[REQ]Volzerk Monsters and Lands Unknown
-
- Expert Cheater
- Posts: 142
- Joined: Thu Jul 19, 2018 8:13 am
- Reputation: 23
-
- Noobzor
- Posts: 5
- Joined: Mon Sep 12, 2022 1:04 pm
- Reputation: 1
Re: [REQ]Volzerk Monsters and Lands Unknown
Alright guys, someone already did make a trainer on um android port i won't spoil on who it is
Volzerk Ver. 1.3.1 MOD Menu APK
Game Version: 1.3.1
Needs OBB: No
Needs Root: No
*MOD Features*
Multiplier Menu
Attack Multiplier
Defense Multiplier
Move Speed Multiplier
Toggle Menu
God mode
Dumb Enemy
Unlimited Skill
Volzerk Ver. 1.3.1 MOD Menu APK
Game Version: 1.3.1
Needs OBB: No
Needs Root: No
*MOD Features*
Multiplier Menu
Attack Multiplier
Defense Multiplier
Move Speed Multiplier
Toggle Menu
God mode
Dumb Enemy
Unlimited Skill
-
- Noobzor
- Posts: 5
- Joined: Mon Sep 12, 2022 1:04 pm
- Reputation: 1
Re: [REQ]Volzerk Monsters and Lands Unknown
its a bit tough to do for the steam apps especially if they're linked to a server (i remember someone explained this to me) in any case, it'd be great if we got a ch for vozerk on the pc but i don't think that's possible right now who knows
Re: [REQ]Volzerk Monsters and Lands Unknown
i preffer the pc rather than mobile its very lag on the phonearkhestarmatis wrote: ↑Fri Mar 03, 2023 8:07 pmAlright guys, someone already did make a trainer on um android port i won't spoil on who it is
Volzerk Ver. 1.3.1 MOD Menu APK
Game Version: 1.3.1
Needs OBB: No
Needs Root: No
*MOD Features*
Multiplier Menu
Attack Multiplier
Defense Multiplier
Move Speed Multiplier
Toggle Menu
God mode
Dumb Enemy
Unlimited Skill
- ladyamanda28
- Noobzor
- Posts: 10
- Joined: Wed Mar 08, 2023 9:14 am
- Reputation: 0
Re: [REQ]Volzerk Monsters and Lands Unknown
can someone please make a cheat table for the steam version of this game? the farming for things on the steam version for things needed to level up and make better weapons is a pain for me.
Re: [REQ]Volzerk Monsters and Lands Unknown
Farm Farm Farm
activate the damage hack and all monsters can be killed easily
activate the damage hack and all monsters can be killed easily
- ladyamanda28
- Noobzor
- Posts: 10
- Joined: Wed Mar 08, 2023 9:14 am
- Reputation: 0
Re: [REQ]Volzerk Monsters and Lands Unknown
how can i figure out the damage in the game?
Re: [REQ]Volzerk Monsters and Lands Unknown
Played the Steam version, and the mobile version on Bluestacks. The mobile version has terrible controls. Another game that should of been done PC only.
The Modded APK is currently still working, but if a trainer for the Steam version can be done that would be nice.
The Modded APK is currently still working, but if a trainer for the Steam version can be done that would be nice.
- ladyamanda28
- Noobzor
- Posts: 10
- Joined: Wed Mar 08, 2023 9:14 am
- Reputation: 0
Re: [REQ]Volzerk Monsters and Lands Unknown
if there is a modded apk of this game I will have to play that version instead, if i can't figure the values out for the game.
Re: [REQ]Volzerk Monsters and Lands Unknown
can someone give us even atleast the damage hack please? please anyone? thank u ♥
- ladyamanda28
- Noobzor
- Posts: 10
- Joined: Wed Mar 08, 2023 9:14 am
- Reputation: 0
Re: [REQ]Volzerk Monsters and Lands Unknown
still working on it and I'm watching youtube videos to figure out how to use the cheat engine to an advanced degree but having hard time figuring things out.
-
- Cheater
- Posts: 47
- Joined: Wed Feb 09, 2022 2:36 am
- Reputation: 42
Re: [REQ]Volzerk Monsters and Lands Unknown
Copy and paste the code into CE. You have to hit an enemy or have the option enabled when loading into a mission to get the address to show, then you can just edit and freeze the value, game crashes or does an infinite loading screen on rare occurrences.
