the game sometimes crash when I do (turn off and on causes random crashes)
Okay, I'll check for crashes when I have time. The next few days are very busy. Please post here a complete list of the cheats you enable, as well as the class you are using (warrior, mage, necro, etc.), traits, GC, Monster HP % values, etc. so that I can replicate your exact scenario. You've already told me you play on Easy/Doom, is that correct?
If possible, also give me the exact sequence of events that can cause a crash: when exactly do you turn the cheat off (while in town, before going to town, town is irrelevant -- you turn it off after 2nd map load)? When exactly do you turn it back on?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
One thing I would like to see on the main cheat table is the removal of damage cap for melee... Ranged like bows doesn't have this damage cap. But melee have a "Char level*256" damage cap.. at level 50 this is 50*256=12800 damage cap.
Even playing without cheats you can reach this damage cap on some characters.
I tested "Quests" Cheat to listen to some NPC dialogues...no crash so far, good job, I love the quests cheat .
Last edited by Rageweaver on Mon Feb 13, 2023 7:46 pm, edited 1 time in total.
I think 671,089 is where the HP resets tho...I guess this is impossible to fix? (since it is how the game is coded?). But I remember Mordor saying max HP is around 2 billion (when he lifted it from the max 65k before)..so it's weird that it resets so early..this is nothing close to 2 billion.
Can I ask 1 more favor? Maybe have the main cheat table/the old HP table have a new feature "reduce damage to bosses by X%"/"bosses have additional damage resist by X%", that way I can set it some % I am happy with...in combination with HP cheat I can get a number I am happy with even with the max 671,089 HP. I would be forever grateful if you made this. Idk if this is hard or easy...I am just suggesting.
I change my build to have higher damage, so I might want bosses have an additional damage reduction by X% OR reduce damage to bosses by X% (or higher HP but maybe that is impossible since it's how the game is coded unfortunately..)
I`m wondering is there possibility to edit th2.exe with hex editor, in a way that perks and synergies from tables made by Gibberishh remains even after closing game and starting it without CT, I mean about "Remove Restrictions" option?
My other questions concerns items limit lying on the ground, is there possibility to remove it or add option to CT either giving us ability to destroy them by clicking rmb or limiting drop from monsters to 1 item.
Can you help make it into the main table to remove the damage limit on melee attacks? Ranged attacks (crossbows) does not have this limit, I am told thorns have no limit as well. This will help anyone who plays melee.
The limit it 256XCharacter Level.
So at level 50 it's 256X50 =12800
Again, thanks for the monster HP table, altho it cannot exceed 671k (would be better if it can ), it does help a lot, having fun using it .
Hey guys! So, I managed to get Diablo The Hell 2 1.2508 CT working with The Hell 3. I've just combined it with TH2 1.2100 Item Editor cos it still detects char address correctly. Now its working even though there is an error message on execution. Not every thing is working of course, but neither did everything work in latest TH2 version + Ironman mod anyways. So here it is, enjoy!
Update: I've add all new perks\synergies in CT and rearranged them to match their order in the game.
Last edited by Divinity666 on Thu Jul 20, 2023 9:24 pm, edited 1 time in total.
Update: I've added Attack Speed and Attack Mode options to Equipped Items > Left Hand and Hit Recovery to Equipped Item > Boots from earlier version of this CT by gibberishh, v1.2100 to be precise. You'll have to force values by X'ing the parameter. Also, if you want to get rid of knockback but affix is on another item but the one in your left hand it won't work unless you move Attack Mode graph into corresponding item dirrectory(e.g. to Equipped Items > gloves/left ring/etc.)
Update: I've added Attack Speed and Attack Mode options to Equipped Items > Left Hand and Hit Recovery to Equipped Item > Boots from earlier version of this CT by gibberishh, v1.2100 to be precise. You'll have to force values by X'ing the parameter. Also, if you want to get rid of knockback but affix is on another item but the one in your left hand it won't work unless you move Attack Mode graph into corresponding item dirrectory(e.g. to Equipped Items > gloves/left ring/etc.)
Great work !
Several little bugs and crashes, but nothing really important. Works pretty well even if some lines cannot be activated.
TH2 1.2512 tables are at viewtopic.php?t=25366. Except for very detailed bug reports, absolutely zero requests will be acknowledged.
Divinity666: Good job on porting the tables. I think your table is popular enough to publish it as a separate thread on its own. Good luck with future updates.