[Request] Lost Eidolons

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toydefenser
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Re: [Request] Lost Eidolons

Post by toydefenser »

C:\Users\xxx\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam( change item)
"_readPDDialogueInteractions": {
"$id": "1404"
},
"_isDisposal": false,
"_retreatCount": 0,
"_firstJoinEpisodeNumber": 2,
"_isInstant": false,
"_part2EquipmentIDs": {
"$id": "1405",
"1": 576

892 Dragon's Dance (sword)Unique
893 Book of journeys(Elemental Grimoires)Unique
576 Sky's Edge(Spear)Unique

SlipperyEel
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Re: [Request] Lost Eidolons

Post by SlipperyEel »

sanitka wrote:
Tue Oct 18, 2022 2:03 am
It seems that stats are static, ie. level-based and item-based (you start with about 20 and end with about 40 in each attribute).
I saw a post elsewhere that said the devs had posted something on Twitter to the effect of there being some minor RNG during each level-up, but that all stats are fixed by the time a class hits the level cap.

cronoabe
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Re: [Request] Lost Eidolons

Post by cronoabe »

Is there a way to edit the save file to recruit a missed character? I think i missed Gabriel, any way to get him without having to go back?

Kami101
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Re: [Request] Lost Eidolons

Post by Kami101 »

toydefenser wrote:
Tue Oct 18, 2022 2:19 am
C:\Users\xxx\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam( change item)
"_readPDDialogueInteractions": {
"$id": "1404"
},
"_isDisposal": false,
"_retreatCount": 0,
"_firstJoinEpisodeNumber": 2,
"_isInstant": false,
"_part2EquipmentIDs": {
"$id": "1405",
"1": 576

892 Dragon's Dance (sword)Unique
893 Book of journeys(Elemental Grimoires)Unique
576 Sky's Edge(Spear)Unique
Sorry for a stupid question, but where do we have to change the ID number, can you please tell me because I cannot seem to get it to work.

bigblue1981
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Re: [Request] Lost Eidolons

Post by bigblue1981 »

toydefenser wrote:
Tue Oct 18, 2022 2:19 am
C:\Users\xxx\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam( change item)
"_readPDDialogueInteractions": {
"$id": "1404"
},
"_isDisposal": false,
"_retreatCount": 0,
"_firstJoinEpisodeNumber": 2,
"_isInstant": false,
"_part2EquipmentIDs": {
"$id": "1405",
"1": 576

892 Dragon's Dance (sword)Unique
893 Book of journeys(Elemental Grimoires)Unique
576 Sky's Edge(Spear)Unique
The ID numbers don't seem to work, i enter them in but when i load the game it blanks out that slot. Is there a place to find those ID numbers?

wiseblue1989
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Re: [Request] Lost Eidolons

Post by wiseblue1989 »

SlipperyEel wrote:
Tue Oct 18, 2022 5:51 am
sanitka wrote:
Tue Oct 18, 2022 2:03 am
It seems that stats are static, ie. level-based and item-based (you start with about 20 and end with about 40 in each attribute).
I saw a post elsewhere that said the devs had posted something on Twitter to the effect of there being some minor RNG during each level-up, but that all stats are fixed by the time a class hits the level cap.
they confirmed on discord, max cap stats of each unit is the same, whether they get the max stat during level 1-50 (max level) they will gain the max cap stats at level 50

urufu
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Re: [Request] Lost Eidolons

Post by urufu »

toydefenser wrote:
Tue Oct 18, 2022 2:19 am
C:\Users\xxx\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam( change item)
"_readPDDialogueInteractions": {
"$id": "1404"
},
"_isDisposal": false,
"_retreatCount": 0,
"_firstJoinEpisodeNumber": 2,
"_isInstant": false,
"_part2EquipmentIDs": {
"$id": "1405",
"1": 576

892 Dragon's Dance (sword)Unique
893 Book of journeys(Elemental Grimoires)Unique
576 Sky's Edge(Spear)Unique
Do you get the code of DLC " White Horse"?

bletz
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Re: [Request] Lost Eidolons

Post by bletz »

If you want to replenish shop stockpile (in my case gifts cause I do not want to cheat friendship "all in" using trainer) you can do this by editing save file (location C:\Users\*USER_NAME*\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam)
Following example is for Salma shop during episode 8, didn't tested it but I assume other shops/episodes will have similar syntax
Search for: Shop_EP_ET_008_Special
Then scroll down and search for : _index2BuyItemCount
If you delete all of following items they will be available again (I leaved "$id": "2058" just in case, only deleting 1,2,3,4.. etc.)

