Samurai Maiden [+17]

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Raynard
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Samurai Maiden [+17]

Post by Raynard »

Samurai Maiden Steam

Code: Select all

Genre:			JRPG/Ninja/Cute/Female/Action
Release:		8 Dec,2022
Process:		JKS_Win64.exe
Build:			Build.10113714
Save Location:		C:/Users/%USERPROFILE%/AppData/LocalLow/D3 PUBLISHER/SAMURAI MAIDEN/SaveData
CheatEngine:		7.40

This should still work after the update(I've confirmed that it's still usable after updating)

I played this game until the last episode, used scripts and was comfortable from the beginning to the end.


For some reason, the only screen setting for this game is full screen.

So recommend that "Alt+Enter" to exit full screen after starting game and use "Sizer" to resize the game.



Data for Mission/Weapon/Skill Point

One Hit Kill
Infinite HP
Infinite Ninja Tools
Max Money after use
Set Money total after gain
Set Affection Level after mission



Add to V2: 11 Dec,2022

Money data
Infinite SP
Infinite Jump
Infinite Air Attack
Damage Multiplier
Max Defeat Counter
Mission Timer Count 0
Disable negative state for both
Lightweighting and optimization of all scripts

Tutorial to add the script written here

Code: Select all

1. Copy the entire code

Code: Select all

2. Launch my CT

Code: Select all

3. Ctrl + Alt + A (Open Auto Assemble Display)

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4. Ctrl + V (Paste what you just copied)

Code: Select all

5. Click File and Select "Assign to current cheat table"

Code: Select all

6. Close Auto Assemble Display

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7. If that's okay, Save the contents.
Other Table


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
JKS_Win64_V2.CT
(29.74 KiB) Downloaded 2715 times
JKS_Win64_Initial.CT
(18.54 KiB) Downloaded 750 times
Last edited by Raynard on Sun Dec 11, 2022 11:16 am, edited 6 times in total.

Algester
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Posts: 291
Joined: Sun Mar 04, 2018 9:48 am
Reputation: 63

Re: Samurai Maiden (Steam)

Post by Algester »

sigh... there's another code for Devoted Heart attack but your Infinite HP makes the point of it invalid

likewise my same issue stands because the code for this is shared with HP, Ninja Guage and Devoted Heart and Enemy HP

its under Special Skill Charge and Special Skill Timer in Player Data after generating a structure from
GameAssembly.dll,FE CC CC CC CC CC CC CC CC 48 83 EC 28 48 8B 81 10 01 00 00 48

I did something to your Infnite SP code for most relevant gauges apparently this works

Code: Select all

[ENABLE]
aobscanmodule(Skill_Point,GameAssembly.dll,488B????4885??0F84????????F3????????33??8D)
alloc(al_SP,$128,Skill_Point)
alloc(mem_SP,7)
label(return_SP)
registersymbol(Skill_Point mem_SP)

mem_SP:
  readmem(Skill_Point,7)

al_SP:
  push rdx
  mov rdx,[rsi+38]//Tsumugi's Buddy Gauge
  add rdx,10
  mov [rdx],(float)1000
  mov rdx,[rsi+48]//Iyo's Buddy Gauge
  add rdx,10
  mov [rdx],(float)1000
  mov rdx,[rsi+50]//Hagane's Buddy Gauge
  add rdx,10
  mov [rdx],(float)1000
  mov rdx,[rsi+58]//Komimi's Buddy Gauge
  add rdx,10
  mov [rdx],(float)1000
  pop rdx
  readmem(Skill_Point,7)
  jmp return_SP

Skill_Point:
  jmp al_SP
  nop 2
return_SP:

[DISABLE]
Skill_Point:
  readmem(mem_SP,7)

unregistersymbol(*)
dealloc(*)
apparently I didnt need to look deep into the logic and that all the girls seem to share the logic

the only issue is that the devoted heart gauge won't "reflect" that its full

SuperArmor

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<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>331</ID>
      <Description>"Super Armor"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : JKS_Win64.exe
  Version: 
  Date   : 2022-12-13
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SuperArmor,GameAssembly.dll,88 83 B9 00 00 00) // should be unique
alloc(newmem,$1000,SuperArmor)

label(code)
label(return)

newmem:

code:
  mov [rbx+000000B9],01
  //mov [rbx+000000B9],al
  jmp return

SuperArmor:
  jmp newmem
  nop
return:
registersymbol(SuperArmor)

[DISABLE]

SuperArmor:
  db 88 83 B9 00 00 00

unregistersymbol(SuperArmor)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+180571B

GameAssembly.dll+18056FB: 48 8B CF           - mov rcx,rdi
GameAssembly.dll+18056FE: E8 8D E4 FC FF     - call GameAssembly.dll+17D3B90
GameAssembly.dll+1805703: 84 C0              - test al,al
GameAssembly.dll+1805705: 75 48              - jne GameAssembly.dll+180574F
GameAssembly.dll+1805707: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+180570A: BA 49 E8 B6 9E     - mov edx,9EB6E849
GameAssembly.dll+180570F: 48 8B CF           - mov rcx,rdi
GameAssembly.dll+1805712: E8 79 E4 FC FF     - call GameAssembly.dll+17D3B90
GameAssembly.dll+1805717: 84 C0              - test al,al
GameAssembly.dll+1805719: 75 34              - jne GameAssembly.dll+180574F
// ---------- INJECTING HERE ----------
GameAssembly.dll+180571B: 88 83 B9 00 00 00  - mov [rbx+000000B9],al
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1805721: 4C 8B 7C 24 40     - mov r15,[rsp+40]
GameAssembly.dll+1805726: 4C 8B 74 24 48     - mov r14,[rsp+48]
GameAssembly.dll+180572B: 4C 8B 64 24 78     - mov r12,[rsp+78]
GameAssembly.dll+1805730: 48 8B 7C 24 70     - mov rdi,[rsp+70]
GameAssembly.dll+1805735: 48 8B 74 24 68     - mov rsi,[rsp+68]
GameAssembly.dll+180573A: 0F 28 7C 24 20     - movaps xmm7,[rsp+20]
GameAssembly.dll+180573F: 48 8B 6C 24 60     - mov rbp,[rsp+60]
GameAssembly.dll+1805744: 0F 28 74 24 30     - movaps xmm6,[rsp+30]
GameAssembly.dll+1805749: 48 83 C4 50        - add rsp,50
GameAssembly.dll+180574D: 5B                 - pop rbx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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yamamotosan
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Posts: 39
Joined: Sun Aug 27, 2017 6:27 pm
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Re: Samurai Maiden [+17]

Post by yamamotosan »

Thank you so much! ><

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