Notes:
- Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
- Changing item quantity causes a discrepancy with the display on inventory so Inventory must be sorted regularly.
- Inventory Data List is available in multiple languages.
Have fun
View current options
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- Saves all memory records that are currently "enabled".
- If they are variables, the values are also saved.
- Notes:
- Load Checkbox States
- Expand All Headers
- Check Updates
- Save Checkbox States
- Time:
- Freeze Time
- Freeze Cooking Time
- Player:
- Infinite HP
- Infinite MP
- Infinite Stamina
- No Skill Cooldown
- EXP Gained Multiplier
- times
- Spirit Status Multiplier
- times
- Stance Status Multiplier
- times
- Divinity Status Multiplier
- times
- Willpower Status Multiplier
- times
- Move Speed Multiplier
- times
- NPC:
- Friendship Multiplier
- times
- NPC Data List
- Friendship Multiplier
- Inventory:
- No Item Loss
- Note: This script tends to hog your inventory, so disable it if necessary.
- Inventory Data List
- No Item Loss
- Fishing:
- No Fish Trial
- Misc:
- Ignore Enhance Costs
- Ignore Rebuild Costs
- Ignore Residence Expansion Costs
- Ignore Warehouse Expansion Costs
- Ignore Recipe Costs
- Ignore Manufacture Costs
- Ignore Exchange Costs
- Ignore Quest Costs
- Ignore Research Costs
- Ignore Cooking Costs
- Ignore Make Outfit Costs
- Ignore Banquet Upgrade Costs
- Ignore Skill Upgrade Costs
- Lin Wanxi's Enhance:
- Ignore Sword Upgrade Costs
- Ignore Blessed Farming Tool Costs
- Ignore Tool Costs
- Ignore Artifact Costs
<pointers>
- Pointer->Time Base Address
- P->GameTimeManager
- days
- hours
- minutes
- seconds
- P->GameTimeManager
- Pointer->Player Singleton
- P->PlayerController
- P->PlayerData
- SceneID
- weaponID
- weaponInstanceID
- weaponStar
- IsBreakAvaliable
- LifeSkill_PlantActive
- LifeSkill_PlantLevel
- LifeSkill_PlantExp
- LifeSkill_CollectActive
- LifeSkill_CollectLevel
- LifeSkill_CollectExp
- LifeSkill_CookingActive
- LifeSkill_CookingLevel
- LifeSkill_CookingExp
- LifeSkill_FeedActive
- LifeSkill_FeedLevel
- LifeSkill_FeedExp
- LifeSkill_AlchemyActive
- LifeSkill_AlchemyLevel
- LifeSkill_AlchemyExp
- LifeSkill_ForgeActive
- LifeSkill_ForgeLevel
- LifeSkill_ForgeExp
- Level
- LevelLimit
- CanGiveNpcGift
- CanChat
- CanCloudWater
- CanCloudCrop
- Exp
- Physical
- PhysicalMax
- Mental
- MentalMax
- HP
- HpMax
- MP
- MPMax
- MS
- BS
- SS
- RS
- SeniorPromoteValue
- Contribution
- MainWeapon
- SecondaryWeapon
- SleepHour
- LimitClearPlant
- IsBreakFailed
- IsFailReturnToStart
- NeedHideTimeUI
- LevelLimit
- IsDebugMode
- ExpRate
- isHide
- SpawnAtBornPoint
- operationPage
- IsDead
- IsFreeTeleport
- IsBreakBeLocked
- IsNextRareFish
- BreakGuard
- IsNextDayChangeEventWillBreakFail
- hasDoubleWaitTime
- ToolNoCostPhysical
- P->PlayerData
- P->PlayerController
- Pointer->PlayerMovement
- P->PlayerParameter
- Speed
- OnSwordSpeed
- JumpSpeed
- Gravity
- JumpLandDistance
- P->PlayerParameter
- Pointer->NPC Base Address
- P->NpcManager
- P->NPCData
- Count
- P->NPC[0]
- P->_source
- ID
- P->Name
- m_stringLength
- m_firstChar
- Gender
- MapListPriority
- Grade
- Speed
- P->FavourItem
- Count
- [0]
- ItemID
- FavourLv
- [1]
- ItemID
- FavourLv
- [2]
- ItemID
- FavourLv
- [3]
- ItemID
- FavourLv
- [4]
- ItemID
- FavourLv
- [5]
