[Request] HARVESTELLA

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topboy
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Posts: 106
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Reputation: 41

[Request] HARVESTELLA

Post by topboy »

Game Name: HARVESTELLA
Game Engine: Unreal Engine
Game Version: 1.0
Options Required: Infinite HP, Instant Kill, Infinite Stamina, No Hunger, Skill no cooldown, Repairs don't increase Time, EXP x2/x4/x16/x32/x64, Money gain from Selling x2/x4/x16/x32, Crafting/Cooking/World Map does not increase Time, 9999JP
Steam Website:

Rol 66
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Re: [Request] HARVESTELLA

Post by Rol 66 »

+1

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plumprumps
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Re: [Request] HARVESTELLA

Post by plumprumps »

+1

JorgeFFC
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Re: [Request] HARVESTELLA

Post by JorgeFFC »

+1

rudm09
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Re: [Request] HARVESTELLA

Post by rudm09 »

+1

glyth
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Re: [Request] HARVESTELLA

Post by glyth »

unlimited gathering points be nice
and a day editor be nice to
instant cool downs to

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BabyGroot
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Re: [Request] HARVESTELLA

Post by BabyGroot »

This test, I don't know what is needed in the game

Code: Select all

Game Name: 					HARVESTELLA
Game Process : 					Harvestella-Win64-Shipping.exe
Game Release date: 				04 Nov, 2022
CE Version : 					7.4
Patch Title / Build Id / Date Patch:  		No Title / 9791975 / 4 November 2022
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Options Table
  • [ Activate ] - {Click here to add process automatically}
    • Game Data
      • pBase - [ Color Silver Don't Chance ]
      • === Game Instance ===
      • Char Name
      • Show HUD? : No/Off/Disabled, Yes/On/Enabled
      • GameWork- No Decrease Hp? : No/Off/Disabled, Yes/On/Enabled
      • GameWork - No Decrease Stamina? : No/Off/Disabled, Yes/On/Enabled
      • GameWork - Is Time Elapse Enabled? : No/Off/Disabled, Yes/On/Enabled
      • GameWork Money
      • GameWork - Global Time
      • GameWork - Farm Expand Level
      • GameWork - Lower Limit Hp
      • GameWork - Lower Limit Stamina
      • GameWork - Friendship Add Count
      • GameWork - Fish Count In Day
      • GameWork - Total Shipping Money
      • === Player Controller ===
      • CTD - Character Animation Speed
      • Max Walk Speed
      • Jump Max Hold Time
      • AI Force Overrride Height When Targeted Attack Move? : No/Off/Disabled, Yes/On/Enabled
      • AI Player Follow Start Radius
      • AI Player Follow Acceptance Radius
      • AI Player Follow Point 1 Angle
      • AI Player Follow Point 2 Angle
      • AI Territory Return Radius Start
      • AI Territory Return Radius End
      • AI Damage Radius
      • AI Personal Space Invaded Distance
      • Follow Camera Turn Rate
      • Follow Camera Look Up Rate
      • Draw Invisible? : No/Off/Disabled, Yes/On/Enabled
      • Battle Hit Effect Trace Check? : No/Off/Disabled, Yes/On/Enabled
      • Battle Knock Back Disabled? : No/Off/Disabled, Yes/On/Enabled
      • Battle Enemy Search Range
      • Battle Hit Effect Override Radius
      • Battle Hit Effect Radius Min
      • Battle Hit Effect Radius Max
      • Parameter Status Now
        • Stamina
        • Hp
        • Attack Physics
        • Attack Magic
        • Defense Physics
        • Defense Magic
        • Resist Zan
        • Resist Geki
        • Resist Sai
        • Resist Ha
        • Resist Hi
        • Resist Fuu
        • Resist Sui
        • Resist Chi
        • Resist Hyou
        • Resist Rai
        • Resist Tetsu
        • Resist Doku
        • Damage Zan
        • Damage Geki
        • Damage Sai
        • Damage Ha
        • Damage Hi
        • Damage Fuu
        • Damage Sui
        • Damage Chi
        • Damage Hyou
        • Damage Rai
        • Damage Tetsu
        • Damage Doku
        • Damage Break
        • Add Break Multi
        • Skill Cool Time
        • Job Cool Time
        • Critical Rate
        • Attack Interval
