Zagaroth wrote: ↑Wed Dec 21, 2022 7:53 am
Are you taking more requests? I have what I hope will be an easy one: a trigger to keep the princess's wedding dress on. It's gorgeous. But I also recognize that it may not be as simple as a single variable that needs to be flipped to true/false and kept there.
Table still works BTW, in case you need confirmation, but not all of it. Some things cause CE to lock up, like trying the inventory editor.
Also, and this is probably CE in general and not the table, even simple things like multipliers don't work well with Special K launching the game. I am using a PS5 controller so was using a Mod to change the prompts. It worked fine when not using CE, and CE works fine when I am not using the mods (as I am now familiar with the controls), but when both are running game tends to chug a touch and get unstable.
I'm not taking requests at the moment. My PC blew up and I don't have to tell anyone how bad the timing is.
Most of the codes were intentionally written to avoid breaking during an update, so it's comforting to know that they still work. The Inventory Editor however, uses pointers and there is a good chance it may have failed. I made a fallback with instructions located here:
viewtopic.php?p=275066#p275066.
Utilities like SpecialK always have the potential to break things. I cannot look into it now to see exactly what is going on, but just be mindful that patches, mods, utilities, injections, trainers, and other cheat tools can conflict.
As far as the wedding dress, I seem to recall that characters don't have reskins - so you are correct in saying it's more than a binary switch. Everything in the game is pretty much an object. So chances are, even if you did the switch, a lot of things might break because of it. But, that's just an assumption - I can't look at it right now; I'm sure someone will prove me wrong now that I've said that.