<?xml version="1.0" encoding="utf-8"?>
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<CheatEntry>
<ID>219902</ID>
<Description>"Synthesis factor change"</Description>
<Options moHideChildren="1"/>
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<CheatEntry>
<ID>219905</ID>
<Description>"First, Synthesis once with unnecessary equipment, specify the desired factor, check it, and then just Synthesis."</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>219904</ID>
<Description>"Factor 1"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>258</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>219899</ID>
<Description>"Factor 2"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>260</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
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<CheatEntry>
<ID>219900</ID>
<Description>"Factor 3"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>268</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
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<CheatEntry>
<ID>219901</ID>
<Description>"Factor 4"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>270</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
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<CheatEntry>
<ID>219903</ID>
<Description>"Dropdown.Factor"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000000000000000:No Factor
FDF0DEEF2B904DDE:+40% DMG dealt to targets at point-blank range
0239251D037CC06A:+33% DMG dealt at long range
ED9904165195914E:+47% DMG dealt by frontal attacks
9915F9E62D27493A:+47% DMG dealt by back attacks
C5D40228BAD160D8:+52% DMG dealt on a critical hit
89AD21BDFF4C1ABC:+78% DMG dealt to weak spots
101ABDD275849204:+78% damage dealt to Demons
DEF73F4DDEEB7CB1:+78% damage dealt to Insects
D58915D9175A5084:+78% damage dealt to Beasts
7B0DE206268E0232:+78% damage dealt to Avians
F6E61E2416F1461A:+78% damage dealt to Plants
7E21485B5CE35C70:+78% damage dealt to Undead
6002B869B4A522EF:+78% damage dealt to Machines
9C04B5DA118EE792:+78% damage dealt to Humanoids
94D38738F1F78B87:+78% damage dealt to Scorpium
684B135B64CB826F:+78% damage dealt to Divinities
BA9E5CBE102F9114:+65% DMG dealt when HP is under 25%
AF5738D2AB6AD981:+33% DMG dealt when AP is at or above 50%
433EE93B5EB2BC6F:Deal +40% Damage when AP is 50% or lower
D1169A39A28DB83B:+47% DMG dealt when target is using skills
29F5D87599201630:+47% DMG dealt when target is enchanting
213F9D4704AA90A0:+47% DMG dealt when target is downed
927FD56023271300:+47% chance of activating skills without consuming AP
C2B55FA248DBC8C5:+33% DMG dealt when target is on the ground
157DFC54A219D7EA:+47% DMG dealt at full HP
565F9CD09A1DE8D4:+47% DMG dealt when HIT counter is at 0
363D83473F9B0438:+33% DMG when the HIT count is 20 or above
123F1205AD160063:+47% DMG when the HIT count is 50 or above
123B1205AD12174A:Deal +65% DMG when the HIT count is 100 or above
54832ABDD259B55A:-39% DMG sustained when HP is under 25%
A7BB2A84E52ECD90:-33% DMG received at full HP
A5354103C1E98600:-45% DMG sustained when HIT counter is at or above 100
2086EE33C3B01B32:-33% DMG sustained when on standby
DD6852F390C384CC:-33% DMG sustained when downed
83E4FCFEEBEBC749:-24% DMG sustained when on the ground
8F272196A57C8A34:-33% DMG sustained in midair
8B98AC1D8D0DD01A:-60% DMG sustained from critical hits
C6088C7C43162B03:ATK+17%
050000E0CD04CF28:INT+17%
CCA47E5E452BE856:DEF+17%
15B2B85E4274B67E:GUTS+17%
F3D3F5DC70DF65E8:+40% ATK when HP is under 25%
9A9FAE3EEBA87E55:+40% INT when HP is under 25%
C3ECBC204DBDFF4B:+40% DEF when HP is under 25%