Damage Multiplier:
Damage Multiplier:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337094603</ID>
<Description>"Damage Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>808000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : volzerk.exe
Version:
Date : 2023-03-03
Ammo.SkillChain
}
[ENABLE]
aobscanmodule(INJECT_DamageMultiplier,GameAssembly.dll,48 8B 41 30 48 85 C0 74 19) // should be unique
alloc(newmem,$1000,INJECT_DamageMultiplier)
registersymbol(p_damage)
label(p_damage)
label(code)
label(return)
newmem:
mov [p_damage],rcx
code:
mov rax,[rcx+30]
test rax,rax
jmp return
p_damage:
dq
INJECT_DamageMultiplier:
jmp newmem
nop 2
return:
registersymbol(INJECT_DamageMultiplier)
[DISABLE]
INJECT_DamageMultiplier:
db 48 8B 41 30 48 85 C0
unregistersymbol(p_damage)
unregistersymbol(INJECT_DamageMultiplier)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337094594</ID>
<Description>"BASE"</Description>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0000</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>0</ByteLength>
<Address>p_damage</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337094595</ID>
<Description>"Damage"</Description>
<Options moHideChildren="1" moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>p_damage</Address>
<Offsets>
<Offset>20</Offset>
<Offset>20</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>1337094596</ID>
<Description>"Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>p_damage</Address>
<Offsets>
<Offset>24</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337094597</ID>
<Description>"Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>p_damage</Address>
<Offsets>
<Offset>28</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337094598</ID>
<Description>"Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>p_damage</Address>
<Offsets>
<Offset>2C</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1337094599</ID>
<Description>"Damage"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>p_damage</Address>
<Offsets>
<Offset>30</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [REQ]Volzerk Monsters and Lands Unknown
LittleLight wrote: ↑Wed Mar 08, 2023 9:12 pmCopy and paste the code into CE. You have to hit an enemy or have the option enabled when loading into a mission to get the address to show, then you can just edit and freeze the value, game crashes or does an infinite loading screen on rare occurrences.
Damage Multiplier:Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337094603</ID> <Description>"Damage Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <Color>808000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : volzerk.exe Version: Date : 2023-03-03 Ammo.SkillChain } [ENABLE] aobscanmodule(INJECT_DamageMultiplier,GameAssembly.dll,48 8B 41 30 48 85 C0 74 19) // should be unique alloc(newmem,$1000,INJECT_DamageMultiplier) registersymbol(p_damage) label(p_damage) label(code) label(return) newmem: mov [p_damage],rcx code: mov rax,[rcx+30] test rax,rax jmp return p_damage: dq INJECT_DamageMultiplier: jmp newmem nop 2 return: registersymbol(INJECT_DamageMultiplier) [DISABLE] INJECT_DamageMultiplier: db 48 8B 41 30 48 85 C0 unregistersymbol(p_damage) unregistersymbol(INJECT_DamageMultiplier) dealloc(newmem) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1337094594</ID> <Description>"BASE"</Description> <LastState Value="" RealAddress="00000000"/> <ShowAsSigned>0</ShowAsSigned> <Color>FF0000</Color> <VariableType>Array of byte</VariableType> <ByteLength>0</ByteLength> <Address>p_damage</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1337094595</ID> <Description>"Damage"</Description> <Options moHideChildren="1" moRecursiveSetValue="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Float</VariableType> <Address>p_damage</Address> <Offsets> <Offset>20</Offset> <Offset>20</Offset> </Offsets> <CheatEntries> <CheatEntry> <ID>1337094596</ID> <Description>"Damage"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Float</VariableType> <Address>p_damage</Address> <Offsets> <Offset>24</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1337094597</ID> <Description>"Damage"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Float</VariableType> <Address>p_damage</Address> <Offsets> <Offset>28</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1337094598</ID> <Description>"Damage"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Float</VariableType> <Address>p_damage</Address> <Offsets> <Offset>2C</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>1337094599</ID> <Description>"Damage"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Float</VariableType> <Address>p_damage</Address> <Offsets> <Offset>30</Offset> <Offset>20</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Works great! Awesome job.
Who is online
Users browsing this forum: Bing [Bot], Sakumajapan