[REQUEST] Warhammer 40k: Rogue Trader Alpha

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Dodo Dada
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Dodo Dada »

Many thanks @Dimensionist... found it. But as I see is much freaky:
It was created in the spirit of Bag of Tricks & Cheat Menu but with a little different focus . It offers a powerful and convenient way to edit the party composition, stats, search and add Feats, Features, Items, to your character.
First that's better than nothing! :D

Dimensionist
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Dimensionist »

It offers most everything you could want. Experience, stats, levelups, feats, items, etc. Doesn't have Profit Factor or Scrap or Ship variables, but those can be easily adjusted with cheat engine anyway.

toydefenser
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by toydefenser »

up plz

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Akira
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by Akira »

Working on it with KyleKatarn.
I got so far:

Code: Select all

Gain Money
Set Total Money
Set Scarp
Set Mythic Experience 
Set Action Points (Blue)
Set Action Points (Yellow)
Select Stat (by ID) - Includes Hit Points
WH40KRT_v1.0.CT
CE 7.5 is required!
(1.36 MiB) Downloaded 1523 times

renoraider
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Re: [REQUEST] Warhammer 40k: Rogue Trader Alpha

Post by renoraider »

NavigatorResource in player.json is the value that lets you unlock new warp routes and make them safer to travel. Modifying it to 900 works.

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