51FC55AFB0F437F3:+40% GUTS when HP is under 25%
34F797B78F979845:+30% DEF when HP is full
A81207B42C47ABED:+30% GUTS when HP is full
4DBAC7821356F3C9:+30% DEF in standby
BC90996239FCDAC1:+30% GUTS in standby
36FAE97D28941FFE:+21% DEF when on the ground
8CBDBB4D8CC3CED6:+21% GUTS when on the ground
9FE810FF920C4D85:+30% DEF in midair
8F4F28427A053F1D:+30% GUTS in midair
15864B6C43302742:+75% stagger power
FF8E5682E90AFB0C:+80% to amount of knockback produced by attacks
B2CE61F461EDDB16:+200% stagger power when target is using skills
99251CB5353EEDB1:+200% stagger power when target is enchanting
6D2BF0943DD51E81:+300% less likely to flinch when attacked
07CDF8B846E7465E:+600% Res to stagger when in standby
5BD4E2254E92262B:+400% Res to stagger when using skills
6E5072DC4F870280:+600% Res to stagger when casting semiomancy
2B1E2931003C30B1:100% chance of shockwave ATK if not staggered on hit
7AFFA02AB499FC64:Bestows the element of Earth to attacks
655E8EAA9E72DFAF:Bestows the element of Water to attacks
E193DCB703DBACF4:Bestows the element of Fire to attacks
2492813900D272EE:Bestows the element of Wind to attacks
E80B03CA5A7DC82E:Earth Res set to +40
25E7CA45FD7FDA0D:Water Res set to +40
7B9DF8275E774BF6:Fire Res set to +40
1B9B37BB507CABD0:Wind Res set to +40
243DD8421CE3F88A:Poisoned Res set to +40
CBC4D72B2664EBB8:Frozen Res set to +40
4B3677A345D19765:Scorched Res set to +40
CBFE8169F18B0C4A:Confused Res set to +40
2AA446289D202261:Weakness Res set to +40
F226685A1860145D:Earth Res set to + 60 when HP full
FF2F957AE01B8030:Water Res set to + 60 when HP full
029A75745F9B98A5:Fire Res set to +60 when HP is full
CC6B625FD67FB06F:Wind Res set to + 60 when HP full
89CB249A87921299:Poisoned Res set to + 60 when HP full
7D56E7F5240BCD37:Frozen Res set to + 60 when HP full
59ED13D7D5A6AE28:Scorched Res set to + 60 when HP full
3C31BC5F0CA59759:Confused Res set to + 60 when HP full
2A698AF033099774:Weakness Res set to +60 when HP is full
1294038BDE7B8151:Earth Res set to +60 in standby
140909836BC59192:Water Res set to +60 in standby
CFAAC4897FFA0D69:Fire Res set to +60 in standby
1EFFB06AFE9E6223:Wind Res set to +60 in standby
13ABEB807358DFC5:Poisoned Res set to +60 in standby
E596B308AE5E5AFB:Frozen Res set to +60 in standby
19D4D71B5889DEFA:Scorched Res set to +60 in standby
76B85C721D66B485:Confused Res set to +60 in standby
B7DD046C7DA8E3BE:Weakness Res set to +60 in standby
E9373FD1DD6CB0A6:Earth Res set to +48 when on ground
4F8A975CACD809A9:Water Res set to +48 when on ground
80A5E72F52DD3A1E:Fire Res set to +48 when on ground
F43B961EC930E3C8:Wind Res set to +48 when on ground
142B86FEDB64E03A:Poisoned Res set to +48 when on ground
B43CB0811860B5C0:Frozen Res set to +48 when on ground
B5D9CFDA9264BF51:Scorched Res set to +48 when on ground
C94799092C80BEFA:Confused Res set to +48 when on ground
F19216056F9DF7F5:Weakness Res set to +48 when on ground
D031BC8F2D0047AD:Earth Res set to +60 in midair
0DB91EC840B48054:Water Res set to +60 in midair
A00CF87C3EFD74E5:Fire Res set to +60 in midair
3566C3964C1B5D8F:Wind Res set to +60 in midair
3B7EC4266E4F7E51:Poisoned Res set to +60 in midair
DFEFD0262B6E2527:Frozen Res set to +60 in midair
89456212D50B6AFC:Scorched Res set to +60 in midair
BAD8DB3BC8472211:Confused Res set to +60 in midair
16256697CB057370:Weakness Res set to +60 in midair
0087F8AF9009BC27:Casting time - 24%
0A990E5E782A1EA2:-39% semiomancy casting time at full HP
E74DCC803721434C:-50% semiomancy casting time when HP is under 25%
EA4DFE98F8F3C09A:-39% semiomancy cast time when at 3m+ altitude
