Just found out listed cheat didn't works after 2.06 update
1. Quick Level Player Skills - clean
2. Quick Level Player Skills - sharpen
3. Instant Craft (It works but some did not ex. deer skin pants)
4. No Clothing Wetness
Everything else is perfectly works so far tho. Always thanks for good work cheer!!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Any chance we can get the Reveal Large Map Radius? Was part of the AOB created by JLee but seems that table is dead.
Reveal Large Map
{///////////////////////////////////////////////////////////////////////////////
Game : The Long Dark (tld.exe)
Version: Steam v1.78 62973 S
Date : 2020-06-03
Author : JLee
* Carthography: Using charcoal will now reveal a large map radius.
* Panel_Map : public void DoDetailSurvey() and proceed with the
1st / next jump (JNE) about 32 bytes further, xmm6 holds the reveal
radius (float) upon entering this function:
- just override it to a very large value (150,000.00)
* Changed since v1.74 where reveal radius was at xmm1 at the start
of the Panel_Map.DoDetailSurvey function call
///////////////////////////////////////////////////////////////////////////////}
[ENABLE]
aobscanmodule(RevealWholeMap,GameAssembly.dll,F3 0F 10 B3 F0 00 00 00 40)
alloc(newmem,$1000,RevealWholeMap)
label(code)
label(return)
label(revealRadius)
newmem:
code:
//movss xmm6,[rbx+000000F0]
movss xmm6,[revealRadius]
jmp return
revealRadius:
dd (float)150000.0
RevealWholeMap:
jmp newmem
nop
nop
nop
return:
registersymbol(RevealWholeMap)
[DISABLE]
RevealWholeMap:
db F3 0F 10 B3 F0 00 00 00
unregistersymbol(RevealWholeMap)
dealloc(newmem)
////////////////////////////////////////////////////////////////////////////////
Any chance we can get the Reveal Large Map Radius? Was part of the AOB created by JLee but seems that table is dead.
Reveal Large Map
{///////////////////////////////////////////////////////////////////////////////
Game : The Long Dark (tld.exe)
Version: Steam v1.78 62973 S
Date : 2020-06-03
Author : JLee
* Carthography: Using charcoal will now reveal a large map radius.
* Panel_Map : public void DoDetailSurvey() and proceed with the
1st / next jump (JNE) about 32 bytes further, xmm6 holds the reveal
radius (float) upon entering this function:
- just override it to a very large value (150,000.00)
* Changed since v1.74 where reveal radius was at xmm1 at the start
of the Panel_Map.DoDetailSurvey function call
///////////////////////////////////////////////////////////////////////////////}
[ENABLE]
aobscanmodule(RevealWholeMap,GameAssembly.dll,F3 0F 10 B3 F0 00 00 00 40)
alloc(newmem,$1000,RevealWholeMap)
label(code)
label(return)
label(revealRadius)
newmem:
code:
//movss xmm6,[rbx+000000F0]
movss xmm6,[revealRadius]
jmp return
revealRadius:
dd (float)150000.0
RevealWholeMap:
jmp newmem
nop
nop
nop
return:
registersymbol(RevealWholeMap)
[DISABLE]
RevealWholeMap:
db F3 0F 10 B3 F0 00 00 00
unregistersymbol(RevealWholeMap)
dealloc(newmem)
////////////////////////////////////////////////////////////////////////////////
Any chance we can get the Reveal Large Map Radius? Was part of the AOB created by JLee but seems that table is dead.
Reveal Large Map
{///////////////////////////////////////////////////////////////////////////////
Game : The Long Dark (tld.exe)
Version: Steam v1.78 62973 S
Date : 2020-06-03
Author : JLee
* Carthography: Using charcoal will now reveal a large map radius.
* Panel_Map : public void DoDetailSurvey() and proceed with the
1st / next jump (JNE) about 32 bytes further, xmm6 holds the reveal
radius (float) upon entering this function:
- just override it to a very large value (150,000.00)
* Changed since v1.74 where reveal radius was at xmm1 at the start
of the Panel_Map.DoDetailSurvey function call
///////////////////////////////////////////////////////////////////////////////}
[ENABLE]
aobscanmodule(RevealWholeMap,GameAssembly.dll,F3 0F 10 B3 F0 00 00 00 40)
alloc(newmem,$1000,RevealWholeMap)
label(code)
label(return)
label(revealRadius)
newmem:
code:
//movss xmm6,[rbx+000000F0]
movss xmm6,[revealRadius]
jmp return
revealRadius:
dd (float)150000.0
RevealWholeMap:
jmp newmem
nop
nop
nop
return:
registersymbol(RevealWholeMap)
[DISABLE]
RevealWholeMap:
db F3 0F 10 B3 F0 00 00 00
unregistersymbol(RevealWholeMap)
dealloc(newmem)
////////////////////////////////////////////////////////////////////////////////
I added what you want.
@beta99th Would it be possible to make this trainer work in the entire story mode? It's only working in survival mode atm. And also please add item pointer, unlimited ammo and unlimited items if possible? Thanks so much already! In your own time friend
I know theres already an item pointer in which you can change the item count, but there was an older script called
"[AoB.Containers] +3 Extra Items When Stacking Existing Item" which was fun to use ingame but no longer working, could you add something like that? I'd appreciate it a lot ^^'