Fire Emblem Engage [Switch, Ryujinx] [+50]

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Pewker
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by Pewker »

DrummerIX wrote:
Sat Jan 21, 2023 8:18 pm
Pewker wrote:
Sat Jan 21, 2023 7:54 pm
most seem to work, though there some some bugs. Can you tell how "quick lvl up for allies" works?
As long as you identify the allies in a battle, it sets their exp to 99 so you gain a level every time you gain exp, but it makes sure to only give you one level at a time.
Thanks. I still don't know how exactly it works, repeating same steps I was able to make it work on some characters while it didn't on others. However, it still helped me with a few underleveled characters, so it's fine.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

pronikos21
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by pronikos21 »

I've seen some of the ryujinx cheats they made has a +1 to all stats when leveling up is this possible with Cheat Engine?

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by DrummerIX »

I seem to have come across some variation in AOB while I have played today. I'm uploading another edit I did that has 2 options for Activate Trainer for 1 and 2. Either 1.1 or 1.2 should activate and they control the ally hp list. 2.1 or 2.2 should activate and they control the pointers to money and bond fragments. I hope this helps. Emulators are tough, lol.

klais
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by klais »

Hey Drummer, your table is working fine for me with the exemption of the Add 1000SP Allies script I can activate but nothing seems to happen. Should the script give SP instantly to the allies, or they get 1000sp when defeating an enemy?

I'm using the fire emblem 1.10 and with DLC1 on Ryujinx 1.1.585 btw

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by DrummerIX »

klais wrote:
Sun Jan 22, 2023 1:46 am
Hey Drummer, your table is working fine for me with the exemption of the Add 1000SP Allies script I can activate but nothing seems to happen. Should the script give SP instantly to the allies, or they get 1000sp when defeating an enemy?

I'm using the fire emblem 1.10 and with DLC1 on Ryujinx 1.1.585 btw
Do you mark the allies in battle? It requires that, but it should give it instantly (at least it does for me).

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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by klais »

Ok, I got it working thanks. I was trying out SP script when roaming in Somniel that was the issue.

sasha128
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by sasha128 »

Hello, everybody.
Thank you for all the information.
However, I still can't activate ...
I can't activate it, so I've been trying to touch things...
When I open the Value---->Script and press OK, I find this error message...
I'm not sure if this is the cause, so sorry, but I need some advice...!

↓[Message found].
Not all code is injectable.
(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"] :18: attempt to get length of a nil value (global'SaveSymbolList'))
Aer you sure you want to edit it to this?

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by DrummerIX »

sasha128 wrote:
Sun Jan 22, 2023 4:08 am
Hello, everybody.
Thank you for all the information.
However, I still can't activate ...
I can't activate it, so I've been trying to touch things...
When I open the Value---->Script and press OK, I find this error message...
I'm not sure if this is the cause, so sorry, but I need some advice...!

↓[Message found].
Not all code is injectable.
(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"] :18: attempt to get length of a nil value (global'SaveSymbolList'))
Aer you sure you want to edit it to this?
Check your settings in CE and allow the LUA code to run

sasha128
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by sasha128 »

DrummerIX wrote:
Sun Jan 22, 2023 4:33 am
Check your settings in CE and allow the LUA code to run
Thank you.
Thanks to you, I was able to activate it. :D

Pewker
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by Pewker »

Do you think it would be possible to change difficulty setting through cheats?
It's annoying the game won't allow to increase it from normal.

germanp20
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by germanp20 »

Hello. Is it possible to add an enemy to your roster? Like other fire emblem games? Thnx

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by DrummerIX »

I came across some more issues as I was playing. I added another version for Infinite Item Usage In Battle. I am hoping at least one version works for everyone. As far as the requests coming in, I'm not sure about what else I will be adding. I've been spending some time playing and not looking for other things at the moment. The Metal Resources Gain Loss, with a default of 1 for Gain and 0 for Loss really affects many things like all Storehouse items and things like Infinite Shop Items and Infinite Gift Giving. I would still recommend that you don't leave it on all the time.

dokhiemlam
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by dokhiemlam »

DrummerIX wrote:
Mon Jan 23, 2023 2:32 am
I came across some more issues as I was playing. I added another version for Infinite Item Usage In Battle. I am hoping at least one version works for everyone. As far as the requests coming in, I'm not sure about what else I will be adding. I've been spending some time playing and not looking for other things at the moment. The Metal Resources Gain Loss, with a default of 1 for Gain and 0 for Loss really affects many things like all Storehouse items and things like Infinite Shop Items and Infinite Gift Giving. I would still recommend that you don't leave it on all the time.
It seem I cannot active another version of infinite item. When I try click, it said error in line number 17 can not read or something

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by DrummerIX »

Does V1 still work for you then?

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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Post by toydefenser »

DrummerIX wrote:
Sun Jan 22, 2023 4:33 am
sasha128 wrote:
Sun Jan 22, 2023 4:08 am
Hello, everybody.
Thank you for all the information.
However, I still can't activate ...
I can't activate it, so I've been trying to touch things...
When I open the Value---->Script and press OK, I find this error message...
I'm not sure if this is the cause, so sorry, but I need some advice...!

↓[Message found].
Not all code is injectable.
(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"] :18: attempt to get length of a nil value (global'SaveSymbolList'))
Aer you sure you want to edit it to this?
Check your settings in CE and allow the LUA code to run
Can you give me a picture of where it are?

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