Hi, first of all thanks for the table, there's so many options and I've been able to do anything I've thought of with it so far.
Got a question though, in the Mini Scouting Tool GUI, what does DNA actually mean? I assume it's a calculation of certain personality/hidden attributes, but I also have the same assumption for how Progress Rate is decided, so I don't know what to think of it.
Hi, first of all thanks for the table, there's so many options and I've been able to do anything I've thought of with it so far.
Got a question though, in the Mini Scouting Tool GUI, what does DNA actually mean? I assume it's a calculation of certain personality/hidden attributes, but I also have the same assumption for how Progress Rate is decided, so I don't know what to think of it.
DNA Score is a mean of Bravery, Composure, Concentration, Determination & Teamwork. These are attributes that don’t increase much through training. They mostly increase for a player in the age 16-24 through playing time, player personality and mentoring. A player with a low DNA score might not react well to interactions, lack consistency, struggle in big games, not react well while chasing a game, struggle to turnaround poor form etc. You could say this is the mentality or attitude of a player. Be wary of a DNA score of <40% for youngsters and <60% for peak players.
While Progress Rate is a mean of Determination, Ambition, & Professionalism.
Hi, first of all thanks for the table, there's so many options and I've been able to do anything I've thought of with it so far.
Got a question though, in the Mini Scouting Tool GUI, what does DNA actually mean? I assume it's a calculation of certain personality/hidden attributes, but I also have the same assumption for how Progress Rate is decided, so I don't know what to think of it.
DNA Score is a mean of Bravery, Composure, Concentration, Determination & Teamwork. These are attributes that don’t increase much through training. They mostly increase for a player in the age 16-24 through playing time, player personality and mentoring. A player with a low DNA score might not react well to interactions, lack consistency, struggle in big games, not react well while chasing a game, struggle to turnaround poor form etc. You could say this is the mentality or attitude of a player. Be wary of a DNA score of <40% for youngsters and <60% for peak players.
While Progress Rate is a mean of Determination, Ambition, & Professionalism.
Geez, if this was not a video game, that would outright sound so toxic when you put it in those terms, "the reason you suck at this game is cause your DNA sucks, YOUR TRASH FOR LIFE, GET OUT OF MY TEAM!"
luckly we can fix it with this useful table... and stay fixed.