Star Ocean: The Divine Force - v1.0 - Steam

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manila35
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by manila35 »

asmoranomar wrote:
Wed Nov 16, 2022 9:48 pm
Minor life events as a caretaker for the next few days. Nothing to worry about, and was expected. But updates or support might be slow for a while.

Edit: Whenever I get a moment, I run some pointer scans for the Inventory Editor. Yesterday I was around 20k, today I have less than 4k. I'm not going to bother updating the table every time, but if you can't find a working pointer let me know and I can show you a few different ones to try.
Sweet! Any luck making a code for getting all the Talents, like an "Easy Talent Code"? Also, the Chaos Enable Code doesn't stick after a restart of the game..

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

manila35
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by manila35 »

Anyone kind enough to share a save file with the final dungeon unlocked? And Chaos difficulty unlocked?

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

manila35 wrote:
Thu Nov 17, 2022 2:27 pm
Also, the Chaos Enable Code doesn't stick after a restart of the game..
This is because your save file has to have the game completion flag set when you start the game. This does not do that. This simply bypasses the check to allow you to set it after you start the game. Since we can't start a cheat before the game is started, we can't write a code that will work using this method.

It's possible an alternate way might work, but at the time it hasn't been discovered. Perhaps just having a save with the completion flag set (but not actually playing/loading the file) will work. Barring that, a save editor would also work.

Edit: It may also be possible to set the difficulty scalers to whatever we want - basically a custom difficulty. You'd still have to turn the cheat on though, and this wouldn't actually be 'chaos difficulty'. It would just be whatever your current difficulty is with values set to whatever you wanted.

Asuma
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by Asuma »

Tried the manual override, but I cannot select it.

I got it to sort of work.

Image

However, I get this.

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

Asuma wrote:
Thu Nov 17, 2022 6:35 pm
Tried the manual override, but I cannot select it.
I don't see the manual override. Where did it go? Are you using the latest version?
However, I get this.
This can sometimes appear when the scan fails. Otherwise, this can also appear when you use the wrong pointer in the manual override. Remember the steps are:

1) Click on 'Manual Override'
2) Choose a 'pointerscan' address (you can pick the first one)
3) Click on the 'pointerscan' address (not value) and copy it's address at the top.
4) Click on 'SO6_Inventory' value (not the address) and paste
5) Enable & Disable the 'Override' script
6) If the override does not work, try another (the next) pointerscan and repeat the the steps
PIC HOW-TO
Image
I'm still locating a working pointer, which would eliminate all this mess. I have about 48 pointermaps and still get about 3k pointers when comparing different ones.
More Pointer Addresses
Image
If your feeling ambitious, here is a lot more pointers from the most recent collection I did. Just overwrite any pointerscan addresses that dont seem to work for you with these. It should be self explanatory, but if you need help let me know.

HimoShifu
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by HimoShifu »

Asuma wrote:
Tue Nov 15, 2022 5:34 pm
DBK64 doesn't work for me.
Dunno if it's because I'm on windows 11 or not.
Most likely due to core isolation's memory integrity. Search settings for "Memory Integrity" and turn it off. You'll need to reboot. Then you can enable DBVM. Took me a bit to remember Windows 11 22H2 defaults it on after update.

Forgot to mention that you most likely need to set a registry key. Copy this into a txt file and change extension to REG. Then reboot after applying it.

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\CI\Config]
"VulnerableDriverBlocklistEnable"=dword:00000000

junhaoxim
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by junhaoxim »

manila35 wrote:
Wed Nov 16, 2022 9:30 pm
manila35 wrote:
Wed Nov 16, 2022 9:21 pm
I found some new Factors ID, how can I add them to the drop down list?
nvm
Did you find out how to add them? I am not good with all these but want to add in what I found as well.

Anacra
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by Anacra »

Some factors:

433EE93B5EB2BC6E = Deal +33% Damage when AP is 50% or lower
05B8D9300A2E8DE2 = 195% EXP gained when HIT counter is at or above 100
05B8D9300A2E8DE7 = 150% EXP gained when HIT counter is at above 100

25B2D6B38BD6C665 = Chance of causing 30% DEF- for 15s
ED99041651959149 = +26% DMG dealt by frontal attacks.
C5D40228BAD160DC = +10% DMG dealt on a critical hit.

