[Request] Victoria 3
Re: [Request] Victoria 3
Didn't they change it so that using mods or cheats doesn't disable achievements anymore?
Re: [Request] Victoria 3
You can go into Victoria 3\game\common\production_methods and edit the files there to give yourself more production from buildings as well, if you're playing as a country that's got a unique monument in it or whatever. building_output_radios_add is what you want to add under building_modifiers and workforce_scaled/level_scaled.ZySoua wrote: ↑Wed Oct 26, 2022 12:38 pmPS: As far as I understand the only way to increase resource generation is to manually edit the files in the "state_regions" folders, which allows giving yourself more resources in certain states. Maybe I am wrong. Just looks like that.
PS: some Chinese guy already went and did this in the form of a mod, but from a different angle - he created factories that take 0 space and produce resources from the void.
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Re: [Request] Victoria 3
Victoria 3\game\common\technology\eras
notad change all=1 fastsearch
Victoria 3\game\common\technology\technologies
change all=10 of 100
notad change all=1 fastsearch
Victoria 3\game\common\technology\technologies
change all=10 of 100
Re: [Request] Victoria 3
Using mods doesn't disable achievements. Launching the game in debug mode doesn't disable achievements. Opening the console doesn't disable achievements.
But as I discovered, entering a command into the console immediately disables achievements.
You can use cheat mods, but unless that mod has the exact function you need, you're out of luck.
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Re: [Request] Victoria 3
Sorry! didnt know that, this doesnt make much sense in my head.mulrich wrote: ↑Thu Oct 27, 2022 12:54 amI know, but entering any command in the console still disables achievements for that save file. A table that allows you to avoid disabling achievements by using console commands is what would be nice to have.
Re: [Request] Victoria 3
x100,000. Research is 4bytes, Gold reserves is 8F3n0mz wrote: ↑Wed Oct 26, 2022 9:35 pmWhat is the multiplicator ? X*2^15? x*1000? x*1000000The Mogician wrote: ↑Wed Oct 26, 2022 1:29 amResearch can be found by value between and multiplying the values.
Also, research you mean the innovation or invested progress towards researching?
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Re: [Request] Victoria 3
War stuff, please? (Assult, Defense, Morale, General stats, stuff like that)
Re: [Request] Victoria 3
Because they are lazy twats That's whyunREAL wrote: ↑Wed Oct 26, 2022 6:23 pmToo bad it's not my kind of game.
But why nobody is using the debug infos from the PDB?
viewtopic.php?f=8&t=19952
download the leaked code with all the debug symbols, and then cross-reference them with the current build = you can find anything you want
just saying!
Re: [Request] Victoria 3
With all due respect, SunBeam, some of us try, just don't have the same knowledge about the thing as grandmasters of the CE art.SunBeam wrote: ↑Fri Oct 28, 2022 9:20 pmBecause they are lazy twats That's whyunREAL wrote: ↑Wed Oct 26, 2022 6:23 pmToo bad it's not my kind of game.
But why nobody is using the debug infos from the PDB?
viewtopic.php?f=8&t=19952
download the leaked code with all the debug symbols, and then cross-reference them with the current build = you can find anything you want
just saying!
Re: [Request] Victoria 3
How do you think the "grandmasters of the CE art" became "grandmasters" in the first place?ZySoua wrote: ↑Sat Oct 29, 2022 7:12 amWith all due respect, SunBeam, some of us try, just don't have the same knowledge about the thing as grandmasters of the CE art.SunBeam wrote: ↑Fri Oct 28, 2022 9:20 pmBecause they are lazy twats That's whyunREAL wrote: ↑Wed Oct 26, 2022 6:23 pmToo bad it's not my kind of game.
But why nobody is using the debug infos from the PDB?
viewtopic.php?f=8&t=19952
download the leaked code with all the debug symbols, and then cross-reference them with the current build = you can find anything you want
just saying!
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Re: [Request] Victoria 3
Still hoping someone will make a trainer for victoria 3, +1. I can't manage to find the values to anything myself.
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