[REQUEST] Ghost of Dragon

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quantro
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[REQUEST] Ghost of Dragon

Post by quantro »

Game Name: Ghost of Dragon
Game Engine: ??
Game Version: 1.0
Options Required: Inf Ghost of Dragon, SP inf, Gold, XP multi...


manuel0024
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Re: [REQUEST] Ghost of Dragon

Post by manuel0024 »

+1
Since this game has a english localization.
normal search don't work.

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doc_haz
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Re: [REQUEST] Ghost of Dragon

Post by doc_haz »

+1
Values are stored as double type. But to get the real value we probably need to find the right multiplier (it changes everytime the game starts), It´s the same as it was with Dragon Cliff back in the day.

manuel0024
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Re: [REQUEST] Ghost of Dragon

Post by manuel0024 »

I can find the value for the gold show,
I have 3 double value, 2 without multiplier
and 1 in x.xxxxxxxxxe-xxx

But this is not the true value and I am not competent enough to fetch pointers that access its values.

Anyone can help me?
Last edited by manuel0024 on Tue Dec 20, 2022 8:47 pm, edited 1 time in total.

grunbeldo
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Re: [REQUEST] Ghost of Dragon

Post by grunbeldo »

+1
I could find the gold value in double type but those were not the real ones.

manuel0024
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Re: [REQUEST] Ghost of Dragon

Post by manuel0024 »

The qi in combat is of the double type but that's the only thing I managed to find.
I can't find the gold or (the gold eaten of the legendary pet)

grunbeldo
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Re: [REQUEST] Ghost of Dragon

Post by grunbeldo »

manuel0024 wrote:
Fri Dec 23, 2022 7:44 pm
The qi in combat is of the double type but that's the only thing I managed to find.
I can't find the gold or (the gold eaten of the legendary pet)
Well done, managing Qi is kinda a pain in the early game. I found you could freely change the values in energy saving mode but it's mainly visual...

boomba
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Re: [REQUEST] Ghost of Dragon

Post by boomba »

+1
i checked the game save but didn't understand any thing

grunbeldo
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Re: [REQUEST] Ghost of Dragon

Post by grunbeldo »

Any pro out there who could help us? I'd love to learn how to but I don't even know where to begin with, the devs made sure it would be complex (the multiplier hidden value doesn't seem to work).

grunbeldo
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Re: [REQUEST] Ghost of Dragon

Post by grunbeldo »

I managed to change values to make it so It shows I've not enough ressources but still not the other way around.
[media][Link][/media]
Once I get something decent and useful, I'll post it here.

berkenkamp25
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Re: [REQUEST] Ghost of Dragon

Post by berkenkamp25 »

grunbeldo wrote:
Sun Jan 01, 2023 12:48 pm
I managed to change values to make it so It shows I've not enough ressources but still not the other way around.
[media][Link][/media]
Once I get something decent and useful, I'll post it here.
Legend, I hope you figure it out.

I can't even begin to comprehend it... obscureddoubles serialized 8byte unions sql... beyond me for sure.

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BabyGroot
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Re: [REQUEST] Ghost of Dragon

Post by BabyGroot »

This game uses ACTk = Anti Cheat Toolkit.
Is the Most common anti cheat plugin for Unity thats obfuscating vars and spawns fake values
ACTk
Image
Guide Made by cfemen UNITY : ACTK

ndck1
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Re: [REQUEST] Ghost of Dragon

Post by ndck1 »

Version : Build.10157200

Only made cheats when going on "Adventure"
Cheats
Team Chi
  • Current Value
  • Max Value
  • Team
    • Timer
    • Visibility Range
    • Engage Range
    • Status
    • Movement Cool Down
    • Team [0 - 5]
      • Name
      • Current Individual Health
      • Level
      • Power Level
      • Unit Slot Type
      • Status
      • Battle Position
      • Previous Skill Progress Per Second
      • Old Skill Speed Rate
      • Old Tactic Speed Rate
Attachments
G.O.D (Build.10157200-E.A).CT
(1.82 KiB) Downloaded 815 times

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sigmaceti
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Re: [REQUEST] Ghost of Dragon

Post by sigmaceti »

I just want to add bit of gold, it is so hard to collect, rest is not but gold is pain in the ass to get in first 10 hours of gameplay

berkenkamp25
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Re: [REQUEST] Ghost of Dragon

Post by berkenkamp25 »

ndck76 wrote:
Wed Jan 04, 2023 6:10 pm
Version : Build.10157200

Only made cheats when going on "Adventure"
Cheats
Team Chi
  • Current Value
  • Max Value
  • Team
    • Timer
    • Visibility Range
    • Engage Range
    • Status
    • Movement Cool Down
    • Team [0 - 5]
      • Name
      • Current Individual Health
      • Level
      • Power Level
      • Unit Slot Type
      • Status
      • Battle Position
      • Previous Skill Progress Per Second
      • Old Skill Speed Rate
      • Old Tactic Speed Rate
Great, thank you. Idk if it's me, the one thing I got to work was Chi current and Chi Max. Maybe cause I was getting oneshot so the health didn't seem to work?

Is there any plans to update this at all?

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