Samurai Maiden

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Algester
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Samurai Maiden

Post by Algester »

this dank game from D3 and shade once again...

the table still needs some refinement cause the gauges are once again controlled by 1 code
this includes ninja attack, enemy HP and player HP
(if anyone knows how to handle tiered cmp scripting its a big help)
right now you have infinite ninja tools and some mission info
Old Attachments
JKS_Win64.CT
Initial Upload
(85.53 KiB) Downloaded 136 times
JKS_Win64.CT
Minor Update
(20.39 KiB) Downloaded 512 times
JKS_Win64.CT
Using A culmination of options from Tuup's table and Raynard's table
(1.11 MiB) Downloaded 128 times
Raynard's table

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
JKS_Win64.CT
I tried to add infinite Devoted Heart Timer but I have no confidence in this script working
(1.79 MiB) Downloaded 261 times
JKS_Win64.CT
another Minor Update
(1.51 MiB) Downloaded 183 times
Last edited by Algester on Wed Dec 14, 2022 10:40 am, edited 5 times in total.

Tuuuup!
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Reputation: 1864

Re: Samurai Maiden

Post by Tuuuup! »

Algester wrote:
Fri Dec 09, 2022 4:49 am
...
Hope you don't mind if I post my table here.

Options:

No photoshoot underwear censorship (This is going to spread to all sites...lol)
Godmode/no hit
Some buddy and player pointers
Money/inga multiplier
Always use buddy attack (even when gauge is not full!!)
Always use devoted heart (even when gauge is not full!!)
inf ninja tools
inf jumps
Attack multiplier
Buddy affection multiplier
Alway S rank result? (not sure if this works correct. I'm to strong al ready)

Have fun.
Attachments
JKS_Win64.CT
(103.41 KiB) Downloaded 420 times

Algester
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Posts: 291
Joined: Sun Mar 04, 2018 9:48 am
Reputation: 63

Re: Samurai Maiden

Post by Algester »

PS: I'm still testing the tables and I incorporated from the other threads

@Tuuup!!
I'm not sure but your Use Buddy Attack isnt "responsive"

ok I got it fixed

Code: Select all

{  Game Executable   : JKS_Win64.exe
   Author            : Tuuup!
   Executable Version: 2020.3.36.63851
   Script Date       : 2022-12-08
}
[ENABLE]
aobscanmodule(buddyattack,GameAssembly.dll,F3 0F 10 7A 10)
registersymbol(buddyattack buddyattackbkp)
alloc(newmem,128,buddyattack)
label(return)
label(buddyattackbkp)
newmem:
 movss [rdx+10],xmm0 //xmm0 is a float of 1000 its useful if you are using a weapon that takes 200 per attack and 400 for a super attack that or insert (float)600.0 value
  movss xmm7,[rdx+10]
  jmp return
  
buddyattackbkp:
readmem(buddyattack,5)

buddyattack:
  jmp newmem
return:

[DISABLE]
buddyattack:
 // db F3 0F 10 7A 10
readmem(buddyattackbkp,5)
unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1399393