        • Stamina Recovery Interval
        • Slow
        • Food Effect
        • Multi Dot
        • Attack Rate Up By Target Status Effect Num
        • Job Point
        • Effect Resist Dot Poison
        • Effect Resist Dot Physics
        • Effect Resist Dot Magic
        • Effect Resist Stun
        • Effect Resist Slow
        • Effect Resist Bind
        • Effect Resist Charm
        • Effect Resist Fear
        • Effect Resist Lock Food
        • Effect Resist Food Effect Down
        • Break Gauge 1 Point
        • Break Gauge 1 Timer
        • Break Gauge 1 Attr
        • Break Gauge 1 Rate
        • Break Gauge 2 Point
        • Break Gauge 2 Timer
        • Break Gauge 2 Attr
        • Break Gauge 2 Rate
        • Break Gauge 3 Point
        • Break Gauge 3 Timer
        • Break Gauge 3 Attr
        • Break Gauge 3 Rate
        • Break Gauge 4 Point
        • Break Gauge 4 Timer
        • Break Gauge 4 Attr
        • Break Gauge 4 Rate
        • Break Multi 1
        • Break Multi 2
        • Break Multi 3
        • Break Multi 4
        • Break Multi 12
        • Break Multi 23
        • Break Multi 34
        • Dps Gauge
        • Bind? : No/Off/Disabled, Yes/On/Enabled
        • bLock Item? : No/Off/Disabled, Yes/On/Enabled
        • Lock Food? : No/Off/Disabled, Yes/On/Enabled
      • Parameter Status Max
        • Parameter.StatusMax.Stamina
        • Parameter.StatusMax.Hp
        • Parameter.StatusMax.AttackPhysics
        • Parameter.StatusMax.AttackMagic
        • Parameter.StatusMax.DefensePhysics
        • Parameter.StatusMax.DefenseMagic
        • Parameter.StatusMax.ResistZan
        • Parameter.StatusMax.ResistGeki
        • Parameter.StatusMax.ResistSai
        • Parameter.StatusMax.ResistHa
        • Parameter.StatusMax.ResistHi
        • Parameter.StatusMax.ResistFuu
        • Parameter.StatusMax.ResistSui
        • Parameter.StatusMax.ResistChi
        • Parameter.StatusMax.ResistHyou
        • Parameter.StatusMax.ResistRai
        • Parameter.StatusMax.ResistTetsu
        • Parameter.StatusMax.ResistDoku
        • Parameter.StatusMax.DamageZan
        • Parameter.StatusMax.DamageGeki
        • Parameter.StatusMax.DamageSai
        • Parameter.StatusMax.DamageHa
        • Parameter.StatusMax.DamageHi
        • Parameter.StatusMax.DamageFuu
        • Parameter.StatusMax.DamageSui
        • Parameter.StatusMax.DamageChi
        • Parameter.StatusMax.DamageHyou
        • Parameter.StatusMax.DamageRai
        • Parameter.StatusMax.DamageTetsu
        • Parameter.StatusMax.DamageDoku
        • Parameter.StatusMax.DamageBreak
        • Parameter.StatusMax.AddBreakMulti
        • Parameter.StatusMax.SkillCoolTime
        • Parameter.StatusMax.JobCoolTime
        • Parameter.StatusMax.CriticalRate
        • Parameter.StatusMax.AttackInterval
        • Parameter.StatusMax.StaminaRecoveryInterval
        • Parameter.StatusMax.Slow
        • Parameter.StatusMax.FoodEffect
        • Parameter.StatusMax.MultiDot
        • Parameter.StatusMax.AttackRateUpByTargetStatusEffectNum
        • Parameter.StatusMax.JobPoint
        • Parameter.StatusMax.EffectResistDotPoison
        • Parameter.StatusMax.EffectResistDotPhysics
        • Parameter.StatusMax.EffectResistDotMagic
        • Parameter.StatusMax.EffectResistStun
        • Parameter.StatusMax.EffectResistSlow
        • Parameter.StatusMax.EffectResistBind
        • Parameter.StatusMax.EffectResistCharm
        • Parameter.StatusMax.EffectResistFear
        • Parameter.StatusMax.EffectResistLockFood
        • Parameter.StatusMax.EffectResistFoodEffectDown
        • Parameter.StatusMax.BreakGauge1.Point
        • Parameter.StatusMax.BreakGauge1.Timer
        • Parameter.StatusMax.BreakGauge1.Attr
        • Parameter.StatusMax.BreakGauge1.Rate
        • Parameter.StatusMax.BreakGauge2.Point
        • Parameter.StatusMax.BreakGauge2.Timer
        • Parameter.StatusMax.BreakGauge2.Attr
        • Parameter.StatusMax.BreakGauge2.Rate
        • Parameter.StatusMax.BreakGauge3.Point
        • Parameter.StatusMax.BreakGauge3.Timer
        • Parameter.StatusMax.BreakGauge3.Attr
        • Parameter.StatusMax.BreakGauge3.Rate
        • Parameter.StatusMax.BreakGauge4.Point
        • Parameter.StatusMax.BreakGauge4.Timer