F0367B48C827EB54 = Chance of causing 56 Wind Res- for 15s
2F872344D6E48782 = Surprise attack bonus +80%
DE37D668310244B5 = 14% chance to fire lightning projectiles upon ATK
2059B9E1F01F6698 = +60% duration of bestowed buffs when AP is under 50%

junhaoxim
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by junhaoxim »

I have found out what are the unknown ones and added some of the missing best factors in the game:
Additional Factors
FDF0DEEF2B904DDA - +15% DMG dealt to targets at point-blank range
FDF0DEEF2B904DD9 - +20% DMG dealt to targets at point-blank range
FDF0DEEF2B904DD8 - +26% DMG dealt to targets at point-blank range
FDF0DEEF2B904DDF - +33% DMG dealt to targets at point-blank range
FF8E5682E90AFB08 - +15% to amount of knockback produced by attacks
FF2F957AE01B8034 - Water Res set to + 32 when HP full
FA4ECE4B444AD80E - +180% item drop rate when HIT counter is at or above 20
F64A86246A37CA84 - Absorbs 6% DMG dealt when target downed
F64A86246A37CA80 - Absorbs 14% DMG dealt when target downed
F3D3F5DC70DF65EC - +21% atk when HP below 25%
F226685A18601459 - Earth Res set to + 32 when HP full
F19216056F9DF7F1 - Weakness Res set to + 16 when on ground
EE64EF31FDAF4CF7 - +180% item drop rate when HIT counter is at or above 50
EE64EF31FDAF4CF4 - +210% item drop rate when HIT counter is at or above 50
ED9904165195914A - +20% DMG dealt by front attacks
EAADFBFEC109C723 - 16% chance of activating skills without consuming AP
EA4DFE98F8F3C09E - -20% semiomancy cast time when at 3m+ altitude
DFEFD0262B6E2523 - Frozen Res set to +32 in midair
DEF73F4DDEEB7CB5 - +15% DMG dealt to insects
DE37D668310244B6 - 10% chance to fire lightning projectiles upon ATK
DD6852F390C384CA - -24% DMG sustained when downed
DB0CF52CDD075B26 - Absorbs 10% of DMG dealt when target is in midair
DB0CF52CDD075B24 - Absorbs 6% of DMG dealt when target is in midair
D6E9B96DDC3980B0 - Absorbs 10% of DMG dealt when HP is under 25%
D1FCBED713D57AEB - +63% healing received if HP is under 25%
CFAAC4897FFA0D6D - Fire Res set to +32 in standby
CCA47E5E452BE856 - DEF + 17%
CCA47E5E452BE852 - DEF + 5%
CCA47E5E452BE851 - DEF + 7%
CC6B625FD67FB06B - Wind Res set to + 32 when HP full
CC6B625FD67FB069 - Wind Res set to + 48 when HP full
CC140C8873921491 - VA gauge set to +1 when chaining combos
CBC4D72B2664EBBC - Frozen Res set to +8
C94799092C80BEFE - Confused Res set to +16 when on ground
C8AA1C1F90238273 - Chance of causing 15% INT - for 15s
C686EE39D0C0A6BB - Max AP +2 when successfully executing a perfect dodge
C6088C7C43162B07 - ATK +5%
C6088C7C43162B05 - ATK +10%
C6088C7C43162B02 - ATK +13%
C5D40228BAD160DC - +10% DMG dealt on critical hit
C5D40228BAD160DF - +20% DMG dealt on critical hit
BEBB4C27A327D08B - Absorbs 3% of DMG dealt
BEBB4C27A327D088 - Absorbs 4% of DMG dealt
BEBB4C27A327D089 - Absorbs 5% of DMG dealt
BEBB4C27A327D08F - Absorbs 8% of DMG dealt
BD5E20F02A8F7204 - +10% healing received
BC90996239FCDAC5 - +13% GUTS in standby
BB10A804A000FBCD - Bestows 50% ATK + for 4s
BB10A704A000FA7A - Bestows 50% INT + for 4s
BB10A604A000F8A7 - Bestows 15% DEF + for 12s
BB10A504A000F6D4 - Bestows 15% GUTS + for 12s
BB10A304A000F34E - Bestows 35 Earth Res + for 12s
BB10A204A000F1FB - Bestows 35 Water Res + for 12s
BB10A104A000F028 - Bestows 35 Fire Res + for 12s
BB10A004A000EE55 - Bestows 35 Wind Res + for 12s
BB0DA4049FFEBF6A - Bestows Invisible for 12s
BB0DA2049FFEBBC4 - Bestows 60% Expended AP - for 6s
BA9E5CBE102F9113 - +40% DMG dealt when HP is under 25%
BA9E5CBE102F9110 - +33% DMG dealt when HP is under 25%
B84BA6B1FB0A55BF - 125% EXP gained when HIT counter is at or above 20
B50AF154E4EC69DC - Restore 1.2% HP at regular intervals
B3B0F8049C314E8A - Bestows 50 SP
B3B0F5049C314997 - Recovers 100% HP
B3B0F5049C314994 - Recovers 30% HP
B3B0F5049C314991 - Cures all status ailments
B3B0F2049C3144B8 - Cures all status ailments
