Hollow Knight

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panraven
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Hollow Knight

Post by panraven »

ce 6.6+ 32 bit table using mono feature, may conflict with debug function.

Table remade for Grimm Troupe

---
  • show_hidden_achievement_desc
    show hidden/locked achievement description, activate before main menu shown. This cheat can activate before attaching a process which wait for hollo knight.exe start and auto attach and apply the cheat. May not work if already attached a process.
  • no_recoil_not_no_input , dmg no recoil and not lost control
    dmg_no_hazard , no environmental hazard death
    sets of cheat for environmental hazard, for example, pass the path of pain painlessly. May cause endless fall in Acid lake or Crystal cave if no ability to jump/fly up.
  • max_damage
    set maximum damage recieved, default 0 -> no hp dmg.
  • fake_has_Lantern
    Has lantern effect even not got one, not perfect, activate before level start.
  • Grubberfly_Beams
    Spawn Grubberfly Beams
  • Can Attack / Can Jump / Can Dash
    effectively rapid attack / Infinite jumps / Allow dash and continue dash on key hold
  • nailcharge_mul
    Faster charge
  • regen MP
    restore MPCharge
  • minimum_geo
    don't use during new game
  • inf_overcharm
    equipping a charms over the cost limit 5 times to enable overcharm, overcharmed hero get double damage. (in game features)
    this cheat set cost of filled charms 1 below max cost limit. max cost limit will not be modify. To reset actual charm cost, just deactivate the cheat and remove some charms. The cheats expose max cost limit, only modified if feel unconformable due to previous cheat (which modify the max cost imit)
  • Float_Mode
    Hold Jump key for a while to 'float'
This version avoid modifying data of the class PlayerData (kind of part of serializing save ), but use at your own risk.

bye~

--- previous obsoleted content:
Spoiler

Code: Select all

@@ Hollow Knight


'****** CRASH ON NEW GAME WHEN CHEAT ACTIVATED,'
'****** ONLY USE IN A SAVED GAME'


'HeroUpdCooldown':
  -- ignore the meaning, it start from cooldown,
  -- but expand to other functions

  Multiple function:
   1/ fast attack cooldown
   2/ fast dash cooldown
   3/ fast nail charge
   4/ short recoil duration
   5/ regen mp/hp
   6/ enable dash and air-dash
   7/ minimum geo
   8/ up-key to glide (small gravity on falling)
   9/ ^ up-w/o-left-right to jump

'NotchCost1':
   allow equip as much as charm. Tested as much as
   14 charms so far.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
hollow knight.CT
32bit table remake for Grimm Troupe
(26.37 KiB) Downloaded 1039 times
hollow_knight.CT
aob fixed for v1.114
(9.01 KiB) Downloaded 361 times
hollow_knight_dev3.CT
Hollow knight, ce 6.6+ 32 bit table using mono feature
(24.61 KiB) Downloaded 364 times
Last edited by panraven on Thu Nov 09, 2017 4:45 pm, edited 5 times in total.

Luke76bg
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Re: Hollow Knight

Post by Luke76bg »

Thanks for you table! But there is something strange, without activating any function, just clicking on HeroUpdCooldown gives me moon gravity and infinite jump O_O

And there is a possibility to edit the amount of geo ? I have used wrongly a trainer function and now i have 10.000 geo! I don't want to ruin my game, so it would be possible to have an editor for geo amount ?

Luke76bg
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Re: Hollow Knight

Post by Luke76bg »

ok found the editor of geo in pplayerdata, i corrected the value, thanks to your table!

panraven
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Re: Hollow Knight

Post by panraven »

Yes, it is activate all (1-9 in list) by default.
The PTRs part need HeroUpdCooldown activated in game level,
I modified the ct so that the PTRs keep updated if HeroUpdCooldown
is disabled all (but not deactivated).

bye~

Luke76bg
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Re: Hollow Knight

Post by Luke76bg »

Wait, i selected the option to disable all, but the effects was still activated, the knight can fly, infinite jumps. and so on. So you can really disabled all and enable only what you need ?

panraven
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Re: Hollow Knight

Post by panraven »

The enable/disable toggle should be made as a script but I'm lazy just made it as manual value change 0/1.
It is changed with fancy notify.
bye~

xbxbxb123
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Re: Hollow Knight

Post by xbxbxb123 »

How do I disable the infinite charms after turning it on? I couldn't figure it out but I am new to this.

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Lord Blade
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Re: Hollow Knight

Post by Lord Blade »

So... is it actually possible to turn off the moon jump stuff?

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Lord Blade
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Re: Hollow Knight

Post by Lord Blade »

Is there any way of hacking how many of those blue masks you have? The ones you get from the little butterfly areas?
There's a charm that needs you to have 15 of those, and I suck at not getting hit. lol

tedios
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Re: Hollow Knight

Post by tedios »

Is there any way to disable the infinite jump as it remains to be still active even when the table is disabled and game restarted several times

vulc
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Re: Hollow Knight

Post by vulc »

Hi There, it seems to don't work on today's steam version! Some hint on how to correct the table?
Thanks :)

Luke76bg
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Re: Hollow Knight

Post by Luke76bg »

yes please, fix it for the last update!|

gehtsiegarnixan
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Re: Hollow Knight

Post by gehtsiegarnixan »

same problem as xbxbxb123. How to i dial the Charms Nothches back to what it was ?

Luke76bg
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Re: Hollow Knight

Post by Luke76bg »

Thank you for the update!!!

Luke76bg
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Re: Hollow Knight

Post by Luke76bg »

which is the script to have infinite mp ? There are too many options O___o

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