        • Parameter.StatusMax.BreakGauge4.Attr
        • Parameter.StatusMax.BreakGauge4.Rate
        • Parameter.StatusMax.BreakMulti1
        • Parameter.StatusMax.BreakMulti2
        • Parameter.StatusMax.BreakMulti3
        • Parameter.StatusMax.BreakMulti4
        • Parameter.StatusMax.BreakMulti12
        • Parameter.StatusMax.BreakMulti23
        • Parameter.StatusMax.BreakMulti34
        • Parameter.StatusMax.DpsGauge
        • Parameter.StatusMax.bBind? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusMax.bLockItem? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusMax.bLockFood? : No/Off/Disabled, Yes/On/Enabled
      • Parameter Status Base
        • Parameter.StatusBase.Stamina
        • Parameter.StatusBase.AttackPhysics
        • Parameter.StatusBase.Hp
        • Parameter.StatusBase.AttackMagic
        • Parameter.StatusBase.DefensePhysics
        • Parameter.StatusBase.DefenseMagic
        • Parameter.StatusBase.ResistZan
        • Parameter.StatusBase.ResistGeki
        • Parameter.StatusBase.ResistSai
        • Parameter.StatusBase.ResistHa
        • Parameter.StatusBase.ResistHi
        • Parameter.StatusBase.ResistFuu
        • Parameter.StatusBase.ResistSui
        • Parameter.StatusBase.ResistChi
        • Parameter.StatusBase.ResistHyou
        • Parameter.StatusBase.ResistRai
        • Parameter.StatusBase.ResistTetsu
        • Parameter.StatusBase.ResistDoku
        • Parameter.StatusBase.DamageZan
        • Parameter.StatusBase.DamageGeki
        • Parameter.StatusBase.DamageSai
        • Parameter.StatusBase.DamageHa
        • Parameter.StatusBase.DamageHi
        • Parameter.StatusBase.DamageFuu
        • Parameter.StatusBase.DamageSui
        • Parameter.StatusBase.DamageChi
        • Parameter.StatusBase.DamageHyou
        • Parameter.StatusBase.DamageRai
        • Parameter.StatusBase.DamageTetsu
        • Parameter.StatusBase.DamageDoku
        • Parameter.StatusBase.DamageBreak
        • Parameter.StatusBase.AddBreakMulti
        • Parameter.StatusBase.SkillCoolTime
        • Parameter.StatusBase.JobCoolTime
        • Parameter.StatusBase.CriticalRate
        • Parameter.StatusBase.AttackInterval
        • Parameter.StatusBase.StaminaRecoveryInterval
        • Parameter.StatusBase.Slow
        • Parameter.StatusBase.FoodEffect
        • Parameter.StatusBase.MultiDot
        • Parameter.StatusBase.AttackRateUpByTargetStatusEffectNum
        • Parameter.StatusBase.JobPoint
        • Parameter.StatusBase.EffectResistDotPoison
        • Parameter.StatusBase.EffectResistDotPhysics
        • Parameter.StatusBase.EffectResistDotMagic
        • Parameter.StatusBase.EffectResistStun
        • Parameter.StatusBase.EffectResistSlow
        • Parameter.StatusBase.EffectResistBind
        • Parameter.StatusBase.EffectResistCharm
        • Parameter.StatusBase.EffectResistFear
        • Parameter.StatusBase.EffectResistLockFood
        • Parameter.StatusBase.EffectResistFoodEffectDown
        • Parameter.StatusBase.BreakGauge1.Point
        • Parameter.StatusBase.BreakGauge1.Timer
        • Parameter.StatusBase.BreakGauge1.Attr
        • Parameter.StatusBase.BreakGauge1.Rate
        • Parameter.StatusBase.BreakGauge2.Point
        • Parameter.StatusBase.BreakGauge2.Timer
        • Parameter.StatusBase.BreakGauge2.Attr
        • Parameter.StatusBase.BreakGauge2.Rate
        • Parameter.StatusBase.BreakGauge3.Point
        • Parameter.StatusBase.BreakGauge3.Timer
        • Parameter.StatusBase.BreakGauge3.Attr
        • Parameter.StatusBase.BreakGauge3.Rate
        • Parameter.StatusBase.BreakGauge4.Point
        • Parameter.StatusBase.BreakGauge4.Timer
        • Parameter.StatusBase.BreakGauge4.Attr
        • Parameter.StatusBase.BreakGauge4.Rate
        • Parameter.StatusBase.BreakMulti1
        • Parameter.StatusBase.BreakMulti2
        • Parameter.StatusBase.BreakMulti3
        • Parameter.StatusBase.BreakMulti4
        • Parameter.StatusBase.BreakMulti12
        • Parameter.StatusBase.BreakMulti23
        • Parameter.StatusBase.BreakMulti34
        • Parameter.StatusBase.DpsGauge
        • Parameter.StatusBase.bBind? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusBase.bLockItem? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusBase.bLockFood? : No/Off/Disabled, Yes/On/Enabled

