<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4002</ID>
<Description>"0 SP For Allies"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
local AllyBasePointers = getAddressSafe("AllyBasePointers")
if (AllyBasePointers ~= nil) then
if (AllyBasePointers ~= 0) then
local index = 0
while (index < 32) do
local AllyBasePointers1 = ReadPointer(AllyBasePointers + (index * 8))
if (AllyBasePointers1 ~= nil) then
if (AllyBasePointers1 ~= 0) then
local CurrentSP = ReadSmallInteger(AllyBasePointers1 + 0x1BE)
WriteSmallInteger(AllyBasePointers1 + 0x1BE,0)
end
end
index = index + 1
end
end
end
{$asm}
[DISABLE]
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>96</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>
I added another option for Infinite Items since some said they could not get it to work. This option sets the Uses to 99 of usable items when you view it in the Convoy. Thank to Impala, I fixed the problem with the Add 1k SP to Allies. I now have a Max value of 9999 it won't go over.
[*]Set Convoy Usable Items Uses To 99 (View Convoy Items From Manage Inventory)
I took some time to add a few more options to the table. Try them out.
[*]Allies Can Take Action Again (Press Minus To View Unit Details On Ally)
[*]All Stats Gain On Level Up
The Allies Can Take Action Again requires the setup of ally list, but once you do that and after you take an action, press the Minus button to view Unit Detail on the ally and they can take another action including Engage Attacks.
The Allies Can Take Action Again was causing you to go out of Engage Mode, so I fixed that in this update. You can still take another action including the Engage Attack.
EDIT 4.2:
I apologize for the quick edits, but I found an issue with Damage Modifier that appears to cause enemies to not be at full HP in some cases. I think I have a fix for that in this update.
Hi, I need a better explanation to be honest, I'm not trying to be rude, I just don't understand why the trainer isn't working. I understand most of the steps that you already mentioned but nothing shows up in battle when I select my party members and only the first trainer box is clickable. I'm using the 1.1 game version and recent Firmware and Ryujinx updates. I just need to know if I'm doing it right first, I click trainer, then do I change the default 4s to the number of characters on the map or in total? and then you mention reset but do I leave it on or just click it on/off? Most important is do I need certain settings changed on my CE or Ryujinx for it to work properly and if so, can someone list the correct settings if that's the case? Most confusing CE I've ever run into perhaps I just need a better explanation is all no offence since I know English isn't alot of peoples first language
I believe I am using the default settings in Ryujinx for memory management and things are working for me.
[Link]
You also need to make sure that LUA code is running.
I'm sorry for the trouble, but making tables for emulators can be a little tough since there are so many variables.
The Ally List requires Activate Trainer 1.1 or 1.2 in order to work. This is the reason those options are not working if you cannot activate either of them. Check your memory management mode I believe.
I believe I am using the default settings in Ryujinx for memory management and things are working for me.
[Link]
You also need to make sure that LUA code is running.
I'm sorry for the trouble, but making tables for emulators can be a little tough since there are so many variables.
The Ally List requires Activate Trainer 1.1 or 1.2 in order to work. This is the reason those options are not working if you cannot activate either of them. Check your memory management mode I believe.
After seeing your setting I can see why I can't why make it work because different in memory manager mode. I use Host (fast) not the host (unchecked).
Now I really can make full use of the table. Thank you for your hardwork and sorry for trouble
Hi there DrummerIX! Just wanted to say thank you SO much for this cheat, it's such a huge time saver and in my adult life i just need as many time savers as possible to enjoy games. ALl the codes are working great and I appreciate the constant updates. One thing i've noticed is that presisng minus to act again seems bugged at least for me, it causes my ryujinx to crash.
The all stat gains on level up is working like a charm though!
Hi there DrummerIX! Just wanted to say thank you SO much for this cheat, it's such a huge time saver and in my adult life i just need as many time savers as possible to enjoy games. ALl the codes are working great and I appreciate the constant updates. One thing i've noticed is that presisng minus to act again seems bugged at least for me, it causes my ryujinx to crash.
The all stat gains on level up is working like a charm though!
Can I ask that you make sure you are using Host (unchecked) in memory manager mode? The option uses pointers, but I think the memory mode might cause it to crash and not work as intended. I am using it fine in my last battle the whole battle.
I believe the Damage Modifier in my last edit had some issues. The only thing that really works well for that is God Mode and Hero Cannnot Die, so I'm removing the other options under Damage Modifier. I tested this in a battle and things worked fine for me. I am using the Ally Can Act Again every battle since I put it in and it doesn't crash my game. I'm not sure why that one would crash unless the pointer structure is not the same or your memory mode is not the same as mine (Hosted (unchecked)).