5E155D89FD56F66C:+30% semiomancy casting time for all enemies
4753050517A4A51C:Chance of causing 70% MVSPD - for 10s
63121775193050AE:Chance of causing 30% ATK- for 15s
C8AA1C1F90238277:Chance of causing 30% INT - for 15s
25B2D6B38BD6C665:Chance of causing 30% DEF- for 15s
71A7B515B4111503:Chance of causing 30% GUTS- for 15s
2A3FF0CF2647EB82:Chance of causing 70 Earth Res - for 15s
F4BBE344CA7CC2ED:Chance of causing 70 Water Res - for 15s
A50DE68FF9246FBC:Chance of causing 70 Fire Res - for 15s
F0367B48C827EB52:Chance of causing 70 Wind Res- for 15s
3754F4AC89E22F58:Chance of causing 65% Poisoned for 10s
B0AA2506645A1416:Chance of causing Frozen for 12s
7820E2771F7C2E4D:Chance of causing 7% Scorched for 10s
D597854CE457B360:Chance of causing Confused for 20s
FAB68F0183273814:+110% bestowed buff effects when HIT counter is above 100
E813FB8E1C74AC54:+110% bestowed buff duration when HIT counter is above 100
B0F0703701B4B8D9:+72% bestowed buff effects when AP is under 50%
2059B9E1F01F6699:72% duration of bestowed buffs when AP is under 50%
0986F2E16A4A0CF9:+48% to bestowed buff effects
569EDC4CD989EEB9:+48% duration of bestowed buffs
218B85D0A0CE0BFF:+48% to bestowed status ailments
74357FBEBE528DBF:+48% duration of bestowed status ailments
4D4C0A51A9E0BBDC:Makes all projectiles piercing
6B4EC481AB396C22:Projectiles' homing ability +, added to some projectiles
AA1E41A11F9EB954:60% chance pierce thru elemental res
DE37D668310244B2:30% chance to fire lightning projectiles upon ATK
5D84995EC10CEA13:60% chance to fire ice projectiles upon casting
B18F23F9191FD0C0:Extend invincibility when dodging 10/60 seconds
C7E5DDBE72A4BB3B:-80% prep time when using items
B4C20831A735722E:100% chance of Earth Glaive counter ATK when down
796F2CF33DF62DDC:-50% enemy field of vision before combat
FB1DB2C4FDE9E045:20% chance to survive with 1 HP
45151A4842594C79:This item takes your place when you are incapacitated
2F872344D6E48783:Surprise attack bonus +100%
799E0F485AF02247:Is this factor changing after the battle...?
22EF6042C2F3B77A:Restores 5 AP when defeating enemies. 55% trigger rate
31E1054A0A8A6923:At 50% or less AP, may restore all AP on enemy's defeat
EAADFBFEC109C722:20% change of activating skill without using AP
F903A2A00DA66276:Consumes 0 AP when target is using skills. 38% trigger rate
B70AC08E2664AC11:Consumes 0 AP when target is enchanting. 38% trigger rate
D12F80018AFACD0E:Low% to regain all AP defeating enemies at 3m+ altitude
4A3B18B579BCB749:38% chance to spend 0 AP when at 3m+ altitude
C686EE39D0C0A6BD:Max AP +3 when successfully executing a perfect dodge
5426127CF2E834CE:VA gauge set to +50 on combo just before end of a skill
CC140C8873921496:VA gauge set to +3 when chaining combos
43F344273E25A2F9:+48% to Weapon factor effect
352AEADFC472DC6C:+48% to Armor factor effect
72E057BED1358C95:+48% to Accessories factor effect
97302F0F18709B77:+30% to factor effects when using items
35EA129636062C5F:When healing someone, you also recover 40% of that value
A54FFFC989348E3F:Restores 3.5% HP when chaining combos
DAECEFA6B35DF1E7:Restores 100% HP on combo just before end of skill
BEBB4C27A327D08F:Absorbs 8% of DMG dealt
85B9FE95E49A1D5A:Absorbs 14% of DMG dealt via back attacks
F64A86246A37CA80:Absorbs 14% DMG dealt when target downed
DB0CF52CDD075B20:Absorbs 14% of DMG dealt when target is in midair
D6E9B96DDC3980B4:Absorbs 20% of DMG dealt when HP is under 25%
47644B9A278C3175:+33% when healing others
D00DBB6A54B3DB96:+43% when healing others if HIT counter is at or above 20
3265958AC3A17AC1:+63% when healing others if HIT counter is at or above 50