BACKPACK ITEMS
How To Use? : viewtopic.php?p=273338#p273338
Thanks For DUYEN911007
Copy this code, and paste it in the cheat engine (table from me)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105276</ID>
      <Description>"Backpack Items"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>800040</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>105277</ID>
          <Description>"ID"</Description>
          <LastState RealAddress="2C48CD4AE80"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>128</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>0</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105278</ID>
          <Description>"[0] Num"</Description>
          <LastState Value="94" RealAddress="2C48F9F52D0"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>10</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105279</ID>
          <Description>"ID"</Description>
          <LastState RealAddress="2C48CD4EB00"/>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>11</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>18</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105280</ID>
          <Description>"[1] Num"</Description>
          <LastState Value="100" RealAddress="2C48F9F52E8"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>28</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105281</ID>
          <Description>"ID"</Description>
          <LastState RealAddress="2C4FA270FA0"/>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>30</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105282</ID>
          <Description>"[2] Num"</Description>
          <LastState Value="98" RealAddress="2C48F9F5300"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>40</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105283</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>48</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105284</ID>
          <Description>"[3] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5318"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>58</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105285</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105286</ID>
          <Description>"[4] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5330"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>70</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105287</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>78</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105288</ID>
          <Description>"[5] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5348"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>88</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105289</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>90</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105290</ID>
          <Description>"[6] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5360"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>A0</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105291</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>A8</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105292</ID>
          <Description>"[7] Num"</Description>
          <LastState Value="0" RealAddress="2C48F9F5378"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>B8</Offset>
            <Offset>1D8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Attachments
Harvestella-Win64-Shipping.CT
No Title / 9791975 / 4 November 2022
(163.71 KiB) Downloaded 2990 times
Last edited by BabyGroot on Sat Nov 05, 2022 9:05 pm, edited 4 times in total.

