Changing unit appeareance *should* make the sprite switch, but it seems the character's allegiance overrides the palette.
Perhaps there's a way to but it would require a script designed specially for it (ie., making the game skip reading the player's unit's allegiance memory and read appearance directly).
Thus, so far the only way is to change the unit's allegiance. It appears this has no impact whatsoever in the game beside aesthetics (the ground the unit highlights also changes color).
Would it be any easier to change the colors of the player/Denam's allegiance? From blue/green to whatever else
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is it possible to modify shop items so that we can buy the orbs without auctioning dragons...? Hehe i'm kinda lazy to get those dragons for deneb's quest
Dont use any cheat other than, just turn on use all the recipe and the cheat craft ignore stuff, and then craft the orb and then turn it all off. Save, quit game, and load back in.
Crafting the orbs doesn't seem to trigger deneb's quest, anyway thanks for the reply. I tried hiring then auctioning the dragons and it worked.
It seems in the latest version, (most of the table still works from what I tested.)
One thing that no longer seems to work is the
Data--->Main Tab
Play Time
Calendar
Level Upper Limit (Can no longer break level Cap (Before could go up to 99+)
Union Level Upper Limit
Exp Total
Money
Players Clan Name
Shift Stone
Fruit of Seraph\Full Restore
All of these show values of 0 now, nothing gets updated anymore in this tab
Everything else I have tested so far seems to work fine.
I am wondering if the latest game update (1.0.3) is what broke the tab, or possibly the latest cheat engine table version (V11.)
Just tested the old V10 table, same issue. So that means the latest game version broke the tab. Thankfully most of the other important stuff still works,
the main loss is the ability to edit the union level and break the level cap unless someone can release an update fix for the new game version.
*FIXED IN LATEST VERSION*
Last edited by CaloNord on Sat Dec 03, 2022 2:46 am, edited 1 time in total.
the shops don't recognize the relics acquired from the table, I can't upgrade them, the cursed weapons don't work either .. it sacrifices the character but doesn't power up ... any fixes or workaround for these ?
Tactics Ogre Reborn.exe+39CE5C:
db 7D 45
#This check determines whether the items in the 'loot table' (which includes relics, class marks, obylisk coins, etc.) of this enemy will be dropped.
So, in order to drop ALL the items, we need to NOP out both the two checks:
[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
db 90 90
Tactics Ogre Reborn.exe+39CE5C:
db 90 90
[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
db 7D 45
The game determines whether to drop a card simply by checking whether there is any item dropped (except for the first two tutorial battles in which cards seem to be disabled). So, in order to ALWAYS drop cards, we just need to make sure those two checks both fail:
[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
db EB 32
Tactics Ogre Reborn.exe+39CE5C:
db EB 45
[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
db 7D 45
If you are a greedy person like me, who just want to loot all those important items in the enemy's loot table but do not want to see the garbage gears on the enemy, then what you can do is make the first check always fail, while keep the second check always succeed. In this case, any enemy with nothing in her loot table will drop a card.
[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
db EB 32
Tactics Ogre Reborn.exe+39CE5C:
db 90 90
[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
db 7D 45
Obviously, those three options are mutually exclusive. So I guess it might be better to combine them in one script slot and allow the player to select which option they want to activate, instead of leaving them as three different scripts.
Any chance you can update? I was using this code pre-patch but now it freezes the game. It is the only thing that gave me the right drops without so much clutter of enemy equips and cards for those that had no unique drops. Thanks!
Using these results in only cards dropping for story based and some other battles, while the older code in page 19 linked in the table works fine.
Tested on Lhazan Fortress and Phorampa Wildwoods
tested it a few times on the same enemies and they dropped loot from the older table's drop all code vs this one where it was mostly cards
The code forces enemies to drop "something". They drop their "important items" or cards if they have nothing important. The 100% drop code, drops everything, including useless equips and no cards. It definitely works.