3262958AC39F4528:+85% when healing others if HIT counter is at or above 100
BD5E20F02A8F7200:+33% healing received
D1FCBED713D57AED:+85% healing received if HP is under25%
B50AF154E4EC69DB:Restore 3% HP at regular intervals
F23957A5388B43D8:30% chance of healing sound waves when ATK lands
982C7E3C81364156:Gain 135% EXP from battle
B84BA6B1FB0A55B9:150% EXP gained when HIT counter is at or above 20
05B4D9300A2AA4CA:180% EXP gained when HIT counter is at or above 50
05B8D9300A2E8DE3:220% EXP gained when HIT counter is at or above 100
6C86039BDE52454C:Gained +35% Fol from Battle
8195BF86BF85ECAF:+50% Fol gained when HIT counter is at or above 20
2B204674469B5570:+80% Fol gained when HIT counter is at or above 50
2B244674469F3E29:+120% Fol gained when HIT counter is at or above 100
9CA7A62CD373E63F:+210% item drop rate
FA4ECE4B444AD808:+250% item drop rate when HIT counter is at or above 20
EE64EF31FDAF4CF3:+330% item drop rate when Hit counter is at or above 50
EE61AF31FDACAA1A:+420% item drop rate when Hit counter is at or above 100
</DropDownList>
<Color>808080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
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</CheatEntry>
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"Larcette Village product change" changes the items that merchants are selling,
"Synthesis factor change" specifies the factor of equipment created with Synthesis, I have also uploaded a reference image.
For factors, I made a list of the factors with the highest values, because the list would be huge.
I can't seems to make the Larcette Village product change works. is it for the latest steam version 1.01 ?
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>219902</ID>
<Description>"Synthesis factor change"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>219905</ID>
<Description>"First, Synthesis once with unnecessary equipment, specify the desired factor, check it, and then just Synthesis."</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>219904</ID>
<Description>"Factor 1"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>258</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
</Offsets>
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<CheatEntry>
<ID>219899</ID>
<Description>"Factor 2"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>260</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>219900</ID>
<Description>"Factor 3"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>268</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>219901</ID>
<Description>"Factor 4"</Description>
<DropDownListLink>Dropdown.Factor</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>"SO6.exe"+0248EB20</Address>
<Offsets>
<Offset>270</Offset>
<Offset>18</Offset>
<Offset>C8</Offset>
<Offset>58</Offset>
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<ID>219903</ID>
<Description>"Dropdown.Factor"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0000000000000000:No Factor
FDF0DEEF2B904DDE:+40% DMG dealt to targets at point-blank range
0239251D037CC06A:+33% DMG dealt at long range
ED9904165195914E:+47% DMG dealt by frontal attacks
9915F9E62D27493A:+47% DMG dealt by back attacks
C5D40228BAD160D8:+52% DMG dealt on a critical hit
89AD21BDFF4C1ABC:+78% DMG dealt to weak spots
101ABDD275849204:+78% damage dealt to Demons
DEF73F4DDEEB7CB1:+78% damage dealt to Insects
D58915D9175A5084:+78% damage dealt to Beasts
7B0DE206268E0232:+78% damage dealt to Avians
F6E61E2416F1461A:+78% damage dealt to Plants
7E21485B5CE35C70:+78% damage dealt to Undead
6002B869B4A522EF:+78% damage dealt to Machines