Gvaz
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Posts: 105
Joined: Tue Mar 21, 2017 7:17 pm
Reputation: 4

Re: [Request] HARVESTELLA

Post by Gvaz »

+1

duyen911007
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Posts: 26
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Reputation: 9

Re: [Request] HARVESTELLA

Post by duyen911007 »

@BabyGroot many thanks :D
Image

User avatar
BabyGroot
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Reputation: 2417

Re: [Request] HARVESTELLA

Post by BabyGroot »

duyen911007 wrote:
Sat Nov 05, 2022 5:13 am
...
You're welcome.

ID move 3 points
NUM move 6 points

Actually 1 Pointer [ID & NUM] is enough, you just need to move the item you want to increase to slot 1 and change the NUM to 100. Move the item to another slot to change the amount of material. :)

ryzen23
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Re: [Request] HARVESTELLA

Post by ryzen23 »

duyen911007 wrote:
Sat Nov 05, 2022 5:13 am
@BabyGroot many thanks :D
Image
sorry for a dumb question where to paste the backpack items?

duyen911007
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Posts: 26
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Reputation: 9

Re: [Request] HARVESTELLA

Post by duyen911007 »

ryzen23 wrote:
Sat Nov 05, 2022 7:19 am
sorry for a dumb question where to paste the backpack items?
Image

Probone
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Posts: 3
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Re: [Request] HARVESTELLA

Post by Probone »

thanks!
Last edited by Probone on Sat Nov 05, 2022 11:49 am, edited 1 time in total.

User avatar
Rienfleche
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Posts: 147
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Re: [Request] HARVESTELLA

Post by Rienfleche »

is there Stomach full Pointer? thank babygroot

kalitbartman
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Posts: 142
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Re: [Request] HARVESTELLA

Post by kalitbartman »

BabyGroot wrote:
Sat Nov 05, 2022 3:13 am
This test, I don't know what is needed in the game

