Terra Invicta

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hugglesthemerciless
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Re: Terra Invicta

Post by hugglesthemerciless »

UncleAi wrote:
Mon Oct 03, 2022 7:14 am

CP Cap: An easy way is edit project's effect. TIProjectTemplate.json (Effect_ControlPointMaintenanceBonusXXXX).
Warning: Check TIEffectTemplate.json before edit effect. If you didn't edit EffectTemplate you can only change it to 160, 40, 20, 10, 3.

A more safe way will be write a new project that only can done once. Through that we can also get construction time reduction; increase mine production etc.
Could you please elaborate on how to go about creating a new project?

Mikebrowkisen
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Re: Terra Invicta

Post by Mikebrowkisen »

Anyone made anything about Terra Invicta? Only thing I know was the json saveedit

darkangelx2
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Re: Terra Invicta

Post by darkangelx2 »

0c , 1c, 2c are offsets for money, influence and ops. I cant find a static base address to use with it, but still trying. Let a pointer scan run for 18hrs and gave up. I tried an AoB and cant search for the AoB F3 0F 11 68 0C which is the same for money every time. I am not sure what im doing wrong, but I am new to AoB. Unfortunately im a noob, but still trying.

acecel
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Re: Terra Invicta

Post by acecel »

+1 for a table

darkangelx2
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Re: Terra Invicta

Post by darkangelx2 »

first aob:

Code: Select all

49 ba 30BB0c5521020000 FF 50 98 85 C0 0f84 62000000 0fb6 45 90 83 f8 01 0f85 41000000 49 8b 47 18 48 63 CE 39 48 18 0f86 df03000048 c1 e1 04 48 03 c1 48 83 c0 20 F3 0f 10 45 98 f3 0f5a c0 f2 0f5a e8 f3 0f11 68 0c 49 63 47 44 ff c0 41 89 47 44 b8 01000000
I added ??????? to the 30 as it changed at reboot. The correct one of the 10 has a 20

2nd Aob:

Code: Select all

49 ba ???????????????? FF 50 98 85 C0 0f84 62000000 0fb6 45 90 83 f8 01 0f85 41000000 49 8b 47 18 48 63 CE 39 48 18 0f86 df03000048 c1 e1 04 48 03 c1 48 83 c0 20 F3 0f 10 45 98 f3 0f5a c0 f2 0f5a e8 f3 0f11 68 0c 49 63 47 44 ff c0 41 89 47 44 b8 01000000 e9 A2020000 0f b6 45 90 83 f8 02 0f84 B7020000 33 c0 e9 8e020000 41 ff c4 49 8b 47 18       48 63 ce 3948 18 0f86 80030000 48 c1 e1 04 48 03 c1 48 83 c0 20 48 63 70 04 85 f6 0f8d 0cffffff 49 63 47 4c 85 c0 7e 36 49 63 5f 48 49 8b 47 18 48 63 cb 39 48 18 0f86 46030000 48 c1 e1 04 48 03 c1 48 83 c0 20 48 63 4004

This array of bytes gives 10 results lol No matter what i add before or after 10 results.

Image

Code: Select all

 0f86 300400000 48 c1 e2 04 48 03 ca 48 83 c1 20 48 63 51 08 48 8b c8 4C 8b c7 48 8B 00 49 ba ???????????????? FF 50 98 85 C0 0f84 62000000 0fb6 45 90 83 f8 01 0f85 41000000 49 8b 47 18 48 63 CE 39 48 18 0f86 df03000048 c1 e1 04 48 03 c1 48 83 c0 20 F3 0f 10 45 98 f3 0f5a c0 f2 0f5a e8 f3 0f11 68 0c 49 63 47 44 ff c0 41 89 47 44 b8 01000000  


last one, still not unique :(

darkangelx2
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Re: Terra Invicta

Post by darkangelx2 »

Pretty easy but tedious to max the stats of councils - just have enough exp to buy something and do a 4byte search for that number, after 1 pass a few turns in I was able to find it with trial and error of about 10 addresses each time. You might have to go in and out of the buy screen for stats, but once you find it, set it to 99+ and freeze it, buy all stats to 25 (slow) but works. Unfreeze it when done and the exp can continue to go up. (if needed later)

This has two great impacts - 1 maxing admin and command will get you lots of management points and 2 - makes doing everything easy :)

Atros
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Re: Terra Invicta

Post by Atros »

Does anybody know what the references are for the Chief-versions of science officer traits (for save editing)?

For example the basic version is [ "Physicist", ] - the chief version isn't [ "ChiefPhysicist", ] like the other traits seem to go...

foxlits
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Re: Terra Invicta

Post by foxlits »

Atros wrote:
Sun Jan 29, 2023 10:31 pm
Does anybody know what the references are for the Chief-versions of science officer traits (for save editing)?

For example the basic version is [ "Physicist", ] - the chief version isn't [ "ChiefPhysicist", ] like the other traits seem to go...
addtrait AstronomerIII
addtrait ChemistIII
addtrait DoctorIII
addtrait PhysicistIII
addtrait ComputerScientistIII
addtrait MilitaryScientistIII
addtrait SocialScientistIII

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Darkwhip
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Re: Terra Invicta

Post by Darkwhip »

Did anyone ever crack ship ammo? I managed to find the addresses for a single ship, it's a simple 4-byte value, but doing it for every mission and battle is tedious

f3nc3r
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Re: Terra Invicta

Post by f3nc3r »

Hey all, it looks like this thread has been dead a while, but I made a savegame editor in powershell for myself to automate most of the boring stuff, and thought I would share it here in case anyone out there is interested.

Requires: a recent version of powershell (not the built-in version) and uncompressed save files

Features:
minimum faction resources (money, influence, operations, antimatter, exotics etc - does not work on Mission control
quick finish shipyard queues
quick global research (requires TI running in the background)
quick projects (including upcoming projects) (requires TI running in the background)
buff councilors (min attributes, min xp)
defend all user control points, crackdown all enemy control points
buff all user ships, immobilize all enemy ships
buff all user armies, harm all enemy armies


.zip PW: TerraInvicta
TI_save_editor.zip
(6.34 KiB) Downloaded 391 times

Grabarz
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Re: Terra Invicta

Post by Grabarz »

f3nc3r wrote:
Mon May 06, 2024 1:58 pm
Hey all, it looks like this thread has been dead a while, but I made a savegame editor in powershell for myself to automate most of the boring stuff, and thought I would share it here in case anyone out there is interested.

Requires: a recent version of powershell (not the built-in version) and uncompressed save files

Features:
minimum faction resources (money, influence, operations, antimatter, exotics etc - does not work on Mission control
quick finish shipyard queues
quick global research (requires TI running in the background)
quick projects (including upcoming projects) (requires TI running in the background)
buff councilors (min attributes, min xp)
defend all user control points, crackdown all enemy control points
buff all user ships, immobilize all enemy ships
buff all user armies, harm all enemy armies


.zip PW: TerraInvicta

TI_save_editor.zip
Does it works on 0.4.38 version ?

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