[Request] Victoria 3

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The Mogician
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Re: [Request] Victoria 3

Post by The Mogician »

Research can be found by value between and multiplying the values.

ndck1
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Re: [Request] Victoria 3

Post by ndck1 »

There's already a debug mode included in the game. I have not tested it(cheats) yet. All you need to do is do the following. I've added a text file of all the commands list. Make sure to maximize the notepad window when viewing. Original contains can be found at this [Link]

Launcher

In the game Launcher:

Switch to Game Settings on the left
Scroll down to "Open game in Debug Mode" section and click Launch

Steam

On Steam:

Right-click the game, open Properties
Add -debug_mode to the Launch Options at the bottom
Start the game

Windows

Without Steam, on Windows:

Go to your Victoria 3 directory, "binaries" folder
Right-click victoria3.exe and create a shortcut
Right-click the shortcut, open Properties
In the Target field add -debug_mode at the end (so it looks like this "...\victoria3.exe" -debug_mode)
Launch the game using the shortcut
During game play, type the (`) key which is the same key for the tilde key
Attachments
Victoria 3-Debug Commands.txt
(1.82 KiB) Downloaded 2529 times

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ZySoua
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Re: [Request] Victoria 3

Post by ZySoua »

Most of these commands need specific IDs.
I managed to use the "research" command with its proper arguments, which are either "research name_name" or "research 1 (2)(3)(4)(5)". Other commands like "add_approval" or "change_law" need very specific key arguments.
While writing this, I managed to find the Interest Groups IDs, which are basically "ig_armed_forces", "ig_rural_folk" to use with "add approval". So the command will look like "add_approval ig_rural_folk X X" where X is a number for approval and time duration.
Most likely, commands "add_clout" and "add_ideology" work with same Interest Group names.
For laws it's "law_name_name" where "name" is the name of the law you want to change into. So it's for example "change_law law_public_health_insurance"

I am still looking into different commands, so I will write if I find more

Aldercones
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Re: [Request] Victoria 3

Post by Aldercones »

+1 looking for a table for console commands too
Last edited by Aldercones on Wed Oct 26, 2022 9:47 am, edited 1 time in total.

AlexG
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Re: [Request] Victoria 3

Post by AlexG »

+1

I appreciate getting at least a table for gold :)

Azi0
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Re: [Request] Victoria 3

Post by Azi0 »

+1

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ZySoua
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Re: [Request] Victoria 3

Post by ZySoua »

Really would love to find any command or something for adding resources. Because it is right now the most bothersome part. Everything else can be fixed either with the console or some Workshop mods.

PS: As far as I understand the only way to increase resource generation is to manually edit the files in the "state_regions" folders, which allows giving yourself more resources in certain states. Maybe I am wrong. Just looks like that.

Basically, seems like we need to edit these in each file under Victoria 3/game/map_data/state_regions.
Spoiler
arable_land = 140
arable_resources = { "bg_wheat_farms" "bg_livestock_ranches" "bg_cotton_plantations" }
capped_resources = {
bg_gold_mining = 4
bg_coal_mining = 28
bg_iron_mining = 45
bg_lead_mining = 45
bg_sulfur_mining = 20
bg_logging = 8
bg_fishing = 6
bg_whaling = 5
bg_monuments = 1
PS: some Chinese guy already went and did this in the form of a mod, but from a different angle - he created factories that take 0 space and produce resources from the void.

mulrich
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Re: [Request] Victoria 3

Post by mulrich »

A table that would allow for using debug mode without disabling achievements would be nice.

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Pt.C
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Re: [Request] Victoria 3

Post by Pt.C »

Is there cheating to increase production of various goods?
I'm building too many buildings and bursting the country!

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ZySoua
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Re: [Request] Victoria 3

Post by ZySoua »

Pt.C wrote:
Wed Oct 26, 2022 5:57 pm
Is there cheating to increase production of various goods?
I'm building too many buildings and bursting the country!
So far there is only two mods in Workshop that seems to be helping with that. No other known cheats as of right now... seems it all revolves around editing the game files or creating custom decisions.

unREAL
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Re: [Request] Victoria 3

Post by unREAL »

Too bad it's not my kind of game.

But why nobody is using the debug infos from the PDB?

viewtopic.php?f=8&t=19952

download the leaked code with all the debug symbols, and then cross-reference them with the current build = you can find anything you want :)

just saying!

Guanfei
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Re: [Request] Victoria 3

Post by Guanfei »

ZySoua wrote:
Wed Oct 26, 2022 6:05 pm
Pt.C wrote:
Wed Oct 26, 2022 5:57 pm
Is there cheating to increase production of various goods?
I'm building too many buildings and bursting the country!
So far there is only two mods in Workshop that seems to be helping with that. No other known cheats as of right now... seems it all revolves around editing the game files or creating custom decisions.
Which ones? I tried to find one, but all I've found so far is a cheat mod boosting everything, not just the production.

F3n0mz
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Re: [Request] Victoria 3

Post by F3n0mz »

The Mogician wrote:
Wed Oct 26, 2022 1:29 am
Research can be found by value between and multiplying the values.
What is the multiplicator ? X*2^15? x*1000? x*1000000
Also, research you mean the innovation or invested progress towards researching?

Rodrigorrb
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Re: [Request] Victoria 3

Post by Rodrigorrb »

mulrich wrote:
Wed Oct 26, 2022 5:33 pm
A table that would allow for using debug mode without disabling achievements would be nice.
You dont need Ironman to get achievments anymore

mulrich
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Re: [Request] Victoria 3

Post by mulrich »

Rodrigorrb wrote:
Wed Oct 26, 2022 11:06 pm
mulrich wrote:
Wed Oct 26, 2022 5:33 pm
A table that would allow for using debug mode without disabling achievements would be nice.
You dont need Ironman to get achievments anymore
I know, but entering any command in the console still disables achievements for that save file. A table that allows you to avoid disabling achievements by using console commands is what would be nice to have.

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