Code: Select all

Game Name: 					HARVESTELLA
Game Process : 					Harvestella-Win64-Shipping.exe
Game Release date: 				04 Nov, 2022
CE Version : 					7.4
Patch Title / Build Id / Date Patch:  		No Title / 9791975 / 4 November 2022
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Spoiler
  • [ Activate ] - {Click here to add process automatically}
    • Game Data
      • pBase - [ Color Silver Don't Chance ]
      • === Game Instance ===
      • Char Name
      • Show HUD? : No/Off/Disabled, Yes/On/Enabled
      • GameWork- No Decrease Hp? : No/Off/Disabled, Yes/On/Enabled
      • GameWork - No Decrease Stamina? : No/Off/Disabled, Yes/On/Enabled
      • GameWork - Is Time Elapse Enabled? : No/Off/Disabled, Yes/On/Enabled
      • GameWork Money
      • GameWork - Global Time
      • GameWork - Farm Expand Level
      • GameWork - Lower Limit Hp
      • GameWork - Lower Limit Stamina
      • GameWork - Friendship Add Count
      • GameWork - Fish Count In Day
      • GameWork - Total Shipping Money
      • === Player Controller ===
      • CTD - Character Animation Speed
      • Max Walk Speed
      • Jump Max Hold Time
      • AI Force Overrride Height When Targeted Attack Move? : No/Off/Disabled, Yes/On/Enabled
      • AI Player Follow Start Radius
      • AI Player Follow Acceptance Radius
      • AI Player Follow Point 1 Angle
      • AI Player Follow Point 2 Angle
      • AI Territory Return Radius Start
      • AI Territory Return Radius End
      • AI Damage Radius
      • AI Personal Space Invaded Distance
      • Follow Camera Turn Rate
      • Follow Camera Look Up Rate
      • Draw Invisible? : No/Off/Disabled, Yes/On/Enabled
      • Battle Hit Effect Trace Check? : No/Off/Disabled, Yes/On/Enabled
      • Battle Knock Back Disabled? : No/Off/Disabled, Yes/On/Enabled
      • Battle Enemy Search Range
      • Battle Hit Effect Override Radius
      • Battle Hit Effect Radius Min
      • Battle Hit Effect Radius Max
      • Parameter Status Now
        • Stamina
        • Hp
        • Attack Physics
        • Attack Magic
        • Defense Physics
        • Defense Magic
        • Resist Zan
        • Resist Geki
        • Resist Sai
        • Resist Ha
        • Resist Hi
        • Resist Fuu
        • Resist Sui
        • Resist Chi
        • Resist Hyou
        • Resist Rai
        • Resist Tetsu
        • Resist Doku
        • Damage Zan
        • Damage Geki
        • Damage Sai
        • Damage Ha
        • Damage Hi
        • Damage Fuu
        • Damage Sui
        • Damage Chi
        • Damage Hyou
        • Damage Rai
        • Damage Tetsu
        • Damage Doku
        • Damage Break
        • Add Break Multi
        • Skill Cool Time
        • Job Cool Time
        • Critical Rate
        • Attack Interval
        • Stamina Recovery Interval
        • Slow
        • Food Effect
        • Multi Dot
        • Attack Rate Up By Target Status Effect Num
        • Job Point
        • Effect Resist Dot Poison
        • Effect Resist Dot Physics
        • Effect Resist Dot Magic
        • Effect Resist Stun
        • Effect Resist Slow
        • Effect Resist Bind
        • Effect Resist Charm
        • Effect Resist Fear
        • Effect Resist Lock Food
        • Effect Resist Food Effect Down
        • Break Gauge 1 Point
        • Break Gauge 1 Timer
        • Break Gauge 1 Attr
        • Break Gauge 1 Rate
        • Break Gauge 2 Point
        • Break Gauge 2 Timer
        • Break Gauge 2 Attr
        • Break Gauge 2 Rate
        • Break Gauge 3 Point
        • Break Gauge 3 Timer
        • Break Gauge 3 Attr
        • Break Gauge 3 Rate
        • Break Gauge 4 Point
        • Break Gauge 4 Timer
        • Break Gauge 4 Attr
        • Break Gauge 4 Rate
        • Break Multi 1
        • Break Multi 2
        • Break Multi 3
        • Break Multi 4
        • Break Multi 12
        • Break Multi 23
        • Break Multi 34
        • Dps Gauge
        • Bind? : No/Off/Disabled, Yes/On/Enabled
        • bLock Item? : No/Off/Disabled, Yes/On/Enabled
        • Lock Food? : No/Off/Disabled, Yes/On/Enabled
      • Parameter Status Max
        • Parameter.StatusMax.Stamina
        • Parameter.StatusMax.Hp
        • Parameter.StatusMax.AttackPhysics
        • Parameter.StatusMax.AttackMagic
        • Parameter.StatusMax.DefensePhysics
        • Parameter.StatusMax.DefenseMagic
        • Parameter.StatusMax.ResistZan
        • Parameter.StatusMax.ResistGeki
        • Parameter.StatusMax.ResistSai
        • Parameter.StatusMax.ResistHa
        • Parameter.StatusMax.ResistHi
        • Parameter.StatusMax.ResistFuu
        • Parameter.StatusMax.ResistSui
        • Parameter.StatusMax.ResistChi
        • Parameter.StatusMax.ResistHyou
        • Parameter.StatusMax.ResistRai
        • Parameter.StatusMax.ResistTetsu
        • Parameter.StatusMax.ResistDoku
        • Parameter.StatusMax.DamageZan
        • Parameter.StatusMax.DamageGeki
        • Parameter.StatusMax.DamageSai
        • Parameter.StatusMax.DamageHa
        • Parameter.StatusMax.DamageHi
        • Parameter.StatusMax.DamageFuu
        • Parameter.StatusMax.DamageSui
        • Parameter.StatusMax.DamageChi
        • Parameter.StatusMax.DamageHyou
        • Parameter.StatusMax.DamageRai
        • Parameter.StatusMax.DamageTetsu
        • Parameter.StatusMax.DamageDoku
        • Parameter.StatusMax.DamageBreak
        • Parameter.StatusMax.AddBreakMulti
        • Parameter.StatusMax.SkillCoolTime
        • Parameter.StatusMax.JobCoolTime
        • Parameter.StatusMax.CriticalRate
        • Parameter.StatusMax.AttackInterval
        • Parameter.StatusMax.StaminaRecoveryInterval
        • Parameter.StatusMax.Slow
