This is really Good and heaps of fun
Thanks heaps
Just a bit confused about how to change link's size? what is the BaseValue cheat and is there an easy way where i can just change some numbers or something?
Thank you.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
alloc(UsesFloat,1)
TypeName:
db 'Float Big Endian',0
ByteSize:
dd 4
UsesFloat:
db 1
ConvertRoutine:
[64-bit]
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
push ebp
mov ebp,esp
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
ConvertBackRoutine:
[64-bit]
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
push ebp
mov ebp,esp
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '4 Byte Big Endian',0
ByteSize:
dd 4
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]
Some of these codes require specific action in game first. Like, to be able to activate 'Horse Infinite Whips', you need to speed up your horse once.
Cemu.7z
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
alloc(UsesFloat,1)
TypeName:
db 'Float Big Endian',0
ByteSize:
dd 4
UsesFloat:
db 1
ConvertRoutine:
[64-bit]
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
push ebp
mov ebp,esp
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
ConvertBackRoutine:
[64-bit]
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
push ebp
mov ebp,esp
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '4 Byte Big Endian',0
ByteSize:
dd 4
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]
Some of these codes require specific action in game first. Like, to be able to activate 'Horse Infinite Whips', you need to speed up your horse once.
Cemu.7z
Hi. Not sure if you are still checking this forum. But is there any chance of updating the table to the latest release or 1.26.2F? I'm just really after these cheats, Runes (e.g: Bombs, Stasis, etc..) and Elemental weapon buff or Special weapons have no Cooldown. Unfortunately there is no graphic packs mod available for the ones i've mentioned.