
Posts: 358 Joined: Mon Mar 06, 2017 3:27 am
Reputation: 327
Post
by ColonelRVH » Sat May 06, 2017 1:11 pm
CaesarCzech wrote: ↑ Sat May 06, 2017 12:37 pm
Instant Research technology refuses to activate. the rest works
You might need to try research something first then turn it on. I will check the condition for all of my scripts later.
They work, but after the code for them have been created. That's how CE works with Unity.
CaesarCzech
Expert Cheater
Posts: 371 Joined: Fri Mar 03, 2017 2:00 pm
Reputation: 38
Post
by CaesarCzech » Sat May 06, 2017 1:48 pm
ColonelRVH wrote: ↑ Sat May 06, 2017 1:11 pm
CaesarCzech wrote: ↑ Sat May 06, 2017 12:37 pm
Instant Research technology refuses to activate. the rest works
You might need to try research something first then turn it on. I will check the condition for all of my scripts later.
They work, but after the code for them have been created. That's how CE works with Unity.
okay that might make sense in regards to research. And thank you for Your Amazing work.
Im Awaiting 3.0 With Great Anticipation
Ashar
Expert Cheater
Posts: 278 Joined: Mon May 01, 2017 7:04 pm
Reputation: 35
Post
by Ashar » Sat May 06, 2017 8:47 pm
when i use this table it tells me there is a newer version of cheatengine? my version is 6.6, i thought that is the latest?