        • Parameter.StatusMax.FoodEffect
        • Parameter.StatusMax.MultiDot
        • Parameter.StatusMax.AttackRateUpByTargetStatusEffectNum
        • Parameter.StatusMax.JobPoint
        • Parameter.StatusMax.EffectResistDotPoison
        • Parameter.StatusMax.EffectResistDotPhysics
        • Parameter.StatusMax.EffectResistDotMagic
        • Parameter.StatusMax.EffectResistStun
        • Parameter.StatusMax.EffectResistSlow
        • Parameter.StatusMax.EffectResistBind
        • Parameter.StatusMax.EffectResistCharm
        • Parameter.StatusMax.EffectResistFear
        • Parameter.StatusMax.EffectResistLockFood
        • Parameter.StatusMax.EffectResistFoodEffectDown
        • Parameter.StatusMax.BreakGauge1.Point
        • Parameter.StatusMax.BreakGauge1.Timer
        • Parameter.StatusMax.BreakGauge1.Attr
        • Parameter.StatusMax.BreakGauge1.Rate
        • Parameter.StatusMax.BreakGauge2.Point
        • Parameter.StatusMax.BreakGauge2.Timer
        • Parameter.StatusMax.BreakGauge2.Attr
        • Parameter.StatusMax.BreakGauge2.Rate
        • Parameter.StatusMax.BreakGauge3.Point
        • Parameter.StatusMax.BreakGauge3.Timer
        • Parameter.StatusMax.BreakGauge3.Attr
        • Parameter.StatusMax.BreakGauge3.Rate
        • Parameter.StatusMax.BreakGauge4.Point
        • Parameter.StatusMax.BreakGauge4.Timer
        • Parameter.StatusMax.BreakGauge4.Attr
        • Parameter.StatusMax.BreakGauge4.Rate
        • Parameter.StatusMax.BreakMulti1
        • Parameter.StatusMax.BreakMulti2
        • Parameter.StatusMax.BreakMulti3
        • Parameter.StatusMax.BreakMulti4
        • Parameter.StatusMax.BreakMulti12
        • Parameter.StatusMax.BreakMulti23
        • Parameter.StatusMax.BreakMulti34
        • Parameter.StatusMax.DpsGauge
        • Parameter.StatusMax.bBind? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusMax.bLockItem? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusMax.bLockFood? : No/Off/Disabled, Yes/On/Enabled
      • Parameter Status Base
        • Parameter.StatusBase.Stamina
        • Parameter.StatusBase.AttackPhysics
        • Parameter.StatusBase.Hp
        • Parameter.StatusBase.AttackMagic
        • Parameter.StatusBase.DefensePhysics
        • Parameter.StatusBase.DefenseMagic
        • Parameter.StatusBase.ResistZan
        • Parameter.StatusBase.ResistGeki
        • Parameter.StatusBase.ResistSai
        • Parameter.StatusBase.ResistHa
        • Parameter.StatusBase.ResistHi
        • Parameter.StatusBase.ResistFuu
        • Parameter.StatusBase.ResistSui
        • Parameter.StatusBase.ResistChi
        • Parameter.StatusBase.ResistHyou
        • Parameter.StatusBase.ResistRai
        • Parameter.StatusBase.ResistTetsu
        • Parameter.StatusBase.ResistDoku
        • Parameter.StatusBase.DamageZan
        • Parameter.StatusBase.DamageGeki
        • Parameter.StatusBase.DamageSai
        • Parameter.StatusBase.DamageHa
        • Parameter.StatusBase.DamageHi
        • Parameter.StatusBase.DamageFuu
        • Parameter.StatusBase.DamageSui
        • Parameter.StatusBase.DamageChi
        • Parameter.StatusBase.DamageHyou
        • Parameter.StatusBase.DamageRai
        • Parameter.StatusBase.DamageTetsu
        • Parameter.StatusBase.DamageDoku
        • Parameter.StatusBase.DamageBreak
        • Parameter.StatusBase.AddBreakMulti
        • Parameter.StatusBase.SkillCoolTime
        • Parameter.StatusBase.JobCoolTime
        • Parameter.StatusBase.CriticalRate
        • Parameter.StatusBase.AttackInterval
        • Parameter.StatusBase.StaminaRecoveryInterval
        • Parameter.StatusBase.Slow
        • Parameter.StatusBase.FoodEffect
        • Parameter.StatusBase.MultiDot
        • Parameter.StatusBase.AttackRateUpByTargetStatusEffectNum
        • Parameter.StatusBase.JobPoint
        • Parameter.StatusBase.EffectResistDotPoison
        • Parameter.StatusBase.EffectResistDotPhysics
        • Parameter.StatusBase.EffectResistDotMagic
        • Parameter.StatusBase.EffectResistStun
        • Parameter.StatusBase.EffectResistSlow
        • Parameter.StatusBase.EffectResistBind
        • Parameter.StatusBase.EffectResistCharm
        • Parameter.StatusBase.EffectResistFear
        • Parameter.StatusBase.EffectResistLockFood
        • Parameter.StatusBase.EffectResistFoodEffectDown
        • Parameter.StatusBase.BreakGauge1.Point
        • Parameter.StatusBase.BreakGauge1.Timer
        • Parameter.StatusBase.BreakGauge1.Attr
        • Parameter.StatusBase.BreakGauge1.Rate
        • Parameter.StatusBase.BreakGauge2.Point
        • Parameter.StatusBase.BreakGauge2.Timer
        • Parameter.StatusBase.BreakGauge2.Attr
        • Parameter.StatusBase.BreakGauge2.Rate
        • Parameter.StatusBase.BreakGauge3.Point
        • Parameter.StatusBase.BreakGauge3.Timer
        • Parameter.StatusBase.BreakGauge3.Attr
        • Parameter.StatusBase.BreakGauge3.Rate
        • Parameter.StatusBase.BreakGauge4.Point
        • Parameter.StatusBase.BreakGauge4.Timer
        • Parameter.StatusBase.BreakGauge4.Attr
        • Parameter.StatusBase.BreakGauge4.Rate
        • Parameter.StatusBase.BreakMulti1
        • Parameter.StatusBase.BreakMulti2
        • Parameter.StatusBase.BreakMulti3
        • Parameter.StatusBase.BreakMulti4
        • Parameter.StatusBase.BreakMulti12
        • Parameter.StatusBase.BreakMulti23
        • Parameter.StatusBase.BreakMulti34
        • Parameter.StatusBase.DpsGauge
        • Parameter.StatusBase.bBind? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusBase.bLockItem? : No/Off/Disabled, Yes/On/Enabled
        • Parameter.StatusBase.bLockFood? : No/Off/Disabled, Yes/On/Enabled

