Last Command [+3]

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Raynard
Novice Cheater
Novice Cheater
Posts: 22
Joined: Sat Oct 15, 2022 5:16 pm
Reputation: 440

Last Command [+3]

Post by Raynard »

Last Command Steam

Code: Select all

Genre:			Shooting/Action/Indie/RPG
Release:		25 October 2022
Process:		LastCommand.exe
Build:			Ver.1.0.3f
CheatEngine:		7.4

Speed Hack
F1 Force Pause
F2 0.25
F3 0.50
F4 0.75
F5 Infinite HP
F6 Infinite SP
Various Data (About 500 lines)

I have little experience with shooting games, so while welcome suggestions, I can't guarantee can make them.
My CT Feature
  • Attach LastCommand
  • Compact Mode
  • Speed Hack F1 to F4
    • F1 Force Pause
    • F2 Speed multiplied 0.25
    • F3 Speed multiplied 0.5
    • F4 Speed multiplied 0.75
  • Battle Unit
    • Base
      • Various Data (Flag)
        • isDead
        • hasDead
        • DontDead : OFF, ON
        • existWithZone
        • isAutoMove : OFF, ON
        • isDashRecoverPunishment
        • haveEquipItemAbsorb
        • haveEquipSupportAttack
        • haveEquipMagneticRange
        • haveEquipPerfectAttack
        • haveEquipBoom
        • haveEquipStrikeEnergy
        • haveEquipRunSpeed
        • haveEquipGold
        • haveEquipFirstShoot
        • haveEquipGraze
        • haveEquipPurpleKiller
        • haveEquipPearlMilkTea
        • haveEquipCreStrikeBoss
        • haveEquipCreReduceDashColddown
        • haveEquipCreKeepingData
        • haveEquipCrossSide
        • haveEquipCreStayModeSpeeUp
        • haveEquipCreStealHeal
        • haveEquipCreInvincible
        • haveEquipCreProtectTail
        • haveEquipCreExpendSkillCoda
        • haveEquipCreAutoNearCreateData
        • haveEquipCreCreateManyData
        • haveEquipCreItemSkillBuff
        • haveEquipEatDataBonus
        • haveEquipShootingAttatkUp
        • haveEquipRecoverSkillNum
        • haveEquipCreBombBall
        • haveEquipCreRevivalInBattle
        • canRevivalInBattle
        • haveEquipCreCurseDamege
        • haveEquipCreHealPosion
        • haveEquipIgnoreBossShield
        • haveEquipBlockScan
        • haveEquipSpModeStrikeBoss
        • haveEquipCreConditionRunSpeed
        • haveTypeD
        • isEquipRunSpeed
        • isBuffEquipCreInvincibleHurtedCheck
        • isStopAndWatchDrama
        • isNearDeath
        • isBossBlockDash
        • isBlockStay
        • isInverseMove
        • isStun
        • inBlockCollLockControl
        • isLockPlayerInputMove
        • isLockPlayerInputCommand
        • preSwitchMatOutlineState
        • invincible
        • ignoreEveryColl
        • isImpackBack
        • isKnocked
        • isLockMoveControll
        • isDash : OFF, ON
        • nextAutoDash
        • isSuperDash
        • isTryDodge
        • isDodgeSuccess
        • isDeadPerforme
        • isHide
        • isScanMode
        • isFirstShoot
        • isPressMainStay
        • isCanUIGuideMode
        • isInShielderCircle
        • isForceScanMode
        • isFever
        • isSpecial
        • stopAndWatchDrama
        • isFullShoot
        • isStayOnSamePos
        • isGravity
        • isFinalBossReduceHeal
      • Various Data (4bytes)
        • checkStayRecoverSpPos
        • closeToAttackLevel
        • controlMoveDirection
        • currentMatIndex
        • dashDir
        • dashStackMax
        • dashTargetPos
        • equipBoomAmount
        • equipCreAutoNearCreateDataNum
        • equipCreBombBallAmount
        • equipCreCreateManyDataAmount
        • equipCreInvincibleAmount
        • equipCreKeepingDataNum
        • equipCreStrikeBossTempBonusDamage
        • equipFirstAidKitAmount
        • equipMainSkillItemAmount
        • ferverLevel
        • knockedDir
