Master of Magic remake

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CannonFodder
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Re: Master of Magic remake

Post by CannonFodder »

jznightmare wrote:
Mon Dec 19, 2022 4:55 pm
the DB_Difficulty.xml file contains the variables for starting gold and number of spellbooks/picks, if you want, you can change the value from 10 11 12 to 48. So you'll have 12 books for life/death, chaos, nature, sorcery. You can use life and death schools at the same time but you have to use cheat engine on that.

anyone know where the value of traits is stored? i feel like 6 traits is not enough :D
It's hard coded, you can't modify it in file.
Later I might make a bepinex plugin to bypass that if no one make a table for it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

CannonFodder
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Re: Master of Magic remake

Post by CannonFodder »

BepInEx can't start with this game, I can't solve the problem.
Fortunately wizard creation cheat can be done more easily with tables.
Starting spells can be modified in ExternalAssets\Database\DB_BOOKS_ADVANTAGE.xml , so I didn't bother.

Tested on game version 1.06
Activate mono features first

Options:

Can Choose Both Life And Death
Trait Limit 99
Picks Left 99
Picks Left 0

By the way, you can open dev menu by press ctrl+shift+F1

Update1:
add 2 conflict options, Activate only one of them at the same time!
Get Unit Exp When Open Unit Info
Auto Set Unit Exp When Open Unit Info

add exp table to table extra
remove lua and table extra from other's table (I play with my table merged with other's)
Attachments
MoM CannonFodder.CT
Update1
(27.06 KiB) Downloaded 1036 times
MoM CannonFodder.CT
Old
(17.87 KiB) Downloaded 248 times

Kessem
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Re: Master of Magic remake

Post by Kessem »

Thank you for the table. The pick limits work great, and the Unit Exp as well.
The Trait Limit and pick both life and death are not working on the other hand.

I ran it with Mono on, and when I load the table a small window pops open with a Code list of hex addresses (13FCD68CB, 13FCD6D1A, etc.) and Code Name (Code:mov [rbp-28],.eax, Code:movsxd rax,dword ptr [rsi+0000338] etc.).

Running on version 1.06.10.826982.09727 if that is relevant.

Thank you again for the table, and will appreciate any advice?

Edit: The Dev mode off course makes the trait pick cheat unnecessary :).

CannonFodder
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Re: Master of Magic remake

Post by CannonFodder »

Unity uses dotnet framework, thus dynamic code address, the addresses in code list is saved when I recorded them, only some reminders, you don't need to worry about them.
If those options do not activate, it's because aob scan can't find any match, most probably due to devs modified those codes in an update.
I've deleted the game, it's UI interaction is too legacy and inconvenient for my appetite. So, no more update from me.

ichthyic
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Re: Master of Magic remake

Post by ichthyic »

Anybody know which file contains the info for the types of equipment slots each hero has?

OliverSky
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Re: Master of Magic remake

Post by OliverSky »

CannonFodder wrote:
Fri Jan 13, 2023 3:05 pm
BepInEx can't start with this game, I can't solve the problem.
Fortunately wizard creation cheat can be done more easily with tables.
Starting spells can be modified in ExternalAssets\Database\DB_BOOKS_ADVANTAGE.xml , so I didn't bother.

Tested on game version 1.06
Activate mono features first

Options:

Can Choose Both Life And Death
Trait Limit 99
Picks Left 99
Picks Left 0

By the way, you can open dev menu by press ctrl+shift+F1

Update1:
add 2 conflict options, Activate only one of them at the same time!
Get Unit Exp When Open Unit Info
Auto Set Unit Exp When Open Unit Info

add exp table to table extra
remove lua and table extra from other's table (I play with my table merged with other's)
Update pls sir)

Dusso
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Re: Master of Magic remake

Post by Dusso »

Anyone knows how the movement of units is stored?

Please update the tables :)

apocalypticx
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Re: Master of Magic remake

Post by apocalypticx »

Dword 4bytes 100 per movement of 1 in game so you have for example 2 movement points search for 200 etc.

I have a table with movement, gold and mana 2 turn buildings and 1 turn research/casting and full maphack, max spellbooks so far all player only of course as playing the computer with cheats can be crazy!

My pointless table is here, will add more options soon:
viewtopic.php?f=4&t=30939
Last edited by apocalypticx on Thu Aug 29, 2024 12:47 pm, edited 1 time in total.

Norian90
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Re: Master of Magic remake

Post by Norian90 »

Hello everyone. I wanted to ask how to change the Trait Limit

MoM CannonFodder.CT did not work for me.

these tips work fine:

*The gold and mana are under 4byte

*Сheat life and death books together by searching for the amount of books you have in custom wizard creation (float)

*The advice to change the price of traits in DB_TRAIT.xml worked (in the end change DIVINE_POWER to "-56". I chose from those TRAIT that the pre-created wizards did not have. First I tried to modify ALCHEMY to "-99" but noticed that the alchemist wizard now had 111 magic books. So I realized that changing the price of a trait that the pre-created wizards have would not be without consequences for the AI. Then I realized that the points need to be spent completely, and I calculated - 5 schools of magic with 12 books, + the price of 5 traits that I chose for myself, -12 points that are given at the start the, and last trait cost was changed to summ of all this = -56)
Steam\steamapps\common\Master-Of-Magic\ExternalAssets\Database\DB_TRAIT.xml

But I could not find where in Database I can change the limit to the maximum from 6 to something else.

Has anyone figured it out??

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