B3AD76049C2E3BC8 - Bestows 15% ATK + for 12s
B3AD6E049C2E2E55 - Recovers 50% HP
B3AD6D049C2E2C82 - Recovers 30% HP
B3AD6C049C2E2ACF - Recovers 25% HP
B3AD68049C2E2403 - Revives from Incapacitated & recovers 70% HP
B3AD67049C2E22B0 - Revives from Incapacitated & recovers 30% HP
B18F23F9191FD0C4 - Extends invincibility when dodging 4/60 seconds
A7BB2A84E52ECD97 - -20% DMG received at full HP
A7BB2A84E52ECD94 - -16% DMG received at full HP
A54FFFC989348E38 - Restores 1.5% HP when chaining combos
A5354103C1E98604 - -24% DMG sustained when HIT counter is at or above 100
A50DE68FF9246FB8 - Chance of causing 40 Fire Res - for 15s
A332A337459F83C3 - [BLANK]
A1E72B0491FC709A - Recovers 30% HP
A1E72A0491FC6EC7 - Recovers 30% HP
A1E3A90491F95DDD - Recovers 30% HP
A1E3A80491F95C0A - Recovers 50% HP
A1E3A50491F95711 - Recovers 30% HP
A1E3A40491F9555E - Recovers 30% HP
A1D2A90491EAEA8A - Chance of causing 70% MVSPD - for 10s
A1D2A70491EAE764 - Are someone's feelings for me changing...?
A1A0949679F96157 - Bestows 15% INT + for 12s
A1A0949679F96156 - Bestows 15% DEF + for 12s
9CA7A62CD373E63B - +120% item drop rate
9CA7A62CD373E638 - +140% item drop rate
9A9FAE3EEBA87E54 - +35% INT when HP is under 25%
99251CB5353EEDB5 - +67% stagger power when target is enchanting
982C7E3C81364152 - Gain 110% EXP from battle
97302F0F18709B73 - +10% to factor effects when using items
97302F0F18709B70 - +15% to factor effects when using items
935BA21E3AE5893A - Bestows 15% DEF + for 12s
927FD56023271304 - 20% chance of activating skills without consuming AP
927FD56023271306 - 33% chance of activating skills without consuming AP
927FD56023271300 - 47% chance of activating skills without consuming AP
8F4F28427A053F1B - +21% GUTS in midair
8F272196A57C8A32 - -24% DMG sustained in midair
8F272196A57C8A30 - -16% DMG sustained in midair
8B98AC1D8D0DD01D - -27% DMG sustained from critical hits
89456212D50B6AFA - Scorched Res set to +48 in midair
89456212D50B6AF8 - Scorched Res set to +32 in midair
83E4FCFEEBEBC74D - -8% DMG sustained when on the ground
8195BF86BF85ECA8 - +20% Fol gained when HIT counter is at or above 20
7B9DF8275E774BF0 - Fire Res set to +24
799E0F485AF02246 - Is this factor changing after the battle...?
799E0F485AF02243 - Is this factor changing after the battle...?
796F2CF33DF62DD8 - -10% enemy field of vision before combat
7820E2771F7C2E49 - Chance of causing 3% Scorched for 10s
72E057BED1358C91 - +15% to Accessories factor effect
72E057BED1358C94 - +38% to Accessories factor effect
72E057BED1358C95 - +48% to Accessories factor effect
71A7B515B4111507 - Chance of causing 15% GUTS - for 15s
70B53E1E2744C246 - Bestows 15% INT + for 12s
6C86039BDE52454A - Gained +20% Fol from Battle
680C151E225D4F2D - Bestows 20 Earth Res + for 12s
680C151E225D4F2C - Bestows 20 Water Res + for 12s
61B5E1F481AB5021 - Chance of 95% Flinch Res + for 20s
5E155D89FD56F66C - +30% semiomancy casting time for all enemies
5E155D89FD56F668 - +10% semiomancy casting time for all enemies
34F797B78F979842 - +17% DEF when HP is full
3265958AC3A17AC7 - +43% when healing others if HIT counter is at or above 50
2B204674469B5577 - +35% Fol gained when HIT counter is at or above 50
243DD8421CE3F88E - Poinsed Res set to +8
218B85D0A0CE0BFE - +38% to bestowed status ailments
1ABAEB9F4B54080D - Chance of causing 45% Poisoned for 10s
1ABAEB9F4B54080C - Chance of causing 7% Scorched for 10s
15B2B85E4274B67A - GUTS +5%
15B2B85E4274B678 - GUTS +10%
15B2B85E4274B67F - GUTS +13%
15B2B85E4274B67E - GUTS +17%
0087F8AF9009BC23 - Casting time - 8%
0087F8AF9009BC26 - Casting time - 20%
0087F8AF9009BC27 - Casting time - 24%
5D84995EC10CEA13 - 60% chance to fire ice projectiles upon casting
47644B9A278C3173 - +20% when healing others
47644B9A278C3172 - +15% when healing others
47644B9A278C3171 - +10% when healing others
Last edited by junhaoxim on Sat Nov 19, 2022 3:25 pm, edited 2 times in total.

