[REQ]Volzerk Monsters and Lands Unknown

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kalitbartman
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by kalitbartman »

+1

qilly100
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by qilly100 »

andara wrote:
Fri Feb 03, 2023 11:37 pm
BabyGroot wrote:
Fri Jan 27, 2023 11:17 am
Find damage hack
lacking "Skill Cooldown" just can't get it
Spoiler
Image
Read PM brow, thanks
can you also pm on how to do it thanks buddy

arkhestarmatis
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by arkhestarmatis »

Alright guys, someone already did make a trainer on um android port i won't spoil on who it is

Volzerk Ver. 1.3.1 MOD Menu APK

Game Version: 1.3.1
Needs OBB: No
Needs Root: No

*MOD Features*
Multiplier Menu
Attack Multiplier
Defense Multiplier
Move Speed Multiplier
Toggle Menu
God mode
Dumb Enemy
Unlimited Skill

arkhestarmatis
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by arkhestarmatis »

its a bit tough to do for the steam apps especially if they're linked to a server (i remember someone explained this to me) in any case, it'd be great if we got a ch for vozerk on the pc but i don't think that's possible right now who knows

qilly100
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by qilly100 »

arkhestarmatis wrote:
Fri Mar 03, 2023 8:07 pm
Alright guys, someone already did make a trainer on um android port i won't spoil on who it is

Volzerk Ver. 1.3.1 MOD Menu APK

Game Version: 1.3.1
Needs OBB: No
Needs Root: No

*MOD Features*
Multiplier Menu
Attack Multiplier
Defense Multiplier
Move Speed Multiplier
Toggle Menu
God mode
Dumb Enemy
Unlimited Skill
i preffer the pc rather than mobile its very lag on the phone

michi
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by michi »

BabyGroot wrote:
Fri Jan 27, 2023 11:17 am
Find damage hack
Spoiler
Image
can you send me the cheat table?? at least damage hack. thanks~

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ladyamanda28
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

can someone please make a cheat table for the steam version of this game? the farming for things on the steam version for things needed to level up and make better weapons is a pain for me.

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andara
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by andara »

Farm Farm Farm :)
activate the damage hack and all monsters can be killed easily :D

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ladyamanda28
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

how can i figure out the damage in the game?

XIROKU
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by XIROKU »

Played the Steam version, and the mobile version on Bluestacks. The mobile version has terrible controls. Another game that should of been done PC only.

The Modded APK is currently still working, but if a trainer for the Steam version can be done that would be nice.

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ladyamanda28
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

if there is a modded apk of this game I will have to play that version instead, if i can't figure the values out for the game.

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kisses143
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by kisses143 »

can someone give us even atleast the damage hack please? please anyone? thank u ♥

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ladyamanda28
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by ladyamanda28 »

still working on it and I'm watching youtube videos to figure out how to use the cheat engine to an advanced degree but having hard time figuring things out.

LittleLight
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by LittleLight »

Copy and paste the code into CE. You have to hit an enemy or have the option enabled when loading into a mission to get the address to show, then you can just edit and freeze the value, game crashes or does an infinite loading screen on rare occurrences.

Damage Multiplier:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337094603</ID>
      <Description>"Damage Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>808000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : volzerk.exe
  Version: 
  Date   : 2023-03-03

  Ammo.SkillChain
}

[ENABLE]

aobscanmodule(INJECT_DamageMultiplier,GameAssembly.dll,48 8B 41 30 48 85 C0 74 19) // should be unique
alloc(newmem,$1000,INJECT_DamageMultiplier)

registersymbol(p_damage)
label(p_damage)
label(code)
label(return)

newmem:
  mov [p_damage],rcx

code:
  mov rax,[rcx+30]
  test rax,rax
  jmp return

p_damage:
dq

INJECT_DamageMultiplier:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_DamageMultiplier)

[DISABLE]

INJECT_DamageMultiplier:
  db 48 8B 41 30 48 85 C0

unregistersymbol(p_damage)
unregistersymbol(INJECT_DamageMultiplier)
dealloc(newmem)


</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337094594</ID>
          <Description>"BASE"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF0000</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>p_damage</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337094595</ID>
          <Description>"Damage"</Description>
          <Options moHideChildren="1" moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>p_damage</Address>
          <Offsets>
            <Offset>20</Offset>
            <Offset>20</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>1337094596</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>24</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094597</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094598</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>2C</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094599</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>30</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

XIROKU
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Re: [REQ]Volzerk Monsters and Lands Unknown

Post by XIROKU »

LittleLight wrote:
Wed Mar 08, 2023 9:12 pm
Copy and paste the code into CE. You have to hit an enemy or have the option enabled when loading into a mission to get the address to show, then you can just edit and freeze the value, game crashes or does an infinite loading screen on rare occurrences.

Damage Multiplier:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337094603</ID>
      <Description>"Damage Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>808000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : volzerk.exe
  Version: 
  Date   : 2023-03-03

  Ammo.SkillChain
}

[ENABLE]

aobscanmodule(INJECT_DamageMultiplier,GameAssembly.dll,48 8B 41 30 48 85 C0 74 19) // should be unique
alloc(newmem,$1000,INJECT_DamageMultiplier)

registersymbol(p_damage)
label(p_damage)
label(code)
label(return)

newmem:
  mov [p_damage],rcx

code:
  mov rax,[rcx+30]
  test rax,rax
  jmp return

p_damage:
dq

INJECT_DamageMultiplier:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_DamageMultiplier)

[DISABLE]

INJECT_DamageMultiplier:
  db 48 8B 41 30 48 85 C0

unregistersymbol(p_damage)
unregistersymbol(INJECT_DamageMultiplier)
dealloc(newmem)


</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337094594</ID>
          <Description>"BASE"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF0000</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>p_damage</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337094595</ID>
          <Description>"Damage"</Description>
          <Options moHideChildren="1" moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>p_damage</Address>
          <Offsets>
            <Offset>20</Offset>
            <Offset>20</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>1337094596</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>24</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094597</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094598</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>2C</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337094599</ID>
              <Description>"Damage"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>p_damage</Address>
              <Offsets>
                <Offset>30</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Works great! Awesome job.

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