9C04B5DA118EE792:+78% damage dealt to Humanoids
94D38738F1F78B87:+78% damage dealt to Scorpium
684B135B64CB826F:+78% damage dealt to Divinities
BA9E5CBE102F9114:+65% DMG dealt when HP is under 25%
AF5738D2AB6AD981:+33% DMG dealt when AP is at or above 50%
433EE93B5EB2BC6F:Deal +40% Damage when AP is 50% or lower
D1169A39A28DB83B:+47% DMG dealt when target is using skills
29F5D87599201630:+47% DMG dealt when target is enchanting
213F9D4704AA90A0:+47% DMG dealt when target is downed
927FD56023271300:+47% chance of activating skills without consuming AP
C2B55FA248DBC8C5:+33% DMG dealt when target is on the ground
157DFC54A219D7EA:+47% DMG dealt at full HP
565F9CD09A1DE8D4:+47% DMG dealt when HIT counter is at 0
363D83473F9B0438:+33% DMG when the HIT count is 20 or above
123F1205AD160063:+47% DMG when the HIT count is 50 or above
123B1205AD12174A:Deal +65% DMG when the HIT count is 100 or above
54832ABDD259B55A:-39% DMG sustained when HP is under 25%
A7BB2A84E52ECD90:-33% DMG received at full HP
A5354103C1E98600:-45% DMG sustained when HIT counter is at or above 100
2086EE33C3B01B32:-33% DMG sustained when on standby
DD6852F390C384CC:-33% DMG sustained when downed
83E4FCFEEBEBC749:-24% DMG sustained when on the ground
8F272196A57C8A34:-33% DMG sustained in midair
8B98AC1D8D0DD01A:-60% DMG sustained from critical hits
C6088C7C43162B03:ATK+17%
050000E0CD04CF28:INT+17%
CCA47E5E452BE856:DEF+17%
15B2B85E4274B67E:GUTS+17%
F3D3F5DC70DF65E8:+40% ATK when HP is under 25%
9A9FAE3EEBA87E55:+40% INT when HP is under 25%
C3ECBC204DBDFF4B:+40% DEF when HP is under 25%
51FC55AFB0F437F3:+40% GUTS when HP is under 25%
34F797B78F979845:+30% DEF when HP is full
A81207B42C47ABED:+30% GUTS when HP is full
4DBAC7821356F3C9:+30% DEF in standby
BC90996239FCDAC1:+30% GUTS in standby
36FAE97D28941FFE:+21% DEF when on the ground
8CBDBB4D8CC3CED6:+21% GUTS when on the ground
9FE810FF920C4D85:+30% DEF in midair
8F4F28427A053F1D:+30% GUTS in midair
15864B6C43302742:+75% stagger power
FF8E5682E90AFB0C:+80% to amount of knockback produced by attacks
B2CE61F461EDDB16:+200% stagger power when target is using skills
99251CB5353EEDB1:+200% stagger power when target is enchanting
6D2BF0943DD51E81:+300% less likely to flinch when attacked
07CDF8B846E7465E:+600% Res to stagger when in standby
5BD4E2254E92262B:+400% Res to stagger when using skills
6E5072DC4F870280:+600% Res to stagger when casting semiomancy
2B1E2931003C30B1:100% chance of shockwave ATK if not staggered on hit
7AFFA02AB499FC64:Bestows the element of Earth to attacks
655E8EAA9E72DFAF:Bestows the element of Water to attacks
E193DCB703DBACF4:Bestows the element of Fire to attacks
2492813900D272EE:Bestows the element of Wind to attacks
E80B03CA5A7DC82E:Earth Res set to +40
25E7CA45FD7FDA0D:Water Res set to +40
7B9DF8275E774BF6:Fire Res set to +40
1B9B37BB507CABD0:Wind Res set to +40
243DD8421CE3F88A:Poisoned Res set to +40
CBC4D72B2664EBB8:Frozen Res set to +40
4B3677A345D19765:Scorched Res set to +40
CBFE8169F18B0C4A:Confused Res set to +40
2AA446289D202261:Weakness Res set to +40
F226685A1860145D:Earth Res set to + 60 when HP full
FF2F957AE01B8030:Water Res set to + 60 when HP full
029A75745F9B98A5:Fire Res set to +60 when HP is full
CC6B625FD67FB06F:Wind Res set to + 60 when HP full
89CB249A87921299:Poisoned Res set to + 60 when HP full
7D56E7F5240BCD37:Frozen Res set to + 60 when HP full
59ED13D7D5A6AE28:Scorched Res set to + 60 when HP full
3C31BC5F0CA59759:Confused Res set to + 60 when HP full
2A698AF033099774:Weakness Res set to +60 when HP is full
1294038BDE7B8151:Earth Res set to +60 in standby
