[Request] Choo-Choo Charles

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alked
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[Request] Choo-Choo Charles

Post by alked »

Game Name: Choo-Choo Charles
Game Engine: Unreal Engine
Game Version: v1.0.0
Options Required: Train Health, Player Health, Scrap


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Glowmoss
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Re: [Request] Choo-Choo Charles

Post by Glowmoss »

I was working on this game earlier yesterday. I have an infinite health that works on the player and train but I believe it needs more testing. I haven't gotten around to finding the scrap value as it must be stored in some other way to what I was looking for.

I also found a bunch of weapon dmg, cool downs and slowing multipliers. There is a byte that stops Charles from dealing dmg as well as just dmg values he deals to the player and train.

I also have the player walk and Sprint speed as well as the train speed which can get to insane speeds lol I think I need to change the stopping force I saw because leaving it as is the train could travel to the other side of the map with some speeds I was setting and hitting the brake.

I will try and release my WIP table later on today after I have had some sleep and will link the post on this request

alked
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Re: [Request] Choo-Choo Charles

Post by alked »

Glowmoss wrote:
Sat Dec 10, 2022 3:54 pm
I was working on this game earlier yesterday. I have an infinite health that works on the player and train but I believe it needs more testing. I haven't gotten around to finding the scrap value as it must be stored in some other way to what I was looking for.

I also found a bunch of weapon dmg, cool downs and slowing multipliers. There is a byte that stops Charles from dealing dmg as well as just dmg values he deals to the player and train.

I also have the player walk and Sprint speed as well as the train speed which can get to insane speeds lol I think I need to change the stopping force I saw because leaving it as is the train could travel to the other side of the map with some speeds I was setting and hitting the brake.

I will try and release my WIP table later on today after I have had some sleep and will link the post on this request
oh thank you, it sounds amazing! a have good rest

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Re: [Request] Choo-Choo Charles

Post by Glowmoss »

alked wrote:
Sat Dec 10, 2022 5:27 pm
Here is the table. I still couldn't find scrap though idk what they did with it as I have tried all the usual stuff with every type and still couldn't find a value besides some font thing that did nothing lol and some other stuff that crashed the game. I finished 100% now lol so will need to start a new game another day when I have another look at making more scripts so people dont have to go looking at pointers if they don't want to.

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Re: [Request] Choo-Choo Charles

Post by alked »

Glowmoss wrote:
Sat Dec 10, 2022 11:19 pm
alked wrote:
Sat Dec 10, 2022 5:27 pm
Here is the table. I still couldn't find scrap though idk what they did with it as I have tried all the usual stuff with every type and still couldn't find a value besides some font thing that did nothing lol and some other stuff that crashed the game. I finished 100% now lol so will need to start a new game another day when I have another look at making more scripts so people dont have to go looking at pointers if they don't want to.
When the game was first released, the first thing I looked for was scrap but I couldn't find it, even my health script caused crashes so I thought someone with better skills can manage it

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Re: [Request] Choo-Choo Charles

Post by Glowmoss »

You might of got some other health value or tried to go through vcruntime which this game does send everything through like a lot of UE4 games. I like to stay clear of vcruntime myself as it can make the game run terribly even with good compares.

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Re: [Request] Choo-Choo Charles

Post by alked »

Glowmoss wrote:
Sun Dec 11, 2022 11:17 am
You might of got some other health value or tried to go through vcruntime which this game does send everything through like a lot of UE4 games. I like to stay clear of vcruntime myself as it can make the game run terribly even with good compares.
yeah sometimes I messed up with other values but even I don't sometimes its cause game run horribly thats never happened with unity however I experienced some UI bugs in unity games

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