Money can be easily cheated with CT or edited (look for "_count": -your gold value -basically this is only instance when count is not "1")

As always with similar manual alteration backup is recommended

Adding new items will probably be way trickier, at least for me. I could not figure out what is actual item id.
Below is a RARE AXE from Salma shop. ID "1" is id inside her shop, other ID's and GUID I do not know

"1": {
"$id": "2719",
"Id": 1,
"Item": {
"$id": "2720",
"$type": "US.DataStructure.ItemEquipment, Shared",
"_ownerUnitId": null,
"_equipmentPart": 0,
"_jewelSlot2JewelItem": {
"$id": "2721"
},
"_userRecordedSlotToPDSkills": {
"$id": "2722"
},
"_id": 1,
"_count": 1,
"_pdItemId": {
"GUID": "08f564ece1226a84f993df0c0a69789a"
},
"_isNew": false
},
"ReadPDDialogueInteraction": [],
"NotReadPDDialogueInteraction": []
},

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ValkyrieFury
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Re: [Request] Lost Eidolons

Post by ValkyrieFury »

bletz wrote:
Tue Oct 18, 2022 5:23 pm
If you want to replenish shop stockpile (in my case gifts cause I do not want to cheat friendship "all in" using trainer) you can do this by editing save file (location C:\Users\*USER_NAME*\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam)
Following example is for Salma shop during episode 8, didn't tested it but I assume other shops/episodes will have similar syntax
Search for: Shop_EP_ET_008_Special
Then scroll down and search for : _index2BuyItemCount
If you delete all of following items they will be available again (I leaved "$id": "2058" just in case, only deleting 1,2,3,4.. etc.)

Money can be easily cheated with CT or edited (look for "_count": -your gold value -basically this is only instance when count is not "1")

As always with similar manual alteration backup is recommended

Adding new items will probably be way trickier, at least for me. I could not figure out what is actual item id.
Below is a RARE AXE from Salma shop. ID "1" is id inside her shop, other ID's and GUID I do not know

"1": {
"$id": "2719",
"Id": 1,
"Item": {
"$id": "2720",
"$type": "US.DataStructure.ItemEquipment, Shared",
"_ownerUnitId": null,
"_equipmentPart": 0,
"_jewelSlot2JewelItem": {
"$id": "2721"
},
"_userRecordedSlotToPDSkills": {
"$id": "2722"
},
"_id": 1,
"_count": 1,
"_pdItemId": {
"GUID": "08f564ece1226a84f993df0c0a69789a"
},
"_isNew": false
},
"ReadPDDialogueInteraction": [],
"NotReadPDDialogueInteraction": []
},
Thanks for the tips to reset item shop ,I found out how work gift:
Gifts item are "US.DataStructure.ItemGift" if you edit "count" like 1 to 10 at the time of purchase salma give you 10 gift item instead 1 :D
if anyone need examples, just ask :-P

p.s wit CT u can edit prestige points too , search with 2bytes ,at first it doesn't seem to work but at the moment you spend points it works :mrgreen:

p.s.s i also found out how to reset spar with someone,I did not check if the stat remain, I only needed it for the quest of francisco , for reset search:"UserTrainingInfo" then scroll down to "_finished": true, and change true to false

omrictu
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Re: [Request] Lost Eidolons

Post by omrictu »

bletz wrote:
Tue Oct 18, 2022 5:23 pm
If you want to replenish shop stockpile (in my case gifts cause I do not want to cheat friendship "all in" using trainer) you can do this by editing save file (location C:\Users\*USER_NAME*\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam)
Following example is for Salma shop during episode 8, didn't tested it but I assume other shops/episodes will have similar syntax
Search for: Shop_EP_ET_008_Special
Then scroll down and search for : _index2BuyItemCount
If you delete all of following items they will be available again (I leaved "$id": "2058" just in case, only deleting 1,2,3,4.. etc.)