GameAssembly.dll.il2cpp+139930E: CC                       - int 3 
GameAssembly.dll.il2cpp+139930F: CC                       - int 3 
App.ParameterPlayerBasic.IsBuddyAttackAvailable: 48 89 5C 24 10           - mov [rsp+10],rbx
GameAssembly.dll.il2cpp+1399315: 48 89 74 24 18           - mov [rsp+18],rsi
GameAssembly.dll.il2cpp+139931A: 57                       - push rdi
GameAssembly.dll.il2cpp+139931B: 48 83 EC 40              - sub rsp,40
GameAssembly.dll.il2cpp+139931F: 80 3D 43 0C 5C 01 00     - cmp byte ptr [GameAssembly.dll+2D93F69],00
GameAssembly.dll.il2cpp+1399326: 41 8B F0                 - mov esi,r8d
GameAssembly.dll.il2cpp+1399329: 48 63 DA                 - movsxd  rbx,edx
GameAssembly.dll.il2cpp+139932C: 48 8B F9                 - mov rdi,rcx
GameAssembly.dll.il2cpp+139932F: 75 1F                    - jne GameAssembly.dll.il2cpp+1399350
GameAssembly.dll.il2cpp+1399331: 48 8D 0D E8 15 46 01     - lea rcx,[GameAssembly.dll.data+15C920]
GameAssembly.dll.il2cpp+1399338: E8 13 E3 A5 FE           - call GameAssembly.dll.text+230650
GameAssembly.dll.il2cpp+139933D: 48 8D 0D 2C 55 46 01     - lea rcx,[GameAssembly.dll.data+160870]
GameAssembly.dll.il2cpp+1399344: E8 07 E3 A5 FE           - call GameAssembly.dll.text+230650
GameAssembly.dll.il2cpp+1399349: C6 05 19 0C 5C 01 01     - mov byte ptr [GameAssembly.dll+2D93F69],01
GameAssembly.dll.il2cpp+1399350: 48 89 6C 24 50           - mov [rsp+50],rbp
GameAssembly.dll.il2cpp+1399355: 85 F6                    - test esi,esi
GameAssembly.dll.il2cpp+1399357: 0F 85 8D 00 00 00        - jne GameAssembly.dll.il2cpp+13993EA
GameAssembly.dll.il2cpp+139935D: 48 8B 4F 20              - mov rcx,[rdi+20]
GameAssembly.dll.il2cpp+1399361: 48 85 C9                 - test rcx,rcx
GameAssembly.dll.il2cpp+1399364: 0F 84 8E 01 00 00        - je GameAssembly.dll.il2cpp+13994F8
GameAssembly.dll.il2cpp+139936A: 3B 59 18                 - cmp ebx,[rcx+18]
GameAssembly.dll.il2cpp+139936D: 0F 83 55 01 00 00        - jae GameAssembly.dll.il2cpp+13994C8
GameAssembly.dll.il2cpp+1399373: 48 8B 54 D9 20           - mov rdx,[rcx+rbx*8+20]
GameAssembly.dll.il2cpp+1399378: 48 85 D2                 - test rdx,rdx
GameAssembly.dll.il2cpp+139937B: 0F 84 77 01 00 00        - je GameAssembly.dll.il2cpp+13994F8
GameAssembly.dll.il2cpp+1399381: 0F 29 74 24 30           - movaps [rsp+30],xmm6
GameAssembly.dll.il2cpp+1399386: F3 0F 10 35 42 FD 9E 00  - movss xmm6,[GameAssembly.dll.rdata+10D0]
GameAssembly.dll.il2cpp+139938E: 0F 29 7C 24 20           - movaps [rsp+20],xmm7
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1399393: F3 0F 10 7A 10           - movss xmm7,[rdx+10]
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+1399398: 85 DB                    - test ebx,ebx
GameAssembly.dll.il2cpp+139939A: 74 18                    - je GameAssembly.dll.il2cpp+13993B4
GameAssembly.dll.il2cpp+139939C: 83 EB 01                 - sub ebx,01
GameAssembly.dll.il2cpp+139939F: 74 0C                    - je GameAssembly.dll.il2cpp+13993AD
GameAssembly.dll.il2cpp+13993A1: 83 FB 01                 - cmp ebx,01
GameAssembly.dll.il2cpp+13993A4: 75 2A                    - jne GameAssembly.dll.il2cpp+13993D0
GameAssembly.dll.il2cpp+13993A6: BA 82 F2 A5 D2           - mov edx,D2A5F282
GameAssembly.dll.il2cpp+13993AB: EB 0C                    - jmp GameAssembly.dll.il2cpp+13993B9
GameAssembly.dll.il2cpp+13993AD: BA 98 72 D8 74           - mov edx,74D87298
GameAssembly.dll.il2cpp+13993B2: EB 05                    - jmp GameAssembly.dll.il2cpp+13993B9
GameAssembly.dll.il2cpp+13993B4: BA 5E E9 46 66           - mov edx,6646E95E
GameAssembly.dll.il2cpp+13993B9: 45 33 C0                 - xor r8d,r8d
GameAssembly.dll.il2cpp+13993BC: 48 8B CF                 - mov rcx,rdi
GameAssembly.dll.il2cpp+13993BF: E8 5C 01 00 00           - call App.ParameterPlayerBasic.IsSkillAvailable
GameAssembly.dll.il2cpp+13993C4: 84 C0                    - test al,al
GameAssembly.dll.il2cpp+13993C6: 74 08                    - je GameAssembly.dll.il2cpp+13993D0
GameAssembly.dll.il2cpp+13993C8: F3 0F 10 35 A8 65 A0 00  - movss xmm6,[GameAssembly.dll.rdata+17978]
GameAssembly.dll.il2cpp+13993D0: 0F 2F FE                 - comiss xmm7,xmm6
GameAssembly.dll.il2cpp+13993D3: 0F 28 7C 24 20           - movaps xmm7,[rsp+20]
GameAssembly.dll.il2cpp+13993D8: 0F 28 74 24 30           - movaps xmm6,[rsp+30]
GameAssembly.dll.il2cpp+13993DD: 0F 82 CE 00 00 00        - jb GameAssembly.dll.il2cpp+13994B1
GameAssembly.dll.il2cpp+13993E3: B0 01                    - mov al,01
GameAssembly.dll.il2cpp+13993E5: E9 C9 00 00 00           - jmp GameAssembly.dll.il2cpp+13994B3
GameAssembly.dll.il2cpp+13993EA: 83 FE 01                 - cmp esi,01
GameAssembly.dll.il2cpp+13993ED: 0F 85 BE 00 00 00        - jne GameAssembly.dll.il2cpp+13994B1
GameAssembly.dll.il2cpp+13993F3: 48 8B 47 20              - mov rax,[rdi+20]
GameAssembly.dll.il2cpp+13993F7: 48 85 C0                 - test rax,rax
GameAssembly.dll.il2cpp+13993FA: 0F 84 F8 00 00 00        - je GameAssembly.dll.il2cpp+13994F8
GameAssembly.dll.il2cpp+1399400: 3B 58 18                 - cmp ebx,[rax+18]
GameAssembly.dll.il2cpp+1399403: 0F 83 CF 00 00 00        - jae GameAssembly.dll.il2cpp+13994D8
}