manila35
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by manila35 »

Here's how you can add new Factors to the current table:

1) Click/open "Testing - Use at Risk - Feedback Requested".

2) Right-click on "DropDownLinkedMemrec.Factors".

3) Click on the option "Set/Change dropdown selection options".

4) A window will open with the Factors that you can add/change/modify.

junhaoxim
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by junhaoxim »

manila35 wrote:
Sat Nov 19, 2022 3:21 pm
Here's how you can add new Factors to the current table:

1) Click/open "Testing - Use at Risk - Feedback Requested".

2) Right-click on "DropDownLinkedMemrec.Factors".

3) Click on the option "Set/Change dropdown selection options".

4) A window will open with the Factors that you can add/change/modify.
Oh I see! Thank you!

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

Thank you for the list of factors. I have some errands to do today. Give me some time and I should have them added to the table.

yeriano
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by yeriano »

Sorry to ask

Is anyone have bug of un-sellable acc because the game think some equip it even it is not? is it because i messed up using cheat or something else?

Thanks

asmoranomar
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by asmoranomar »

yeriano wrote:
Sat Nov 19, 2022 6:14 pm
Sorry to ask

Is anyone have bug of un-sellable acc because the game think some equip it even it is not? is it because i messed up using cheat or something else?

Thanks
Testing>Class Tables>Item Classes>Item

It's similar to the Inventory Editor, but there is a field that lets you assign a 'Equipped User/Slot' record. Clear it out.

Or wait for the update I'll push later. I initially didn't want to give access to this, but it makes sense in this context.

Edit:
At this time, there are 282 factors documented. I don't know how many there are total. If anyone finds more, or if there are any mistakes, please post them here (try to avoid posting one at a time).

In addition I've added the following feature to the Inventory Editor:
Image

I don't have all the characters, so if I'm missing any, please let me know. You cannot use this field to equip characters, but you can use it to unequip characters. This should fix any items that think they are equipped when they are not.

The Inventory Editor's Manual override has been updated with the newest pointers. I'd appreciate feedback on any invalid pointers, even from users that don't require them. Just click on the manual override button and if any pointers have different addresses (they should all match) then let me know. At this point, I have about 3.3k pointers and the value isn't decreasing - so I'm going to need the community to help me filter the rest. For compatibility reasons, the scanning method will be depreciated, so It would be beneficial to everyone if we can locate a working pointer sooner.

raiion
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Re: Star Ocean: The Divine Force - v1.0 - Steam

Post by raiion »

yeriano wrote:
Sat Nov 19, 2022 6:14 pm
Sorry to ask

Is anyone have bug of un-sellable acc because the game think some equip it even it is not? is it because i messed up using cheat or something else?

Thanks
These could also just be ur Es'owa pieces

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