        • lastDashTeleplot
        • magneticLevel
        • m_CachedPtr
        • ontologyLength
        • ontologyLengthBase
        • ontologyLengthMax
        • preControlMoveDirection
        • prePos
        • preTailDataNum
        • readyTurnRed
        • recoverSkillNumCount
        • resultSuitType
        • scanModeMoveDir
        • shootingComboCount
        • skillItemNumMax
        • tutorialKncokWallTimes
        • uploadLevel
        • _dashStack
      • Various Data (Pointer)
        • absorbColl
        • absorbParticle
        • anim
        • arrowKeyLimitList
        • attackColls
        • blockColl
        • blockColls
        • blockMissileColls
        • blueOutsideBlockBuff
        • bombBalls
        • buffManager
        • closeToAttackTimeFerverSet
        • closeToAttackTimeSet
        • closeToAttackTimeSetPlus
        • currentCloseAttackTimeSet
        • currentFocusEnergy
        • currentSceneTeleplot
        • currentSpriteTag
        • dashParticleSystem
        • e
        • effectCantDoAction
        • effectCantStay
        • effectInverseMove
        • effectMagneticRange
        • effectMagneticRangePlus
        • effectMagneticRangeTriiger
        • effectSpeedEquipRush
        • effectSpeedRush
        • effectStandFirstShoot
        • equipBoomBuff
        • equipCreateManyData
        • equipCreInvincibleBuff
        • equipCreInvincibleLongBuff
        • equipHealPosionBuff
        • equipMagneticRangeBuff
        • hurtColl
        • hurtedColls
        • itmeTagNames
        • lastHurtEnity
        • lineAlpha
        • lineColor
        • lineRenderer
        • mEffectImHereCommunication
        • mEffectImHeres
        • moveStepData
        • moveStepDataSheets
        • moveStepSetting
        • onHurtWhenCondition
        • onHurtWhenFeProtect
        • originColor
        • pointColl
        • regionColls
        • scanModeEffect
        • shootingComboDamageBonus
        • shootingTypeABonus
        • spriteRenderer
        • standFollowSample
        • standFollowsList
        • standFollowsPool
        • standMat
        • standStory
        • standVirtualAxis
        • stayEulerArray
        • tagName
        • tipBlueObject
        • tipNearLineRenderer
        • touchEnt
        • uiGuide
        • virtualColls
        • Zone03standardPlayerPointLight
        • Zone05standardPlayerPointLight
      • HP
      • HP Max
      • HP Recover
      • SP
      • SP Max
      • SP Recover
      • Dash Speed
      • Dash Energy Value
      • DashEnergyValueMax
      • Energy Combo Count
      • trappedTimes
      • Stun Time
      • Stun Count
      • stopAndWatchDramaCount
      • stayMoveSpeedAddRatio
      • Stay Count
      • snakeCrossMoveAngle
      • Move Step Time
      • Max Damage
      • knockedSpeed
      • invincibleTime
      • invincibleEffectCount
      • invincibleCount
      • inBlockCollLockControlForDebugCount
      • imHereEffectTime
      • imHereEffectCount
      • gravityPower
      • forceEscape
      • feverColddownTime
      • feverColddownCount
      • equipCreAutoNearCreateDataCount
      • dodgeTime
      • dodgeCount
      • dashTipColdDown
      • dashStackTimePlural
      • dashStackTimeFirst
      • dashStackTime
      • dashStackCount
      • dashSpeedAdjust
      • dashColdDownTime
      • dashColdDownCount
      • conditionHpValue
      • closeToAttackTime
      • closeToAttackCount
      • checkStayRecoverSpCount
      • bulletVirtualValue
  • F5 Infinite Health
    • Value
  • F6 Infinite SP
    • Value


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
LastCommand Ver.1.0.3f.CT
(78.05 KiB) Downloaded 297 times

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