- ItemID
- FavourLv
- [6]
- ItemID
- FavourLv
- [7]
- ItemID
- FavourLv
- [8]
- ItemID
- FavourLv
- [9]
- ItemID
- FavourLv
- [10]
- ItemID
- FavourLv
- [11]
- ItemID
- FavourLv
- [12]
- ItemID
- FavourLv
- [13]
- ItemID
- FavourLv
- [14]
- ItemID
- FavourLv
- [15]
- ItemID
- FavourLv
- [16]
- ItemID
- FavourLv
- [17]
- ItemID
- FavourLv
- DefaultLevel
- Birthday
- P->_source
- P->NPCData
- P->NpcManager
- Pointer->Item Singleton
- P->ItemController
- P->ItemData
- P->Item
- Count
- P->Item[0]
- ID
- Star
- Count
- P->Item
- P->ItemData
- P->ItemController
View update history
- Fixed
- Pointer->Item Singleton
Also fixed related Inventory Data List. - Move Speed Multiplier
- Extended Dropdown.Item
- Pointer->Item Singleton
- Added
- Ignore Banquet Upgrade Costs
- Ignore Blessed Farming Tool Costs
- Fixed
- Ignore Skill Upgrade Costs
Cultivation limit will not be lifted. - Ignore Tool Costs
- Renamed Ignore Blessed Farming Tool Costs to Ignore Enhance Costs
The method was not shared, so it was separated.
- Ignore Skill Upgrade Costs
- Added
- Ignore Cooking Costs
Ignoring costs in cooking that requires ingredients.
Also available in Sect's kitchen.
- Ignore Cooking Costs
- Fixed
- Dropdown.Item and Dropdown.NPC are now compatible with ver 1.0.02.
Dropdown.Item is multilingual. - Freeze Cooking Time
Fixed so that it also affects cooking where you prepare your own ingredients.
Also available in Sect's kitchen. - Ignore Warehouse Expansion Costs
I recreated what was broken. You will be able to expand your warehouse to the maximum without any cost.
- Dropdown.Item and Dropdown.NPC are now compatible with ver 1.0.02.
- Added
- Ignore Make Outfit Costs
- Fixed
- Ignore Quest Costs
I have only tested it with delivery quests to NPCs. - Remove Ignore Enhance Costs
Ignore Blessed Farming Tool Costs will give you the same effect.
- Ignore Quest Costs
- Added:
- Applied Dropdown.NPC.EN to NPC Data List
- No Fish Trial
- Ignore Outfit Costs
- Ignore Skill Upgrade Costss
- Ignore Sword Upgrade Costs (AoB error)
- Ignore Blessed Farming Tool Costs
- Ignore Tool Costs (AoB error)
- Ignore Artifact Costs
- Ignore Warehouse Expansion Costs
- Added No Skill Cooldown, P->GameTimeManager.
- After much hard work, item name and ID were successfully extracted from HashArray/Language data.
So fixed Create Inventory Data List.
This script is available in multiple languages.
- Added Ignore Quest Costs, Ignore Expand Residence costs, Ignore Research Costs,
Divinity Status Multiplier, Willpower Status Multiplier.
- Added Ignore Rebuild Costs, Ignore Recipe Costs, Ignore Manufacture Costs, Ignore Exchange Costs.
KraftCrafterMcCrafty wrote: ↑Wed Feb 07, 2024 5:56 pmLiterally played a full day before triggering the table. Inventory & Movement mod still broken. Did not test cooking again.zurls wrote: ↑Wed Feb 07, 2024 7:05 amIf I wait to connect CE to the game or load the table/attach the table until AFTER I have started the game (so after clicking Continue) I find that the table works just fine and everything is available - this is the latest table, dated 1/23/24. If I try to load this how I usually do (i.e. at the main menu screen) half of the options won't work. Not sure why that is, but anyone having problems, try that.
- Fixed them with game ver 1.0.08.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1