BACKPACK ITEMS
How To Use? : viewtopic.php?p=273338#p273338
Thanks For DUYEN911007
Copy this code, and paste it in the cheat engine (table from me)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
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      <ID>105276</ID>
      <Description>"Backpack Items"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>800040</Color>
      <GroupHeader>1</GroupHeader>
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          <Description>"ID"</Description>
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          <VariableType>String</VariableType>
          <Length>128</Length>
          <Unicode>1</Unicode>
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          <Address>[mygg]+D48</Address>
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            <Offset>10</Offset>
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          <ID>105279</ID>
          <Description>"ID"</Description>
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          <Description>"[2] Num"</Description>
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          <Description>"ID"</Description>
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          <Color>4080FF</Color>
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            <Offset>60</Offset>
            <Offset>1D8</Offset>
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          <Color>0000FF</Color>
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          <Description>"ID"</Description>
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          <Color>4080FF</Color>
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        <CheatEntry>
          <ID>105288</ID>
          <Description>"[5] Num"</Description>
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          <ShowAsSigned>0</ShowAsSigned>
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          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
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          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
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          <ID>105291</ID>
          <Description>"ID"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>9</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[mygg]+D48</Address>
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            <Offset>A8</Offset>
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          <Description>"[7] Num"</Description>
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          <ShowAsSigned>0</ShowAsSigned>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[mygg]+D48</Address>
          <Offsets>
            <Offset>B8</Offset>
            <Offset>1D8</Offset>
          </Offsets>
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      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can we get a freeze/set time so we can change the time and freeze it at what we want could we also get a set/freeze date
please thanks
Last edited by kalitbartman on Sat Nov 05, 2022 5:00 pm, edited 1 time in total.

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