140909836BC59192:Water Res set to +60 in standby
CFAAC4897FFA0D69:Fire Res set to +60 in standby
1EFFB06AFE9E6223:Wind Res set to +60 in standby
13ABEB807358DFC5:Poisoned Res set to +60 in standby
E596B308AE5E5AFB:Frozen Res set to +60 in standby
19D4D71B5889DEFA:Scorched Res set to +60 in standby
76B85C721D66B485:Confused Res set to +60 in standby
B7DD046C7DA8E3BE:Weakness Res set to +60 in standby
E9373FD1DD6CB0A6:Earth Res set to +48 when on ground
4F8A975CACD809A9:Water Res set to +48 when on ground
80A5E72F52DD3A1E:Fire Res set to +48 when on ground
F43B961EC930E3C8:Wind Res set to +48 when on ground
142B86FEDB64E03A:Poisoned Res set to +48 when on ground
B43CB0811860B5C0:Frozen Res set to +48 when on ground
B5D9CFDA9264BF51:Scorched Res set to +48 when on ground
C94799092C80BEFA:Confused Res set to +48 when on ground
F19216056F9DF7F5:Weakness Res set to +48 when on ground
D031BC8F2D0047AD:Earth Res set to +60 in midair
0DB91EC840B48054:Water Res set to +60 in midair
A00CF87C3EFD74E5:Fire Res set to +60 in midair
3566C3964C1B5D8F:Wind Res set to +60 in midair
3B7EC4266E4F7E51:Poisoned Res set to +60 in midair
DFEFD0262B6E2527:Frozen Res set to +60 in midair
89456212D50B6AFC:Scorched Res set to +60 in midair
BAD8DB3BC8472211:Confused Res set to +60 in midair
16256697CB057370:Weakness Res set to +60 in midair
0087F8AF9009BC27:Casting time - 24%
0A990E5E782A1EA2:-39% semiomancy casting time at full HP
E74DCC803721434C:-50% semiomancy casting time when HP is under 25%
EA4DFE98F8F3C09A:-39% semiomancy cast time when at 3m+ altitude
5E155D89FD56F66C:+30% semiomancy casting time for all enemies
4753050517A4A51C:Chance of causing 70% MVSPD - for 10s
63121775193050AE:Chance of causing 30% ATK- for 15s
C8AA1C1F90238277:Chance of causing 30% INT - for 15s
25B2D6B38BD6C665:Chance of causing 30% DEF- for 15s
71A7B515B4111503:Chance of causing 30% GUTS- for 15s
2A3FF0CF2647EB82:Chance of causing 70 Earth Res - for 15s
F4BBE344CA7CC2ED:Chance of causing 70 Water Res - for 15s
A50DE68FF9246FBC:Chance of causing 70 Fire Res - for 15s
F0367B48C827EB52:Chance of causing 70 Wind Res- for 15s
3754F4AC89E22F58:Chance of causing 65% Poisoned for 10s
B0AA2506645A1416:Chance of causing Frozen for 12s
7820E2771F7C2E4D:Chance of causing 7% Scorched for 10s
D597854CE457B360:Chance of causing Confused for 20s
FAB68F0183273814:+110% bestowed buff effects when HIT counter is above 100
E813FB8E1C74AC54:+110% bestowed buff duration when HIT counter is above 100
B0F0703701B4B8D9:+72% bestowed buff effects when AP is under 50%
2059B9E1F01F6699:72% duration of bestowed buffs when AP is under 50%
0986F2E16A4A0CF9:+48% to bestowed buff effects
569EDC4CD989EEB9:+48% duration of bestowed buffs
218B85D0A0CE0BFF:+48% to bestowed status ailments
74357FBEBE528DBF:+48% duration of bestowed status ailments
4D4C0A51A9E0BBDC:Makes all projectiles piercing
6B4EC481AB396C22:Projectiles' homing ability +, added to some projectiles
AA1E41A11F9EB954:60% chance pierce thru elemental res
DE37D668310244B2:30% chance to fire lightning projectiles upon ATK
5D84995EC10CEA13:60% chance to fire ice projectiles upon casting
B18F23F9191FD0C0:Extend invincibility when dodging 10/60 seconds
C7E5DDBE72A4BB3B:-80% prep time when using items
B4C20831A735722E:100% chance of Earth Glaive counter ATK when down
796F2CF33DF62DDC:-50% enemy field of vision before combat
FB1DB2C4FDE9E045:20% chance to survive with 1 HP
45151A4842594C79:This item takes your place when you are incapacitated
2F872344D6E48783:Surprise attack bonus +100%
799E0F485AF02247:Is this factor changing after the battle...?
