Turning cheat tables into trainers.
Turning cheat tables into trainers.
Hi everybody. I hope y'all doing great, I was wondering right now, if there was any ways to turn a cheat table with pointerscan results into a custom (not generated / generic) trainer. I never saw it written anywhere, if there was a way to import stuff like cheat tables to trainers, instead of assembly. I know it is a stupid question, but I can't stop asking myself if it's possible.
Re: Turning cheat tables into trainers.
Blatant copy pasta;
First you create a trainer script and then save it as an .exe
There is an automated shortcut to do this by clicking file->genrate trainer from table
that will generate the trainer script for you and automatically give the option to save as an .exe or .cetrainer (or .ct)
remember: always save as a .ct first if you intend on making adjustments later on
First you create a trainer script and then save it as an .exe
There is an automated shortcut to do this by clicking file->genrate trainer from table
that will generate the trainer script for you and automatically give the option to save as an .exe or .cetrainer (or .ct)
remember: always save as a .ct first if you intend on making adjustments later on
Re: Turning cheat tables into trainers.
I was speaking of making a trainer from start to finish, but from a cheat table. Not using the generated trainer.Casanova wrote: ↑Fri Jan 13, 2023 4:22 pmBlatant copy pasta;
First you create a trainer script and then save it as an .exe
There is an automated shortcut to do this by clicking file->genrate trainer from table
that will generate the trainer script for you and automatically give the option to save as an .exe or .cetrainer (or .ct)
remember: always save as a .ct first if you intend on making adjustments later on
Edit: While I'm at it, how do you bind buttons (triggerboxes) to change a certain value at any adress pointed by any Pointer
Who is online
Users browsing this forum: No registered users