kilya wrote: ↑Mon Oct 31, 2022 10:41 am
hello, one question, would it be possible to control the growth and decline of the loyal and radical population? I mean the growth of the 2 types of population, thanks.
It is probably (ok, it IS) possible, but not easy. The numbers in the CCountry struct is just the display numbers, and they are calculated every tick. So you need to find what writes to the number, then figure out where it is calculated and what it is calculated from, then hook in all places that is in use, which might just be one place if you are lucky. I suspect a cheat mod would be easier to implement.
You could also try the "add_radicals|loyalists"
[Link] with a negative value and see if that work.
Or, you could wait until someone who is competent makes an attempt