DarkFearless
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Posts: 162
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Reputation: 2

Re: Samurai Maiden

Post by DarkFearless »

Thanks for sharing! Is there a NG+ to this game?

Algester
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Posts: 291
Joined: Sun Mar 04, 2018 9:48 am
Reputation: 63

Re: Samurai Maiden

Post by Algester »

DarkFearless wrote:
Sun Dec 11, 2022 5:06 am
Thanks for sharing! Is there a NG+ to this game?
"no" its basically like Bullet Girls you just finish story and unlock harder difficulty then the early missions will be just like the original missions
Super Armor

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>331</ID>
      <Description>"Super Armor"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : JKS_Win64.exe
  Version: 
  Date   : 2022-12-13
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SuperArmor,GameAssembly.dll,88 83 B9 00 00 00) // should be unique
alloc(newmem,$1000,SuperArmor)

label(code)
label(return)

newmem:

code:
  mov [rbx+000000B9],01
  //mov [rbx+000000B9],al
  jmp return

SuperArmor:
  jmp newmem
  nop
return:
registersymbol(SuperArmor)

[DISABLE]

SuperArmor:
  db 88 83 B9 00 00 00

unregistersymbol(SuperArmor)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+180571B

GameAssembly.dll+18056FB: 48 8B CF           - mov rcx,rdi
GameAssembly.dll+18056FE: E8 8D E4 FC FF     - call GameAssembly.dll+17D3B90
GameAssembly.dll+1805703: 84 C0              - test al,al
GameAssembly.dll+1805705: 75 48              - jne GameAssembly.dll+180574F
GameAssembly.dll+1805707: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+180570A: BA 49 E8 B6 9E     - mov edx,9EB6E849
GameAssembly.dll+180570F: 48 8B CF           - mov rcx,rdi
GameAssembly.dll+1805712: E8 79 E4 FC FF     - call GameAssembly.dll+17D3B90
GameAssembly.dll+1805717: 84 C0              - test al,al
GameAssembly.dll+1805719: 75 34              - jne GameAssembly.dll+180574F
// ---------- INJECTING HERE ----------
GameAssembly.dll+180571B: 88 83 B9 00 00 00  - mov [rbx+000000B9],al
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1805721: 4C 8B 7C 24 40     - mov r15,[rsp+40]
GameAssembly.dll+1805726: 4C 8B 74 24 48     - mov r14,[rsp+48]
GameAssembly.dll+180572B: 4C 8B 64 24 78     - mov r12,[rsp+78]
GameAssembly.dll+1805730: 48 8B 7C 24 70     - mov rdi,[rsp+70]
GameAssembly.dll+1805735: 48 8B 74 24 68     - mov rsi,[rsp+68]
GameAssembly.dll+180573A: 0F 28 7C 24 20     - movaps xmm7,[rsp+20]
GameAssembly.dll+180573F: 48 8B 6C 24 60     - mov rbp,[rsp+60]
GameAssembly.dll+1805744: 0F 28 74 24 30     - movaps xmm6,[rsp+30]
GameAssembly.dll+1805749: 48 83 C4 50        - add rsp,50
GameAssembly.dll+180574D: 5B                 - pop rbx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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