Money can be easily cheated with CT or edited (look for "_count": -your gold value -basically this is only instance when count is not "1")

As always with similar manual alteration backup is recommended

Adding new items will probably be way trickier, at least for me. I could not figure out what is actual item id.
Below is a RARE AXE from Salma shop. ID "1" is id inside her shop, other ID's and GUID I do not know

"1": {
"$id": "2719",
"Id": 1,
"Item": {
"$id": "2720",
"$type": "US.DataStructure.ItemEquipment, Shared",
"_ownerUnitId": null,
"_equipmentPart": 0,
"_jewelSlot2JewelItem": {
"$id": "2721"
},
"_userRecordedSlotToPDSkills": {
"$id": "2722"
},
"_id": 1,
"_count": 1,
"_pdItemId": {
"GUID": "08f564ece1226a84f993df0c0a69789a"
},
"_isNew": false
},
"ReadPDDialogueInteraction": [],
"NotReadPDDialogueInteraction": []
},


What do you mean by delete all the following items? I have literally deleted everything i can little by little to try to get her to refresh the store and i can't seem to get her to refresh. Any ideas?

cronoabe
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Re: [Request] Lost Eidolons

Post by cronoabe »

Seems like trying to add characters is very difficult... i tried copy pasting everything of gabriel i could find for example in a save i went back and got gabriel into a save file from later, and somehow messed up and it fails to load :(

toydefenser
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Re: [Request] Lost Eidolons

Post by toydefenser »

change "GUID": any shop
"29": {
"$id": "8268",
"Id": 29,
"Item": {
"$id": "8269",
"$type": "US.DataStructure.ItemEquipment, Shared",
"_ownerUnitId": null,
"_equipmentPart": 0,
"_jewelSlot2JewelItem": {
"$id": "8270"
},
"_userRecordedSlotToPDSkills": {
"$id": "8271"
},
"_id": 29,
"_count": 10,
"_pdItemId": {
"GUID": "3dfa145bef6c60148b94481cffd40f9c"="d9eca7656b08fcd4a8e527931f046fc7"
},
"_isNew": false
},
"ReadPDDialogueInteraction": [],
"NotReadPDDialogueInteraction": []
"GUID": "d9eca7656b08fcd4a8e527931f046fc7" unique dark grimoires dame 9
893 Sky's Edge(Spear) "GUID": "22a5d9bf5b3e43540ab9cdb0c1cebbcd"

karyuu12345
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Re: [Request] Lost Eidolons

Post by karyuu12345 »

Code: Select all

{ Game   : LostEidolons.exe
  Version: 
  Date   : 2022-10-19
  Author : Ryuu

  This script does blah blah blah
}

define(address,"GameAssembly.dll"+96895E)
define(bytes,89 43 18 75 13)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+96895E)

label(code)
label(return)

newmem:

code:
  mov [rbx+18],000002BC
  jne GameAssembly.dll+968976
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rbx+18],eax
  // jne GameAssembly.dll+968976

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+96895E

GameAssembly.dll+968938: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+96893F: 75 05                 - jne GameAssembly.dll+968946
GameAssembly.dll+968941: E8 BA 52 9C FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+968946: 45 33 C9              - xor r9d,r9d
GameAssembly.dll+968949: 44 8B C6              - mov r8d,esi
GameAssembly.dll+96894C: 33 D2                 - xor edx,edx
GameAssembly.dll+96894E: 8B CF                 - mov ecx,edi
GameAssembly.dll+968950: E8 FB C2 37 00        - call UnityEngine.Mathf.Clamp
GameAssembly.dll+968955: 80 3D 1D 56 A8 02 00  - cmp byte ptr [GameAssembly.dll+33EDF79],00
GameAssembly.dll+96895C: 8B F0                 - mov esi,eax
// ---------- INJECTING HERE ----------
GameAssembly.dll+96895E: 89 43 18              - mov [rbx+18],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+968961: 75 13                 - jne GameAssembly.dll+968976
GameAssembly.dll+968963: 48 8D 0D 46 41 8B 02  - lea rcx,[GameAssembly.dll+321CAB0]
GameAssembly.dll+96896A: E8 31 37 A4 FF        - call GameAssembly.dll+3AC0A0
GameAssembly.dll+96896F: C6 05 03 56 A8 02 01  - mov byte ptr [GameAssembly.dll+33EDF79],01
GameAssembly.dll+968976: 48 8B 4B 10           - mov rcx,[rbx+10]
GameAssembly.dll+96897A: 48 85 C9              - test rcx,rcx
GameAssembly.dll+96897D: 0F 84 0D 01 00 00     - je GameAssembly.dll+968A90
GameAssembly.dll+968983: 8B B9 90 00 00 00     - mov edi,[rcx+00000090]
GameAssembly.dll+968989: 48 8B 0D 20 41 8B 02  - mov rcx,[GameAssembly.dll+321CAB0]
GameAssembly.dll+968990: F6 81 33 01 00 00 02  - test byte ptr [rcx+00000133],02
}
heres a class mastery script. a simple full injection script cuz im a noob at this, but atleast it work. i played pirated if that a concern.

