SKLancelot wrote: ↑Thu Nov 24, 2022 12:09 pm
Would this work for like illegal characters you normally can't get? like Leonar in Chapter 1 as opposed to using the Recruit CE script to get him?
It works on any character the game is removing from the party for non-battle reasons. It doesn't have to be specifically a Guest. So yes, it would work with Leonar, early Vyce, with the Xenobians and anyone else. This will not work with the enemies, because they are not in your party.
There can be problems if they legitimately rejoin later on, though - exactly the same you'd get from modifying a generic into a unique character.
At that point you'll have to mess with character ID of the old char (e.g.change them to generic's ID so that the game doesn't see them in your party when it checks for their presence), then the game will add another copy to the party (and register them in Warren Report, Anchor Point, story flags etc.), which you will probably want to dismiss, but you'll have to change the char ID of the duplicate to another generic and dismiss them (so that W.Rep. doesn't register the dismissal), then restore the legit char ID of the original character you forced to stay. This way you'll keep the stats they've accumulated during the gameplay (as opposed to getting a brand new replacement which normally happens in the game).
Easier done than said, by the way. Also, shouldn't be a problem for any dedicated chaosfag who wants to keep Ravness at all costs, anyway.
TLDR: just change legit Leonar's 21->61, same as Ravness (they are both Walister Guest), he'll become fully yours when he tries to leave the party.