newsuzanoebok wrote: ↑Mon Jul 17, 2023 7:00 am
Anyone know some op values to be silly and play auround with 'super players'?
I know if you put something like 15000 on condition the players will like never get fatigued during a match, and will perform much much better
than i know you can put over to 20 on some attributes, but i think 25 is the max? anyone know if theres a magic number to give like 300 speed for a player or something dumb like this?
other thing i know, you can put height for players like 300, or even more xD i put my goalkeeper height like 15000 and he almost never allow goals, and defend 100% from penaltis, but you can create an 400 cm striker and he will score 5/6/7 goals from corners every game XDD
just some funny stupid things when you guys got bored
if someone knows other tips please share
From years of using another editor, over time you encounter issues with putting Condition and Match Sharpness too high and I wouldn't go above 15k. This all depends on the version of FM and ofc the editor so generally 15000 is ok as defined already in tdg's table. But before this was implemented I was using the other editor and set Condition to 12500, Match Sharpness 12500, Jadedness 0, and to go slightly OP set Professional to 127. That last one is the trick to FM23 to get an average side playing as good as they can be but with one personal playstyle in mind - to not get cricket scores as they go on forever lol.
I will say I love tdg's Accelerate Player Development option (under Global for backers), otherwise go to Club > Presets (not sure if this backers only too), it helps get some high scoring games just using Improve Team Conditioning, and all that does is set players condition to 10000. If you want to harm teams and beat anyway with anyone, ensure the opposition ID is selected and click on Destroy Team. Downside with this is they take a while to recover and you again get cricket scores.
Btw some misconceptions about how FM calculates some attributes on your behalf: Player height does nothing, it's all in their jumping ability, and if you set player condition too high, they go red and using your Assistant Manager to auto pick will end up not picking them as to him they are unfit. In the end, too high of a value could adversely affect your save and you'll only know this after several seasons - worst case is your save corrupts but that was when people were using 25000+ for Condition and Match Sharpness. Setting Professional to 127 is perfectly safe - turns your squad status into Ultra Professional and everyone gets along.
I do have one query to tdg, what is the side effect of not disabling the new On-Match Player Ability Modifier once a match is over (vs always unticking the boxes as instructed), and have you noticed any issues doing so?