jiahao.luo14
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Re: [Request] Lost Eidolons

Post by jiahao.luo14 »

is this possible to edit the charge of magic? besides, does anyone know how to edit the equipment? want to gain more unique weapons and horses.

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Re: [Request] Lost Eidolons

Post by ValkyrieFury »

omrictu wrote:
Wed Oct 19, 2022 2:36 am
bletz wrote:
Tue Oct 18, 2022 5:23 pm
If you want to replenish shop stockpile (in my case gifts cause I do not want to cheat friendship "all in" using trainer) you can do this by editing save file (location C:\Users\*USER_NAME*\AppData\LocalLow\Ocean Drive Studio\Lost Eidolons\Saves\Steam)
Following example is for Salma shop during episode 8, didn't tested it but I assume other shops/episodes will have similar syntax
Search for: Shop_EP_ET_008_Special
Then scroll down and search for : _index2BuyItemCount
If you delete all of following items they will be available again (I leaved "$id": "2058" just in case, only deleting 1,2,3,4.. etc.)

Money can be easily cheated with CT or edited (look for "_count": -your gold value -basically this is only instance when count is not "1")

As always with similar manual alteration backup is recommended

Adding new items will probably be way trickier, at least for me. I could not figure out what is actual item id.
Below is a RARE AXE from Salma shop. ID "1" is id inside her shop, other ID's and GUID I do not know

"1": {
"$id": "2719",
"Id": 1,
"Item": {
"$id": "2720",
"$type": "US.DataStructure.ItemEquipment, Shared",
"_ownerUnitId": null,
"_equipmentPart": 0,
"_jewelSlot2JewelItem": {
"$id": "2721"
},
"_userRecordedSlotToPDSkills": {
"$id": "2722"
},
"_id": 1,
"_count": 1,
"_pdItemId": {
"GUID": "08f564ece1226a84f993df0c0a69789a"
},
"_isNew": false
},
"ReadPDDialogueInteraction": [],
"NotReadPDDialogueInteraction": []
},


What do you mean by delete all the following items? I have literally deleted everything i can little by little to try to get her to refresh the store and i can't seem to get her to refresh. Any ideas?
hello i try to explain :) first you must have bought the items ingame,save the game ,open the save file and search "example" Shop_EP_ET_008_Special , scroll down and find _index2BuyItemCount like this:
Spoiler
"_index2BuyItemCount": {
"$id": "1007",
"6": 1,
"7": 1,
"8": 1,
"12": 1,
"11": 1,
"15": 1,
"18": 1,
"19": 1,
"23": 1,
"24": 1,
"22": 1,
"25": 1,
"9": 1,
"13": 1,
"14": 1,
"10": 1
delete all numer 6/7/9 etc.. like this:
Spoiler
"_index2BuyItemCount": {
"$id": "1007",
if you want to increase the items as well,I explained above how to do it just simply edit "_count": 1 to "_count":10 , for gift item u need search this: "US.DataStructure.ItemGift, Shared" (all itemgift i think have this structure) I put it this way and it worked in chapter 8 (example for some item):
Spoiler
},
"185": {
"$id": "317",
"$type": "US.DataStructure.ItemGift, Shared",
"_id": 185,
"_count": 10,
"_pdItemId": {
"GUID": "254c7af173a92b74291e1976ae5216f1"
},
"_isNew": false
},
"186": {
"$id": "318",
"$type": "US.DataStructure.ItemGift, Shared",
"_id": 186,
"_count": 10,
"_pdItemId": {
"GUID": "ba7e0b3720d7c1e4aa3bad6047d94d5a"
},
"_isNew": false
},
"187": {
"$id": "319",
"$type": "US.DataStructure.ItemGift, Shared",
"_id": 187,
"_count": 10,
"_pdItemId": {
"GUID": "71eb94ea7a5deb244925b4afe9d597bc"
},
"_isNew": false

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