I'm having no luck finding specific values using CE. I can change infamy by text editing the saves, which is a pain but easy enough. I'd love a quick build/quick hire/quick institution that didn't also affect the AI. I'd also love to just set my gold reserves to max and freeze that value so I'm not constantly adding money to the burn pit. afaik there are no military cheats either so I'm stuck with my naval invasions being turned back every single time.
For those still waiting, a quick fast travel exploit is to set your armies to defend a front then switch them to attack that same front. There's a bug that makes them skip travel by issuing two orders to the same front. They'll probably patch this out before long but for the time being.
[Request] Victoria 3
Re: [Request] Victoria 3
Wait...Not only fast build affects AI, but fast_hire and fast_institution work for AI too?? Guess we really need a good cheat table that covers everything. The console commands aren't useful enoughbjmunise wrote: ↑Mon Oct 31, 2022 1:48 amI'm having no luck finding specific values using CE. I can change infamy by text editing the saves, which is a pain but easy enough. I'd love a quick build/quick hire/quick institution that didn't also affect the AI. I'd also love to just set my gold reserves to max and freeze that value so I'm not constantly adding money to the burn pit. afaik there are no military cheats either so I'm stuck with my naval invasions being turned back every single time.
For those still waiting, a quick fast travel exploit is to set your armies to defend a front then switch them to attack that same front. There's a bug that makes them skip travel by issuing two orders to the same front. They'll probably patch this out before long but for the time being.
-
- Noobzor
- Posts: 6
- Joined: Tue Nov 01, 2022 4:16 pm
- Reputation: 0
Re: [Request] Victoria 3
+1 please add one that helps with the war thingy
Re: [Request] Victoria 3
Infamy (and gold reserve/credit) is multiplied by 100000, and is in the CCountry struct. (offsets 2440, 15a8 and 2040 respectively)bjmunise wrote: ↑Mon Oct 31, 2022 1:48 amI'm having no luck finding specific values using CE. I can change infamy by text editing the saves, which is a pain but easy enough. I'd love a quick build/quick hire/quick institution that didn't also affect the AI. I'd also love to just set my gold reserves to max and freeze that value so I'm not constantly adding money to the burn pit.
...
I have those mapped in the achievement table.
-
- What is cheating?
- Posts: 1
- Joined: Wed Nov 09, 2022 2:15 pm
- Reputation: 0
Re: [Request] Victoria 3
Anybody else found that offsets for some pointers changes at points during the game? Usually only by 4-2C or so.
I found this occurring with the Construction Capacity address so far
I found this occurring with the Construction Capacity address so far
Re: [Request] Victoria 3
Does any one found construction progress value? I tried everything from x1 to x100000 but no luck. Maybe i missing something?
Re: [Request] Victoria 3
Where is tfigment when we need him
Lov u bro.
What I stress the most with the game is colonisation times and war fronts... Money and these points are no problem, since touching money in this game can break your economy.
Lov u bro.
What I stress the most with the game is colonisation times and war fronts... Money and these points are no problem, since touching money in this game can break your economy.
Re: [Request] Victoria 3
Still no clue on unlimited resources?
Re: [Request] Victoria 3
do anyone has a pointer for construccion time? is it even a value? cant seem to find it. help?
Who is online
Users browsing this forum: AhrefsBot, Bing [Bot], skkkkk, TheMummyMerchant