sanitka wrote: ↑Wed Oct 19, 2022 3:25 amTable notes:
GOD script should filter any damage coming to you
PlayerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
MainPtr populates when equipment is changed (used for attributes & reputation & materials)
(after changing attribute in CE, reequip something to force attribute refresh and recalc HP, etc.)
level is calculated from attributes
XPPtr (optional) populates when amount of XP, Gold or any material changes
btw - level is calculated from attributes
pointers to Gold, Wood, etc. are not the same for everyone
(click sync to refresh the names)
alternate way to find attributes - group scan using pattern bellow
4p:15 4p:15 4p:15 4p:25 4p:15 4p:25 4: 4: 4p:31
6 * attr value, 2 x empty, 1x 31 (first faction ID)
history
v 0.6 material names, cleanup
v 0.5 redesign, alternate routines
v 0.4 XPPtr improved
v 0.3 reputation added
v 0.2 attributes added
v 0.1 initial version
[Request] THE LAST ORICRU[Completed]
Re: [Request] THE LAST ORICRU
another version, now with possibility to sync material names
Re: [Request] THE LAST ORICRU
New version - v 0.7 featuring one-hit-kill and moving to a new tables thread - viewtopic.php?f=4&t=21846.
Updates here in the original request will not continue.
Updates here in the original request will not continue.
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