Fire Emblem Engage [Switch, Ryujinx] [+50]

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maxiy
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by maxiy »

i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :


Check that you are on Host (unchecked) memory manage mode

Make sure no cheats are active from gbatemp.

rebuild the PPTC cache

and it always give me "Lua Error in the script at line 2 "

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DrummerIX »

maxiy wrote:
Fri Feb 03, 2023 10:56 am
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :


Check that you are on Host (unchecked) memory manage mode

Make sure no cheats are active from gbatemp.

rebuild the PPTC cache

and it always give me "Lua Error in the script at line 2 "
Make sure you enable the LUA code to run. It appears you are blocking it.

maxiy
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by maxiy »

DrummerIX wrote:
Fri Feb 03, 2023 12:36 pm
maxiy wrote:
Fri Feb 03, 2023 10:56 am
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :


Check that you are on Host (unchecked) memory manage mode

Make sure no cheats are active from gbatemp.

rebuild the PPTC cache

and it always give me "Lua Error in the script at line 2 "
Make sure you enable the LUA code to run. It appears you are blocking it.
this may sound stupid but how do i do that ?

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DrummerIX »

maxiy wrote:
Fri Feb 03, 2023 3:51 pm
this may sound stupid but how do i do that ?
It's in the Settings of CE.

maxiy
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by maxiy »

It's in the Settings of CE.
thanks

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ayurai
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by ayurai »

I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.

Maybe i'm just falling to understand something pretty obvious here.

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DrummerIX »

ayurai wrote:
Sat Feb 04, 2023 11:34 am
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.

Maybe i'm just falling to understand something pretty obvious here.
It's been explained before in the thread. Emulators can be finicky as to what AOB they produce.

You need at least one from each group of Activate Trainers for full functionality.

1.1, 1.2 or 1.3
2.1 or 2.2
3.1
4.1

and the main Activate Trainer is always required for anything to function. It lists in the description what it controls.

For me, I activate the main one, 1.2, 2.2, 3.1 and 4.1 and that's how it has worked for me.

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ayurai
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by ayurai »

DrummerIX wrote:
Sat Feb 04, 2023 10:23 pm
ayurai wrote:
Sat Feb 04, 2023 11:34 am
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.

Maybe i'm just falling to understand something pretty obvious here.
It's been explained before in the thread. Emulators can be finicky as to what AOB they produce.

You need at least one from each group of Activate Trainers for full functionality.

1.1, 1.2 or 1.3
2.1 or 2.2
3.1
4.1

and the main Activate Trainer is always required for anything to function. It lists in the description what it controls.

For me, I activate the main one, 1.2, 2.2, 3.1 and 4.1 and that's how it has worked for me.
Oh thank you for explain, i didnt look in the thread just in your first post, can you put this instructions in the begin of your post for easy acess to other people? sry for the trouble.

Ah, one more question, did you try with Ava-Ryujinx?

I have same issues than some people here, try to activate any 1.1, 1.2 or 1.3 just make the cheat engine freeze.

zeroakuma
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by zeroakuma »

Anyway to have all mats x 999 or something like that?

Turtle
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by Turtle »

Since I'm on Yuzu OpenGL I'm not using the table, but how are you distinguishing an iron sword from a silver sword?

Do you have the byte value for each item?

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by DrummerIX »

Turtle wrote:
Mon Feb 06, 2023 5:03 am
Since I'm on Yuzu OpenGL I'm not using the table, but how are you distinguishing an iron sword from a silver sword?

Do you have the byte value for each item?
No, there is an entire structure for each item. It is only used in the Critical, Hit Rate and Attack Range options.

Koyomi
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by Koyomi »

Thank you for the CT. I just tested the grind related ones (gold, bond fragment, resources) and it works on ryujinx.

maxiy
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by maxiy »

non of the trainers works after Activating the Trainers it give's me "error in line (# every trainer have a deferent number)":invalid address for Readmem>>"

nhannaruto
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by nhannaruto »

Hi DrummerIX, can you help update the table to support the new patch 1.2.0 which is required for Wave 2 DLC? :(
Would love to still be able to use the table in the new patch.

manila99
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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Post by manila99 »

Yep, Wave 2 DLC is out !

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