22EF6042C2F3B77A:Restores 5 AP when defeating enemies. 55% trigger rate
31E1054A0A8A6923:At 50% or less AP, may restore all AP on enemy's defeat
EAADFBFEC109C722:20% change of activating skill without using AP
F903A2A00DA66276:Consumes 0 AP when target is using skills. 38% trigger rate
B70AC08E2664AC11:Consumes 0 AP when target is enchanting. 38% trigger rate
D12F80018AFACD0E:Low% to regain all AP defeating enemies at 3m+ altitude
4A3B18B579BCB749:38% chance to spend 0 AP when at 3m+ altitude
C686EE39D0C0A6BD:Max AP +3 when successfully executing a perfect dodge
5426127CF2E834CE:VA gauge set to +50 on combo just before end of a skill
CC140C8873921496:VA gauge set to +3 when chaining combos
43F344273E25A2F9:+48% to Weapon factor effect
352AEADFC472DC6C:+48% to Armor factor effect
72E057BED1358C95:+48% to Accessories factor effect
97302F0F18709B77:+30% to factor effects when using items
35EA129636062C5F:When healing someone, you also recover 40% of that value
A54FFFC989348E3F:Restores 3.5% HP when chaining combos
DAECEFA6B35DF1E7:Restores 100% HP on combo just before end of skill
BEBB4C27A327D08F:Absorbs 8% of DMG dealt
85B9FE95E49A1D5A:Absorbs 14% of DMG dealt via back attacks
F64A86246A37CA80:Absorbs 14% DMG dealt when target downed
DB0CF52CDD075B20:Absorbs 14% of DMG dealt when target is in midair
D6E9B96DDC3980B4:Absorbs 20% of DMG dealt when HP is under 25%
47644B9A278C3175:+33% when healing others
D00DBB6A54B3DB96:+43% when healing others if HIT counter is at or above 20
3265958AC3A17AC1:+63% when healing others if HIT counter is at or above 50
3262958AC39F4528:+85% when healing others if HIT counter is at or above 100
BD5E20F02A8F7200:+33% healing received
D1FCBED713D57AED:+85% healing received if HP is under25%
B50AF154E4EC69DB:Restore 3% HP at regular intervals
F23957A5388B43D8:30% chance of healing sound waves when ATK lands
982C7E3C81364156:Gain 135% EXP from battle
B84BA6B1FB0A55B9:150% EXP gained when HIT counter is at or above 20
05B4D9300A2AA4CA:180% EXP gained when HIT counter is at or above 50
05B8D9300A2E8DE3:220% EXP gained when HIT counter is at or above 100
6C86039BDE52454C:Gained +35% Fol from Battle
8195BF86BF85ECAF:+50% Fol gained when HIT counter is at or above 20
2B204674469B5570:+80% Fol gained when HIT counter is at or above 50
2B244674469F3E29:+120% Fol gained when HIT counter is at or above 100
9CA7A62CD373E63F:+210% item drop rate
FA4ECE4B444AD808:+250% item drop rate when HIT counter is at or above 20
EE64EF31FDAF4CF3:+330% item drop rate when Hit counter is at or above 50
EE61AF31FDACAA1A:+420% item drop rate when Hit counter is at or above 100
</DropDownList>
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</CheatEntry>
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</CheatEntry>
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"Larcette Village product change" changes the items that merchants are selling,
"Synthesis factor change" specifies the factor of equipment created with Synthesis, I have also uploaded a reference image.
For factors, I made a list of the factors with the highest values, because the list would be huge.
I can't seems to make the Larcette Village product change works. is it for the latest steam version 1.01 ?
the fix for this is simple rename the Dropdown.Item into something else in my case Dropdown.Items and then right click every single list and change dropdown selection options and put in (Dropdown.Items)
Thank you for this amazing table! I was wondering if pointers for Private Actions were ever found. I missed a few earlier in my playthrough and was hoping to force the game to make them available.